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  • Problem with python urllib

    - by mudder
    I'm getting an error when ever I try to pull down a web page with urllib.urlopen. I've disabled windows firewall and my AV so its not that. I can access the pages in my browser. I even reinstalled python to rule out it being a broken urllib. Any help would be greatly appreciated. >>> import urllib >>> h = urllib.urlopen("http://www.google.com").read() Traceback (most recent call last): File "<pyshell#1>", line 1, in <module> h = urllib.urlopen("http://www.google.com").read() File "C:\Python26\lib\urllib.py", line 86, in urlopen return opener.open(url) File "C:\Python26\lib\urllib.py", line 205, in open return getattr(self, name)(url) File "C:\Python26\lib\urllib.py", line 344, in open_http h.endheaders() File "C:\Python26\lib\httplib.py", line 904, in endheaders self._send_output() File "C:\Python26\lib\httplib.py", line 776, in _send_output self.send(msg) File "C:\Python26\lib\httplib.py", line 735, in send self.connect() File "C:\Python26\lib\httplib.py", line 716, in connect self.timeout) File "C:\Python26\lib\socket.py", line 514, in create_connection raise error, msg IOError: [Errno socket error] [Errno 10061] No connection could be made because the target machine actively refused it >>>

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • Wav analysis in python

    - by mudder
    I'm looking for a python library that will help me analyze the audio in wav files. At the very least I'm hoping to find some kind of interface that understands .wav format so that I don't have to :P at best I need a module with methods for reading wave form parameters like pitch, volume levels, etc

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  • python feedparser with yahoo weather rss

    - by mudder
    I'm trying to use feedparser to get some data from yahoos weather rss. It looks like feed parser strips out the yweather namespace data: http://weather.yahooapis.com/forecastrss?w=24260013&u=c <yweather:condition text="Fair" code="34" temp="23" date="Wed, 19 May 2010 5:55 pm EDT" /> looks like feedparser is completely ignoring that. is there away to get it?

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