Should I continue reading Frank Luna's Introduction to 3D Game Programming with DirectX 11 book after D3DX and XNA Math Library have been deprecated? [on hold]
- by milindsrivastava1997
I recently started learning DirectX 11 (C++) by reading Frank Luna's Introduction to 3D Game Programming with DirectX 11. In that the author uses D3DX and XNA Math Library.
Since they have been deprecated should I continue using that book?
If yes, should I use the deprecated libraries or should I switch some other libraries?
If no, which book should I consult for up-to-date content with no use of deprecated library?
Thanks!