Search Results

Search found 2 results on 1 pages for 'mc9000'.

Page 1/1 | 1 

  • Alternate port numbers for Supermicro IPMI View software

    - by MC9000
    I'm using the IPMI View software to manage a SuperMicro server but would like to use alternate port #s within the program itself. In other words - If I use the web browser, it defaults to port 80 - While I can, say change that port to 12345 (or whatever) and type the IP address into the browser (like http://xxx.xxx.xxx.xxx:12345 ) that works just fine. However, in IPMIView, it will assume port 80 and load the browser with the IP (which, naturally, won't work, so I have to manually type in the alternate port #). I can deal with that. The clincher is if I use a port other than 623 for management - (say 55623 for example), the IPMIView will not find it. Same goes for the iKVM port #. Is there some place to specify this (to tell IPMIView to use the alternate port numbers), like a settings file? I'm running this from a Windows client.

    Read the article

  • how to tile 3D mesh with image brush in XAML

    - by MC9000
    I have a 2D square in a ViewPort3D that I want to do a tiling of an image (like a checkerboard or flooring with "tiles" effect). I've created an image brush (the image is 50x50 pixels, the surface 250x550 pixels) and a viewport (trying to follow MS's site - though their example is for 2D), but only 1 of the colors in the "tile" image shows up and no tiling is seen. I can't find a single example on the Internet and MS's site has no info (that I can find) on 3D XAML anywhere, so I'm stumped as how to actually do this. <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="125,790,120" LookDirection="0,-.7,-0.25" UpDirection="0,0,1" /> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="white" /> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,0 250,0,0 250,550,0 0,550,0 " TriangleIndices="0 1 3 1 2 3 "/> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <ImageBrush ViewportUnits="Absolute" TileMode="Tile" ImageSource="testsquare.gif" Viewport="0,0,50,50" Stretch="None" ViewboxUnits="Absolute" /> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D>

    Read the article

1