Keeping crosshairs & GUI onscreen - SFML
- by nihohit
I read this question, but didn't understand the implementation suggestions with SFML on c#.
For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constatnly. I tried using this code:
View lastView = this._mainWindow.GetView();
this._mainWindow.SetView(this._mainWindow.DefaultView);
this._mainWindow.Draw(crosshair);
this._mainWindow.SetView(lastView);
after drawing all other sprites and before call this._mainWindow.display(), when beforehand I set crosshair.Position based on its position relative to the window, not the view.
This just keeps the screen locked and prevents screen scrolling. Any suggestions?