Search Results

Search found 9 results on 1 pages for 'maxi'.

Page 1/1 | 1 

  • Maxi/minimizing active applications in system tray

    - by ldigas
    This is a little hard to explain, so I'll try with an examle ... I got a lot of always active applications that have the feature which enables them to be minimized to system tray. Double click / or single click to restore them, and down there again they go. So I spend a lot of time double/single clicking. Is it possible, and how would one go about it, to define an for example AHK shortcut for minimizing/restoring back again those applications (where every app. would have its own shortcut, of course) ? Of course, all other approaches are equally welcomed.

    Read the article

  • Memory leaks while using array of double

    - by Gacek
    I have a part of code that operates on large arrays of double (containing about 6000 elements at least) and executes several hundred times (usually 800) . When I use standard loop, like that: double[] singleRow = new double[6000]; int maxI = 800; for(int i=0; i<maxI; i++) { singleRow = someObject.producesOutput(); //... // do something with singleRow // ... } The memory usage rises for about 40MB (from 40MB at the beggining of the loop, to the 80MB at the end). When I force to use the garbage collector to execute at every iteration, the memory usage stays at the level of 40MB (the rise is unsignificant). double[] singleRow = new double[6000]; int maxI = 800; for(int i=0; i<maxI; i++) { singleRow = someObject.producesOutput(); //... // do something with singleRow // ... GC.Collect() } But the execution time is 3 times longer! (it is crucial) How can I force the C# to use the same area of memory instead of allocating new ones? Note: I have the access to the code of someObject class, so if it would be needed, I can change it.

    Read the article

  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

    Read the article

  • How many custom tabs can I add to a Facebook page?

    - by Maxi Ferreira
    I'm building a web application to create custom tabs and add them to the user's Facebook fanpages. I know how the process of "installing" FB apps into FB pages so they show up as Page Tabs works, but the problem is the client wants to allow the user to create unlimited Page Tabs for a single FB Page. So I have basically two questions. 1 - Can I resue a single FB App to be included into the same page several times? If so, is there a way to know what is the "id" of that Page Tab? So, if I have my FB App to look for the Tab content in http://www.mywebapp.com/tab/, I know I get a signed_request with the App ID and the Page ID, but if that same App is installed several times into the same Page, I don't know what's the Tab the user have cliked on. I know it's a little big messy, and I don't think there's a way to do this. So my next question is probably more accurate. 2 - Is there a limit on how many Tabs can I add to a single Facebook page? This way, if there's a limit of, say, 12 Tabs, I can create 12 FB Tab Apps, store the ID's and then I know which Tab of which Page the user is currently viewing. Thanks in advice! Maxi

    Read the article

  • C++: select argmax over vector of classes w.r.t. arbitrary expression

    - by karpathy
    Hello, I have trouble describing my problem so I'll give an example: I have a class description that has a couple of variables in it, for example: class A{ float a, b, c, d; } Now, I maintain a vector<A> that contains many of these classes. What I need to do very very often is to find the object inside this vector that satisfies that one of it's parameters is maximal w.r.t to the others. i.e code looks something like: int maxi=-1; float maxa=-1000; for(int i=0;i<vec.size();i++){ res= vec[i].a; if(res > maxa) { maxa= res; maxi=i; } } return vec[maxi]; However, sometimes I need to find class with maximal a, sometimes with maximal b, sometimes the class with maximal 0.8*a + 0.2*b, sometimes I want a maximal a*VAR + b, where VAR is some variable that is assigned in front, etc. In other words, I need to evaluate an expression for every class, and take the max. I find myself copy-pasting this everywhere, and only changing the single line that defines res. What makes it even more complicated is that even the name of the vector changes. Sometimes it's vec, sometimes it can be something else. I have many vectors that contain A's. This could be changed if this makes the problem too hard. Is there some nice way to avoid this insanity in C++? What's the neatest way to handle this? Thank you!

    Read the article

  • Web application development platform recommendation

    - by TK.Maxi
    Hi all I did a year's worth of Pascal, Visual Basic and C++ 15 years ago, so suffice it to say that I'm a complete n00b & lamer when it comes to this. I really do hope that this question doesn't canned, but if it does, please be so kind as to point me in the direction of where it should be posted. I have an idea, like so many others, for a web app. I don't necessarily have the capital to outsource the development of the app right now, and I probably wouldn't want to, since non-disclosure agreements can be expensive to enforce, especially in this day and age of intercontinental outsourcing. I need the app to be usable on any mobile device (eventually), primarily on the major mobile platforms at first, on the web, (pc/mac/*ix) obviously, on mobile web browsers like opera mobile, etc. I envisage the app interacting with the major social networks like fb, orkut, msn im, twitter, et al in a way where friend's are messaged and/or wall posted, a message is posted to the users wall. Geo-location functionality is a plus, considering the service/app can be location sensitive in two ways, 1, the immediate location of the user, 2. the desired location of the user. I'd like to incorporate OpenID sign on, and the flip-side, the service will require that people (service providers) list their specialities/specialisations/interests/areas of expertise, so that matches to user requests can be made by the service, while users' requests are posted into the web universe. I've probably described a glut of apps out there, but I'd appreciate feedback on the sort of platform that I should look at using, be it hosted on something like Google's app engine, or written in android friendly code, or whatever. I'm a firm believer in herd mentality, especially at the start of a project that I have very little experience in. The more opinions, the merrier! I can't get very much more specific, since that would give the idea away. Thanks for your time and I look forward to hearing from wise and experienced and the fresh and innovative alike. Thanks

    Read the article

  • How is GroupOn website programmed?

    - by Maxi Garcia
    Hello world! This is my first time on Stackoverflow.com and it's great to be here! I need some expert programmer out there to tell me how the GroupOn's platform operates, from the programming point of view. Which are the most complex features it has and what technology do they use? If I were about to start learning programming languages, what should I learn to create a site like GroupOn.com? Is there any website where I can learn the basic principles for free? I appreciate your advices. Thanks in advance!

    Read the article

  • Is it possible to exit a for before time in C++, if an ending condition is reached?

    - by tunnuz
    Hello, I want to know if it is possible to end a for loop in C++ when an ending condition (different from the reacheing right number of iterations) is verified. For instance: for (int i = 0; i < maxi; ++i) for (int j = 0; j < maxj; ++j) // But if i == 4 < maxi AND j == 3 < maxj, // then jump out of the two nested loops. I know that this is possible in Perl with the next LABEL or last LABEL calls and labeled blocks, is it possible to do it in C++ or I should use a while loop? Thank you.

    Read the article

  • Can I reduce the CPU speed of my MacBook when on battery?

    - by Greg Hewgill
    I've got a MacBook with a Core 2 Duo CPU. I've got CoreDuoTemp installed which can show the current speed of the CPU. It appears to always show: Mini : 1.0 GHz Maxi : 2.0 GHz Current : 2.0 GHz I believe my laptop would run longer on battery if it were to run at a maximum of 1 GHz. Is there a way to configure this, or is the CPU speed adjustment completely automatic?

    Read the article

1