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  • Synergy 1.4.2 Linux server, OSX client, Media/Function key mapping issues

    - by at165dB
    I'm using an Apple bluetooth keybord to control my Linux synergy server. SSH tunneling, Mouse, Keyboard, and Copy&Paste all work. Linux sees all the media/app keys that are on top of the F# keys correctly. However if I press any of those keys while controlling my OSX client, nothing happens on the client. Running synergys with -d DEBUG1 I can see the following keycode info: Pressing the "dim monitor" key that also serves as F1 generates: new mask: 0x2000 event: KeyPress code=232, state=0x0010 new mask: 0x2000 If I press "fn" and the same key, I can see it sending what I'm assuming is an F1: event: KeyPress code=67, state=0x0010 onKeyDown id=61374 mask=0x2000 button=0x0043 send key down to "foo.cisco.com" id=61374, mask=0x2000, button=0x0043 new mask: 0x2000 event: KeyRelease code=67, state=0x0010 onKeyUp id=61374 mask=0x2000 button=0x0043 send key up to "foo.cisco.com" id=61374, mask=0x2000, button=0x0043 I'm guessing I need to tweak my synergy.conf so that the server sends keys that it currently isn't. I'm also not sure what I need to do to tweak the keys that it is sending, but are not working. Below are all the other keys I'm having issues with. Does anyone have any idea how I can enable their functionality? brighten monitor: new mask: 0x2000 event: KeyPress code=233, state=0x0010 new mask: 0x2000 expose: new mask: 0x2000 event: KeyPress code=128, state=0x0010 new mask: 0x2000 dashboard: new mask: 0x2000 event: KeyPress code=212, state=0x0010 new mask: 0x2000 dim keyboard: new mask: 0x2000 event: KeyPress code=237, state=0x0010 new mask: 0x2000 brighten keyboard: new mask: 0x2000 event: KeyPress code=238, state=0x0010 new mask: 0x2000 rewind: event: KeyPress code=173, state=0x0010 onKeyDown id=57521 mask=0x2000 button=0x00ad send key down to "foo.cisco.com" id=57521, mask=0x2000, button=0x00ad new mask: 0x2000 event: KeyRelease code=173, state=0x0010 onKeyUp id=57521 mask=0x2000 button=0x00ad send key up to "foo.cisco.com" id=57521, mask=0x2000, button=0x00ad play/pause: event: KeyPress code=172, state=0x0010 onKeyDown id=57523 mask=0x2000 button=0x00ac send key down to "foo.cisco.com" id=57523, mask=0x2000, button=0x00ac new mask: 0x2000 event: KeyRelease code=172, state=0x0010 onKeyUp id=57523 mask=0x2000 button=0x00ac send key up to "foo.cisco.com" id=57523, mask=0x2000, button=0x00ac fastforward: event: KeyPress code=171, state=0x0010 onKeyDown id=57520 mask=0x2000 button=0x00ab send key down to "foo.cisco.com" id=57520, mask=0x2000, button=0x00ab new mask: 0x2000 event: KeyRelease code=171, state=0x0010 onKeyUp id=57520 mask=0x2000 button=0x00ab send key up to "foo.cisco.com" id=57520, mask=0x2000, button=0x00ab mute: event: KeyPress code=121, state=0x0010 onKeyDown id=57517 mask=0x2000 button=0x0079 send key down to "foo.cisco.com" id=57517, mask=0x2000, button=0x0079 new mask: 0x2000 event: KeyRelease code=121, state=0x0010 onKeyUp id=57517 mask=0x2000 button=0x0079 send key up to "foo.cisco.com" id=57517, mask=0x2000, button=0x0079 volume down: onKeyDown id=57518 mask=0x2000 button=0x007a send key down to "foo.cisco.com" id=57518, mask=0x2000, button=0x007a new mask: 0x2000 event: KeyRelease code=122, state=0x0010 onKeyUp id=57518 mask=0x2000 button=0x007a send key up to "foo.cisco.com" id=57518, mask=0x2000, button=0x007a volume up: event: KeyPress code=123, state=0x0010 onKeyDown id=57519 mask=0x2000 button=0x007b send key down to "foo.cisco.com" id=57519, mask=0x2000, button=0x007b new mask: 0x2000 event: KeyRelease code=123, state=0x0010 onKeyUp id=57519 mask=0x2000 button=0x007b send key up to "foo.cisco.com" id=57519, mask=0x2000, button=0x007b eject: event: KeyPress code=169, state=0x0010 onKeyDown id=57345 mask=0x2000 button=0x00a9 send key down to "foo.cisco.com" id=57345, mask=0x2000, button=0x00a9 new mask: 0x2000 event: KeyRelease code=169, state=0x0010 onKeyUp id=57345 mask=0x2000 button=0x00a9 send key up to "foo.cisco.com" id=57345, mask=0x2000, button=0x00a9

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  • Pixel Shader - apply a mask (XNA)

    - by Michal Bozydar Pawlowski
    I'd like to apply a simple few masks to few images. The first mask I'd like to implement is mask like: XXXOOO I mean, that on the right everything is masked (to black), and on the left everything is stayed without changes. The second mask I'd like to implement is glow mask. I mean something like this: O O***O O**X**O O***O O What I mean, is a circle mask, which in the center everything is saved without changes, and going outside the circle everything is starting to be black The last mask is irregular mask. For example like this: OOO* O**X**O OO**OO**O OO*X*O O*O O Where: O - to black * - to gray X - without changes I've read, how to apply distortion pixel shader in XNA: msdn Could you explain me how to apply mute mask on an image? (mask will be grayscale)

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  • Animating a CALayer's mask size change

    - by Alexander Repty
    I have a UIView subclass which uses a CAShapeLayer mask on its CALayer. The mask uses a distinct shape, with three rounded corners and a cut out rectangle in the remaining corner. When I resize my UIView using a standard animation block, the UIView itself and its CALayer resize just fine. The mask, however, is applied instantly, which leads to some drawing issues. I've tried animating the mask's resizing using a CABasicAnimation but didn't have any luck getting the resizing animated. Can I somehow achieve an animated resizing effect on the mask? Do I need to get rid of the mask, or will I have to change something about the way I currently draw the mask (using - (void)drawInContext:(CGContextRef)ctx). Cheers, Alex

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  • VPN with wrong subnet mask

    - by Philipp Schmid
    I followed these instructions on www.hottonetworking.com to set up VPN on a clean install of Windows Server 2008 SP2 (not R2 yet). When I then establish a VPN connection to that machine from a client machine (running Windows 7 RC), everything succeeds (it seems since I get a 'Connected' state in the network sharing center window), but I end up with a subnet mask (according to ipconfig /all) of 255.255.255.255 instead of 255.255.255.0. The net effect is that I don't have local network or internet capability. What additional configuration steps do I have to do to get VPN with the proper subnet mask working? Update: Using the steps outlined in the Technet article mentioned by Mr. Nimble, I was able to get internet connection. Apparently the subnet mask is not an issue as my coworker was able to connect using his VPN connection and ping the server machine by name as well.

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  • Changing subnet-mask of class-c network host to 255.255.0.0

    - by Prashant Mandhare
    We have a existing class-c network with IP address range 11.22.33.44/24 (just for example). My domain controller has been configured within this subnet. So all servers within this subnet have subnet mask configured to 255.255.255.0. Now we have got a new subnet with IP address 11.22.88.99/24 (note that only last 2 octets have changed). I want all new hosts in this new subnet to join my existing DC. For this we have configured firewall properly so allow this. (so there is no issue with firewall). But initially I was not able to join hosts in new subnet in existing domain. Later I doubted on subnet mask used in domain controller (255.255.255.0) and for testing purpose I changed it to 255.255.0.0, it worked like charm, i was able to join subnet-2 hosts in subnet-1 domain. Now i am wondering whether it will be good practice to change subnet mask of a class-c network to 255.255.0.0? Can any issues arise due to this? Experts please provide your opinion.

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  • Combine Text with a Draggable Mask AS3.0

    - by RC
    So I have an image that is the size of the stage: img_mc. Then I drew a small rectangle: mask_mc. The idea is to make a "window" of the small rectangle, view img_mc through the window, and be able to drag the window around. The following code works fine but I want to add text to the mask - "Drag Me!" or whatever. But if I group text with the mask it breaks down. If I make a separate text_mc I can drag it around but it's not part of the mask. How can I combine text with a mask? (sorry if this question is pathetically easy!) Thanks for any thoughts you can share! img_mc.mask = mask_mc; mask_mc.buttonMode = true; img_mc.cacheAsBitmap = true; //because I blurred the mask text_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragF); mask_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragF); stage.addEventListener(MouseEvent.MOUSE_UP, dropF); function dragF(event:MouseEvent):void{ mask_mc.startDrag(); } function dropF(event:MouseEvent):void{ mask_mc.stopDrag(); }

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  • What are Subnet Mask and Gateway exactly

    - by Saif Bechan
    I have a dedicated server with multiple IP adresses. I run them on Plesk but some of the names are confusing me. One ip has a subnet mask of 225.225.225.192, another has 225.225.225.0. What does this mean and what happens if i change that. Another thing i got a gateway. What is that and when will that come in handy. Another thing I see sometimes behind the ip's is /number. For example: 200.20.20.20/24 200.20.20.20/16 200.20.20.20/8 What will these numbers say.

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  • Having problems with a mask in C#

    - by Nard Dog
    I guess this would be a DevExpress mask, but here is what I have: var dlEdit = new DevExpress.XtraEditors.Repository.RepositoryItemTextEdit(); dlEdit.Mask.MaskType = MaskType.RegEx; dlEdit.Mask.EditMask = "\\d{1,10}"; I'm trying to get a number that can be up to 10 digits in length that WILL accept leading 0's, as it is now it will show the leading 0's (ex. 0032421243) until the field is clicked off in which case it removes them. I tried a numeric masktype but same thing only it wouldn't let me enter the 0's to start with at all. I thought this would be my answer but this custom type isn't. Can someone point me in the right direction for what I need? Maybe a different type of mask or something?

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  • Need to combine a color, mask, and sprite layer in a shader

    - by Donutz
    My task: to display a sprite using different team colors. I have a sprte graphic, part of which has to be displayed as a team color. The color isn't 'flat', i.e. it shades from brighter to darker. I can't "pre-build" the graphics because there are just too many, so I have to generate them at runtime. I've decided to use a shader, and supply it with a texture consisting of the team color, a texture consisting of a mask (black=no color, white=full color, gray=progressively dimmed color), and the sprite grapic, with the areas where the team color shows being transparent. So here's my shader code: // Effect attempts to merge a color layer, a mask layer, and a sprite layer // to produce a complete sprite sampler UnitSampler : register(s0); // the unit sampler MaskSampler : register(s1); // the mask sampler ColorSampler : register(s2); // the color float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex1 = tex2D(ColorSampler, texCoord); // get the color float4 tex2 = tex2D(MaskSampler, texCoord); // get the mask float4 tex3 = tex2D(UnitSampler,texCoord); // get the unit float4 tex4 = tex1 * tex2.r * tex3; // color * mask * unit return tex4; } My problem is the calculations involving tex1 through tex4. I don't really understand how the manipulations work, so I'm just thrashing around, producing lots of different incorrect effects. So given tex1 through tex3, what calcs do I do in order to take the color (tex1), mask it (tex2), and apply the result to the unit if it's not zero? And would I be better off to make the mask just on/off (white/black) and put the color shading in the unit graphic?

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  • Blind down animation on CALayer using a mask

    - by dgjones346
    Hi there, I want to create a "blind down" effect on an image so the image "blinds down" and appears. Sort of like this JavaScript transition: http://wiki.github.com/madrobby/scriptaculous/effect-blinddown The mask is setup correctly because if I manually change it's position it hides and reveals the image behind it, but it doesn't animate! It just ends up in the animates final position and you never see it actual blind. Please help! Maybe this isn't the best way to achieve a blind down effect? // create a new layer CALayer *numberLayer = [[CALayer alloc] init]; // render the number "7" on the layer UIImage *image = [UIImage imageNamed:@"number-7.png"]; numberLayer.contents = (id) [image CGImage]; numberLayer.bounds = CGRectMake(0, 0, image.size.width, image.size.height); // width and height are 50 numberLayer.position = position; // create a new mask that is 50x50 the size of the image CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; CGMutablePathRef path = CGPathCreateMutable(); CGPathAddRect(path, nil, CGRectMake(0, 0, 50, 50)); [maskLayer setPath:path]; [maskLayer setFillColor:[[UIColor whiteColor] CGColor]]; [theLayer setMask:maskLayer]; [maskLayer setPosition:CGPointMake(0, 0)]; // place the mask over the image [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:3.0]; [maskLayer setPosition:CGPointMake(0, 50)]; // slide mask off the image // this should shift the blind away in an animation // but it doesn't animate [UIView commitAnimations]; [maskLayer release]; [boardLayer addSublayer:numberLayer]; [numberLayer release];

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  • Add mask to input

    - by Lodewijk Wensveen
    I'm trying to achieve the seemingly impossible task of adding an mask to a input field. I have the following code: function addActivationCode(){ newRow = jQuery("div.activationcode:last-child").clone(); newRow.insertAfter(jQuery("div.activationcode:last-child")); newRow.attr("id", "coderow-" + Math.round(Math.random() * 10000)); newRow.find("input").val(""); find("input").mask("9999-9999-9999-9999"); newRow.find("a.coderemove").attr("onclick", "removeActivationCode('" + newRow.attr("id") + "'); return false;"); } function removeActivationCode(id){ jQuery("div#" + id).remove(); } Now I to get the .mask working on my input fields, so far I've only got it working on the new row I'm making and not on the original one. Can anyone help me out?

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  • 2D Mask antialiasing in xna hlsl

    - by mohsen
    I have two texture2d , one of these is a mask texture and have 2kind color and i use that for mask (filter) second texture2D something like float4 tex = tex2D(sprite, texCoord); float4 bitMask = tex2D(mask, texCoord); if (bitMask.a >0) { return float4(0,0,0,0); } else { return float4(tex.b,tex.g,tex.r,1); } but because mask texture is just two color the result is too jagged i want know how i can do some antialiasing for edges that smooth these ty for reading and sry for my bad english

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  • How to mask image with another image in ActionScript 3.0

    - by Nicola
    Hi Gurus, my issue is this, my users import an image with FileReference and I need to mask it and then send it to server. My problem is this: I'm be able do keep the filereference event and transfer the image data into my canvas. I'm be able to send to server the result of masking. But I'm NOT be able to mask the image that my users have load in my canvas. There are any help/example?? Thanks Nicola

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  • Flash CS3/AS3 - How to Mask Nested MovieClips in External Classes

    - by Max Jackson
    I have a number of external class files that make up (or are trying to build) a portfolio. One of the class files for this project is a Menu.as class I tried extends, but I'm yet to use extends to where it doesn't become a ball of tangled holiday cheer. So my main portfolio class (the one where I'm assembling everything) calls an instance of the Menu class. From the Preloader through the Portfolio class into the Menu class is where I'm passing the content because I want to package things properly. This is Menu content, so naturally I want to position it in a properly names spot. I'm trying to reveal this Menu in a mask and I'm getting the old #1009 error. In a trace, this will work: trace(site_mc.menu_mc.mainMask_mc); // returns [object mainMask_mc_4] However, when I try to truncate the string into a single compact_mc... compactMenu_mc = site_mc.menu_mc.mainMask_mc; trace(compact_mc); // it won't trace (#1009). I said to hell with it, but now I need to have one MovieClip mask another. So I figure I can't go all... parent.parent.parent.clip_mc.mask = parent.parent.parent.masked_mc Probably because of datatyping and whatever else. I hate to be vague, but I'm new and have been working like gangbusters for days to get this portfolio up. Any suggestions or pointers on things my noob brain might've missed are given much thanks. :)

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  • How does an unsharp mask work?

    - by Bob Aman
    I've been playing around with image processing lately, and I'd like to know how the unsharp mask algorithm works. I'm looking at the source code for Gimp and it's implementation, but so far I'm still in the dark about how it actually works. I need to implement it for a project I'm working on, but I'd like to actually understand the algorithm I'm using.

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  • Currency Mask

    - by Helena
    I need to create a currency mask. I did lines of command and it's works fine, but when i set the value in textfield, occurred infinit loop. I monitoring the textfield with Editing Changed behavior, to catch each caracter that the user set, but when i try to change the text value, the infinity loop happens. :( Somebody have a simple code?

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  • jQuery input mask length

    - by Tim
    Hey all, I have an input field and I want to limit it to alphanumerical (A-Z, a-z, 0-9) characters only, with a MINIMUM field length of 5, and a maximum length of up to 15 characters total. Does anyone know how I can do this using jQuery? I'm trying to use the jQuery input mask by digitalBush - http://digitalbush.com/projects/masked-input-plugin/ The problem is that UNLESS I enter 15 characters, the field goes blank. If I enter "012345678912345" (15 characters) in the input field then the value is stored and it's fine. But if I enter "12345" as a username, when that input box loses focus its value goes back to being blank. Is there something that I can change in the "definitions" or options somewhere that fixes this? Many thanks for your help :) Tim

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  • .Net - using FileIOPermission with mask in file name

    - by Max Gontar
    Hello! I would like to apply FileIOPermission on set of files using mask in file name, ex. on all txt files in folder C:\TMP: [type: FileIOPermission(SecurityAction.PermitOnly, Read = @"C:\TMP\*.txt")] class SomeClass { static void testPermissions() { Console.WriteLine("allowed action"); File.OpenRead(@"C:\TMP\1.txt"); // <--- here goes exception Console.WriteLine("denied action"); try { File.Create(@"C:\TMP\2.txt"); } catch (Exception e) { Console.WriteLine(e.Message); } finally { Console.ReadKey(); } } } This throws ArgumentException "Illegal characters in path." What is wrong? Is it possible to achieve anyway?

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  • How to strink matrix using array mask in Matlab?

    - by Pyrolistical
    This seems to be a very common problem of mine. data = [1 2 3; 4 5 6]; mask = [true false true]; mask = repmat(mask, 2, 1); data(mask) ==> [1; 4; 3; 6] What I wanted was [1 3; 4 6] Yes I can just reshape it to the right size, but that seems the wrong way to do it. Is there a better way? Why doesn't data(mask) return a matrix when it is actually rectangular? I understand in the general case it may not be, but in my case since my original mask is an array it always will be.

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  • htaccess mask dynamic url with a static url

    - by Enkay
    I'm trying to do something with .htaccess that I'm not sure can be done. First thing I did is hide the .php extensions using the following code: RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME}\.php -f RewriteRule ^(.*)$ $1.php Works great. Now what I'm trying to do and can't seem to figure out is the following: When a user types "mywebsite.com/products?id=12345" into the browser address bar, I want the server to serve the right product page according to the ID but display it in the address bar as "mywebsite.com/product" no matter what the product ID is. Is this possible to do? If yes how? Thanks

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  • NFSv3 + ACL: mask is gone on clients

    - by Jorge Suárez de Lis
    I'm sharing a NFS folder among a user group. The default umask on the clients is 0700, and this is a problem because newly created files won't be readable/writable by another users. So, I'm using ACLs to force the umask 0770 on the shared folder, and this works OK on the server, but not on the clients. server # getfacl /export/proyectos getfacl: Eliminando «/» inicial en nombres de ruta absolutos # file: export/proyectos # owner: root # group: root user::rwx group::rwx other::r-x default:user::rwx default:group::rwx default:mask::rwx default:other::r-x server # getfacl /export/proyectos/innovacion getfacl: Eliminando «/» inicial en nombres de ruta absolutos # file: export/proyectos/innovacion # owner: root # group: proyecto-innovacion # flags: ss- user::rwx group::rwx mask::rwx other::--- default:user::rwx default:group::rwx default:mask::rwx default:other::--- As you see, the default (and also a specific on the second directory) mask ACLs are being applied. I mount the whole share on the client: 172.16.54.56:/export/proyectos on /proyectos type nfs (rw,noatime,rsize=131072,wsize=131072,acregmin=10,acl,nfsvers=3,addr=172.16.54.56) But the mask and default:mask ACLs are gone. client $ getfacl /proyectos/ getfacl: Eliminando «/» inicial en nombres de ruta absolutos # file: proyectos/ # owner: root # group: root user::rwx group::rwx other::r-x default:user::rwx default:group::rwx default:other::r-x client $ getfacl /proyectos/innovacion getfacl: Eliminando «/» inicial en nombres de ruta absolutos # file: proyectos/innovacion # owner: root # group: proyecto-innovacion # flags: ss- user::rwx group::rwx other::--- default:user::rwx default:group::rwx default:other::--- It lacks the default:mask and mask ACLs, the only ones that I've setted. So the proposed solution to enforce umask won't work for me. Why is happening this?

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  • How do I shrink a matrix using an array mask in MATLAB?

    - by Pyrolistical
    This seems to be a very common problem of mine: data = [1 2 3; 4 5 6]; mask = [true false true]; mask = repmat(mask, 2, 1); data(mask) ==> [1; 4; 3; 6] What I wanted was [1 3; 4 6]. Yes I can just reshape it to the right size, but that seems the wrong way to do it. Is there a better way? Why doesn't data(mask) return a matrix when it is actually rectangular? I understand in the general case it may not be, but in my case since my original mask is an array it always will be. Corollary Thanks for the answer, I just also wanted to point out this also works with anything that returns a numeric index like ismember, sort, or unique. I used to take the second return value from sort and apply it to every column manually when you can use this notion to do it one shot.

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  • C-macro: set a register field defined by a bit-mask to a given value

    - by geschema
    I've got 32-bit registers with field defined as bit-masks, e.g. #define BM_TEST_FIELD 0x000F0000 I need a macro that allows me to set a field (defined by its bit-mask) of a register (defined by its address) to a given value. Here's what I came up with: #include <stdio.h> #include <assert.h> typedef unsigned int u32; /* * Set a given field defined by a bit-mask MASK of a 32-bit register at address * ADDR to a value VALUE. */ #define SET_REGISTER_FIELD(ADDR, MASK, VALUE) \ { \ u32 mask=(MASK); u32 value=(VALUE); \ u32 mem_reg = *(volatile u32*)(ADDR); /* Get current register value */ \ assert((MASK) != 0); /* Null masks are not supported */ \ while(0 == (mask & 0x01)) /* Shift the value to the left until */ \ { /* it aligns with the bit field */ \ mask = mask >> 1; value = value << 1; \ } \ mem_reg &= ~(MASK); /* Clear previous register field value */ \ mem_reg |= value; /* Update register field with new value */ \ *(volatile u32*)(ADDR) = mem_reg; /* Update actual register */ \ } /* Test case */ #define BM_TEST_FIELD 0x000F0000 int main() { u32 reg = 0x12345678; printf("Register before: 0x%.8X\n", reg);/* should be 0x12345678 */ SET_REGISTER_FIELD(&reg, BM_TEST_FIELD, 0xA); printf("Register after: 0x%.8X\n", reg); /* should be 0x123A5678 */ return 0; } Is there a simpler way to do it?

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