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  • How to fix Emacs client *ERROR*: Arithmetic error

    - by nocash
    GNU Emacs 23.1.1 I've noticed that if I run Emacs and M-x server-start, I can use the emacsclient program as usual, but if if I start Emacs using emacs --daemon and then try to use emacsclient the new frame locks up and the shell outputs *ERROR*: Arithmetic error. This issue doesn't happen if I use the -t flag to force terminal mode when running emacsclient. Has anyone run into this before? Anyone know what's going on and/or how to fix it?

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  • What's the deal with a leading underscore in PHP class methods?

    - by nocash
    While looking over various PHP libraries I've noticed that a lot of people choose to prefix some class methods with a single underscore, such as public function _foo() ...instead of... public function foo() I realize that ultimately this comes down to personal preference, but I was wondering if anyone had some insight into where this habit comes from. My thought is that it's probably being carried over from PHP 4, before class methods could be marked as protected or private, as a way of implying "do not call this method from outside the class". However, it also occurred to me that maybe it originates somewhere (a language) I'm not familiar with or that there may be good reasoning behind it that I would benefit from knowing. Any thoughts, insights and/or opinions would be appreciated.

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  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

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