Is Unity's Random seeded automatically?
- by Lohoris
I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it.
The seed is normally set from some arbitrary value like the system
clock before the random number functions are used. This prevents the
same run of values from occurring each time a game is played and thus
avoids predictable gameplay. However, it is sometimes useful to
produce the same run of pseudo-random values on demand by setting the
seed yourself.
(emphasis added)