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  • blurry lines between web application context layer, service layer and data access layer in spring

    - by thenaglecode
    I Originally asked this question in SO but on advice I have moved the question here... I'll admit I'm a spring newbie, but you can correct me if I'm wrong, this one liner looks kinda fishy in a best practices sort of way: @RepositoryRestResource(collectionResourceRel="people"...) public interface PersonRepository extends PagingAndSortingRepository<Person, Long> For those who are unaware, the following does many things: It is an interface definition that can be registered in an application context as a jpa repository, automagically hooking up all the default CRUD operations within a persistence context (that is externally configured). and also configures default controller/request-mapping/handler functionality at the namespace "/people" relative to your configured dispatcher servlet-mapping. Here's my point. I just crossed 3 conceptual layers with one line of code! this feels against my seperation-of-concern instincts but i wanted to hear your opinion. And for the sake of being on a question and answer site, I would like to know whether there is a better way of seperating these different layers - Service, Data, Controllers - whilst maintaining as minimal configuration as possible

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  • Creating a layer of abstraction over the ORM layer

    - by Daok
    I believe that if you have your repositories use an ORM that it's already enough abstracted from the database. However, where I am working now, someone believe that we should have a layer that abstract the ORM in case that we would like to change the ORM later. Is it really necessary or it's simply a lot of over head to create a layer that will work on many ORM? Edit Just to give more detail: We have POCO class and Entity Class that are mapped with AutoMapper. Entity class are used by the Repository layer. The repository layer then use the additional layer of abstraction to communicate with Entity Framework. The business layer has in no way a direct access to Entity Framework. Even without the additional layer of abstraction over the ORM, this one need to use the service layer that user the repository layer. In both case, the business layer is totally separated from the ORM. The main argument is to be able to change ORM in the future. Since it's really localized inside the Repository layer, to me, it's already well separated and I do not see why an additional layer of abstraction is required to have a "quality" code.

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  • Distinguishing the Transport Layer from the Session Layer

    In the OSI communications model, the Session layer manages the creation and removal of the association between two communicating network end points. This can also be called a connection. A connection is maintained while the network end points are communicated between each other in a conversation or session of some unknown length of time. Some connections and sessions only need to last long enough to send a message or a piece of data in one direction. In addition, some sessions may last longer, this typically occurs when one or both of the network end points are  able to terminate it the connection. The transport layer ensures that messages/data are delivered without errors, in sequence, and with no data content losses or data content duplications. It relieves the Session Layer from any concern with the transfer of data between them and their peers. Examples: Session Layer This layer acts like a manager and asks one of its employees (Transport Layer) to move a piece of data/message from one network end-point to another. Transportation Layer This layer takes the request of the Session Layer and moves the data as insturcted, it also double checks the data for any missing or corrupted information after it has been moved. If for some reason the new data does not match the old data then the Transport player will attempt to move the data gain until the data at both locations is in sync.

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  • My presentation layer does not match my model layer even though I have no animations

    - by Kevin McCullough
    On iPhone I have a CALayer that I animate via Core Animation. Then at some point I change view controllers. I then return to the view controller with the CALayer and in viewWillAppear: I set the frame and position properties on my layer to move it back to its starting point. Setting these properties changes the model layer but the presentation layer still has the old values and its presentation layer does not update until the next animation I play. In the CA Programming guide it says "You can query an instance of CALayer for its corresponding presentation layer while an animation transaction is in process." Which, to me, implies that the presentation layer should only be different from the model layer during an animation. But there are no animations currently running. I even used kCATransactionDisableActions to ensure that when I set the position property an implicit animation is not started. Does anyone know why my presentation and model layers are out of sync? Thanks.

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  • Business layer access to the data layer

    - by rerun
    I have a Business layer (BL) and a Data layer (DL). I have an object o with a child objects collection of Type C. I would like to provide a semantics like the following o.Children.Add("info"). In the BL I would like to have a static CLASS that all of business layer classes uses to get a reference to the current datalayer instance. Is there any issue with that or must I use the factory pattern to limit creation to A class in the BL that knows the DL instance.

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  • Service Layer which can switch between Web Service Layer and Data Access Layer

    - by Blake Blackwell
    I am building an application that will function as a client-server application, and also as a disconnected client application. I will be using WPF (browser app for client-server application). When interacting with the server's database, I will need to connect using WCF web services. When connecting with the localized database, I will need to connect using the local db's data access layer. What methods/patterns exist for this sort of architecture?

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  • Why put a DAO layer over a persistence layer (like JDO or Hibernate)

    - by Todd Owen
    Data Access Objects (DAOs) are a common design pattern, and recommended by Sun. But the earliest examples of Java DAOs interacted directly with relational databases -- they were, in essence, doing object-relational mapping (ORM). Nowadays, I see DAOs on top of mature ORM frameworks like JDO and Hibernate, and I wonder if that is really a good idea. I am developing a web service using JDO as the persistence layer, and am considering whether or not to introduce DAOs. I foresee a problem when dealing with a particular class which contains a map of other objects: public class Book { // Book description in various languages, indexed by ISO language codes private Map<String,BookDescription> descriptions; } JDO is clever enough to map this to a foreign key constraint between the "BOOKS" and "BOOKDESCRIPTIONS" tables. It transparently loads the BookDescription objects (using lazy loading, I believe), and persists them when the Book object is persisted. If I was to introduce a "data access layer" and write a class like BookDao, and encapsulate all the JDO code within this, then wouldn't this JDO's transparent loading of the child objects be circumventing the data access layer? For consistency, shouldn't all the BookDescription objects be loaded and persisted via some BookDescriptionDao object (or BookDao.loadDescription method)? Yet refactoring in that way would make manipulating the model needlessly complicated. So my question is, what's wrong with calling JDO (or Hibernate, or whatever ORM you fancy) directly in the business layer? Its syntax is already quite concise, and it is datastore-agnostic. What is the advantage, if any, of encapsulating it in Data Access Objects?

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  • Creating and using VM Groups in VirtualBox

    - by Fat Bloke
    With VirtualBox 4.2 we introduced the Groups feature which allows you to organize and manage your guest virtual machines collectively, rather than individually. Groups are quite a powerful concept and there are a few nice features you may not have discovered yet, so here's a bit more information about groups, and how they can be used.... Creating a group Groups are just ad hoc collections of virtual machines and there are several ways of creating a group: In the VirtualBox Manager GUI: Drag one VM onto another to create a group of those 2 VMs. You can then drag and drop more VMs into that group; Select multiple VMs (using Ctrl or Shift and click) then  select the menu: Machine...Group; or   press Cmd+U (Mac), or Ctrl+U(Windows); or right-click the multiple selection and choose Group, like this: From the command line: Group membership is an attribute of the vm so you can modify the vm to belong in a group. For example, to put the vm "Ubuntu" into the group "TestGroup" run this command: VBoxManage modifyvm "Ubuntu" --groups "/TestGroup" Deleting a Group Groups can be deleted by removing a group attribute from all the VMs that constitute that group. To do this via the command-line the syntax is: VBoxManage modifyvm "Ubuntu" --groups "" In the VirtualBox Manager, this is more easily done by right-clicking on a group header and selecting "Ungroup", like this: Multiple Groups Now that we understand that Groups are just attributes of VMs, it can be seen that VMs can exist in multiple groups, for example, doing this: VBoxManage modifyvm "Ubuntu" --groups "/TestGroup","/ProjectX","/ProjectY" Results in: Or via the VirtualBox Manager, you can drag VMs while pressing the Alt key (Mac) or Ctrl (other platforms). Nested Groups Just like you can drag VMs around in the VirtualBox Manager, you can also drag whole groups around. And dropping a group within a group creates a nested group. Via the command-line, nested groups are specified using a path-like syntax, like this: VBoxManage modifyvm "Ubuntu" --groups "/TestGroup/Linux" ...which creates a sub-group and puts the VM in it. Navigating Groups In the VirtualBox Manager, Groups can be collapsed and expanded by clicking on the carat to the left in the Group Header. But you can also Enter and Leave groups too, either by using the right-arrow/left-arrow keys, or by clicking on the carat on the right hand side of the Group Header, like this: . ..leading to a view of just the Group contents. You can Leave or return to the parent in the same way. Don't worry if you are imprecise with your clicking, you can use a double click on the entire right half of the Group Header to Enter a group, and the left half to Leave a group. Double-clicking on the left half when you're at the top will roll-up or collapse the group.   Group Operations The real power of Groups is not simply in arranging them prettily in the Manager. Rather it is about performing collective operations on them, once you have grouped them appropriately. For example, let's say that you are working on a project (Project X) where you have a solution stack of: Database VM, Middleware/App VM, and  a couple of client VMs which you use to test your app. With VM Groups you can start the whole stack with one operation. Select the Group Header, and choose Start: The full list of operations that may be performed on Groups are: Start Starts from any state (boot or resume) Start VMs in headless mode (hold Shift while starting) Pause Reset Close Save state Send Shutdown signal Poweroff Discard saved state Show in filesystem Sort Conclusion Hopefully we've shown that the introduction of VM Groups not only makes Oracle VM VirtualBox pretty, but pretty powerful too.  - FB 

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  • Application layer vs domain layer?

    - by Louis Rhys
    I am reading Domain-Driven Design by Evans and I am at the part discussing the layered architecture. I just realized that application and domain layers are different and should be separate. In the project I am working on, they are kind of blended and I can't tell the difference until I read the book (and I can't say it's very clear to me now), really. My questions, since both of them concerns the logic of the application and are supposed to be clean of technical and presentation aspects, what are the advantages of drawing a boundary these two?

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  • Extracting the layer transparency into an editable layer mask in Photoshop

    - by last-child
    Is there any simple way to extract the "baked in" transparency in a layer and turn it into a layer mask in Photoshop? To take a simple example: Let's say that I paint a few strokes with a semi-transparent brush, or paste in a .png-file with an alpha channel. The rgb color values and the alpha value for each pixel are now all contained in the layer-image itself. I would like to be able to edit the alpha values as a layer mask, so that the layer image is solid and contains only the RGB values for each pixel. Is this possible, and in that case how? Thanks. EDIT: To clarify - I'm not really after the transparency values in themselves, but in the separation of rgb values and alpha values. That means that the layer must become a solid, opaque image with a mask.

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  • Did You Know: So Many User Groups, So Little Time

    - by Kalen Delaney
    In May and June of this year, I'll be four user groups presentations plus a SQL Saturday. You can check my schedule for links to the relevant sites, and a description of my topics, as soon as they are available. This post is mainly just a heads-up, so you can make your plans. http://schedule.KalenDelaney.com May 12: The inaugural meeting of the Sacramento SQL Server User Group (evening) May 13: Central California .Net Users Group (evening) June 8: Colorado PASS (evening) June 12: SQL Saturday #43,...(read more)

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  • How do I create /Groups/ folder in Mac OS X

    - by fettereddingoskidney
    I am familiar with adding Groups with the GUI in MAC OS X, but I am trying to do it via SSH to a computer I remotely manage as a production server. I want to create / modify some of my users for a particular directory by creating a new group. In Another helpful serverfault post, I see that I need to add the users to the group name at /Groups/foo, however my system's Groups folder does not exist... Does Mac OS X create the Groups directory only when you actually create the group – if there do not already exist any groups on the Machine? Is this something that I can do simply using: mkdir "Groups" Or maybe I'm wrong altogether. Any pointers for how to go about this with Unix? – I should note also that this group will be used to manage the access to a directory on my server via an .htaccess file. Thanks!

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  • A pseudo-listener for AlwaysOn Availability Groups for SQL Server virtual machines running in Azure

    - by MikeD
    I am involved in a project that is implementing SharePoint 2013 on virtual machines hosted in Azure. The back end data tier consists of two Azure VMs running SQL Server 2012, with the SharePoint databases contained in an AlwaysOn Availability Group. I used this "Tutorial: AlwaysOn Availability Groups in Windows Azure (GUI)" to help me implement this setup.Because Azure DHCP will not assign multiple unique IP addresses to the same VM, having an AG Listener in Azure is not currently supported.  I wanted to figure out another mechanism to support a "pseudo listener" of some sort. First, I created a CNAME (alias) record in the DNS zone with a short TTL (time to live) of 5 minutes (I may yet make this even shorter). The record represents a logical name (let's say the alias is SPSQL) of the server to connect to for the databases in the availability group (AG). When Server1 was hosting the primary replica of the AG, I would set the CNAME of SPSQL to be SERVER1. When the AG failed over to Server1, I wanted to set the CNAME to SERVER2. Seemed simple enough.(It's important to point out that the connection strings for my SharePoint services should use the CNAME alias, and not the actual server name. This whole thing falls apart otherwise.)To accomplish this, I created identical SQL Agent Jobs on Server1 and Server2, with two steps:1. Step 1: Determine if this server is hosting the primary replica.This is a TSQL step using this script:declare @agName sysname = 'AGTest'set nocount on declare @primaryReplica sysnameselect @primaryReplica = agState.primary_replicafrom sys.dm_hadr_availability_group_states agState   join sys.availability_groups ag on agstate.group_id = ag.group_id   where ag.name = @AGname if not exists(   select *    from sys.dm_hadr_availability_group_states agState   join sys.availability_groups ag on agstate.group_id = ag.group_id   where @@Servername = agstate.primary_replica    and ag.name = @AGname)begin   raiserror ('Primary replica of %s is not hosted on %s, it is hosted on %s',17,1,@Agname, @@Servername, @primaryReplica) endThis script determines if the primary replica value of the AG group is the same as the server name, which means that our server is hosting the current AG (you should update the value of the @AgName variable to the name of your AG). If this is true, I want the DNS alias to point to this server. If the current server is not hosting the primary replica, then the script raises an error. Also, if the script can't be executed because it cannot connect to the server, that also will generate an error. For the job step settings, I set the On Failure option to "Quit the job reporting success". The next step in the job will set the DNS alias to this server name, and I only want to do that if I know that it is the current primary replica, otherwise I don't want to do anything. I also include the step output in the job history so I can see the error message.Job Step 2: Update the CNAME entry in DNS with this server's name.I used a PowerShell script to accomplish this:$cname = "SPSQL.contoso.com"$query = "Select * from MicrosoftDNS_CNAMEType"$dns1 = "dc01.contoso.com"$dns2 = "dc02.contoso.com"if ((Test-Connection -ComputerName $dns1 -Count 1 -Quiet) -eq $true){    $dnsServer = $dns1}elseif ((Test-Connection -ComputerName $dns2 -Count 1 -Quiet) -eq $true) {   $dnsServer = $dns2}else{  $msg = "Unable to connect to DNS servers: " + $dns1 + ", " + $dns2   Throw $msg}$record = Get-WmiObject -Namespace "root\microsoftdns" -Query $query -ComputerName $dnsServer  | ? { $_.Ownername -match $cname }$thisServer = [System.Net.Dns]::GetHostEntry("LocalHost").HostName + "."$currentServer = $record.RecordData if ($currentServer -eq $thisServer ) {     $cname + " CNAME is up to date: " + $currentServer}else{    $cname + " CNAME is being updated to " + $thisServer + ". It was " + $currentServer    $record.RecordData = $thisServer    $record.put()}This script does a few things:finds a responsive domain controller (Test-Connection does a ping and returns a Boolean value if you specify the -Quiet parameter)makes a WMI call to the domain controller to get the current CNAME record value (Get-WmiObject)gets the FQDN of this server (GetHostEntry)checks if the CNAME record is correct and updates it if necessary(You should update the values of the variables $cname, $dns1 and $dns2 for your environment.)Since my domain controllers are also hosted in Azure VMs, either one of them could be down at any point in time, so I need to find a DC that is responsive before attempting the DNS call. The other little thing here is that the CNAME record contains the FQDN of a machine, plus it ends with a period. So the comparison of the CNAME record has to take the trailing period into account. When I tested this step, I was getting ACCESS DENIED responses from PowerShell for the Get-WmiObject cmdlet that does a remote lookup on the DC. This occurred because the SQL Agent service account was not a member of the Domain Admins group, so I decided to create a SQL Credential to store the credentials for a domain administrator account and use it as a PowerShell proxy (rather than give the service account Domain Admins membership).In SQL Management Studio, right click on the Credentials node (under the server's Security node), and choose New Credential...Then, under SQL Agent-->Proxies, right click on the PowerShell node and choose New Proxy...Finally, in the job step properties for the PowerShell step, select the new proxy in the Run As drop down.I created this two step Job on both nodes of the Availability Group, but if you had more than two nodes, just create the same job on all the servers. I set the schedule for the job to execute every minute.When the server that is hosting the primary replica is running the job, the job history looks like this:The job history on the secondary server looks like this: When a failover occurs, the SQL Agent job on the new primary replica will detect that the CNAME needs to be updated within a minute. Based on the TTL of the CNAME (which I said at the beginning was 5 minutes), the SharePoint servers will get the new alias within five minutes and should be able to reconnect. I may want to shorten up the TTL to reduce the time it takes for the client connections to use the new alias. Using a DNS CNAME and a SQL Agent Job on all servers hosting AG replicas, I was able to create a pseudo-listener to automatically change the name of the server that was hosting the primary replica, for a scenario where I cannot use a regular AG listener (in this case, because the servers are all hosted in Azure).    

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  • Cleaning Up Unused Users and Groups (Ubuntu 10.10 Server)

    - by PhpMyCoder
    Hello experts, I'm very much a beginner when it comes to Ubuntu and I've been learning the ropes by diving in and writing a (backend-language independent) web app framework that relies on apache, some clever mod_rewrites, Ubuntu permissions, groups, and users. One thing that really annoys my inner clean-freak is that there are loads of users and groups that are created when Ubuntu is installed that are never used (Or so I think). Since I'm just running a simple web app server, I would like to know: What users/groups can I remove? Since you'll probably ask for it...here's a list of all the users on my box (excluding the ones I know that I need): root daemon bin sys sync man lp mail uucp proxy backup list irc gnats nobody libuuid syslog And a list of all of the groups: root daemon bin sys adm tty disk lp mail uucp man proxy kmem dialout fax voice cdrom floppy tape sudo audio dip backup operator list irc src gnats shadow utmp video sasl plugdev users nogroup libuuid crontab syslog fuse mlocate ssl-cert lpadmin sambashare admin

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  • Clients not recognizing secondary LDAP groups?

    - by Nick
    I'm having an issue where users who are members of secondary groups in LDAP are not being recognized as members of that group by the client. In this case, user jdoe is not being recognized as a member of the projects group. On the client, getent group shows: projects:*:20001:1001,1002,1003,1004,1005,1006 and getent passwd shows: jdoe:x:1003:10003:John Doe:/home/jdoe:/bin/bash But if I log in to the client as jdoe, and run id, I get: uid=1003(jdoe) gid=10003(jdoe) groups=24(cdrom),25(floppy),29(audio),44(video),46(plugdev),10003(jdoe) It recognizes jdoe's primary group, and the secondary groups that are appended by the client to all LDAP users, but the LDAP secondary groups are not in the list. We can see that jdoe's id is in the projects group, so why is the projects group not showing when jdoe runs the id command? The group objects are basic posixGroup entries, with a memberUid attribute for each of its members. We are using OpenLDAP on Ubuntu 10.04 server and clients.

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • How do photoshop slices and layer comps interact?

    - by Steve314
    I'm interested in using Photoshop (I have CS2) for some user interface design. I was hoping to be able to use slices and layer comps to mark out particular elements, and use Javascript scripting to export multiple graphics files and text descriptions (positions and sizes of slices mainly) that will be used by my program. My problem is that I've never used Photoshop for web design, or otherwise used slices, and I'm not confident that I understand how they interact with layer comps. This is what I believe (and hope) is correct... Manual slices aren't affected by layer comps in any way - they aren't saved as part of a layer comp. The same manual slices will be active irrespective of which layer comp is selected. Layer-based slices aren't directly affected by layer comps, but they are indirectly affected in that the layer comp saves details of layer position and style. Thus selecting a layer comp may move a layer and change its style, affecting the location and size of its layer-based slice, or may effectively disable the slice by hiding the layer. Automatic slices aren't directly affected by layer comps, but are indirectly affected due to changes to the layer-based slices. So, layer based slices (which are my main interest) may move, may change size (to accomodate a style such as a drop shadow), and may be effectively disabled by the layer being hidden. Other details (and all details of manual slices) will remain constant irrespective of which layer comp is active. Is that correct?

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  • get local groups and not the primary groups for a domain user

    - by user175084
    i have a code to get the groups a user belongs to. try { DirectoryEntry adRoot = new DirectoryEntry(string.Format("WinNT://{0}", Environment.UserDomainName)); DirectoryEntry user = adRoot.Children.Find(completeUserName, "User"); object obGroups = user.Invoke("Groups"); foreach (object ob in (IEnumerable)obGroups) { // Create object for each group. DirectoryEntry obGpEntry = new DirectoryEntry(ob); listOfMyWindowsGroups.Add(obGpEntry.Name); } return true; } catch (Exception ex) { new GUIUtility().LogMessageToFile("Error in getting User MachineGroups = " + ex); return false; } the above code works fine when i have to find the groups of a local user but for a domain user it returns a value "Domain User" which is kind of wierd as it is a part of 2 local groups. Please can some1 help in solving this mystery. thanks Research I did some finding and got that i am being returned the primary group of the domain user called "Domain User" group but what i actually want is the groups of the local machines the domain user is a part of... i cannot get that.. any suggestions another code using LDAP string domain = Environment.UserDomainName; DirectoryEntry DE = new DirectoryEntry("LDAP://" + domain, null, null, AuthenticationTypes.Secure); DirectorySearcher search = new DirectorySearcher(); search.SearchRoot = DE; search.Filter = "(SAMAccountName=" + completeUserName + ")"; //Searches active directory for the login name search.PropertiesToLoad.Add("displayName"); // Once found, get a list of Groups try { SearchResult result = search.FindOne(); // Grab the records and assign them to result if (result != null) { DirectoryEntry theUser = result.GetDirectoryEntry(); theUser.RefreshCache(new string[] { "tokenGroups" }); foreach (byte[] resultBytes in theUser.Properties["tokenGroups"]) { System.Security.Principal.SecurityIdentifier mySID = new System.Security.Principal.SecurityIdentifier(resultBytes, 0); DirectorySearcher sidSearcher = new DirectorySearcher(); sidSearcher.SearchRoot = DE; sidSearcher.Filter = "(objectSid=" + mySID.Value + ")"; sidSearcher.PropertiesToLoad.Add("distinguishedName"); SearchResult sidResult = sidSearcher.FindOne(); if (sidResult != null) { listOfMyWindowsGroups.Add((string)sidResult.Properties["distinguishedName"][0]); } } } else { new GUIUtility().LogMessageToFile("no user found"); } return true; } catch (Exception ex) { new GUIUtility().LogMessageToFile("Error obtaining group names: " + ex.Message + " Please contact your administrator."); // If an error occurs report it to the user. return false; } this works too but i get the same result "Domain Users" . Please can some1 tell me how to get the local machine groups...????

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  • Any sample C# project that highlights separate data access layer (using EF) to business logic layer

    - by Greg
    Hi, I'm interested in having a look at a small sample project that would highlight a good technique to separate data access layer (using Entity Framework) to business logic layer. In C# would be good. That is, it would highlight how to pass data between the layer without coupling them. That is, the assumption here is not to use the EF classes in the Business Logic layer, and how to achieve this low coupling, but minimizing plumbing code.

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  • Preventing 'Reply-All' to Exchange Distribution Groups

    - by Larold
    This is another question in a short series regarding a challenging Exchange project my co-workers have been asked to implement. (I'm helping even though I'm primarily a Unix guy because I volunteered to learn powershell and implement as much of the project in code as I could.) Background: We have been asked to create many distribution groups, say about 500+. These groups will contain two types of members. (Apologies if I get these terms wrong.) One type will be internal AD users, and the other type will be external users that I create Mail Contact entries for. We have been asked to make it so that a "Reply All" is not possible to any messages sent to these groups. I don't believe that is 100% possible to enforce for the following reasons. My question is - is my following reasoning sound? If not, please feel free to educate me on if / how things can properly be implemeneted. Thanks! My reasoning on why it's impossible to prevent 100% of potential reply-all actions: An interal AD user could put the DL in their To: field. They then click the '+' to expand the group. The group contains two external mail contacts. The message is sent to everyone, including those external contacts. External user #1 decides to reply-all, and his mail goes to, at least, external user #2, which wouldn't even involve our Exchange mail relays. An internal AD user could place the DL in their Outlook To: field, then click the '+' button to expand the DL. They then fire off an email to everyone that was in the group. (But the individual addresses are listed in the 'To:' field.) Because we now have a message sent to multiple recipients in the To: field, the addresses have been "exposed", and anyone is free to reply-all, and the messages just get sent to everyone in the To: field. Even if we try to set a Reply-To: field for all of these DLs, external mail clients are not obligated to abide by it, or force users to abide by it. Are my two points above valid? (I admit, they are somewhat similar.) Am I correct to tell our leadership "It is not possible to prevent 100% of the cases where someone will want to Reply-All to these groups UNLESS we train the users sending emails to these groups that the Bcc: field is to be used at all times." I am dying for any insight or parts of the equation I'm not seeing clearly. Thank you!!!

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