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  • D3D11 how to simulate multiple depth channels

    - by Nock
    Here's what I'd like to achieve: Rendering a first pass of objects in my scene, using standard depth comparison Rendering another pass of objects in the same scene, but with the following rules: A Pixel of the 2nd pass always override the first pass (no depth compare between them) Use Depth comparison between pixels written from the second pass. In English I want depth comparison made inside each pass but I always want the second pass pixels to override the first pass ones. Some things I've thought: I tried to think about using stencil to solve this, but I couldn't find a way. I know I could render into a separate target the second pass then composite the result into the first, but I'd like to avoid that. I could use two separate Depth Buffer, one dedicated to each pass. (I never tried, but I figure it's possible to switch the depth buffer in a Render Target "on the fly") Any idea of the best solution? Thanks

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  • Cloud services can't be reached from complex customer infrastructure

    - by Nock
    We have several services running on a cloud, they all are hosted on Windows Server 2012 R2, have public IP address and specific port. Some of our customers can't reach them because for "some reason" the ports are cut between a firewall between them and us. (some customers are using a shared internet connection in a multi tenant office and they can't change firewall communication) Well, you get it, we don't have the possibility to make all the firewall "allowing" the communication. My customers all runs Windows 7 at least. What is the best counter solution in such case, using Microsoft (Windows Server) technologies? The best would be some kind of tunneling communication or VPN, but the customer should also be able to access his/her enterprise resources. Bby the way, today we using IPSec using Windows Firewall to secure the communication, is IPSec tunneling a solution for us? Otherwise, is there a service in Windows to enable some kind of VPN between a client and a server but only for a given set of servers?

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