How to calculate where bullet hits
- by lkjoel
I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works:
pos size, p;
size.x = 0.1;
size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective)
// Positions are in X/Z, no Y…