Good resources for learning modern OpenGL (3.0 or later)?
- by MatterGoal
I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!
Here two examples:
OpenGL Programming Guide (7th edition)
http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20
This is FULL of deprecated material! Almost every chapters begin with a note about that.
OpenGL Superbible (5th Edition)
http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20
This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!
I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.
Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.
(please feel free to edit my question, my English is terrible!)