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  • Stuck with a Base64 Decode (php)

    - by jay
    I started decoding a footer from a template but this is pretty much as far as I got since im a noobie @ php. Any assstance will be appreciated as I'm pretty suck. Here's the original file: $o="QAAACg07Y25xJ2RrZnR0OiVkawARYmZ1YW5/JTk7JioAEDk7KAHgCAA5DgoNAoA4d293J2BraGVmawAEJyNudFhvaGpiPCc4OQHXbmEhwCcvAbYnLid8AeUEUAY2aGlzZm5pAABidVg2NSdhaGhzcG5jYGJzAUx0KnR3aHMlBNAOBuAOOwbSBQJhcgAAaWRzbmhpWGJ/bnRzdC8gYwAAfmlmam5kWHRuY2JlZnUgLgZAJyEhJy8JEAEUWGYDAHFiLzQuJxSIe3snAY8zAY9zbgMAMi4uC0IoKCcAAENoaSBzJ3RvaHAnaGknc28IKGInYXULgCd3ZmBiDUInABAKDQ6AKBJhJ0Voc3NoaidBAiJQDOM9J1QB0FNGVVMnKioNIQKgAwAnFqJuYzolu8APeWEDcQ+CAmAOAnYZFBHTEcInYHVuY1hvvzMCshIxDgLTEpIRPA+wGZMOFNICkxyiBkEAQQaP+A8YUQaPAsED8waPZnUvMy48JxEACPMCwQWC308GpAEGYyYXDQ8NDyZgDQ0yBo8nJynDBmEAQAeXvgEZQSgWLhikCqECERtfYnN0PSdCSUMCk5vlBPEKDQBhKKN6DmAGYDBgDdIEMShkISBmLKV/8ioekQHwEnIC4wPhASAP6AMpD4EFIAShJ0EwcGJ4eHUjSwqiA8EjFWJ1JSck0R0zJMIiVGRodwfBfnVuYG8z9AOgB7EARQKpYWslOSEC8TAEPCcNgy2wWHNuamIvIF4gFkA4OYAgAYRla2hgbmlhaC8BVGV1KDknAAB0cnd3aHVzYmMnZX4nO2YnAABvdWJhOiVvc3N3PSgocHBwIAApajHwaXNob2h0c25pYH0pZBAAaGooAUQodWJ2cm51YmpiaXMACXQoJSdzbnNrYjolSgMjJ1UB6JLIR9B0czFgYDkB5U8FEwJqOygCVDsoZgI4OSdEdWJmCZFhaHUJpwZmBSdQaHUAPmN3dWJ0dClodWAEOyT3FiET5QCBO6eIGHFkUiNhdRuRNYRKeUxAWGh3SpEvIGUQ0G59fRWgamJ0WCiRQ2F0SnA7OSclfCklRjJTUQRFBiIjcnB3WGtOMFgDAi8gEjKAAAEgOiFjYndzbzo3IW5pZGtyAcJjYjogJyknBw8VwAcLKSAhdBsAWAEvZGhrcmppOhewclgQAGJTMEH/CCIrk+=="; eval(base64_decode("JGxsbD0wO2V2YWwoYmFzZTY0X2RlY29kZSgiSkd4c2JHeHNiR3hzYkd4c1BTZGlZWE5sTmpSZlpHVmpiMlJsSnpzPSIpKTskbGw9MDtldmFsKCRsbGxsbGxsbGxsbCgiSkd4c2JHeHNiR3hzYkd3OUoyOXlaQ2M3IikpOyRsbGxsPTA7JGxsbGxsPTM7ZXZhbCgkbGxsbGxsbGxsbGwoIkpHdzlKR3hzYkd4c2JHeHNiR3hzS0NSdktUcz0iKSk7JGxsbGxsbGw9MDskbGxsbGxsPSgkbGxsbGxsbGxsbCgkbFsxXSk8PDgpKyRsbGxsbGxsbGxsKCRsWzJdKTtldmFsKCRsbGxsbGxsbGxsbCgiSkd4c2JHeHNiR3hzYkd4c2JHdzlKM04wY214bGJpYzciKSk7JGxsbGxsbGxsbD0xNjskbGxsbGxsbGw9IiI7Zm9yKDskbGxsbGw8JGxsbGxsbGxsbGxsbGwoJGwpOyl7aWYoJGxsbGxsbGxsbD09MCl7JGxsbGxsbD0oJGxsbGxsbGxsbGwoJGxbJGxsbGxsKytdKTw8OCk7JGxsbGxsbCs9JGxsbGxsbGxsbGwoJGxbJGxsbGxsKytdKTskbGxsbGxsbGxsPTE2O31pZigkbGxsbGxsJjB4ODAwMCl7JGxsbD0oJGxsbGxsbGxsbGwoJGxbJGxsbGxsKytdKTw8NCk7JGxsbCs 9KCRsbGxsbGxsbGxsKCRsWyRsbGxsbF0pPj40KTtpZigkbGxsKXskbGw9KCRsbGxsbGxsbGxsKCRsWyRsbGxsbCsrXSkmMHgwZikrMztmb3IoJGxsbGw9MDskbGxsbDwkbGw7JGxsbGwrKykkbGxsbGxsbGxbJGxsbGxsbGwrJGxsbGxdPSRsbGxsbGxsbFskbGxsbGxsbC0kbGxsKyRsbGxsXTskbGxsbGxsbCs9JGxsO31lbHNleyRsbD0oJGxsbGxsbGxsbGwoJGxbJGxsbGxsKytdKTw8OCk7JGxsKz0kbGxsbGxsbGxsbCgkbFskbGxsbGwrK10pKzE2O2ZvcigkbGxsbD0wOyRsbGxsPCRsbDskbGxsbGxsbGxbJGxsbGxsbGwrJGxsbGwrK109JGxsbGxsbGxsbGwoJGxbJGxsbGxsXSkpOyRsbGxsbCsrOyRsbGxsbGxsKz0kbGw7fX1lbHNlJGxsbGxsbGxsWyRsbGxsbGxsKytdPSRsbGxsbGxsbGxsKCRsWyRsbGxsbCsrXSk7JGxsbGxsbDw8PTE7JGxsbGxsbGxsbC0tO31ldmFsKCRsbGxsbGxsbGxsbCgiSkd4c2JHeHNiR3hzYkd4c2JEMG5ZMmh5SnpzPSIpKTskbGxsbGw9MDtldmFsKCRsbGxsbGxsbGxsbCgiSkd4c2JHeHNiR3hzYkQwaVB5SXVKR3hzYkd4c2JHeHNiR3hzYkNnMk1pazciKSk7JGxsbGxsbGxsbGw9IiI7Zm9yKDskbGxsbGw8JGxsbGxsbGw7KXskbGxsbGxsbGxsbC49JGxsbGxsbGxsbGxsbCgkbGxsbGxsbGxbJGxsbGxsKytdXjB4MDcpO31ldmFsKCRsbGxsbGxsbGxsbCgiSkd4c2JHeHNiR3hzYkM0OUpHeHNiR3hzYkd4c2JHd3VKR3hzYkd4c2JHeHNiR3hzYkNnMk1Da3VJajhpT3c9PSIpKTtldmFsKCRsbGxsbGxsbGwpOw==")) Here's what I got it down to: $lllllllllll='base64_decode'; $llllllllll='ord'; $lllllllllllll='strlen'; $llllllllllll='chr'; $lllllllll="?".$llllllllllll(62); $lllllllll.=$llllllllll.$llllllllllll(60)."?"; $lll=0;$code=(base64_decode("JGxsbGxsbGxsbGxsPSdiYXNlNjRfZGVjb2RlJzs="));echo $code;eval(base64_decode("JGxsbGxsbGxsbGxsPSdiYXNlNjRfZGVjb2RlJzs="));$ll=0;$code=($lllllllllll("JGxsbGxsbGxsbGw9J29yZCc7"));echo $code;eval($lllllllllll("JGxsbGxsbGxsbGw9J29yZCc7"));$llll=0;$lllll=3;$code=($lllllllllll("JGw9JGxsbGxsbGxsbGxsKCRvKTs="));echo $code;eval($lllllllllll("JGw9JGxsbGxsbGxsbGxsKCRvKTs="));$lllllll=0;$llllll=($llllllllll($l[1])<<8)+$llllllllll($l[2]);$code=($lllllllllll("JGxsbGxsbGxsbGxsbGw9J3N0cmxlbic7"));echo $code;eval($lllllllllll("JGxsbGxsbGxsbGxsbGw9J3N0cmxlbic7"));$lllllllll=16;$llllllll="";for(;$lllll<$lllllllllllll($l);){if($lllllllll==0){$llllll=($llllllllll($l[$lllll++])<<8);$llllll+=$llllllllll($l[$lllll++]);$lllllllll=16;}if($llllll&0x8000){$lll=($llllllllll($l[$lllll++])<<4);$lll+=($llllllllll($l[$lllll])>>4);if($lll){$ll=($llllllllll($l[$lllll++])&0x0f)+3;for($llll=0;$llll<$ll;$llll++)$llllllll[$lllllll+$llll]=$llllllll[$lllllll-$lll+$llll];$lllllll+=$ll;}else{$ll=($llllllllll($l[$lllll++])<<8);$ll+=$llllllllll($l[$lllll++])+16;for($llll=0;$llll<$ll;$llllllll[$lllllll+$llll++]=$llllllllll($l[$lllll]));$lllll++;$lllllll+=$ll;}}else$llllllll[$lllllll++]=$llllllllll($l[$lllll++]);$llllll<<=1;$lllllllll--;}$code=($lllllllllll("JGxsbGxsbGxsbGxsbD0nY2hyJzs="));echo $code;eval($lllllllllll("JGxsbGxsbGxsbGxsbD0nY2hyJzs="));$lllll=0;$code=($lllllllllll("JGxsbGxsbGxsbD0iPyIuJGxsbGxsbGxsbGxsbCg2Mik7"));echo $code;eval($lllllllllll("JGxsbGxsbGxsbD0iPyIuJGxsbGxsbGxsbGxsbCg2Mik7"));$llllllllll="";for(;$lllll<$lllllll;){$llllllllll.=$llllllllllll($llllllll[$lllll++]^0x07);}$code=($lllllllllll("JGxsbGxsbGxsbC49JGxsbGxsbGxsbGwuJGxsbGxsbGxsbGxsbCg2MCkuIj8iOw=="));echo $code;eval($lllllllllll("JGxsbGxsbGxsbC49JGxsbGxsbGxsbGwuJGxsbGxsbGxsbGxsbCg2MCkuIj8iOw=="));$code=($lllllllll);echo $code;eval($lllllllll);

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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