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  • Cannot SSH into Virtual Machine

    - by MasterGberry
    I am running a CentOS VM on my desktop that I use for development testing when coding in python. At my school I have a dedicated IP setup for the VM and my desktop so I never seem to have an issue ssh'ing from desktop into VM. I am now at home for winter break and cannot seem to SSH into the VM using the local ip address behind my router, the external IP with port 22 forwarded to my VM, or anything. Strangely enough I can ssh into my production server and then fromt here ssh into the VM, but not from my desktop to the VM directly What should I do to get this to work? Thanks

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  • Issues connecting VMWare VM to Windows 7 (host)

    - by MasterGberry
    I am on windows 7 trying to figure out why i cannot ping my computer or my VM from the other one, yet I am able to ping the router on both and other computers on the network. My desktop is running windows 7 64 bit and my vm is running CentOS 64 bit (which is what I use to test my web server stuff). At my school the VM has a dedicated IP and i don't have this issue, but I am home now and having issues trying to set this up behind my dumb router...I had already tried changing the VINC (i believe) to hide the vmnet1 and vmnet8 connections from the windows firewall and this seemed to have worked for like 5 minutes and then stopped... Any ideas? Thanks

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  • How to use locks/synchronization here

    - by MasterGberry
    I have this code block here and i need to make sure the rankedPlayersWaitingForMatch is synchronized between threads properly. I was going to use synchronize but that i don't think will work here because of the variable being used in the if statement. I read online about final Lock lock = new ReentrantLock(); but I am a bit confused on how to use it in this case properly with the try/finally block. Can I get a quick example? Thanks // start synchronization if (rankedPlayersWaitingForMatch.get(rankedType).size() >= 2) { Player player1 = rankedPlayersWaitingForMatch.get(rankedType).remove(); Player player2 = rankedPlayersWaitingForMatch.get(rankedType).remove(); // end synchronization // ... I don't want this all to be synchronized, just after the first 2 remove() } else { // end synchronization // ... }

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