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  • Chroot into a 32 bit version of ubuntu from a 64 bit host

    - by Leif Andersen
    I have a piece of software that only runs on 32 bit linux (Xilinx webPack 10.1, apperently it 'has' to be the old version because that's the latest one compatible with their boards), anyway, this version is only compatible with 32 bit linux. So, I head off to this page to see what I can do: https://help.ubuntu.com/community/32bit_and_64bit Of the 4 options (listed at the bottom): I already installed ia32-libs, and it's still not working I could do that one if needed (which I ended up doing). No, I don't want to be working from a vm all of next semester, that would be painful and I'd rather just reinstall my whole computer to a 32 bit os (which I don't want to do). It didn't sound like it was the best option based on what I've seen. So I went off to do #2, and set up a chroot for 32 bit ubuntu. It linked to this tutorial: https://help.ubuntu.com/community/DebootstrapChroot As I'm running ubuntu 10.10 I made the lucid and newer version changes. Which is to say I wrote: [hardy-i386] description=Ubuntu 8.04 Hardy for i386 directory=/srv/chroot/hardy-i386 personality=linux32 root-users=leif type=directory users=leif to /etc/schroot/chroot.d/hardy-i386 (Note though that I did save it once before I had the file properly formatted, I saved the correct version moments later though). I then ran: $ sudo mkdir -p /srv/chroot/hardy_i386 $ sudo debootstrap --variant=buildd --arch i386 hardy /srv/chroot/hardy_i386 http://archive.ubuntu.com/ubuntu/ Then I ran: $ schroot -l And it showed the proper chroot, but then when I ran: $ schroot -c hardy-i386 -u root I got the following error: E: 10mount: error: Directory '/srv/chroot/hardy-i386' does not exist E: 10mount: warning: Mount location /var/lib/schroot/mount/hardy-i386-80359697-2164-4b10-a05a-89b0f497c4f1 no longer exists; skipping unmount E: hardy-i386-80359697-2164-4b10-a05a-89b0f497c4f1: Chroot setup failed: stage=setup-start Can anyone help me figure out what the problem is? Oh, by the way: /srv/chroot/hardy-i386 most certainly exists. I've also tried it replacing all references with hardy to lucid, to no avail. Oh, one more thing, I did set up the chrome os environment a month back or so: http://www.chromium.org/chromium-os/developer-guide and it had me use something with chmod. So, can anyone figure out what the problem is? Thank you.

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  • Python 3 with the range function

    - by Leif Andersen
    I can type in the following code in the terminal, and it works: for i in range(5): print(i) And it will print: 0 1 2 3 4 as expected. However, I tried to write a script that does a similar thing: print(current_chunk.data) read_chunk(file, current_chunk) numVerts, numFaces, numEdges = current_chunk.data print(current_chunk.data) print(numVerts) for vertex in range(numVerts): print("Hello World") current_chunk.data is gained from the following method: def read_chunk(file, chunk): line = file.readline() while line.startswith('#'): line = file.readline() chunk.data = line.split() The output for this is: ['OFF'] ['490', '518', '0'] 490 Traceback (most recent call last): File "/home/leif/src/install/linux2/.blender/scripts/io/import_scene_off.py", line 88, in execute load_off(self.properties.path, context) File "/home/leif/src/install/linux2/.blender/scripts/io/import_scene_off.py", line 68, in load_off for vertex in range(numVerts): TypeError: 'str' object cannot be interpreted as an integer So, why isn't it spitting out Hello World 490 times? Or is the 490 being thought of as a string? I opened the file like this: def load_off(filename, context): file = open(filename, 'r')

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  • how to Install SproutCore 1.0 on Ubuntu 9.10

    - by Leif
    I am trying to intall SproutCore, but it doesn't work. I followed the instructions in How to Install SproutCore in Virtual Enviroment but after the installation I cant start sc in the commandline. So, I hope you understand, because my English is very bad... greetings, Leif

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  • Bounding Box Collision Glitching Problem (Pygame)

    - by Ericson Willians
    So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, I've made a simplified example of the problem. (It's worth noticing that I don't have rotating sprites on my game or anything like that. After showing the code, I'll explain better). Here's the whole code: from pygame import * DONE = False screen = display.set_mode((1024,768)) class Thing(): def __init__(self,x,y,w,h,s,c): self.x = x self.y = y self.w = w self.h = h self.s = s self.sur = Surface((64,48)) draw.rect(self.sur,c,(self.x,self.y,w,h),1) self.sur.fill(c) def draw(self): screen.blit(self.sur,(self.x,self.y)) def move(self,x): if key.get_pressed()[K_w] or key.get_pressed()[K_UP]: if x == 1: self.y -= self.s else: self.y += self.s if key.get_pressed()[K_s] or key.get_pressed()[K_DOWN]: if x == 1: self.y += self.s else: self.y -= self.s if key.get_pressed()[K_a] or key.get_pressed()[K_LEFT]: if x == 1: self.x -= self.s else: self.x += self.s if key.get_pressed()[K_d] or key.get_pressed()[K_RIGHT]: if x == 1: self.x += self.s else: self.x -= self.s def warp(self): if self.y < -48: self.y = 768 if self.y > 768 + 48: self.y = 0 if self.x < -64: self.x = 1024 + 64 if self.x > 1024 + 64: self.x = -64 r1 = Thing(0,0,64,48,1,(0,255,0)) r2 = Thing(6*64,6*48,64,48,1,(255,0,0)) while not DONE: screen.fill((0,0,0)) r2.draw() r1.draw() # If not intersecting, then moves, else, it moves in the opposite direction. if not ((((r1.x + r1.w) > (r2.x - r1.s)) and (r1.x < ((r2.x + r2.w) + r1.s))) and (((r1.y + r1.h) > (r2.y - r1.s)) and (r1.y < ((r2.y + r2.h) + r1.s)))): r1.move(1) else: r1.move(0) r1.warp() if key.get_pressed()[K_ESCAPE]: DONE = True for ev in event.get(): if ev.type == QUIT: DONE = True display.update() quit() The problem: In my actual game, the grid is fixed and each tile has 64 by 48 pixels. I know how to deal with collision perfectly if I moved by that size. Nevertheless, obviously, the player moves really fast. In the example, the collision is detected pretty well (Just as I see in many examples throughout the internet). The problem is that if I put the player to move WHEN IS NOT intersecting, then, when it touches the obstacle, it does not move anymore. Giving that problem, I began switching the directions, but then, when it touches and I press the opposite key, it "glitches through". My actual game has many walls, and the player will touch them many times, and I can't afford letting the player go through them. The code-problem illustrated: When the player goes towards the wall (Fine). When the player goes towards the wall and press the opposite direction. (It glitches through). Here is the logic I've designed before implementing it: I don't know any other method, and I really just want to have walls fixed in a grid, but move by 1 or 2 or 3 pixels (Slowly) and have perfect collision without glitching-possibilities. What do you suggest?

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  • Showing all rows for keys with more than one row

    - by Leif Neland
    Table kal id integer primary key init char 4 indexed job char4 id init job --+----+------ 1 | aa | job1 2 | aa | job2 3 | bb | job1 4 | cc | job3 5 | cc | job5 I want to show all rows where init has more than one row id init job --+----+------ 1 | aa | job1 2 | aa | job2 4 | cc | job3 5 | cc | job5 I tried select * from kal where init in (select init from kal group by init having count(init)2); Actually, the table has 60000 rows, and the query was count(init)<40, but it takes humongus time, phpmyadmin and my patience runs out. Both select init from kal group by init having count(init)2) and select * from kal where init in ('aa','bb','cc') runs in "no time", less than 0.02 seconds. I've tried different subqueries, but all takes "infinite" time, more than a few minutes; I've actually never let them finish. Leif

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  • Package manager borked with gforge

    - by Leif Andersen
    I've been having a problem with the package manager. I seemed to have installed gforge, partially, but it keeps giving me errors whenever I install something. (Note that the thing I'm trying to install actually does get installed, but there is always an error returned). Here it is: Creating /etc/gforge/httpd.conf Creating /etc/gforge/httpd.secrets Creating /etc/gforge/local.inc Creating other includes invoke-rc.d: unknown initscript, /etc/init.d/postgresql-8.4 not found. dpkg: error processing gforge-db-postgresql (--configure): subprocess installed post-installation script returned error exit status 100 Errors were encountered while processing: gforge-db-postgresql E: Sub-process /usr/bin/dpkg returned an error code (1) When I try to remove it with: sudo apt-get purge gforge-common I get this: Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: gforge-common* gforge-db-postgresql* 0 upgraded, 0 newly installed, 2 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 5,853kB disk space will be freed. Do you want to continue [Y/n]? (Reading database ... 717305 files and directories currently installed.) Removing gforge-db-postgresql ... Replacing config file /etc/postgresql/8.4/main/pg_hba.conf with new version invoke-rc.d: unknown initscript, /etc/init.d/postgresql-8.4 not found. dpkg: error processing gforge-db-postgresql (--purge): subprocess installed pre-removal script returned error exit status 100 Removing gforge-common ... Purging configuration files for gforge-common ... Processing triggers for man-db ... Errors were encountered while processing: gforge-db-postgresql E: Sub-process /usr/bin/dpkg returned an error code (1) And it complains until I do a: sudo apt-get install -f At which point gforge is re-installed. I'm out of ideas, does anyone else have any other ideas with what might be wrong, and more importantly, how I can fix it? Thank you.

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  • Is there still a place for tape storage?

    - by Jon Ericson
    We've backed up our data on LTO tapes for years and it's a real comfort to know we have everything on tape. A sister project and one of our data providers have both moved to 100% disk storage because the cost of disk has dropped so much. When we propose systems to potential customers these days we tend to downplay or not mention our use of tape systems for data storage since it might seem outdated. I feel more comfortable with having data saved in two separate formats: disks and tape. In addition, once data is securely written to tape, I feel (perhaps naively) that it's been permanently saved. Not having to rely on a RAID controller to be able to read back data is another plus for me. Do you see a place for tape backup these days?

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  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

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  • VirtualBox appliance for the Oracle Communications Service Delivery Platform (SDP) Products

    - by chlander
    It's been quite awhile since we last blogged. This blog is written by Leif Lourie, a Curriculum Developer for the Oracle Communications Service Delivery Platform (SDP) products. For the last 8 years, Leif has worked as a Curriculum Developer for many of the telecom-oriented products that Oracle offers. He has been working in the telecom industry for about 25 years and has also worked as a software developer, project manager, and solutions architect. He is currently working on courseware for an upcoming release for one of the Service Delivery Platform products. Thanks to Leif not only for this blog, but for making the VM described in the blog available. Cheryl Lander, Oracle Communications InfoDev Senior Director To be able to download, install and test a product within a day is many times very important for people that are doing the primary evaluation of a software product. If it takes longer, it will require a bigger effort, like a proof-of-concept project with many people involved. Of course, if the product is chosen for a more thorough test, it will probably happen anyway, but then maybe with focus on integration instead of product features. We have a long tradition of creating complex software that is easy to install and test and we have often been praised for the ease of getting our products up and running. One key for this has been that there has always been an installer for Windows, as well as for the production environments that usually are Unix and Linux. And, the windows installer has, in most cases, been released for developing and testing purposes. Lately, this has changed. Our products are very seldom released for the Windows platform, at all. And even the Linux versions are almost always released for 64-bit systems. This is creating problems for many of the people that want to try out our products, since few have access to a 64-bit Linux system of the right platform. Most of us are using a laptop with Windows or Mac OS. Some of us are using Linux or Solaris, but probably a non certified distribution for the product you want to test. My job, among other things, is to develop hands-on practices for our products. For me, it is crucial to have access to environments for installing and using our products. For this reason I have been using virtual machines for many years.I have a ready-made base system, with the necessary tools installed for all the products I create hands-on practices for. Whenever I start working on hands-on practices for a new product or a new version, I just copy the base system and start working with a clean slate. This saves me a lot of time! Now, I would like to start saving time for my favorite student: You! If you are using our products and regularly test new versions you might benefit from the virtual machine that is now available on Oracle Technology Network: The Virtual Machine for the Oracle Communications Service Delivery Platform (SDP) Products. This virtual machine contains an installation of the 64-bit version of Oracle Enterprise Linux, version 6. It also has Oracle Database Express Edition (XE), Oracle Java and Oracle Enterprise Pack for Eclipse installed. By using Oracle VM VirtualBox you may use Windows, OS X, Linux or Solaris on your laptop. VirtualBox can be installed on top of any of these platforms and give you the ability to run virtual machines in your laptop. After downloading and starting the virtual machine you will also need to download the installation files for the product you want to test; for example Oracle Communications Services Gatekeeper or Oracle Communications Online Mediation Controller. In some cases there are lessons and practices available for the products. The freely available courses are listed in Oracle Learning Library as a Collection of Oracle Communications Service Delivery Platform Courses. As time goes by, we will make this list collection bigger. Also, the goal is to update the virtual machine about one to two times per year. So you will always be able to get a well maintained virtual machine for the Service Delivery Platform products from us. We Value Your Feedback If you would like to suggest improvements or report issues on any of the product documentation, curriculum, or training produced by the Oracle Communications Information Development team, you can use these channels: Email [email protected]. Post a comment on this blog. Thanks for reading!

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  • Understanding evaluation of expressions containing '++' and '->' operators in C.

    - by Leif Ericson
    Consider this example: struct { int num; } s, *ps; s.num = 0; ps = &s; ++ps->num; printf("%d", s.num); /* Prints 1 */ It prints 1. So I understand that it is because according to operators precedence, -> is higher than ++, so the value ps->num (which is 0) is firstly fetched and then the ++ operator operates on it, so it increments it to 1. struct { int num; } s, *ps; s.num = 0; ps = &s; ps++->num; printf("%d", s.num); /* Prints 0 */ In this example I get 0 and I don't understand why; the explanation of the first example should be the same for this example. But it seems that this expression is evaluated as follows: At first, the operator ++ operates, and it operates on ps, so it increments it to the next struct. Only then -> operates and it does nothing because it just fetches the num field of the next struct and does nothing with it. But it contradicts the precedence of operators, which says that -> have higher precedence than ++. Can someone explain this behavior? Edit: After reading two answers which refer to a C++ precedence tables which indicate that a prefix ++/-- operators have lower precedence than ->, I did some googling and came up with this link that states that this rule applies also to C itself. It fits exactly and fully explains this behavior, but I must add that the table in this link contradicts a table in my own copy of K&R ANSI C. So if you have suggestions as to which source is correct I would like to know. Thanks.

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  • How do you read a file line by line in your language of choice?

    - by Jon Ericson
    I got inspired to try out Haskell again based on a recent answer. My big block is that reading a file line by line (a task made simple in languages such as Perl) seems complicated in a functional language. How do you read a file line by line in your favorite language? So that we are comparing apples to other types of apples, please write a program that numbers the lines of the input file. So if your input is: Line the first. Next line. End of communication. The output would look like: 1 Line the first. 2 Next line. 3 End of communication. I will post my Haskell program as an example. Ken commented that this question does not specify how errors should be handled. I'm not overly concerned about it because: Most answers did the obvious thing and read from stdin and wrote to stdout. The nice thing is that it puts the onus on the user to redirect those streams the way they want. So if stdin is redirected from a non-existent file, the shell will take care of reporting the error, for instance. The question is more aimed at how a language does IO than how it handles exceptions. But if necessary error handling is missing in an answer, feel free to either edit the code to fix it or make a note in the comments.

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  • What's your experience with Flash drives?

    - by Jon Ericson
    EMC is marketing Solid State Flash Drives and my project is thinking about moving that direction in the future. Does anyone have any experience with replacing traditional disk storage with flash drives? Besides price, have you experienced any downsides to the technology?

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  • Style question about existing piece of code (C/C++)

    - by Leif Ericson
    I just hope the following doesn't seem to you like redundant jabber :) Anyway, there is that: for (p = fmt; *p; p++) { if (*p != '%') { putchar(*p); continue; } switch (*++p) { /* Some cases here */ ... } } And I wondered why the writer (Kernighan / Ritchie) used the continue in the if statement. I thought it was for the mere reason that he deemed it would be more elegant than indenting the whole switch under an else statement, what do you think?

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  • Xerox phaser 7760 prints gray as pink.

    - by Leif
    I have a Xerox phaser 7760 and 60 iMacs that dual boot xp and osx 10.5. They print without problem to other printers, but if you print to the 7760 anything gray scale comes out with a pink tint. This happens from all 60 computers windows or mac boot from any application. I have reinstalled the driver and run the color balance on the printer. The printer does fine on internal prints of gray for diagnostic pages. Any ideas on how to solve this?

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  • Can I use a 4G/LTE router from Japan (Asia) in Norway (Europe)?

    - by Leif
    We are considering to buy a wireless 4G/LTE router (LG L-04D) in Japan. Since we are moving to Norway (Europe) soon, we want something that would also work there (with a new SIM card and service provider, of course). Does anyone know if this device will work in Norway? To my current understanding, there are some frequency standards to consider, but I was not able to find any understandable information. Many thanks in advance.

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  • How to include space in drive label using command-line MS format?

    - by Leif Carlsen
    The obvious-to-me approaches fail. # format h: /fs:ntfs /q /y /V:512MB Disk Invalid parameter - Disk # format h: /fs:ntfs /q /y /V:"512MB Disk" Invalid parameter - Disk" # format h: /fs:ntfs /q /y /V:"512MB\ Disk" Invalid parameter - Disk" # format h: /fs:ntfs /q /y /V:512MB\ Disk Invalid parameter - Disk Okay, so label works after-the fact. # label h: 512MB Disk # But how to do it using format? Am I missing some kind of escape sequence?

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  • windbg dv cmd fail - Private symbols (symbols.pri) are required for locals

    - by leif
    i have a C++ application compiled with VS 2008 with pdb file enabled. After i tried to use dv command to display local vars, it shows the following message: Unable to enumerate locals, HRESULT0x80004005 Private symbols (symbols.pri) are required for locals. Type ".hh dbgerr005" for details. Note that: i've run the "dv" command on the correct frame which has the symbol file. i can use "dt" command successfully. i've included the symbol path and the pdb file has been loaded successfully as following: start end module name 00400000 0043f000 helloworld (private pdb symbols) c:\test... Does anyone know the cause? Is there any configuration i missed to enable local var watch? Or VS 2008 pdb is not supported by windbg (i'm using the latest windbg version)?

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  • Clickable widgets in android

    - by Leif Andersen
    The developer documentation has seemed to have failed me here. I can create a static widget without thinking, I can even create a widget like the analogue clock widget that will update itself, however, I can not for the life of me figure out how to create a widget that reacts to when a user clicks on it. Here is the best code sample that the developer documentation gives to what a widget activity should contain (the only other hint being the API demos, which only creates a static widget): public class ExampleAppWidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { final int N = appWidgetIds.length; // Perform this loop procedure for each App Widget that belongs to this provider for (int i=0; i<N; i++) { int appWidgetId = appWidgetIds[i]; // Create an Intent to launch ExampleActivity Intent intent = new Intent(context, ExampleActivity.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.appwidget_provider_layout); views.setOnClickPendingIntent(R.id.button, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(appWidgetId, views); } } } from: The Android Developer Documentation's Widget Page So, it looks like pending intent is called when the widget is clicked, which is based off of an intent (I'm not quite sure what the difference between an intent and a pending intent is), and the intent is for the ExampleActivity class. So I made my sample activity class a simple activity that when created, would create a mediaplayer object, and start it (it wouldn't ever release the object, so it would eventually crash, here is it's code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MediaPlayer mp = MediaPlayer.create(getApplicationContext(), R.raw.sound); mp.start(); } However, when I added the widget to the home screen, and clicked on it, nothing played, in fact, nothing played when I set the update timer to just a few hundred milliseconds (in the appwidget provider xml file). Furthermore, I set break points and found out that not only was it never reaching the activity, but no break points I set would ever get triggered. (I still haven't figured out why that is), however, logcat seemed to indicate that the activity class file was being run. So, is there anything I can do to get an appwidget to respond to a click? As the onClickPendingIntent() method is the closest I have found to a onClick type of method. Thank you very much.

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  • Typedef and Struct in C and H files

    - by Leif Andersen
    I've been using the following code to create various struct, but only give people outside of the C file a pointer to it. (Yes, I know that they could potentially mess around with it, so it's not entirely like the private keyword in Java, but that's okay with me). Anyway, I've been using the following code, and I looked at it today, and I'm really surprised that it's actually working, can anyone explain why this is? In my C file, I create my struct, but don't give it a tag in the typedef namespace: struct LABall { int x; int y; int radius; Vector velocity; }; And in the H file, I put this: typedef struct LABall* LABall; I am obviously using #import "LABall.h" in the c file, but I am NOT using #import "LABall.c" in the header file, as that would defeat the whole purpose of a separate header file. So, why am I able to create a pointer to the LABall* struct in the H file when I haven't actually included it? Does it have something to do with the struct namespace working accross files, even when one file is in no way linked to another? Thank you.

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  • Superfluous python parameters

    - by Leif Andersen
    I've noticed a discrepancy in the way that python parameters are called. In every other language I've dealt with, you either have foo() meaning either no parameters, or as many parameters as you like, or foo(arg1, arg2,...,argn) where you pass in the same number of parameters to define the function and call it. In python however, I've noticed that the function definitions, and when the function is called, can have two different parameters sets, this usually consists of: class foo(object): def bar(self, arg1, arg2): pass However, when I want to call the function, all I have to do is: zoo = foo() zoo.bar(arg1, arg2) Where did the self parameter go? Thank you.

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  • Typecast to an int in Octave/Matlab

    - by Leif Andersen
    I need to call the index of a matrix made using the linspace command, and based on somde data taken from an oscilloscope. Because of this, the data inputed is a double. However, I can't really call: Time[V0Found] where V0Found is something like 5.2 however, taking index 5 is close enough, so I need to drop the decimal. I used this equation to drop the decimal: V0FoundDec = V0Found - mod(V0Found,1) Time[V0FoundDec] However, eve though that drops the decimal, octave still complains about it. So, what can I do to typecast it to an int? Thank you.

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  • Function parameter types in Python

    - by Leif Andersen
    Unless I'm mistaken, creating a function in python works like this def my_func(param1, param2): /*stuff*/ However, you don't actually give the types of those parameters. Also, if I remember, python is a strongly typed language, as such, it seams like python shouldn't let you pass in a parameter of a different type then the function creator expected. However, how does python know that the user of the function is passing in the proper types? Or will the program just die if it's the wrong type, assuming the function actually uses the parameter? Or do you have to specify the type/I'm missing something? Thank you.

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  • Simulating pass by reference for an array in Java

    - by Leif Andersen
    I was wondering, in java, is it possible to in anyway, simulate pass by reference for an array? Yes, I know the language doesn't support it, but is there anyway I can do it. Say, for example, I want to create a method that reverses the order of all the elements in an array. (I know that this code snippet isn't the best example, as there is a better algorithms to do this, but this is a good example of the type of thing I want to do for more complex problems). Currently, I need to make a class like this: public static void reverse(Object[] arr) { Object[] tmpArr = new Object[arr.length]; count = arr.length - 1; for(Object i : arr) tmpArr[count--] = i; // I would like to do arr = tmpArr, but that will only make the shallow // reference tmpArr, I would like to actually change the pointer they passed in // Not just the values in the array, so I have to do this: count = arr.length - 1; for(Object i : tmpArr) arr[count--] = i; return; } Yes, I know that I could just swap the values until I get to the middle, and it would be much more efficient, but for other, more complex purposes, is there anyway that I can manipulate the actual pointer? Again, thank you.

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  • Simulating pass by reference for an array reference (i.e. a reference to a reference) in Java

    - by Leif Andersen
    I was wondering, in java, is it possible to in anyway, simulate pass by reference for an array? Yes, I know the language doesn't support it, but is there anyway I can do it. Say, for example, I want to create a method that reverses the order of all the elements in an array. (I know that this code snippet isn't the best example, as there is a better algorithms to do this, but this is a good example of the type of thing I want to do for more complex problems). Currently, I need to make a class like this: public static void reverse(Object[] arr) { Object[] tmpArr = new Object[arr.length]; count = arr.length - 1; for(Object i : arr) tmpArr[count--] = i; // I would like to do arr = tmpArr, but that will only make the shallow // reference tmpArr, I would like to actually change the pointer they passed in // Not just the values in the array, so I have to do this: count = arr.length - 1; for(Object i : tmpArr) arr[count--] = i; return; } Yes, I know that I could just swap the values until I get to the middle, and it would be much more efficient, but for other, more complex purposes, is there anyway that I can manipulate the actual pointer? Again, thank you.

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