How can I use TDD to solve a puzzle with an unknown answer?
- by matthewsteele
Recently I wrote a Ruby program to determine solutions to a "Scramble Squares" tile puzzle:
I used TDD to implement most of it, leading to tests that looked like this:
it "has top, bottom, left, right" do
c = Cards.new
card = c.cards[0]
card.top.should == :CT
card.bottom.should == :WB
card.left.should == :MT
card.right.should == :BT
end
This worked well for the lower-level "helper" methods: identifying the "sides" of a tile, determining if a tile can be validly placed in the grid, etc.
But I ran into a problem when coding the actual algorithm to solve the puzzle. Since I didn't know valid possible solutions to the problem, I didn't know how to write a test first.
I ended up writing a pretty ugly, untested, algorithm to solve it:
def play_game
working_states = []
after_1 = step_1
i = 0
after_1.each do |state_1|
step_2(state_1).each do |state_2|
step_3(state_2).each do |state_3|
step_4(state_3).each do |state_4|
step_5(state_4).each do |state_5|
step_6(state_5).each do |state_6|
step_7(state_6).each do |state_7|
step_8(state_7).each do |state_8|
step_9(state_8).each do |state_9|
working_states << state_9[0]
end
end
end
end
end
end
end
end
end
So my question is: how do you use TDD to write a method when you don't already know the valid outputs?
If you're interested, the code's on GitHub:
Tests: https://github.com/mattdsteele/scramblesquares-solver/blob/master/golf-creator-spec.rb
Production code: https://github.com/mattdsteele/scramblesquares-solver/blob/master/game.rb