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  • System crashes/lockups + compiz/cairo/gnome-panel crashing due to cached ram, please help?

    - by Kristian Thomson
    Can someone help me to troubleshoot system crashes and lockups which result in compiz/cairo dock and gnome-panel crashing? I also get no window borders after the crash and a lot of kernel memory errors. Logs are telling me that apps were killed due to not enough memory, but the system is caching like 14GB of my ram so I'm a bit stuck on what/how to stop it. I'm running Ubuntu 12.10 on a 2011 Mac Mini with 16 GB ram. Here's some of the logs that look like they could be causing trouble. I woke up this morning to find chrome/skype/cairo dock and a few others had been killed and here is what the log said. Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9310.959890] Out of memory: Kill process 12247 (chromium-browse) score 101 or sacrifice child Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9310.959893] Killed process 12247 (chromium-browse) total-vm:238948kB, anon-rss:17064kB, file-rss:20008kB Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9310.972283] Out of memory: Kill process 10976 (dropbox) score 3 or sacrifice child Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9310.972288] Killed process 10976 (dropbox) total-vm:316392kB, anon-rss:115484kB, file-rss:16504kB Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9310.975890] Out of memory: Kill process 10887 (rhythmbox) score 3 or sacrifice child Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9310.975895] Killed process 11515 (tray_icon_worke) total-vm:63336kB, anon-rss:15960kB, file-rss:11436kB Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9311.281535] Out of memory: Kill process 10887 (rhythmbox) score 3 or sacrifice child Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9311.281539] Killed process 10887 (rhythmbox) total-vm:528980kB, anon-rss:92272kB, file-rss:36520kB Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9311.283110] Out of memory: Kill process 10889 (skype) score 3 or sacrifice child Nov 5 04:00:45 linkandzelda-Macmini kernel: [ 9311.283113] Killed process 10889 (skype) total-vm:415056kB, anon-rss:84880kB, file-rss:22160kB I went to look deeper into things and saw that the whole time I'm having these kernel errors with out of memory and something mentioning radeon. I have a Radeon HD 6600M graphics card using the open source driver, not the proprietary one. I was wondering if perhaps using the proprietary one would solve the problem. Also, while writing this in Chrome rhythmbox and chrome just got killed while typing this, due to out of memory errors or so it reports, though I have 7 GB of free RAM at the time with 7 GB cached as well. Here is a full copy of my logs that happened in kern.log simply from when I began typing this question. http://pastebin.com/cdxxDktG Thanks in advance, Kris

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  • First Person Camera strafing at angle

    - by Linkandzelda
    I have a simple camera class working in directx 11 allowing moving forward and rotating left and right. I'm trying to implement strafing into it but having some problems. The strafing works when there's no camera rotation, so when the camera starts at 0, 0, 0. But after rotating the camera in either direction it seems to strafe at an angle or inverted or just some odd stuff. Here is a video uploaded to Dropbox showing this behavior. https://dl.dropboxusercontent.com/u/2873587/IncorrectStrafing.mp4 And here is my camera class. I have a hunch that it's related to the calculation for camera position. I tried various different calculations in strafe and they all seem to follow the same pattern and same behavior. Also the m_camera_rotation represents the Y rotation, as pitching isn't implemented yet. #include "camera.h" camera::camera(float x, float y, float z, float initial_rotation) { m_x = x; m_y = y; m_z = z; m_camera_rotation = initial_rotation; updateDXZ(); } camera::~camera(void) { } void camera::updateDXZ() { m_dx = sin(m_camera_rotation * (XM_PI/180.0)); m_dz = cos(m_camera_rotation * (XM_PI/180.0)); } void camera::Rotate(float amount) { m_camera_rotation += amount; updateDXZ(); } void camera::Forward(float step) { m_x += step * m_dx; m_z += step * m_dz; } void camera::strafe(float amount) { float yaw = (XM_PI/180.0) * m_camera_rotation; m_x += cosf( yaw ) * amount; m_z += sinf( yaw ) * amount; } XMMATRIX camera::getViewMatrix() { updatePosition(); return XMMatrixLookAtLH(m_position, m_lookat, m_up); } void camera::updatePosition() { m_position = XMVectorSet(m_x, m_y, m_z, 0.0); m_lookat = XMVectorSet(m_x + m_dx, m_y, m_z + m_dz, 0.0); m_up = XMVectorSet(0.0, 1.0, 0.0, 0.0); }

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