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  • Problem when copying array of different types using Arrays.copyOf

    - by Shervin
    I am trying to create a method that pretty much takes anything as a parameter, and returns a concatenated string representation of the value with some delimiter. public static String getConcatenated(char delim, Object ...names) { String[] stringArray = Arrays.copyOf(names, names.length, String[].class); //Exception here return getConcatenated(delim, stringArray); } And the actual method public static String getConcatenated(char delim, String ... names) { if(names == null || names.length == 0) return ""; StringBuilder sb = new StringBuilder(); for(int i = 0; i < names.length; i++) { String n = names[i]; if(n != null) { sb.append(n.trim()); sb.append(delim); } } //Remove the last delim return sb.substring(0, sb.length()-1).toString(); } And I have the following JUnit test: final String two = RedpillLinproUtils.getConcatenated(' ', "Shervin", "Asgari"); Assert.assertEquals("Result", "Shervin Asgari", two); //OK final String three = RedpillLinproUtils.getConcatenated(';', "Shervin", "Asgari"); Assert.assertEquals("Result", "Shervin;Asgari", three); //OK final String four = RedpillLinproUtils.getConcatenated(';', "Shervin", null, "Asgari", null); Assert.assertEquals("Result", "Shervin;Asgari", four); //OK final String five = RedpillLinproUtils.getConcatenated('/', 1, 2, null, 3, 4); Assert.assertEquals("Result", "1/2/3/4", five); //FAIL However, the test fails on the last part with the exception: java.lang.ArrayStoreException at java.lang.System.arraycopy(Native Method) at java.util.Arrays.copyOf(Arrays.java:2763) Can someone spot the error?

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  • File `siunitx.sty' not found

    - by Mehdi
    I switched to Ubuntu from windows today and got lots of problems. here is one of them. I installed Texlive and had trouble figuring out hove to add the PATH to .bashrc file. anyway, I figured it out using this link http://ubuntuforums.org/archive/index.php/t-1359211.html but still I can not compile my latex code. I get such error: "File `siunitx.sty' not found" however, I think it is only the problem of not properly configured path. I would greatly appreciate if somebody help as I have already spent full half day on this but no success yet. Mehdi

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  • How to view the GDTR's value ?

    - by Mehdi Asgari
    Hi In the book "Rootkit Arsenal" page 84 (Chapter 3) mentions: ..., we can view the contents of the target machine's descriptor registers using the command with the 0x100 mask: kd rM 0x100 and a paragraph below: Note that the same task can be accomplished by specifying the GDTR components explicitly: kd r gdtr .... I run Windbg on my Win XP (inside VMWare) and choose the Kernel Debug - Local. My problem is in case of first command, windbg errors with: lkd rM 0x100 ^ Operation not supported in current debug session 'rM 0x100' and in the second command: lkd r gdtr ^ Bad register error in 'r gdtr' Can anyone guide me ?

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  • Security Pattern to store SSH Keys

    - by Mehdi Sadeghi
    I am writing a simple flask application to submit scientific tasks to remote HPC resources. My application in background talks to remote machines via SSH (because it is widely available on various HPC resources). To be able to maintain this connection in background I need either to use the user's ssh keys on the running machine (when user's have passwordless ssh access to the remote machine) or I have to store user's credentials for the remote machines. I am not sure which path I have to take, should I store remote machine's username/password or should I store user's SSH key pair in database? I want to know what is the correct and safe way to connect to remote servers in background in context of a web application.

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  • How to enable compression in WAMP installed on Windows Server?

    - by Mehdi Jalal
    How to enable compression in WAMP running on Windows Server 2008? I searched the net and I followed these steps given here: http://www.zigpress.com/2009/04/09/enabling-gzip-on-wamp/. But after restarting my WAMP the icon got yellow not green. Than followed this post: http://forum.wampserver.com/read.php?2,93406. Again the same problem my WAMP icon after restarting gets yellow. This is the code I put in Apache httpd.conf: <ifmodule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/css text/javascript application/x-javascript application/javascript </ifmodule>

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  • How do I install MATLAB R2012a?

    - by Mehdi
    I have downloaded MATLAB R2012a for Unix platform and i want to install it on my ubuntu 11.10. To install i try this command: /<matlab_installation_file_directory>/install and it says: install: missing file operand According to it's manual i must give it an input file, So i create an input file like this to install in 'Stand Alone' mode: destinationFolder=usr/local/R2012a fileInstallationKey=xxxxx-xxxxx-xxxxx-xxxxx-xxxxx agreeToLicense=yes outputFile=/tmp/mathworks_usr.log mode=interactive activationPropertiesFile=home/.../lic_standalone.dat Acctually i'm not sure in "activationPropertiesFile" field what file is required, so i supposed it requires license file. I saved this file as txt format in the same directory which installation files are. Then i tried this command: install -inputFile my_input_file.txt and it gets this error: install: invalid option -- 'i' I know there is some helps in other websites and also some questions here about this topic, but i can't figure out what's the problem, Please help me, i'm a real noob on linux . Thank you guys

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • How add fog with pixel shader (HLSL) XNA?

    - by Mehdi Bugnard
    I started to make a small game in XNA . And recently i tried to add a "fog" on "pixel shader HLSL" with the class Effect from XNA . I search online about some tutorial and found many sample. But nothing want work on my game :-( . Before i already add a "fog" effect in my game and everything work, because i used the class "BasicEffect" but with the class "Effect" and HLSL, it's really more complicated. If somebody have an idea, it's will be wonderfull. Thanks again. Here is my code HLSL, i use. // Both techniques share this same pixel shader. float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { //return tex2D(Sampler, input.TextureCoordinate) * input.Color; float d = length(input.TextureCoordinate - cameraPos); float l = saturate((d-fogNear)/(fogFar-fogNear)); float fogFactory = clamp((d - fogNear) / (fogFar - fogNear), 0, 1) * l; return tex2D(Sampler, input.TextureCoordinate) * lerp(input.Color, fogColor, fogFactory); } Here is the screenShot With effect Without effect

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  • 'Table' cannot have children of type 'ListViewDataItem'

    - by kazim sardar mehdi
    I was using System.Web.UI.WebControls.Table System.Web.UI.WebControlsTableRow System.Web.UI.WebControls.TableCell objects inside LayoutTemplate’s InstantiateIn method that’s inherited from ITemplateas stated below:Table = new Table(); when compile got the following error on the YPOD(Yellow page of Death) 'Table' cannot have children of type 'ListViewDataItem'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentException: 'Table' cannot have children of type 'ListViewDataItem'.   Solution:   I Replaced System.Web.UI.WebControls.Table System.Web.UI.WebControls.TableRow System.Web.UI.WebControls.TableCell withSystem.Web.UI.HtmlControls.HtmlTable System.Web.UI.HtmlControls.HtmlTableRow System.Web.UI.HtmlControls.HtmlTableCell and problem solved.

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  • How do you think about an Application Generator? [closed]

    - by Mehdi Sheyda
    I'm designing an application-generating application. It is an application that takes the requirements of customer as inputs , analyzes the requirements, creates classes and produces program files in C#. I am at the beginning of this project and have a long way to go with this application. Do you have an experience with designing similar kinds of projects? What risks might I encounter with this project?

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  • [SOLVED]Another version of this product is already installed. Installation of this version cannot continue. To configure or remove the existing version of this product, use Add/Remove Programs on the Control Panel

    - by kazim sardar mehdi
    Another version of this product is already installed.  Installation of this version cannot continue.  To configure or remove the existing version of this product, use Add/Remove Programs on the Control Panel I tried to install a new version of windows services that packed into 1 setup.msi and encounter the above mentioned error. To resolve it I tried google read lots of but then find the following article MSIEXEC - The power user's install steps to solve the error: 1. Execute the following command from command prompt: msiexec /i program_name.msi /lv logfile.log where program_name.msi is the new version /lv is log Verbose output   2. open up the logfile.log in the editor 3. find the GUID in it I found it like the following Product Code from property table before transforms: '{GUID}' 4. Above mentioned article suggest  to search it in the registry but to find the uninstall command. Try if you like to see it in the registry. you need to search twice to to get there there you I tried the following command as it mentioned in the above mentioned article but it didn’t work for me. so I keep digging until I got Windows 7 and Windows Installer Error “Another installation is in progress” It mentioned the use of msizap.exe 5.   by combining the commands from both the articles I able to uninstall the service successfully execute the following command from the visual studio command prompt if you already have installed or get it from Microsoft website http://msdn.microsoft.com/en-us/library/aa370523%28VS.85%29.aspx   msizap.exe TWP {GUID} it did the trick and removed the installed service successfully

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  • Windows.Threading.Dispatcher' does not contain a definition for 'RunAsync' and no extension method 'RunAsync' accepting a first argument of type

    - by suhail mehdi
    public MainPage() { InitializeComponent(); offline.Visibility = (Network.IsConnected ? Visibility.Collapsed : Visibility.Visible); Network.InternetConnectionChanged += async (s, e) => { await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { offline.Visibility = (e.IsConnected ? Visibility.Collapsed : Visibility.Visible); }); }; }

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  • Passing additional parameters to JQuery bind event function

    - by kazim sardar mehdi
    To pass the additional parameter to the event function pass an array of key value, as the second parameter to the bind event bind('click', { message: time }, onClick); e.g { message: time } and access it in the function using event(function parameter).data.message(key)   <div id="div1" style="border: 1px solid black; width: 100px; height: 100px">click me</div> <script type="text/javascript"> function onClick(event) { alert(event.data.message); } var time = "loaded at:" + new Date().toString(); $("div.#div1").bind('click', { message: time }, onClick); </script>

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • how to move the camera behind a model with the same angle? in XNA

    - by Mehdi Bugnard
    I meet are having difficulty in moving my camera behind an object in a 3D world. I would create two view mode. 1: for fps (first person). 2nd: external view behind the character (second person). I searched the net some example but it does not work in my project. Here is my code used to change view if F2 is pressed //Camera double X1 = this.camera.PositionX; double X2 = this.player.Position.X; double Z1 = this.camera.PositionZ; double Z2 = this.player.Position.Z; //Verify that the user must not let the press F2 if (!this.camera.IsF2TurnedInBoucle) { // If the view mode is the second person if (this.camera.ViewCamera_type == CameraSimples.ChangeView.SecondPerson) { this.camera.ViewCamera_type = CameraSimples.ChangeView.firstPerson; //Calcul position - ?? Here my problem double direction = Math.Atan2(X2 - X1, Z2 - Z1) * 180.0 / 3.14159265; //Calcul angle - ?? Here my problem this.camera.position = .. this.camera.rotation = .. this.camera.MouseRadian_LeftrightRot = (float)direction; } //IF mode view is first person else { //....

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  • How to reduce the fan noise and how to increase battery life?

    - by mehdi
    I have a brand new Sony Vaio S series laptop.(VPCSA2DGX) It came factory installed with Windows 7 professional Edition 64bit. Runs Intel core i5, 500 GB HDD , 4GB Ram. First I installed ubuntu 11.10 64 bit along side Windows to dual boot. Later,since the problem did not solve, I installed ubuntu 12.04 64bit along side Windows to dual boot. However the problem keeps annoying me. Problem: When running ubuntu 11.10/12.04, the battery lasts only about 1.5 hours. The Fan runs loud and continuously. And there is a lot of heat generated. System monitor shows less than 5% CPU used. My laptop enjoys hybrid graphic and I tried turning off ADM graphic card and keep Intel graphic card on. However I can not get the Fan noise or heat to go away and consequently the battery drain continues. BTW, in windows, the laptop gives 4-5 hours of battery power, Fan is silent and there is no heat problem. Any ideas on how to reduce the fan noise and how to increase battery life in ubuntu 11.10/12.04?

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  • How attach a model with another model on a specific bone?

    - by Mehdi Bugnard
    I meet a difficulty attached to a model to another model on a "bone" accurate. I searched several forums but no result. I saw that many people have asked the same question but no real result see no response. Thread found : How to attach two XNA models together? How can I attach a model to the bone of another model? http://stackoverflow.com/questions/11391852/attach-model-xna But I think it is possible. Here is my code example attached a "cube" of the hand of my player private void draw_itemActionAttached(Model modelInUse) { Matrix[] Model1TransfoMatrix = new Matrix[this.player.Model.Bones.Count]; this.player.Model.CopyAbsoluteBoneTransformsTo(Model1TransfoMatrix); foreach (ModelMesh mesh in modelInUse.Meshes) { foreach (BasicEffect effect in mesh.Effects) { Matrix model2Transform = Matrix.CreateScale(1f) * Matrix.CreateFromYawPitchRoll(0, 0, 0); effect.World = model2Transform * Model1TransfoMatrix[0]; //root bone index effect.View = arcadia.camera.View; effect.Projection = arcadia.camera.Projection; } mesh.Draw(); } }

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  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

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  • How stoper one annimation model on XNA?

    - by Mehdi Bugnard
    I met a Difficulty for one stoper annimation. Everything works great starter for the animation. But I do not see how stoper and can continue the annimation paused. The "animationPlayer.StartClip (clip)" is used to choke the annimation but impossible to find a way to stoper Thans's a lot Here is my code to use. protected override void LoadContent() { //Model - Player model_player = Content.Load<Model>("Models\\Player\\models"); // Look up our custom skinning information. SkinningData skinningData = model_player.Tag as SkinningData; if (skinningData == null) throw new InvalidOperationException ("This model does not contain a SkinningData tag."); // Create an animation player, and start decoding an animation clip. animationPlayer = new AnimationPlayer(skinningData); AnimationClip clip = skinningData.AnimationClips["ArmLowAction_006"]; animationPlayer.StartClip(clip); } protected overide update(GameTime gameTime) { KeyboardState key = Keyboard.GetState(); // If player don't move -> stop anim if (!key.IsKeyDown(Keys.W) && !keyStateOld.IsKeyUp(Keys.S) && !keyStateOld.IsKeyUp(Keys.A) && !keyStateOld.IsKeyUp(Keys.D)) { //animation stop ? not exist ? animationPlayer.Stop(); isPlayerStop = true; } else { if(isPlayerStop == true) { isPlayerStop = false; animationPlayer.StartClip(Clip); } }

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  • How to reduce the fan noise and how to increase battery life in ubuntu 11.10/12.04?

    - by mehdi
    I have a brand new Sony Vaio S series laptop.(VPCSA2DGX) It came factory installed with Windows 7 professional Edition 64bit. Runs Intel core i5, 500 GB HDD , 4GB Ram. First I installed ubuntu 11.10 64 bit along side Windows to dual boot. Later,since the problem did not solve, I installed ubuntu 12.04 64bit along side Windows to dual boot. However the problem keeps annoying me. Problem: When running ubuntu 11.10/12.04, the battery lasts only about 1.5 hours. The Fan runs loud and continuously. And there is a lot of heat generated. System monitor shows less than 5% CPU used. My laptop enjoys hybrid graphic and I tried turning off ADM graphic card and keep Intel graphic card on. However I can not get the Fan noise or heat to go away and consequently the battery drain continues. BTW, in windows, the laptop gives 4-5 hours of battery power, Fan is silent and there is no heat problem. Any ideas on how to reduce the fan noise and how to increase battery life in ubuntu 11.10/12.04?

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  • Session timeout is very short on IIS 7.5

    - by Mehdi Mousavi
    I have a website on windows server 2008 and iis 7 on a VPS. It works fine and has no problems, but after moving it to a shared hosting server with IIS 7.5, the session is lost after 4 or 5 clicks (like 30 secs) and I have to login again and again. The two sites are same, I copied the site from the VPS exactly as-is to the shared hosting server. The session timeouts in both web.config files are same. On the shared hosting server I don't have access to IIS manager to manipulate the settings. All I have is Plesk Control Panel 9.5 and the website's web.config file. What could be causing this to happen?

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  • Internet Connection losing

    - by Mehdi Golchin
    When my internet connection is idle for a while about 5 mins, the connection will be lost. It merely happens when the connection is idle, not during download. I'm using an ADSL service by a HUAWEI smartAX MT882a ADSL modem. Any help will be appreciated

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  • Download - Upload is too slow on Centos

    - by Mehdi
    My download/upload in server and out of server is too slow (around 50 KB/s !) ! Did I miss some configuration ? Some information: CentOS release 6.3 uptime load average: 0.17, 0.32, 0.37 Memory free -m total used free shared buffers cached Mem: 24009 21988 2021 0 806 18098 -/+ buffers/cache: 3083 20926 Swap: 4095 28 4067 lshw -C network *-network description: Ethernet interface product: 82574L Gigabit Network Connection vendor: Intel Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 00 serial: 00:25:90:70:17:4a size: 100MB/s capacity: 1GB/s width: 32 bits clock: 33MHz capabilities: pm msi pciexpress msix bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=off broadcast=yes driver=e1000e driverversion=1.9.5-k duplex=full firmware=2.1-2 ip=108.175.8.123 latency=0 link=yes multicast=yes port=twisted pair speed=100MB/s resources: irq:16 memory:fb900000-fb91ffff ioport:e000(size=32) memory:fb920000-fb923fff ethtool ethtool eth0 Settings for eth0: Supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Supports auto-negotiation: Yes Advertised link modes: Not reported Advertised pause frame use: No Advertised auto-negotiation: No Speed: 100Mb/s Duplex: Full Port: Twisted Pair PHYAD: 1 Transceiver: internal Auto-negotiation: off MDI-X: off Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000001 (1) Link detected: yes dmesg |grep e1000e dmesg |grep e1000e e1000e: Intel(R) PRO/1000 Network Driver - 1.9.5-k e1000e: Copyright(c) 1999 - 2012 Intel Corporation. e1000e 0000:02:00.0: Disabling ASPM L0s e1000e 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 e1000e 0000:02:00.0: setting latency timer to 64 e1000e 0000:02:00.0: irq 33 for MSI/MSI-X e1000e 0000:02:00.0: irq 34 for MSI/MSI-X e1000e 0000:02:00.0: irq 35 for MSI/MSI-X e1000e 0000:02:00.0: eth0: (PCI Express:2.5GT/s:Width x1) 00:25:90:70:17:4a e1000e 0000:02:00.0: eth0: Intel(R) PRO/1000 Network Connection e1000e 0000:02:00.0: eth0: MAC: 3, PHY: 8, PBA No: FFFFFF-0FF e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e 0000:02:00.0: eth0: Unsupported Speed/Duplex configuration e1000e: eth0 NIC Link is Up 10 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e 0000:02:00.0: Disabling ASPM L1 e1000e 0000:02:00.0: eth0: changing MTU from 1500 to 9000 e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: None e1000e 0000:02:00.0: eth0: 10/100 speed: disabling TSO

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