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Search found 4 results on 1 pages for 'loaderlock'.

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  • LoaderLock was detected, and turning off the warning does not help

    - by Scott M.
    I am trying to write an application that takes in sound from the default audio recording device on a computer. When running any code that accesses DirectX from my managed code i get this error: DLL 'C:\Windows\assembly\GAC\Microsoft.DirectX.DirectSound\1.0.2902.0__31bf3856ad364e35\Microsoft.DirectX.DirectSound.dll' is attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang. DevicesCollection coll = new DevicesCollection(); and Device d = new Device(DSoundHelper.DefaultCaptureDevice); and Capture c = new Capture(DSoundHelper.DefaultCaptureDevice); all cause the LoaderLock MDA to pop up and tell me there is a problem. I have scoured the internet (stackoverflow included) for solutions to this problem, but most people just say to turn off the warning, which does not work. When I turn off the warning, a generic ApplicationException is thrown, which is even less useful. I have seen the answers to this question as well, which didn't help because he said to remove the code that is causing the error. Others have said "fix your code." My questions are: how can I call any (preferably managed) DirectX code from C# without getting this error?

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  • Debugging a Visual Studio 2020 extension or addin, always gives me LoaderLock...

    - by Inferis
    Title says it all. I'm trying to write an extension for VS2010, but I get this every time: Hit F5 to start debugging A new instance of visual studio starts up I can see a bunch of DLLs loading in the debug host while the new instance is starting It then fails with a "LoaderLock". When I continue after that, the new instance is fully functional, but there's no debugging happening at all. The same happens when creating an addin. Any clues?

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  • directx audio video error message in debugmode

    - by clamp
    I have a c#/winforms application that uses directx to play some video and audio. whenever i start my application in debugmode i get this annoying message. i can click "continue" and everything seems to work fine. but i still want to get rid of this message. it does not show up in releasemode. Managed Debugging Assistant 'LoaderLock' has detected a problem in 'C:\pathtoexe.exe'. Additional Information: DLL 'C:\WINDOWS\assembly\GAC\Microsoft.DirectX.AudioVideoPlayback\1.0.2902.0__31bf3856ad364e35\Microsoft.DirectX.AudioVideoPlayback.dll' is attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang.

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  • C# Get video file duration from metadata

    - by Rekreativc
    I am trying to read metadata from a file. I only need the Video - Length property, however I am unable to find a simple way of reading this information. I figured this would be fairly easy since it is visible by default in Explorer, however this looks to be way more complicated than I anticipated. The closest I came was using: Microsoft.DirectX.AudioVideoPlayback.Video video = new Microsoft.DirectX.AudioVideoPlayback.Video(str); double duration = video.Duration; However this throws a LoaderLock exception, and I don't know how to deal with it. Any ideas?

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