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  • Problems with sp_addlinkedserver in MSSQL 2000

    - by manneorama
    Hi! I'm having a bit of a problem with moving specific data from one server running MSSQL 2000 (A) and another running MSSQL 2008 (B). I'm writing a script according to customer specifications which is to be executed on A, populating tables in B with data. However, I can't seem to get the server link to work. -- Bunch of declarations here EXEC sp_addlinkedserver @server = @ServerName, @srvproduct = @ServerProduct, @provider = @ProviderString, @datasrc = @RemoteHost -- Data migration stuff here EXEC sp_dropserver @ServerName Now if I run the script in its entirety I get an error saying: Msg 7202, Level 11, State 2, Line 55 Could not find server 'remoteServer' in sysservers. Execute sp_addlinkedserver to add the server to sysservers. However, if I higlight only the sp_addlinkedserver-part and execute that, there is no error and I can highlight the rest of the script and run it. What am I missing here? Please help! PS. If backup-restore was an option, I would have done that already.

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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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