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  • How do I test switching compilers from MSVS 6 to MSVS 2008?

    - by Leif
    When switching from MSVS 6 to MSVS 2008, what major differences should I look for when testing the software? I'm coming from more of a QA perspective. We have two programs that work closely together that were originally compiled in Visual C++ 6. Now one of the programs has been compiled in Visual C++ 2008 in order to use a specific CD writing routine. The other program is still compiled under MSVS 6. My manager is very concerned with this change and wants me to run tests specific to this change. Since I deal more with QA and less with development, I really have no idea where to start. I've looked for differences between the two, but nothing has given me a clear direction as far as testing is concerned. Any suggestions would be helpful.

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  • Why MSVS Create lib file every time?

    - by codevania
    The problem is that Visual Stuiod re-create lib everytime. How can I make MSVS does not re-create? I don't know why MSVS create some kind of project's "lib" file whenever I press F5 to debug application. I just converted a solution file from 2005 to 2010. And this problem is occured. [ Revival ] 1.Build solution. 2.Debug 3.Stop debug 4.No source code change 5.Debug (re-create lib) I think that re-creation lib is not necessary. Re-creation lib file takes just a second. But it is little annoying. I'm in desperate need of your help.

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  • qmake and multiple MSVS versions

    - by goodrone
    From Visual Studio 2008 Command Prompt I run this command to generate .vcproj file: >qmake -spec win32-msvc2008 And get a warning message: WARNING: Generator: MSVC.NET: Found more than one version of Visual Studio in your path! Fallback to lowest version (MSVC.NET 2008 (9.0), MSVC.NET 2008 Express Edition (9.0), MSVC.NET 2005 (8.0), MSVC.NET 2008 (9.0) in path, MSVC.NET 2008 Express Edition (9.0) in path) For this project I use MSVS 2008 Professional. Actually the generated .vcproj file works well, but what is the warning message about?

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  • TestContext is null

    - by Budda
    Pretty simple test: [TestClass] public class MyTestClass { private TestContext _testContext; protected TestContext TestContext { get { return _testContext; } set { _testContext = value; } } [TestMethod] [HostType("ASP.NET")] [UrlToTest("http://localhost/MyPage.aspx")] public void TestMyPage() { Assert.IsNotNull(TestContext); } } Fails... Now I am using VS2008 Development edition. Is there any possibility to fix this? Or I need to have a Test (or Team Suite) edition? Thanks. P.S. Access to TestContext object is required to have access to it's RequestedPage property

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  • Can Visual Studio manage function prototypes for me in C++ header files?

    - by Gibybo
    In C++, the common practice is to declare functions in header files and define them in cpp files. This leads to always having two copies of every function's prototype. Then whenever I want to change a function's name/return value/parameter, I have to manually change it in both files. This seems unnecessarily tedious and there must be lots of people that share my pain, so is there a way to automate these changes between files in VS? Bonus points for vim solutions as well.

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  • How to work on windows 8.1 universal app with javascript

    - by user3706169
    I've worked on windows 8 app with javascript platform in MSVS Express 2012. But I want to work on windows 8 universal, that is why I've installed the MSVS Express 2013. When I create a new project there I got three different Modules (Windows, Windows.phone and Windows.shared) so I could not get the way to start from. Should I write the code within those three modules? Can you guys let me know how to start the windows app universal project?

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  • Why is it taking longer to log into windows7?

    - by acidzombie24
    I installed windows 7 and it was file for weeks. Recently i created a 2nd user account, installed important updates, installed 1 game and AFAIK that is it. What did it? All three of theses doesnt seem they would cause logging in to take longer (maybe important updates did it?). It takes 90+ seconds to get a fully loaded desktop when it use to take ~30 second. Looking at msconfig and starup i see vmware, dtools, launchy and live messenger (msn). I know i had three of these and maybe all 4 during the last install how can i find out what made loggin in slow? -edit- i also installed visual studios rc1 team instead of beta2 and msvs 2008. But i hardly doubt msvs rc1 did it.

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  • Why is it taking longer to log into windows7?

    - by acidzombie24
    I installed windows 7 and it was file for weeks. Recently i created a 2nd user account, installed important updates, installed 1 game and AFAIK that is it. What did it? All three of theses doesnt seem they would cause logging in to take longer (maybe important updates did it?). It takes 90+ seconds to get a fully loaded desktop when it use to take ~30 second. Looking at msconfig and starup i see vmware, dtools, launchy and live messenger (msn). I know i had three of these and maybe all 4 during the last install how can i find out what made loggin in slow? -edit- i also installed visual studios rc1 team instead of beta2 and msvs 2008. But i hardly doubt msvs rc1 did it.

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  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

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  • Connect controls in Visual Studio 2010 UML Modeling Diagrams

    - by Dim
    I've tried to create UML diagram with MSVS 2010 b2 today and I've faced a problem. After I added controls from toolbox (such as Class, Interface) I could not connect these items! So connecting controls have been disabled on the toolbox when I tried to drag it on working area. How to connect UML controls? thx

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  • Most popular compiler?

    - by Russel
    Hello, I've been using MS Visual Studio for a lot of projects, but I notice a lot of people here like to complain about Microsoft and Visual Studio. So I'm wondering, what does everyone use? Dev-C++? mingw? What is popular? Also, what is bad about MSVS? What is "better" about the others? Thanks! --RKL

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  • C++ operator ','

    - by user286215
    what is result of operator ',' by standard? Last argument? in code like this, for example: int a = 0; int b = 1; while(a,b); or using it like this is not allowed? MSVS thiks that result is b, is it true?

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  • Achieving forward compatibility with C++11

    - by mcmcc
    I work on a large software application that must run on several platforms. Some of these platforms support some features of C++11 (e.g. MSVS 2010) and some don't support any (e.g. GCC 4.3.x). I see this situation continuing on for several years (my best guess: 3-5 years). Given that, I would like set up a compatibility interface such that (to whatever degree possible) people can write C++11 code that will still compile with older compilers with a minimum of maintenance. Overall, the goal is to minimize #ifdef's as much as reasonably possible while still enabling basic C++11 syntax/features on the platforms that support them, and provide emulation on the platforms that don't. Let's start with std::move(). The most obvious way to achieve compatibility would be to put something like this in a common header file: #if !defined(HAS_STD_MOVE) namespace std { // C++11 emulation template <typename T> inline T& move(T& v) { return v; } template <typename T> inline const T& move(const T& v) { return v; } } #endif // !defined(HAS_STD_MOVE) This allow people to write things like std::vector<Thing> x = std::move(y); ... with impugnity. It does what they want in C++11 and it does the best it can in C++03. When we finally drop the last of the C++03 compilers, this code can remain as is. However, according to the standard, it is illegal to inject new symbols into the std namespace. That's the theory. My question is, practically speaking, is there any harm in doing this as a way of achieving forward compatibility?

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  • Debugging/Logging Techniques for End Users

    - by James Burgess
    I searched a bit, but didn't find anything particularly pertinent to my problem - so please do excuse me if I missed something! A few months back I inherited the source to a fairly-popular indie game project and have been working, along with another developer, on the code-base. We recently made our first release since taking over the development but we're a little stuck. A few users are experiencing slowdowns/lagging in the current version, as compared to the previous version, and we are not able to reproduce these issues in any of our various development environments (debug, release, different OSes, different machines, etc.). What I'd like to know is how can we go about implementing some form of logging/debugging mechanism into the game, that users can enable and send the reports to us for examination? We're not able to distribute debug binaries using the MSVS 2010 runtimes, due to the licensing - and wouldn't want to, for a variety of reasons. We'd really like to get to the bottom of this issue, even if just to find out it's nothing to do with our code base but everything to do with their system configuration. At the moment, we just have no leads - and the community isn't a very technically-savvy one, so we're unable to rely on 'expert' bug reports or investigations. I've seen the debug logging mechanism used in other applications and games for everything from logging simple errors to crash dumps. We're really at a loss at this stage as to how to address these issues, having been over every commit to the repository from the previous to the current version and not finding any real issues.

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  • Determinism in multiplayer simulation with Box2D, and single computer

    - by Jake
    I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations. I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and compile the executables. I type inputs (WASD for a simple car movement) into one of the 2 clients and I can get both clients to update the simulation. There are 2 cars in the simulation. As long as the cars do not collide, I get the same identical output on both client.exe. I can run the car(s) around for as long as I could they still update the same. However, if I start to collide the cars, very quickly they go out of sync. My tools: Windows 7, C++, MSVS 2010, Box2D, freeGlut. My Psuedocode: // client.exe void timer(int value) { tcpServer.send(my_inputs); foreach(i = player including myself) inputs[i] = tcpServer.receive(); foreach(i = player including myself) players[i].process(inputs[i]); myb2World.step(33, 8, 6); // Box2D world step simulation foreach(i = player including myself) renderer.render(player[i]); glutTimerFunc(33, timer, 0); } // server.exe void serviceloop { while(all clients alive) { foreach(c = clients) tcpClients[c].receive(&inputs[c]); // send input of each client to all clients foreach(source = clients) { foreach(dest = clients) { tcpClients[dest].send(inputs[source]); } } } } I have read all over the internet and SE the following claims (paraphrased): Box2D is deterministic as long as floating point architecture/implementation is the same. (For any deterministic engine) Determinism is gauranteed if playback of recorded inputs is on the same machine with exe compiled using same compiler and machine. Additionally my server.exe and client.exe gameloop is single thread with blocking socket calls and fixed time step. Question: Can anyone explain what I did wrong to get different Box2D output?

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  • Visual Assist X: curly braces are moving during refactoring

    - by overrider
    I use Visual Assist X, build from 05.01.2009, but the same problem occurred in the previous releases as well. (I run it on MSVS 2005) When I do some refactoring (like extracting a method), everything's fine, but all the curly braces move forward. For example, before refactoring the code looked like this: while (expr) { doSmth(); } After refactoring: while (expr) { doSmth(); } So, I need to move manually all the brackets. Sure, the problem is minor, but it becomes annoying when you do a lot of refactoring. Is it a bug or just default settings? So, does anyone know a workaround?

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  • Visual Studio 2010 compilation general error c1010070

    - by user1747455
    I wrote a little "hello world" program to test my computer, but when i sompile the program there's an error: ------ Build started: Project: hi, Configuration: Debug Win32 ------ Build started 15/10/2012 22:36:48. InitializeBuildStatus: Touching "Debug\hi.unsuccessfulbuild". Link: hi.vcxproj - D:\MSVS\hi\Debug\hi.exe Manifest: Debug\hi.exe.intermediate.manifest : general error c1010070: Failed to load and parse the manifest. {q~ 0H Build FAILED. Time Elapsed 00:00:02.34 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== the creepiest thing i think would be that line of "OH"... i wonder if there's any way to solve this...please help. Many thanks. edit: i tried changing the character set into "multi-byte" and turning "embed manifest"(from "manifest tools") off, but it still cant solve the error

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  • C++ performance, optimizing compiler, empty function in .cpp

    - by Dodo
    I've a very basic class, name it Basic, used in nearly all other files in a bigger project. In some cases, there needs to be debug output, but in release mode, this should not be enabled and be a NOOP. Currently there is a define in the header, which switches a makro on or off, depending on the setting. So this is definetely a NOOP, when switched off. I'm wondering, if I have the following code, if a compiler (MSVS / gcc) is able to optimize out the function call, so that it is again a NOOP. (By doing that, the switch could be in the .cpp and switching will be much faster, compile/link time wise). --Header-- void printDebug(const Basic* p); class Basic { Basic() { simpleSetupCode; // this should be a NOOP in release, // but constructor could be inlined printDebug(this); } }; --Source-- // PRINT_DEBUG defined somewhere else or here #if PRINT_DEBUG void printDebug(const Basic* p) { // Lengthy debug print } #else void printDebug(const Basic* p) {} #endif

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  • What is the name of the this DOS font? Where and how to add it? Why is there a 1 pixel gap?

    - by JBeurer
    So basically I somehow stepped into this webpage: www.braindamage.vg And the first thing that hit me hard was the lovely DOS fonts, so naturally I wanted to get them into my IDE badly. Opened the html source file and CSS file to find the font name: @font-face { font-family: 'Perfect DOS VGA 437'; src: url('http://www.braindamage.vg/wp-content/themes/braindamage/dosfont.eot'); } @font-face { font-family: 'Perfect DOS VGA 437'; src: url('http://www.braindamage.vg/wp-content/themes/braindamage/dosfont.svg#dos') format("svg"), url('http://www.braindamage.vg/wp-content/themes/braindamage/dosfont.ttf') format ('truetype'); } So I download the font, add it using Control Panel - Fonts. But once I start using it (notepad, MSVS 2008 & MSVS2010) I notice that it looks slightly off: It seems like there's 1 extra pixel between each character. How it should look: What is causing it and how to fix this? Is it the windows XP? (i have disabled font smoothing) Or is there something wrong with the font file?

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  • SHLoadImageFile(L"\\Program Files\\TrainingApp\\background.png"); whats that L in the argument for?

    - by ashishsony
    Hi, ive been working on c++ on linux for the past 2 years,and switched to windows c++ programming recently. can anyone tell me what that L is there in the argument of the function: SHLoadImageFile(L"\\Program Files\\TrainingApp\\background.png"); and on viewing certain sample code in MSVS C++ i came across hundereds of typedefs like.. LPARAM// typedef LONG_PTR LPARAM... here LONG_PTR is again typedef as __w64 long WPARAM// typedef UINT_PTR WPARAM... so there is a lot of chained typedefs.. I never saw this much of typedef chaining on c++ programming on linux using gcc.. what i want to say is that it just creates more confusion in this way for windows application programming.. while ive seen application programming on linux using frameworks like Qt.. there such things are rarely used.. so is there specific purpose in typedefining again and again on MSVSC++?? for eg.. there are typdefs like typedef int BOOL; whats the use of this when normal bool is available already..?? there are hundred other cases ive come across where just to decide what data type to use becomes so difficult.. it becomes difficult to understand a pre written code in this fashion too.. Thanks.

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  • MFC Combo-Box Control is not showing the full list of items when I click the drop-down menu...

    - by shan23
    I'm coding an app in MSVS 2008, which has a ComboBox control which I initialize thru the code as below: static char* OptionString[4] = {"Opt1", "Opt2", "Opt3", "Opt4"}; BOOL CMyAppDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_Option.AddString(OptionString[0]); m_Option.AddString(OptionString[1]); m_Option.AddString(OptionString[2]); m_Option.AddString(OptionString[3]); m_Option.SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control } Now, when I build the app and click the down-arrow, the drop-down box shows the first option ONLY(since I've selected that thru my code). But, if i press down-arrow key on keyboard, it cycles thru the options in the order I've inserted, but never does it show more than 1 option in the box. So, In case an user wants to select option3, he has to cycle through options 1 and 2 !! Though once I select any option using the keyboard, the appropriate event handlers are fired, I'm miffed by this behaviour , as is understandable. I'm listing the properties of the combo-box control as well - only the properties that are true(rest are set to false): Type - Dropdown Vertical Scrollbar Visible Tabstop This has bugged me for weeks now. Can anyone pls enlighten me ?

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  • #include - brackets vs quotes in XCode?

    - by Chris Becke
    In MSVC++ #include files are searched for differently depending on whether the file is enclosed in "" or <. The quoted form searches first in the local folder, then in /I specified locations, The angle bracket form avoids the local folder. This means, in MSVC++, its possible to have header files with the same name as runtime and SDK headers. So, for example, I need to wrap up the windows sdk windows.h file to undefine some macro's that cause trouble. With MSVS I can just add a (optional) windows.h file to my project as long as I include it using the quoted form :- // some .cpp file #include "windows.h" // will include my local windows.h file And in my windows.h, I can pull in the real one using the angle bracket form: // my windows.h #include <windows.h> // will load the real one #undef ConflictingSymbol Trying this trick with GCC in XCode didn't work. angle bracket #includes in system header files in fact are finding my header files with similar names in my local folder structure. The MSVC system means its quite safe to have a "String.h" header file in my own folder structre. On XCode this seems to be a major no no. Is there some way to control this search path behaviour in XCode to be more like MSVC's? Or do I just have to avoid naming any of my headers anything that might possibly conflict with a system header. Writing cross platform code and using lots of frameworks means the possibility of incidental conflicts seems large.

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  • CodePlex Daily Summary for Tuesday, February 15, 2011

    CodePlex Daily Summary for Tuesday, February 15, 2011Popular ReleasesAllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Comet - Visual Studio 2010 Addin: Installers: Offers the basic functionality of generating constructors from data members or from superclass. The current release does not respect the user's indentation preferences.Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.Jint - Javascript Interpreter for .NET: Jint - 0.9.0: New CLR interoperability features Many bugfixesBuild Version Increment Add-In Visual Studio: Build Version Increment v2.4.11046.2045: v2.4.11046.2045 Fixes and/or Improvements:Major: Added complete support for VC projects including .vcxproj & .vcproj. All padding issues fixed. A project's assembly versions are only changed if the project has been modified. Minor Order of versioning style values is now according to their respective positions in the attributes i.e. Major, Minor, Build, Revision. Fixed issue with global variable storage with some projects. Fixed issue where if a project item's file does not exist, a ...Document.Editor: 2011.4: Whats new for Document.Editor 2011.4: New Subscript support New Superscript support New column display in statusbar Improved dialogs Minor Bug Fix's, improvements and speed upsCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1.1: Coding4Fun.Phone.Toolkit v1.1 release. Bug fixes and minor feature requests addedTV4Home - The all-in-one TV solution!: 0.1.0.0 Preview: This is the beta preview release of the TV4Home software.Finestra Virtual Desktops: 1.2: Fixes a few minor issues with 1.1 including the broken per-desktop backgrounds Further improves the speed of switching desktops A few UI performance improvements Added donations linksNuGet: NuGet 1.1: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. The URL to the package OData feed is: http://go.microsoft.com/fwlink/?LinkID=206669 To see the list of issues fixed in this release, visit this our issues listEnhSim: EnhSim 2.4.0: 2.4.0This release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 - Upd...Sterling Isolated Storage Database with LINQ for Silverlight and Windows Phone 7: Sterling OODB v1.0: Note: use this changeset to download the source example that has been extended to show database generation, backup, and restore in the desktop example. Welcome to the Sterling 1.0 RTM. This version is not backwards-compatible with previous versions of Sterling. Sterling is also available via NuGet. This product has been used and tested in many applications and contains a full suite of unit tests. You can refer to the User's Guide for complete documentation, and use the unit tests as guide...PDF Rider: PDF Rider 0.5.1: Changes from the previous version * Use dynamic layout to better fit text in other languages * Includes French and Spanish localizations Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0.5.1-setup.exe" (reccomended) 2. Down...Snoop, the WPF Spy Utility: Snoop 2.6.1: This release is a bug fixing release. Most importantly, issues have been seen around WPF 4.0 applications not always showing up in the app chooser. Hopefully, they are fixed now. I thought this issue warranted a minor release since more and more people are going WPF 4.0 and I don't want anyone to have any problems. Dan Hanan also contributes again with several usability features. Thanks Dan! Happy Snooping! p.s. By request, I am also attaching a .zip file ... so that people can install it ...RIBA - Rich Internet Business Application for Silverlight: Preview of MVVM Framework Source + Tutorials: This is a first public release of the MVVM Framework which is part of the final RIBA application. The complete RIBA example LOB application has yet to be published. Further Documentation on the MVVM part can be found on the Blog, http://www.SilverlightBlog.Net and in the downloadable source ( mvvm/doc/ ). Please post all issues and suggestions in the issue tracker.SharePoint Learning Kit: 1.5: SharePoint Learning Kit 1.5 has the following new functionality: *Support for SharePoint 2010 *E-Learning Actions can be localised *Two New Document Library Edit Options *Automatically add the Assignment List Web Part to the Web Part Gallery *Various Bug Fixes for the Drop Box There are 2 downloads for this release SLK-1.5-2010.zip for SharePoint 2010 SLK-1.5-2007.zip for SharePoint 2007 (WSS3 & MOSS 2007)GMare: GMare Alpha 02: Alpha version 2. With fixes detailed in the issue tracker.Facebook C# SDK: 5.0.3 (BETA): This is fourth BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. For more information about this release see the following blog posts: Facebook C# SDK - Writing your first Facebook Application Facebook C# SDK v5 Beta Internals Facebook C# SDK V5.0.0 (BETA) Released We have spend time trying ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.161: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a new Twitter List network importer, makes some minor feature improvements, and fixes a few bugs. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file...New Projects.NET JSON parser & deserializer: JSON.net makes it easy to consume JSON encoded objects in your application. It features a fast parser and deserializer written in C# 2.0 with a simple and intuitive API making integration in your application a breeze Actor Look: Single screen Actor Outlook(ActorLook) for Skelta.Its skelta based work item component.Its providing outlook features like Compose, Inbox,Outbox(which acted by me), My Requests (wf created by me) and generic custom request history tracking.AJAX Mapping Performance Tests: This project contains simple test html pages that compare the performance of Bing Maps V6.3, Bing Maps V7 and Google Maps V3 when displaying increasing numbers of pushpins on a map.Author-it DITA Project: The Author-it DITA Project contains components that enable importing, authoring, and publishing DITA content using Author-it software.Author-it PowerShell Project: The Author-it PowerShell Project provides cmdlets that allow you to interact with Author-it objects using PowerShell scripts.BizTalk Message Decompressor: This tool, written in C#, enables you to decompress BizTalk messages/context from a screen that looks like SQL Query Analyzer. By simple entering a SQL query and some custom functions, you can retrieve (partial) message content and/or context. Handy for administrators/engineers!CavemanTools Mvc: Asp.Net Mvc 3 toolkit for faster development with less code. Features theming support for both Razor and WebForm engines and easy to use helpers. It's developed in C#, .Net 4 .CityLizard XML Schema Pack: The project is for contribution of XML Schemas to CityLizard Framework.crazyKTV: this is a KTV system from TaiwanException Catcher: Exception catcher is a tool, it can attach to any .net process in the system and record all exceptions(including 1st chance exception) thrown in the process.Export Test Cases From TFS: This project lets the users to export the test cases present in form Work items in TFS 2010 to MS Excel.Extended Text Library for Small Basic: This library extend "Text" class of Microsoft Small Basic to append custom methods, such as Split, Replace, and so on. Small Basic ? Text ???? Split ? Replace ????????????、?????????。fossilGui: Gui for fossil (http://www.fossil-scm.org)Gamoliyas: Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Gilly Messenger - MSN clone written in VB6: Gilly Messenger is a MSN client built in Visual Basic 6 in 2002-2004 by CrackSoft. It is now open sourced.jetzt liveticker: A desktop version of the liveticker for "jetzt.de", a german online communityLMKTool: LMKTool is a small project that helps users to migrate Thales cryptographic keys from the old LMK to the new LMK set.LocalAdmins WMI Provider: WMI Provider to report all members of the local Administrators group in the WMI Class root\cimv2\Win32_LocalAdminsMarbles CMS: Marbles aims to be a simple Content Management Server for hosting multiple websites.MediaElement Extensions: MediaElement Extensions makes it easier for WPF/SilverLight Developers to interact with MediaElement. You will no longer have to handle media and user events... Controls: ProgressSlider / VolumeSlider / Buttons (Play, Pause, Stop, FullScreen..) Features: PlaylistManagementMessage Router: MessageRouter enables routing of messages in a heterogeneous environment: - ServiceBroker queue - MSMQ - FTP - othersMultiUp: Silverlight application for multiple files upload and recoverymuzoblog: muzoblogMVC 3 con Razor - Mercurial: Proyecto MVC 3 con Razor para trabajar en un proyecto desde cero, con control de código en Mercurial.Opalis Exchange Calendaring Integration Pack: An integration pack for Opalis extending functionality to exchange calendaring features.OpenEMIS: OpenEMIS is a generic open source Education Management Information System (EMIS) developped by UNESCO.PFC2011: My PFC ^^Proyecto español. Aplicacion tpv para bar pub , gestion ... opensource: España Aplicacion tpv para bar pub , gestion ... opensource Datos con XML y resportes con Crystal Reports. Imagen: http://img375.imageshack.us/i/proba1xml.jpg/Realtime C# Pitch Tracker: Use the PitchTracker class to easily track the pitch of a waveform (typically from vocals). It is fast (~3000 detections/sec) and accurate (within 0.02% of the actual frequency). It is written in C#. A sample app is included.SCOM Maintenance Mode Tool: A maintenance mode tool for System Center Operations Manager (SCOM)scooby: This is a scooby dooby doo projectSDSConsulting: Samples, resources, and solutions provided by SDS Consulting.SilverPop: Silverpop is a Silverlight 4, PRISM, MVVM demonstration application that demonstrates basic use of these concepts plus how to visualise data in a diagram. It is an accompaniment to a series of blog posts.Skywave Class Library: Skywave Class Library will contain multiple projects (one at start) targeting classes, interfaces, controls and ... for different .Net technologies like ASP.Net, WPF, Windows Forms, ... and one Core Project including shared classes. It's my shared library of 10 years development.Sofire FX: .NET ???????????,?????????????????,??? Sofire ????????!SQL Server Process Info Log: The SQL Server Process Info Log makes it easier to identify the cause of CPU & Physical Disk resource consumption by facilitating the production of visualizations that help pinpoint the smoking gun.Sup!: IIS7.5 + .NET4 + DLR + JSON.NET = Sup! Replacement for ASP.NET web services. Makes interacting with clients of all types pretty and easy. Right now it's like: "What? I can't hear you. My iPhone sucks." With Sup! it's like: "Sup."sven's msvs addons: A couple quick Visual Studio addons implementing features I missed from other IDEs. The first, MultiLineComments, implements inline comment wrapping as per Matlab. The second, FunctionBar, is a function-list C/C++ file navigation bar inspired by XCode. Both are written in C#.UHEMS: This Web Based Employee Management System With the following modules. 1. Employee Registration 2. Attendance Module 3. Leave Module 4. Payroll Processing 5. Reports 6. Independent User and Admin Registration Module 7. ResignationWebsite Monitor: Website monitorWMI Performance Counter Logging Console App: A demonstration how to create and populate a datawarehouse of WMI counters which can be used to diagnose performance problems. A presentation provided demonstrates how to detect IIS/ASP.NET thread starvation.YuxinProjs: YuxinProjs Hello World

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