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  • Problems sending SMTP email to large systems such as Gmail

    - by Martel
    I maintain a mail server. Recently messages sent to valid recipients on gmail, yahoo, and now roadrunner email addresses are bounced with similar messages: Here's one from gmail: The message, sent by [email protected], can not be delivered to following recipient(s): *recipient*@gmail.com There was a fatal SMTP error. Fatal DNS error: exchanger alt4.gmail-smtp-in.l.google.com. does not exist Delivery History Follows: [DLVR 000020 19-12-12 14:21:21] Delivering item 5573 [DLVR 000020 19-12-12 14:21:21] Resolving MX records for domain gmail.com [DLVR 000020 19-12-12 14:21:21] Retrieved 5 MX records for domain gmail.com [DLVR 000020 19-12-12 14:21:21] Delivering mail to 1 recipient(s) at domain gmail.com using exchanger gmail-smtp-in.l.google.com. [DLVR 000020 19-12-12 14:21:33] Host gmail-smtp-in.l.google.com. does not appear to exist... [DLVR 000020 19-12-12 14:21:33] Will try next exchanger [DLVR 000020 19-12-12 14:21:33] Delivering mail to 1 recipient(s) at domain gmail.com using exchanger alt1.gmail-smtp-in.l.google.com. [DLVR 000020 19-12-12 14:21:45] Host alt1.gmail-smtp-in.l.google.com. does not appear to exist... [DLVR 000020 19-12-12 14:21:45] Will try next exchanger [DLVR 000020 19-12-12 14:21:45] Delivering mail to 1 recipient(s) at domain gmail.com using exchanger alt2.gmail-smtp-in.l.google.com. [DLVR 000020 19-12-12 14:21:57] Host alt2.gmail-smtp-in.l.google.com. does not appear to exist... [DLVR 000020 19-12-12 14:21:57] Will try next exchanger [DLVR 000020 19-12-12 14:21:57] Delivering mail to 1 recipient(s) at domain gmail.com using exchanger alt3.gmail-smtp-in.l.google.com. [DLVR 000020 19-12-12 14:22:09] Host alt3.gmail-smtp-in.l.google.com. does not appear to exist... [DLVR 000020 19-12-12 14:22:09] Will try next exchanger [DLVR 000020 19-12-12 14:22:09] Delivering mail to 1 recipient(s) at domain gmail.com using exchanger alt4.gmail-smtp-in.l.google.com. [DLVR 000020 19-12-12 14:22:21] Host alt4.gmail-smtp-in.l.google.com. does not appear to exist... [DLVR 000020 19-12-12 14:22:21] Fatal error - host alt4.gmail-smtp-in.l.google.com. does not exist. Will bounce... [DLVR 000020 19-12-12 14:22:21] Bouncing to sender using bounce address [email protected]... Sometimes these emails get through, other times not. I'm at a loss to explain it.

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  • sprite animation system height recalculating has some issues

    - by Nicolas Martel
    Basically, the way it works is that it update the frame to show every let's say 24 ticks and every time the frame update, it recalculates the height and width of the new sprite to render so that my gravity logics and stuff works well. But the problem i am having now is a bit hard to explain in words only, therefore i will use this picture to assist me The picture So what i need basically is that if let's say i froze the sprite at the first frame, then unfreeze it and freeze it at the second frame, have the second frame's sprite (let's say it's a prone move) simply stand on the foothold without starting the gravity and when switching back, have the first sprite go back on the foothold like normal without being under the foothold. I had 2 ideas on doing this but I'm not sure it's the most efficient ways to do it so i wanna hear your inputs.

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  • Problem when scaling game screen in Libgdx

    - by Nicolas Martel
    Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something quite strange is happening with this solution, take a look at this picture of my game below Seems fine right? But upon further investigation, many components are rendered off by one pixels, and the tiles all are. Take a closer look I circled a couple of the errors. Note that the shadow of the warrior I circled appears fine for the other warriors. Also keep in mind that everything is rendered at pixel-perfect precision when I disable the scaling. I actually thought of a possible source for the problem as I'm writing this but I decided to still post this because I would assume somebody else might run into the same issue.

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  • There is a porn domain pointing to my site

    - by Nicolas Martel
    Let's say example.com is my real site, and fooexample.com is the porn site. fooexample.com are pointing to my ip. Now you could think, just don't mind it right. Well the thing is that they are driving load of traffic. Not only that, but my main domain example.com become unavailable after a couple of minutes and the only domain that work is either fooexample.com or none of those 2. What i have done so far was using mod_rewrite to redirect the porn site to google but my domain still become unavailable. Blocking the ips served no result either. I hope someone will be able to help me because this is a huge problem right now. Thanks.

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  • FBML tag to detect user language in a tab

    - by Pierre Olivier Martel
    I have a custom tab for a fan page that need to display a JPEG image. I have an image in English and one in French. Is there a way to detect the user locale in FBML to display the right image? I know how to do this server side using the Facebook fb_sig_locale param but I was planning on just using the Static FBML app which is much simpler than setting up a whole custom application.

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  • Accessing Facebook Likes and Interests with the old rest api

    - by Pierre Olivier Martel
    In their recent changes, Facebook now links your likes and interests with community and fan pages. How can I retrieve this information using the old rest API and Facebooker. I tried things like this to get the music preferences : facebook_session.user.music but I get a blank string instead of the relevant connections. Is it mandatory to use the new Graph API in order to make this work?

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  • Facebook dialogs keep popping up in Firefox

    - by Pierre Olivier Martel
    I have a facebook application running in a FBML canvas and I have a problem with dialogs (either extended permissions or stream publish dialogs). Once they popup, they keep popping up for every subsequent requests. I've tested it in Chrome and everything works fine. It seems that the URL is chained in Firefox, which gives cryptic long urls like : http://apps.facebook.com/webdweller-po/discover?_fb_q=1&_fb_qsub=apps.facebook.com#!/webdweller-dev/?_fb_q=1&_fb_qsub=apps.facebook.com Did anybody experienced such a bug?

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  • Navigate from facebook tab to canvas page

    - by Pierre Olivier Martel
    My facebook application has a tab the user can install. On this tab, there is links that are suppose to link to application canvas (ex.: apps.facebook.com/my-app). It seems that when I'm on my user profile tab and click on a link, Facebook loads the page inside the tab. How do I force it to navigate out of the tab and into the canvas page?

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  • How do you assign a variable with the result of a if..else block?

    - by Pierre Olivier Martel
    I had an argument with a colleague about the best way to assign a variable in an if..else block. His orignal code was : @products = if params[:category] Category.find(params[:category]).products else Product.all end I rewrote it this way : if params[:category] @products = Category.find(params[:category]).products else @products = Product.all end This could also be rewritten with a one-liner using a ternery operator (? :) but let's pretend that product assignment was longer than a 100 character and couldn't fit in one line. Which of the two is clearer to you? The first solution takes a little less space but I thought that declaring a variable and assigning it three lines after can be more error prone. I also like to see my if and else aligned, makes it easier for my brain to parse it!

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  • QGraphicsView and custom Cursors

    - by Etienne de Martel
    I am trying to make use of a mix of custom cursors and preset cursors for my QGraphicsView. In my implementation we have created a notion of "modes" for the view. Meaning that depending on what "mode" the user is in, different things will happen on the left-click, or left-click drag. Anyway, none of that is the problem, just the context. The problem arises when I try to change the cursor for each mode. For instance, for mode 1 we want to show the regular Arrow cursor, but for mode 2, we want to use a custom pixmap. Seemingly simple we call graphicsview->viewport()->setCursor(Qt::QArrowCursor)  when we are switching to mode 1, and graphicsview->viewport()->setCursor(our custom cursor) for mode 2. Except it doesn't work at all. Firstly, the cursor does not change to the custom cursor. That is the first problem. However, if through another operation the drag mode of the graphics view gets set to ScrollHandDrag, the cursor will switch to the custom cursor once the drag operation is complete. Weird. But the plot thickens... Once we switch to the custom cursor, it can never be changed back to the ArrorCursor no matter how many times we call setCursor(Qt::QArrowCursor). it also doesn't seem to matter whether I call setCursor on the viewport or the graphics view itself. So, just for fun, I added a call to graphicsview->unsetCursor() just before we want to change the cursor, and that at least rectifies the second problem. The cursor changes just fine so long as we do a little HandDragging in between. Better, but certainly not optimal. However it should be noted, that doing the unsetCursor on the viewport doesn't work. it must absolutely be done on the graphicsview - regardless of the fact that we are setting the cursor on the viewport. To completely patch over the problem I have added these two lines after I set the cursor: graphicsview->setDragMode(QGraphicsView::ScrollHandDrag); graphicsview->setDragMode(QGraphicsView::NoDrag); Which works, but ye gads!! So something magical is happening inside these two methods that fixes the problem, but glancing at the code I don't see what. Something to do with the fact that the drag mode is changing the cursor I imagine. Just for completeness, I should also mention that the thing that triggers the mode change, is a QPushButton that has been added to the scene using QGraphicsScene->addWidget(). I don't know if that has anything to do with it, but you never know. I am hoping that either someone could clarify why I need to make these seemingly random calls. I don't think I am doing anything wrong anywhere. Thanks in advance for any help. EDIT: Here is an actual code example with the cursor patches as described above. You can look at and/or download them from the link below. It was a little long to paste here. I included the framework around which the cursors are changed, because I have a funny feeling that that is important somehow. https://gist.github.com/712654 The code where the problem lies is in MyGraphicsView.cpp starting at line 104. This is where the cursor is set in the graphics view. It is exactly as described above. Keep in mind, with the very ugly patches in place the cursors do work - more or less. Without those lines you will see very clearly the problems listed in the post above. Also included in the link, is all the code for a mainWindow that uses the view, etc... the only thing missing are the images I am using. But the images themselves don't matter, any 16x16 pngs will do.

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  • Move 3 rectangles up in their X but keep order of rectangles

    - by Nicolas Martel
    I have 3 rectangles being rendered here. Let's say i wanted to move them all above the line yet keep their order, how would i go about that? I tried subtracting the Y and height rather than adding the Y it but as expected, the lower rectangle goes at the top, middle stays in the middle and top goes to the bottom before: after: So is there any simple solution to render them just above rather than having to change all values ?

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