what does AngleVectors method in quake 3 source code does
- by kypronite
I just downloaded quake 3 for learning purposes.
I know some of some linear algebra(basic vector math ie: dot,cross product).
However I can't decipher what below method does, I know what is yaw,pitch and roll.
But I can't connect these with vector.
Worse, I'm not sure this fall under what math 'category', so I don't really know how to google.
Hence…