Texturing a mesh generated from voxel data
- by Minja
I have implemented the Marching Cubes algorithm to display an isosurface based on voxel data. Currently, it is displayed with triplanar texturing. I'm working with unity, so I have a material with the triplanar shader attached. Now, the whole isosurface is rendered using this material.
And thats my problem: I want the texture to represent the voxel…