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  • Deploying Data Mining Models using Model Export and Import, Part 2

    - by [email protected]
    In my last post, Deploying Data Mining Models using Model Export and Import, we explored using DBMS_DATA_MINING.EXPORT_MODEL and DBMS_DATA_MINING.IMPORT_MODEL to enable moving a model from one system to another. In this post, we'll look at two distributed scenarios that make use of this capability and a tip for easily moving models from one machine to another using only Oracle Database, not an external file transport mechanism, such as FTP. The first scenario, consider a company with geographically distributed business units, each collecting and managing their data locally for the products they sell. Each business unit has in-house data analysts that build models to predict which products to recommend to customers in their space. A central telemarketing business unit also uses these models to score new customers locally using data collected over the phone. Since the models recommend different products, each customer is scored using each model. This is depicted in Figure 1.Figure 1: Target instance importing multiple remote models for local scoring In the second scenario, consider multiple hospitals that collect data on patients with certain types of cancer. The data collection is standardized, so each hospital collects the same patient demographic and other health / tumor data, along with the clinical diagnosis. Instead of each hospital building it's own models, the data is pooled at a central data analysis lab where a predictive model is built. Once completed, the model is distributed to hospitals, clinics, and doctor offices who can score patient data locally.Figure 2: Multiple target instances importing the same model from a source instance for local scoring Since this blog focuses on model export and import, we'll only discuss what is necessary to move a model from one database to another. Here, we use the package DBMS_FILE_TRANSFER, which can move files between Oracle databases. The script is fairly straightforward, but requires setting up a database link and directory objects. We saw how to create directory objects in the previous post. To create a database link to the source database from the target, we can use, for example: create database link SOURCE1_LINK connect to <schema> identified by <password> using 'SOURCE1'; Note that 'SOURCE1' refers to the service name of the remote database entry in your tnsnames.ora file. From SQL*Plus, first connect to the remote database and export the model. Note that the model_file_name does not include the .dmp extension. This is because export_model appends "01" to this name.  Next, connect to the local database and invoke DBMS_FILE_TRANSFER.GET_FILE and import the model. Note that "01" is eliminated in the target system file name.  connect <source_schema>/<password>@SOURCE1_LINK; BEGIN  DBMS_DATA_MINING.EXPORT_MODEL ('EXPORT_FILE_NAME' || '.dmp',                                 'MY_SOURCE_DIR_OBJECT',                                 'name =''MY_MINING_MODEL'''); END; connect <target_schema>/<password>; BEGIN  DBMS_FILE_TRANSFER.GET_FILE ('MY_SOURCE_DIR_OBJECT',                               'EXPORT_FILE_NAME' || '01.dmp',                               'SOURCE1_LINK',                               'MY_TARGET_DIR_OBJECT',                               'EXPORT_FILE_NAME' || '.dmp' );  DBMS_DATA_MINING.IMPORT_MODEL ('EXPORT_FILE_NAME' || '.dmp',                                 'MY_TARGET_DIR_OBJECT'); END; To clean up afterward, you may want to drop the exported .dmp file at the source and the transferred file at the target. For example, utl_file.fremove('&directory_name', '&model_file_name' || '.dmp');

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  • Deploying Data Mining Models using Model Export and Import

    - by [email protected]
    In this post, we'll take a look at how Oracle Data Mining facilitates model deployment. After building and testing models, a next step is often putting your data mining model into a production system -- referred to as model deployment. The ability to move data mining model(s) easily into a production system can greatly speed model deployment, and reduce the overall cost. Since Oracle Data Mining provides models as first class database objects, models can be manipulated using familiar database techniques and technology. For example, one or more models can be exported to a flat file, similar to a database table dump file (.dmp). This file can be moved to a different instance of Oracle Database EE, and then imported. All methods for exporting and importing models are based on Oracle Data Pump technology and found in the DBMS_DATA_MINING package. Before performing the actual export or import, a directory object must be created. A directory object is a logical name in the database for a physical directory on the host computer. Read/write access to a directory object is necessary to access the host computer file system from within Oracle Database. For our example, we'll work in the DMUSER schema. First, DMUSER requires the privilege to create any directory. This is often granted through the sysdba account. grant create any directory to dmuser; Now, DMUSER can create the directory object specifying the path where the exported model file (.dmp) should be placed. In this case, on a linux machine, we have the directory /scratch/oracle. CREATE OR REPLACE DIRECTORY dmdir AS '/scratch/oracle'; If you aren't sure of the exact name of the model or models to export, you can find the list of models using the following query: select model_name from user_mining_models; There are several options when exporting models. We can export a single model, multiple models, or all models in a schema using the following procedure calls: BEGIN   DBMS_DATA_MINING.EXPORT_MODEL ('MY_MODEL.dmp','dmdir','name =''MY_DT_MODEL'''); END; BEGIN   DBMS_DATA_MINING.EXPORT_MODEL ('MY_MODELS.dmp','dmdir',              'name IN (''MY_DT_MODEL'',''MY_KM_MODEL'')'); END; BEGIN   DBMS_DATA_MINING.EXPORT_MODEL ('ALL_DMUSER_MODELS.dmp','dmdir'); END; A .dmp file can be imported into another schema or database using the following procedure call, for example: BEGIN   DBMS_DATA_MINING.IMPORT_MODEL('MY_MODELS.dmp', 'dmdir'); END; As with models from any data mining tool, when moving a model from one environment to another, care needs to be taken to ensure the transformations that prepare the data for model building are matched (with appropriate parameters and statistics) in the system where the model is deployed. Oracle Data Mining provides automatic data preparation (ADP) and embedded data preparation (EDP) to reduce, or possibly eliminate, the need to explicitly transport transformations with the model. In the case of ADP, ODM automatically prepares the data and includes the necessary transformations in the model itself. In the case of EDP, users can associate their own transformations with attributes of a model. These transformations are automatically applied when applying the model to data, i.e., scoring. Exporting and importing a model with ADP or EDP results in these transformations being immediately available with the model in the production system.

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  • Good design cannot be over-design

    - by ??? Shengyuan Lu
    Many engineers intend to design software to build "flexible" system in which many design patterns and interfaces there. Eventually too many interfaces and complex inheritances mess up the system. In most cases I think the improper design caused the mess, rather than not over-design. If design is reasonable, it's hard to be over. Alternatively, If we don't have enough skill to achieve flexible design, we choose to plain and practical design. What's your opinion about my understanding?

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  • design pattern advice: graph -> computation

    - by csetzkorn
    I have a domain model, persisted in a database, which represents a graph. A graph consists of nodes (e.g. NodeTypeA, NodeTypeB) which are connected via branches. The two generic elements (nodes and branches will have properties). A graph will be sent to a computation engine. To perform computations the engine has to be initialised like so (simplified pseudo code): Engine Engine = new Engine() ; Object ID1 = Engine.AddNodeTypeA(TypeA.Property1, TypeA.Property2, …, TypeA.Propertyn); Object ID2 = Engine.AddNodeTypeB(TypeB.Property1, TypeB.Property2, …, TypeB.Propertyn); Engine.AddBranch(ID1,ID2); Finally the computation is performed like this: Engine.DoSomeComputation(); I am just wondering, if there are any relevant design patterns out there, which help to achieve the above using good design principles. I hope this makes sense. Any feedback would be very much appreciated.

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  • Design suggestions needed to create a MathBuilder framework

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Starting to create a MathBuilder framework, help to start creating the design

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Given the presentation model pattern, is the view, presentation model, or model responsible for adding child views to an existing view at runtime?

    - by Ryan Taylor
    I am building a Flex 4 based application using the presentation model design pattern. This application will have several different components to it as shown in the image below. The MainView and DashboardView will always be visible and they each have corresponding presentation models and models as necessary. These views are easily created by declaring their MXML in the application root. <s:HGroup width="100%" height="100%"> <MainView width="75% height="100%"/> <DashboardView width="25%" height="100%"/> </s:HGroup> There will also be many WidgetViewN views that can be added to the DashboardView by the user at runtime through a simple drop down list. This will need to be accomplished via ActionScript. The drop down list should always show what WidgetViewN has already been added to the DashboardView. Therefore some state about which WidgetViewN's have been created needs to be stored. Since the list of available WidgetViewN and which ones are added to the DashboardView also need to be accessible from other components in the system I think this needs to be stored in a Model object. My understanding of the presentation model design pattern is that the view is very lean. It contains as close to zero logic as is practical. The view communicates/binds to the presentation model which contains all the necessary view logic. The presentation model is effectively an abstract representation of the view which supports low coupling and eases testability. The presentation model may have one or more models injected in in order to display the necessary information. The models themselves contain no view logic whatsoever. So I have a several questions around this design. Who should be responsible for creating the WidgetViewN components and adding these to the DashboardView? Is this the responsibility of the DashboardView, DashboardPresentationModel, DashboardModel or something else entirely? It seems like the DashboardPresentationModel would be responsible for creating/adding/removing any child views from it's display but how do you do this without passing in the DashboardView to the DashboardPresentationModel? The list of available and visible WidgetViewN components needs to be accessible to a few other components as well. Is it okay for a reference to a WidgetViewN to be stored/referenced in a model? Are there any good examples of the presentation model pattern online in Flex that also include creating child views at runtime?

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  • How should I design a correct OO design in case of a Business-logic wide operation

    - by Mithir
    EDIT: Maybe I should ask the question in a different way. in light of ammoQ's comment, I realize that I've done something like suggested which is kind of a fix and it is fine by me. But I still want to learn for the future, so that if I develop new code for operations similar to this, I can design it correctly from the start. So, if I got the following characteristics: The relevant input is composed from data which is connected to several different business objects All the input data is validated and cross-checked Attempts are made in order to insert the data to the DB All this is just a single operation from Business side prospective, meaning all of the cross checking and validations are just side effects. I can't think of any other way but some sort of Operator/Coordinator kind of Object which activates the entire procedure, but then I fall into a Functional-Decomposition kind of code. so is there a better way in doing this? Original Question In our system we have many complex operations which involve many validations and DB activities. One of the main Business functionality could have been designed better. In short, there were no separation of layers, and the code would only work from the scenario in which it was first designed at, and now there were more scenarios (like requests from an API or from other devices) So I had to redesign. I found myself moving all the DB code to objects which acts like Business to DB objects, and I've put all the business logic in an Operator kind of a class, which I've implemented like this: First, I created an object which will hold all the information needed for the operation let's call it InformationObject. Then I created an OperatorObject which will take the InformationObject as a parameter and act on it. The OperatorObject should activate different objects and validate or check for existence or any scenario in which the business logic is compromised and then make the operation according to the information on the InformationObject. So my question is - Is this kind of implementation correct? PS, this Operator only works on a single Business-wise Operation.

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  • PHP: Aggregate Model Classes or Uber Model Classes?

    - by sunwukung
    In many of the discussions regarding the M in MVC, (sidestepping ORM controversies for a moment), I commonly see Model classes described as object representations of table data (be that an Active Record, Table Gateway, Row Gateway or Domain Model/Mapper). Martin Fowler warns against the development of an anemic domain model, i.e. a class that is nothing more than a wrapper for CRUD functionality. I've been working on an MVC application for a couple of months now. The DBAL in the application I'm working on started out simple (on account of my understanding - oh the benefits of hindsight), and is organised so that Controllers invoke Business Logic classes, that in turn access the database via DAO/Transaction Scripts pertinent to the task at hand. There are a few "Entity" classes that aggregate these DAO objects to provide a convenient CRUD wrapper, but also embody some of the "behaviour" of that Domain concept (for example, a user - since it's easy to isolate). Taking a look at some of the code, and thinking along refactoring some of the code into a Rich Domain Model, it occurred to me that were I to try and wrap the CRUD routines and behaviour of say, a Company into a single "Model" class, that would be a sizeable class. So, my question is this: do Models represent domain objects, business logic, service layers, all of the above combined? How do you go about defining the responsibilities for these components?

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  • Loose Coupling in Object Oriented Design

    - by m3th0dman
    I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this: Consider the method addTrack for an Album class, two possible methods are: addTrack( Track t ) and addTrack( int no, String title, double duration ) Which method reduces coupling? The second one does, since the class using the Album class does not have to know a Track class. In general, parameters to methods should use base types (int, char ...) and classes from the java.* packages. I tend to diasgree with this; I believe addTrack(Track t) is better than addTrack(int no, String title, double duration) due to various reasons: It is always better for a method to as fewer parameters as possible (according to Uncle Bob's Clean Code none or one preferably, 2 in some cases and 3 in special cases; more than 3 needs refactoring - these are of course recommendations not holly rules). If addTrack is a method of an interface, and the requirements need that a Track should have more information (say year or genre) then the interface needs to be changed and so that the method should supports another parameter. Encapsulation is broke; if addTrack is in an interface, then it should not know the internals of the Track. It is actually more coupled in the second way, with many parameters. Suppose the no parameter needs to be changed from int to long because there are more than MAX_INT tracks (or for whatever reason); then both the Track and the method need to be changed while if the method would be addTrack(Track track) only the Track would be changed. All the 4 arguments are actually connected with each other, and some of them are consequences from others. Which approach is better?

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  • Is there a market for a Text-based empire-building game?

    - by Vishnu
    I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). Commands such as building and expanding would be typed into the console and automatically reflected in the map. Would there be any market for such a game? Would anyone want to play? To clarify, it would be online and everyone's empire would be in the same 'world'.

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  • Are factors such as Intellisense support and strong typing enough to justify the use of an 'Anaemic Domain Model'?

    - by David Osborne
    It's easy to accept that objects should be used in all layers except a layer nominated as a data layer. However, it's just as easy to end-up with an 'anaemic domain model' that is just an object representation of data with no real functionality ( http://martinfowler.com/bliki/AnemicDomainModel.html ). However, using objects in this fashion brings the benefit of factors such as Intellisense support, strong typing, readability, discoverability, etc. Are these factors strong arguments for an otherwise, anaemic domain model?

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  • Using design-patterns to transform web-service model classes into local model classes and vise versa

    - by Daniil Petrov
    There is a web-application built with play framework 1.2.7. It contains less than 10 model classes. The main purpose of the application is a lightweight access to a complex remote application (more than 50 model classes). The remote application has its own SOAP API and we use it for synchronization of data. There is a scheduled job in the web-app which makes requests to the remote app. It gets bunches of objects from the remote model and populates corresponding objects of the local model. Currently, there are two groups of classes - the local model and the remote model (generated from wsdl schema). It is not allowed to make any modifications to the remote model. Transformations are being made in the scheduled job class. When it gets objects from the remote app it creates local objects. Recently, it was decided to add a possibility to modify the remote objects. It requires more transformations on our side. We need to transform from remote to local model when reading objects and from local to remote when changing objects. I wonder if this would be possible to use some design-patterns to reduce a number of transformations?

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  • Duplication in parallel inheritance hierarchies

    - by flamingpenguin
    Using an OO language with static typing (like Java), what are good ways to represent the following model invariant without large amounts of duplication. I have two (actually multiple) flavours of the same structure. Each flavour requires its own (unique to that flavour data) on each of the objects within that structure as well as some shared data. But within each instance of the aggregation only objects of one (the same) flavour are allowed. FooContainer can contain FooSources and FooDestinations and associations between the "Foo" objects BarContainer can contain BarSources and BarDestinations and associations between the "Bar" objects interface Container() { List<? extends Source> sources(); List<? extends Destination> destinations(); List<? extends Associations> associations(); } interface FooContainer() extends Container { List<? extends FooSource> sources(); List<? extends FooDestination> destinations(); List<? extends FooAssociations> associations(); } interface BarContainer() extends Container { List<? extends BarSource> sources(); List<? extends BarDestination> destinations(); List<? extends BarAssociations> associations(); } interface Source { String getSourceDetail1(); } interface FooSource extends Source { String getSourceDetail2(); } interface BarSource extends Source { String getSourceDetail3(); } interface Destination { String getDestinationDetail1(); } interface FooDestination extends Destination { String getDestinationDetail2(); } interface BarDestination extends Destination { String getDestinationDetail3(); } interface Association { Source getSource(); Destination getDestination(); } interface FooAssociation extends Association { FooSource getSource(); FooDestination getDestination(); String getFooAssociationDetail(); } interface BarAssociation extends Association { BarSource getSource(); BarDestination getDestination(); String getBarAssociationDetail(); }

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  • design a model for a system of dependent variables

    - by dbaseman
    I'm dealing with a modeling system (financial) that has dozens of variables. Some of the variables are independent, and function as inputs to the system; most of them are calculated from other variables (independent and calculated) in the system. What I'm looking for is a clean, elegant way to: define the function of each dependent variable in the system trigger a re-calculation, whenever a variable changes, of the variables that depend on it A naive way to do this would be to write a single class that implements INotifyPropertyChanged, and uses a massive case statement that lists out all the variable names x1, x2, ... xn on which others depend, and, whenever a variable xi changes, triggers a recalculation of each of that variable's dependencies. I feel that this naive approach is flawed, and that there must be a cleaner way. I started down the path of defining a CalculationManager<TModel> class, which would be used (in a simple example) something like as follows: public class Model : INotifyPropertyChanged { private CalculationManager<Model> _calculationManager = new CalculationManager<Model>(); // each setter triggers a "PropertyChanged" event public double? Height { get; set; } public double? Weight { get; set; } public double? BMI { get; set; } public Model() { _calculationManager.DefineDependency<double?>( forProperty: model => model.BMI, usingCalculation: (height, weight) => weight / Math.Pow(height, 2), withInputs: model => model.Height, model.Weight); } // INotifyPropertyChanged implementation here } I won't reproduce CalculationManager<TModel> here, but the basic idea is that it sets up a dependency map, listens for PropertyChanged events, and updates dependent properties as needed. I still feel that I'm missing something major here, and that this isn't the right approach: the (mis)use of INotifyPropertyChanged seems to me like a code smell the withInputs parameter is defined as params Expression<Func<TModel, T>>[] args, which means that the argument list of usingCalculation is not checked at compile time the argument list (weight, height) is redundantly defined in both usingCalculation and withInputs I am sure that this kind of system of dependent variables must be common in computational mathematics, physics, finance, and other fields. Does someone know of an established set of ideas that deal with what I'm grasping at here? Would this be a suitable application for a functional language like F#? Edit More context: The model currently exists in an Excel spreadsheet, and is being migrated to a C# application. It is run on-demand, and the variables can be modified by the user from the application's UI. Its purpose is to retrieve variables that the business is interested in, given current inputs from the markets, and model parameters set by the business.

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  • Time based movement Vs Frame rate based movement?

    - by sil3nt
    Hello there, I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or appropriate depending on situations?. Could you give me an example where each of these methods are used?. Another question I have is that, in lazyfoo's two Motion tutorials (FPS based and time based) The time based method showed a much smoother animation while the Frame rate based one was a little hiccupy, meaning you could clearly see the gap between the previous location of the dot and its current position when you compare the two programs. As beginner which method should I stick to?(all I want is smooth animations).

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  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

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  • Design patterns and multiple programming language

    - by Eduard Florinescu
    I am referring here to the design patterns found in the GOF book. First how I see it, there are a few peculiarities to design pattern and knowing multiple language knowledge, for example in Java you really need a singleton but in Python you can do without it you write a module, I saw somewhere a wiki trying to write all GOF patterns for JavaScript and the entries where empty, I guess because it might be a daunting task. If there is someone who is using design patterns and is programming in multiple programming languages supporting the OOP paradigm and can give me a hint on how should I approach design patterns that might help me in all languages I use(Java, JavaScript, Python, Ruby): Can I write good application without knowing exactly the GOF design patterns or I might need some of them which might be crucial and if yes which one, are they alternatives to GOF for specific languages, and should a programmer or a team make its own design patterns set?

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  • Design patterns and multiple programming languages

    - by Eduard Florinescu
    I am referring here to the design patterns found in the GOF book. First, how I see it, there are a few peculiarities to design pattern and knowing multiple languages, for example in Java you really need a singleton but in Python you can do without it you write a module, I saw somewhere a wiki trying to write all GOF patterns for JavaScript and all the entries were empty, I guess because it might be a daunting task to do that adaptation. If there is someone who is using design patterns and is programming multiple languages supporting the OOP paradigm and can give me a hint on how should I approach design patterns. An approach that might help me in all languages I use(Java, JavaScript, Python, Ruby): Can I write good application without knowing exactly the GOF design patterns or I might need just some of them which might be crucial and if yes which one, are there alternatives to GOF for specific languages, and should a programmer or a team make their own design patterns set?

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  • Is the design notion of layers contrived?

    - by Bruce
    Hi all I'm reading through Eric Evans' awesome work, Domain-Driven Design. However, I can't help feeling that the 'layers' model is contrived. To expand on that statement, it seems as if it tries to shoe-horn various concepts into a specific, neat model, that of layers talking to each other. It seems to me that the layers model is too simplified to actually capture the way that (good) software works. To expand further: Evans says: "Partition a complex program into layers. Develop a design within each layer that is cohesive and that depends only on the layers below. Follow standard architectural patterns to provide loose coupling to the layers above." Maybe I'm misunderstanding what 'depends' means, but as far as I can see, it can either mean a) Class X (in the UI for example) has a reference to a concrete class Y (in the main application) or b) Class X has a reference to a class Y-ish object providing class Y-ish services (ie a reference held as an interface). If it means (a), then this is clearly a bad thing, since it defeats re-using the UI as a front-end to some other application that provides Y-ish functionality. But if it means (b), then how is the UI any more dependent on the application, than the application is dependent on the UI? Both are decoupled from each other as much as they can be while still talking to each other. Evans' layer model of dependencies going one way seems too neat. First, isn't it more accurate to say that each area of the design provides a module that is pretty much an island to itself, and that ideally all communication is through interfaces, in a contract-driven/responsibility-driven paradigm? (ie, the 'dependency only on lower layers' is contrived). Likewise with the domain layer talking to the database - the domain layer is as decoupled (through DAO etc) from the database as the database is from the domain layer. Neither is dependent on the other, both can be swapped out. Second, the idea of a conceptual straight line (as in from one layer to the next) is artificial - isn't there more a network of intercommunicating but separate modules, including external services, utility services and so on, branching off at different angles? Thanks all - hoping that your responses can clarify my understanding on this..

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  • How far to go with Domain Driven Design?

    - by synti
    I've read a little about domain driven design and the usage of a rich domain model, as described by Martin Fowler, and I've decided to put it in practice in a personal project, instead of using transaction scripts. Everything went fine until UI implementation started. The thing is some views will use rich components that are backed up by unusual models and, thus, I must transform the domain model into what is used by those components. And that transformation is specially "complex" in the view-to-domain portion, up to the point that some business logic is involved. Wich brings me to the questioning: where should I do these adaptations? So far I've got the following conclusions: Doing it in the presentation layer is good because, well, if that layer imposes restrictions in it's model, then it should be the one to handle them. But it's bad because there'll be some business leakage. If I do it on the services objects (controllers, actions, whatever), then it'd be good because there won't be any change to the domain API just because of presentation layer, but it's bad because then I'd have transaction scripts, wich is not the intended design. Finally, if I do it on the domain model, there'd be no leakage of business logic at all. But in the future I could expect an explosion of the API into a series of methods designed just to handle that view-model <- domain-model adaptation. I hope I could make myself clear on this.

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  • How to conciliate OOAD and Database Design?

    - by user1620696
    Recently I've studied about object oriented analysis and design and I liked a lot about it. In every place I've read people say that the idea is to start with the minimum set of requirements and go improving along the way, revisiting this each iteration and making it better as we contiuously develop and contact the customer interested in the software. In particular, one course from Lynda.com said a lot of that: we don't want to spend a lot of time planing everything upfront, we just want to have the minimum to get started and then improve this each iteration. Now, I've also seem a course from the same guy about database design, and there he says differently. He says that although when working with object orientation he likes the agile iterative approach, for database design we should really spend a lot of time planing things upfront instead of just going along the way with the minimum. But this confuses me a little. Indeed, the database will persist important data from our domain model and perhaps configurations of the software and so on. Now, if I'm going to continuously revist the analysis and design of the model, it seems the database design should change also. In the same way, if we plan all the database upfront it seems we are also planing all the model upfront, so the two ideas seems to be incompatible. I really like agile iterative approach, but I'm also looking at getting better design for the database also, so when working with agile iterative approach, how should we deal with the database design?

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  • DDD Model Design and Repository Persistence Performance Considerations

    - by agarhy
    So I have been reading about DDD for some time and trying to figure out the best approach on several issues. I tend to agree that I should design my model in a persistent agnostic manner. And that repositories should load and persist my models in valid states. But are these approaches realistic practically? I mean its normal for a model to hold a reference to a collection of another type. Persisting that model should mean persist the entire collection. Fine. But do I really need to load the entire collection every time I load the model? Probably not. So I can have specialized repositories. Some that load maybe a subset of the object graph via DTOs and others that load the entire object graph. But when do I use which? If I have DTOs, what's stopping client code from directly calling them and completely bypassing the model? I can have mappers and factories to create my models from DTOs maybe? But depending on the design of my models that might not always work. Or it might not allow my models to be created in a valid state. What's the correct approach here?

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  • software architecture (OO design) refresher course

    - by PeterT
    I am lead developer and team lead in a small RAD team. Deadlines are tight and we have to release often, which we do, and this is what keep the business happy. While we (the development team) are trying to maintain the quality of the code (clean and short methods), I can't help but notice that the overall quality of the OO design&architecture is getting worse over the time - the library we are working on is gradually reducing itself to a "bag of functions". Well, we try to use the design patterns, but since we don't really have much time for a design as such we are mostly using the creational ones. I have read Code Complete / Design Patterns (GOF & enterprise) / Progmatic Programmer / and many books from Effective XXX series. Should I re-read them again as I have read them a long time ago and forgotten quite a lot, or there are other / better OO design / software architeture books been published since then which I should definitely read? Any ideas, recommendations on how can I get the situation under control and start improving the architecture. The way I see it - I will start improving the architectural / design quality of software components I am working on and then will start helping other team members once I find what is working for me.

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