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  • Preseed Partman: multiple partitions on one disk /tmp /data /usr swap

    - by Moritz
    trying to get preseeding on 12.04 64bit with what should be a basic setup to work: /dev/sda - the only drive beeing used / - rootfs - 100GB /boot - 1GB /tmp - 10GB /data - should take all available space swap - 10GB - d-i partman-auto/expert_recipe string \ boot-root :: \ 1000 50 1000 ext4 \ $primary{ } $bootable{ } \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /boot } \ . \ 500 1000 10000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /tmp } \ . \ 500 5000 100000000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /data } \ . \ 64 2000 10000 linux-swap \ method{ swap } format{ } \ . \ 500 3000 100000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ / } \ . If i only use the code for /boot,swap and / it works. Also i was wondering weather i have to specify some other recipe name than "boot-root", but trying "thisNameIsNotDefinedInPartman" the result was the same. The Error message displayed by the ubuntu installer is always "no root file system is defined" Thanks for your help, Moritz

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  • Spring MVC and Jetty: Prevent jsessionid from being used in RedirectView on redirect to external sit

    - by Moritz Both
    In Spring MVC 2.5 with Jetty - probably with any servlet container -, I want to redirect to an external site using RedirectView via the magic "redirect:" prefix for the view name in ModelAndView. Unfortunately, RedirectView uses response.encodeURL(), so my (otherwiese wanted) session id is appended to the URL. It is not only a security risk to carry the session id to the external site, the ";jsessionid=gagnbaba" string may also be interpreted as part of the ContextPath/PathInfo on the other site, resulting in a bad URL. Any "springish" options other than implement my own ExternalRedirectView... and also hack the ViewResolver to interpret a "externalRedirect:" prefix? (Requiring cookies is not an option.) Moritz

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  • Box2D: How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

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  • How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • C# MDX RenderToSurface, where to reset after device is lost?

    - by Moritz Schöfl
    Hi, I got a problem with the RenderToSurface class. When I resize the Form of my Device, the Draw method is still called, but doesnt throw an Exception, it looks like this: device.Clear(ClearFlags.Target, Color.Red, 0, 0); device.BeginScene(); // here is out commented code device.EndScene(); device.Present(); In another method, I wrote this: renderToSurface.BeginScene(surfaces[currentIndex]); // here is out commented code renderToSurface.EndScene(Filter.None); and this method seems to throw a nullpointer exception when I resize the window; So my question is: - where to reset / restore / handle the renderToSurface class? (i tried it with the DeviceReset event like following - void OnDeviceReset(object sender, EventArgs e) { renderToSurface = new RenderToSurface(Game.Device, Game.ClientSize.Width, Game.ClientSize.Height, Format.A8R8G8B8, true, DepthFormat.D16); } )

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  • Postfix connect timing out remotely, working fine locally

    - by Moritz
    Running Postfix on Debian I cannot connect to send mail any more. It worked until approximately a week ago. I do not recall touching the configuration of the server during that time, which makes it difficult for me to find out what the problem is. When connecting from the server to itself it works fine: root@xxxx:~# telnet localhost 25 Trying 127.0.0.1... Connected to localhost.localdomain. Escape character is '^]'. ehlo localhost 220 mail.xxxx.de ESMTP Postfix (Debian/GNU) 250-mail.xxxx.de 250-PIPELINING 250-SIZE 10240000 250-VRFY 250-ETRN 250-STARTTLS 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN quit 221 2.0.0 Bye Connection closed by foreign host. Trying to do the same remotely times out: laptop:~ $ telnet mail.xxxx.de 25 Trying 93.xx.xx.xx... telnet: connect to address 93.xx.xx.xx: Operation timed out telnet: Unable to connect to remote host Configuration is as follows: root@xxxx:~# postconf -n alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix home_mailbox = Maildir/ inet_interfaces = all inet_protocols = ipv4 mailbox_command = mailbox_size_limit = 0 mydestination = localhost.localdomain, localhost.localdomain, localhost myhostname = mail.xxxx.de mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 myorigin = /etc/mailname readme_directory = no recipient_delimiter = + relayhost = smtp_tls_note_starttls_offer = yes smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtp_use_tls = yes smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) smtpd_recipient_restrictions = permit_sasl_authenticated,permit_mynetworks,reject_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_exceptions_networks = $mynetworks smtpd_sasl_local_domain = smtpd_sasl_path = private/auth smtpd_sasl_security_options = noanonymous smtpd_sasl_type = dovecot smtpd_tls_CAfile = /etc/postfix/ssl/cacert.pem smtpd_tls_auth_only = no smtpd_tls_cert_file = /etc/postfix/ssl/smtpd.crt smtpd_tls_key_file = /etc/postfix/ssl/smtpd.key smtpd_tls_loglevel = 1 smtpd_tls_received_header = yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_tls_session_cache_timeout = 3600s smtpd_use_tls = yes tls_random_source = dev:/dev/urandom virtual_alias_maps = proxy:mysql:$config_directory/mysql_virtual_alias_maps.cf virtual_gid_maps = static:8 virtual_mailbox_base = /var/vmail virtual_mailbox_domains = proxy:mysql:$config_directory/mysql_virtual_domains_maps.cf virtual_mailbox_maps = proxy:mysql:$config_directory/mysql_virtual_mailbox_maps.cf virtual_minimum_uid = 150 virtual_transport = dovecot Receiving mails is no problem, as is retrieving them remotely. Do you have an idea what I could check next?

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  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

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  • (Weak) ETags and Last-Modified

    - by Kai Moritz
    As far as I understand the specs, the ETag, which was introduced in RFC 2616 (HTTP/1.1) is a predecessor of the Last-Modified-Header, which is proposet to give the software-architect more controll over the cache-revalidating process. If both Cache-Validation-Headers (If-None-Match and If-Modified-Since) are present, according to RFC 2616, the client (i.e. the browser) should use the ETag when checking, if a resource has changed. According to section 14.26 of RFC 2616, the server MUST NOT respond with a 304 Not Modified, if the ETag presented in a If-None-Match-Header has changed, and the server has to ignore an additional If-Modified-Since-Header, if present. If the presented ETag matches, he MUST NOT perform the request, unless the Date in the Last-Modified-Header says so. (If the presented ETag matches, the server should respond with a 304 Not Modified in case of a GET- or HEAD-request...) This section leaves room for some speculations: A strong ETag is supposed to change ''everytime'', the resource changes. So, having to responde with something else as 304 Not Modified to a request with an unchanged ETag and an If-Modified-Since-Header, which dose not match is a bit of a contradiction, because the strong ETag says, that the resource was not modified. (Though, this is not that fatal, because the server can send the same unchanged resource again.) ... ... o.k. While I was writing this, the question was boiling down to this answer: The (small) contradiction stated above, was made because of Weak ETags. A resource marked with a Weak ETag may have changed, although the ETag has not. So, in case of a Weak ETag it would be wrong, to answer with 304 Not Modified, when the ETag has not changed, but the date presented in the If-Modified-Since does not match, right?

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  • Get MySQL 5.6 Certified at a Much Reduced Price

    - by Antoinette O'Sullivan
    You have already heard the great news that you can now prove your knowledge of MySQL Server 5.6 with the new MySQL certification exams: Oracle Certified Professional, MySQL 5.6 Developer Oracle Certified Professional, MySQL 5.6 Database Administrator Until December 14th 2013, there exams are beta phase so you get a fully-fledged certification at a much reduced price; for example $50 in the United States or 39 euros in the euro zone. There is a lot of excitement around these new certifications as people ramp up to prove their expertise. Here is some information that might help you are you prepare to get MySQL 5.6 certified. Establishing What You Need to Know Your first step is to chose whether you want to take the MySQL 5.6 Developer or MySQL 5.6 Database Administrator certification. Now click on the Exam Topics tab on the corresponding certification page. You will see a list of topics that you will be tested on during the certification exam. These are the areas that you need to improve your knowledge on, if you are not already expert. Register For a Certification Exam Click on the relevant certification and then click on Register for this Exam. The Pearson VUE site will guide you through signing up for an event at a date and location to suit you. Preparing to Take an Exam For each certification, you can click on the Exam Preparation tab. This indicates the recommended training and reference material that can help you prepare to sit the exam. And why not follow the experience of others preparing to take these exams. Todd Farmer Morgan Tocker Moritz Schupp Open Source Dba's blog You could also read MySQL hints and tips from Jeremy Smyth who is part of the team writing the authentic MySQL curriculum.

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  • Is this a valid XPath expression?

    - by sid_com
    Is this xpath a valid XPath expression? (It does what it should ). #!/usr/bin/env perl use strict; use warnings; use 5.012; use XML::LibXML; my $string =<<EOS; <result> <cd> <artists> <artist class="1">Pumkinsingers</artist> <artist class="2">Max and Moritz</artist> </artists> <title>Hello, Hello</title> </cd> <cd> <artists> <artist class="3">Green Trees</artist> <artist class="4">The Leons</artist> </artists> <title>The Shield</title> </cd> </result> EOS #/ my $parser = XML::LibXML->new(); my $doc = $parser->load_xml( string => $string ); my $root = $doc->documentElement; my $xpath = '/result/cd[artists[artist[@class="2"]]]/title'; my @nodes = $root->findnodes( $xpath ); for my $node ( @nodes ) { say $node->textContent; }

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