Morph a sphere to a cube and a cube to a sphere with GLSL
- by nkint
I'm getting started with GLSL with quartz composer.
I have a patch with a particle system in which each particle is mapped into a sphere with a blend value. With blend=0 particles are in random positions, blend=1 particles are in the sphere. The code is here:
vec3 sphere(vec2 domain)
{
vec3 range;
range.x = radius * cos(domain.y) *…