Detailed Modern Opengl Tutorial?
- by Kogesho
I am asking for a specific modern opengl tutorial.
I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them.
It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method.
Do you know any?