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  • Number range for color in GLSL

    - by kotoko
    I'm figuring out how to set a colour in a Fragment Shader. This statement gl_FragColor = (0.1,0.6,1,1); gives me white regardless of what I enter in the first 3 values. I was expecting to either give it values between 0 and 255 or 0 and 1 but neither seems to work. I can change how bright it is with values from 0 to 1 in the fourth value, but nothing for colour. Can anybody tell me if: gl_FragColor is the right variable to set. What is the range of values for the first three values. What am I currently making the Shader do.

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  • Understanding c++ block of code

    - by kotoko
    I was given a c++ main and have to code it so it works. I am having some trouble understanding the code as I am a bit new to cpp. Here is the code int main(int argc, char *argv[]) { Class::setAtribute("string"); Class(Class::CONSTANT) << "starting up..."; } Some questions: How can the first line work with no variables? Is it static? The second line is really strange for me, what I can make out is a Constructor that takes in a class constante and then prints it out somehow? If someone could explain me this bit of code it would be great! Thanks in advance.

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