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  • Remote Control software for Mac

    - by MarqueIV
    One of the things I like about Microsoft's RDC Client is that the resolution of the experience is set by the client and not, say, a physical monitor connected to the host, as is the case with VNC; the latter being the protocol used by Mac. This means that even though I'm connecting to a notebook with a 1280x800 physical resolution, via RDC I can run it at 2560x1600 on my 30" monitor. However, that only seems to work for RDC. Does anyone know of something I can run on the Mac that will allow me to remotely control it at a different resolution than what is physically set? TIA, Mark

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  • What is the best VM for developing WPF apps from within OS X?

    - by MarqueIV
    All of my machines are Macs (Mac Pro, MacBook Pro, MacBook Air and Mac Mini (and Apple TV 2.0 too! :) ) but for my day-job, I develop .NET/WPF applications. Normally I just boot into Boot Camp and develop that way, which of course works great, but there are times when I need to simultaneously get to things on my Mac-side of the equation, so I've bought both VMware 3.1 and Parallels 6. Both work, however, even on my Mac Pro where I paid to upgrade to the better video cards (the NVidia 8600s I think vs. the stock ATI cards) the WPF performance bites!! Now this confuses me since both boast that they support not only hardware-accelerated OpenGL 2.1, but also hardware-accelerated DirectX 9 (VMware even allegedly supports DirectX 10!) via their respective virtual drivers and both can run 3D games just fine, even in a window. But even the simple act of resizing a WPF window that has a tiled background results in some HIDEOUS repainting and resizing behaviors. It's damn near closer to what you'd expect over RDP let alone a software-only renderer (forget accelerated hardware completely!) So... can anyone please tell me WTF WPF is doing differently? More importantly, how can I speed up the WPF performance? Should I switch to VirtualBox that also has support for DirectX? Or am I just gonna have to 'byte' the bullet (sorry... had to. So I like puns! Thank Jon Stewart!) and continue using Boot Camp?

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  • Is there a screen sharing/remote desktop app for mac that lets you use a different host screen resolution?

    - by MarqueIV
    Ok, there are tons and tons of questions about remote desktop for mac and they're all being closed as duplicates. I however am specifically looking for one that will let me use a different resolution than the host, the way you can with Remote Desktop for Windows. For instance, when I connect to my 11" Macbook Air booted into Windows7 from my quad-screen desktop, also booted into Win7 using Microsoft's Remote Desktop Client, it blanks out the screen on the notebook, then virtualizes the video across all four of my desktop's monitors at their native resolutions (2560x1600, 2 x 1920x1200 and 1600x1200) and the notebook now acts as if it has four physical monitors connected to it. All of this from a notebook that only has a 1366 x 768 native resolution. Even when running OS X on the client running RDC, while it doesn't support multi-monitors like its Win counterpart, it still lets me run at the native resolution of the client screen of 2560x1600. Again, it just blanks out the host screen while doing so. However when using Mac's screen sharing, since that is just glorified VNC, it just mirrors what's already on the host's screen, meaning it will always be a single screen with the resolution of 1366x768. This of course makes sense since VNC is a mirroring solution, not a video-virtualizing one like RDC, but it means that on my quad-monitor setup, the remote window isn't even large enough to fill up a single monitor, let alone four (unless you have a client that can scale it up, but that's video scaling. It's still only 1366x768.) So what I'm looking for is if there is a solution on the Mac that lets me do the same thing as RDC in a Win environment. Don't care if I have to pay. I'd gladly pay several hundred dollars for this. I just need that specific feature. Note: People have suggested various VNC clients, but the VNC host still runs at 1366x768 so that will not work here. Ever. Also, people have suggested Synergy/Synergy+/Teleport and such which share the keyboard and mouse, not video. Completely different animal unrelated to what I'm looking for.

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  • Mac, VNC and multiple monitors

    - by MarqueIV
    I asked a similar question here before but apparently I wasn't as clear as I had expected by the responses. That said, I'll try again. I have a Mac Pro with quad monitors which I would like to access remotely. I've been using VNC for this (either via screen sharing or a dedicated VNC client), which works, but the VNC protocol matches the physical layout/resolutions of attached monitors. One of the things I like about Microsoft's Remote Desktop (Terminal Server) client is that when you connect, it blanks out the local screens and sets the resolution to a client-specified setting. In other words, when natively running Windows, even though I'm running a physical 30" monitor flanked by 2 24" monitors as well as a 21" Cintiq monitor, I can set the Remote Desktop resolution to match my notebook's screen giving me a native, single-monitor configuration. As soon as I disconnect (and you log back in locally), the desktop un-blanks and the resolution resets back to the four physically attached monitors. Again, VNC works and yes I know I can use 5901, 5902...n to attach VNC to a specific monitor as opposed to the entire desktop, but I'm still at the mercy of trying to look at a 2560x1600 resolution on a 1280x800 screen. I'm left with either scaling (everything's too small) or panning/scrolling (it's like playing hide-and-seek with your documents!) SO... anyone know of any Mac-based remote software (client and server) that will let me connect to my Mac Pro and reset the resolution by the client, just like you can in Windows, or am I SOL?

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  • iPhone SDK 3/4 App will not run on a iPhone 2.x device even with deployment target set to 2.0!

    - by MarqueIV
    Ok... I know about the difference between the base/active SDKs and the deployment target. I have my base SDK set at 4.0 and the deployment target set at 2.0. I am not using any APIs post 2.x, conditional or otherwise. Since I can't debug on a 2.x device, after building it, I use the iPhone Configuration Utility to install the app on the device, which it does just fine. Problem is, it doesn't run! I just get a blank screen. The main window never comes up! Now before you ask... I had this same problem with the iPhone SDK 3.x. I upgraded to the 4.x hoping it would be solved. It wasn't. Yes the provisioning profile is installed. (Couldn't install the app if it wasn't.) This same compiled app works fine on 3.x devices. Same with 4.x devices. Just not 2.x devices. Again, no I am not using any post-2.x SDKs. To prove this I created a brand-new, window-based app from the 'New Project' dialog and the only changes I made was the background color of the window (to prove the XIB loaded) and I set the deployment target to 2.0 (It's still compiled against the 4.x SDK though.) Again, it runs fine on 3.x or 4.x devices, but just a black, blank screen on 2.x devices. I've tried this on three separate 2.x devices included one freshly restored. I've used three separate dev machines (MacBook Pro with the 3.x SDK, MacBook Pro with the 4.x SDK and a Mac Pro with the 3.x SDK.) Same result every time. I am stumped. The fact that even an unmodified project doesn't run really has me confused. Could it be the XIB file? Did they change the format from 2.x to something newer in the 3.x SDK? If so, how do I set it back to 2.x. (Again, this is just a complete guess.) But I'm really stumped! Mark

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  • Remote Control software for Mac

    - by MarqueIV
    One of the things I like about Microsoft's RDC Client is that the resolution of the experience is set by the client and not, say, a physical monitor connected to the host, as is the case with VNC; the latter being the protocol used by Mac. This means that even though I'm connecting to a notebook with a 1280x800 physical resolution, via RDC I can run it at 2560x1600 on my 30" monitor. However, that only seems to work for RDC. Does anyone know of something I can run on the Mac that will allow me to remotely control it at a different resolution than what is physically set? TIA, Mark

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  • OpenGL ES Polygon with Normals rendering (Note the 'ES!')

    - by MarqueIV
    Ok... imagine I have a relatively simple solid that has six distinct normals but actually has close to 48 faces (8 faces per direction) and there are a LOT of shared vertices between faces. What's the most efficient way to render that in OpenGL? I know I can place the vertices in an array, then use an index array to render them, but I have to keep breaking my rendering steps down to change the normals (i.e. set normal 1... render 8 faces... set normal 2... render 8 faces, etc.) Because of that I have to maintain an array of index arrays... one for each normal! Not good! The other way I can do it is to use separate normal and vertex arrays (or even interleave them) but that means I need to have a one-to-one ratio for normals to vertices and that means the normals would be duplicated 8 times more than they need to be! On something with a spherical or even curved surface, every normal most likely is different, but for this, it really seems like a waste of memory. In a perfect world I'd like to have my vertex and normal arrays have different lengths, then when I go to draw my triangles or quads To specify the index to each array for that vertex. Now the OBJ file format lets you specify exactly that... a vertex array and a normal array of different lengths, then when you specify the face you are rendering, you specify a vertex and a normal index (as well as a UV coord if you are using textures too) which seems like the perfect solution! 48 vertices but only 8 normals, then pairs of indexes defining the shapes' faces. But I'm not sure how to render that in OpenGL ES (again, note the 'ES'.) Currently I have to 'denormalize' (sorry for the SQL pun there) the normals back to a 1-to-1 with the vertex array, then render. Just wastes memory to me. Anyone help? I hope I'm missing something very simple here. Mark

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