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  • Visual Studio 2010 Crashes when Creating or Editing a Report (.rdlc) with the Report Designer

    - by ondesertverge
    This is an issue I had with VS 2010 RC and was hoping would be solved with the first official release. Sadly it wasn't. What I have is a number of reports originally created with VS 2008. When opening any of these for editing in VS 2010's Report Designer VS hangs for about two minutes and then shuts down. Same happens when creating a new report using the wizard. Only difference is that a dialog opens up showing a "Loading ..." message then hangs for about the same amount of time and crashes. Running devenv /log gives nothing of value. The Windows Application Event Viewer shows only this: Faulting application name: devenv.exe, version: 10.0.30319.1, time stamp: 0x4ba1fab3 Faulting module name: clr.dll, version: 4.0.30319.1, time stamp: 0x4ba1d9ef Exception code: 0xc00000fd Fault offset: 0x00001919 Faulting process id: 0xc38 Faulting And this: .NET Runtime version 2.0.50727.4927 - Fatal Execution Engine Error (6F551CF2) (0) Has anyone else experienced this and found a solution? OR -- Is there a better tool for rapidly creating decent reports within a WinForms app? Help would be greatly appreciated!

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  • Dynamically loading type in Silverlight with Type.GetType()

    - by ondesertverge
    Trying to specify the assembly name like this: Type.GetType(string.Format("{0}.{1}, {0}", widget.Assembly, widget.Class)); Throws this: The requested assembly version conflicts with what is already bound in the app domain or specified in the manifest Trying it without the the assembly: Type.GetType(string.Format("{0}.{1}", widget.Assembly, widget.Class)); Returns null. I am looking for a way to instantiate a class using it's fully qualified name in Silverlight 4.0. Thanks.

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  • How to spin an independent dispacher thread for a Silverlight UserControl

    - by ondesertverge
    I am trying to move a lot of different elements by 1 pixel very often and in parallel. Trying to do this on one dispatcher thread means that the elements are visited one after another. The result is that the more elements I have the slower they will all move. In WPF I was able to use a HostVisual as described here to solve this. I can't seem to find anything similar in Silverlight. Is this a drawback of the lightweight framework or is there something I haven't stumbled upon yet? I am using SL4.

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  • What is your favorite pastime to engage in while your project is buidling?

    - by ondesertverge
    As my average project grows in size the sum of build times throughout the day (and night) adds up to a substantial amount of time. Some of the things I or others do in this time include: Reading the news Thinking of ways to advance the project Looking at other projects Throwing darts Checking the unanswered list on stackoverflow.com Build times aren't constant making it hard to plan constructive use of them. I would like to hear of a method in use to make beneficial use of those few minutes that can add up to a few hours.

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  • Silverlight/WPF: Retreiving the size of a `UIElement` once it has been rendered on screen

    - by ondesertverge
    I have the following simple piece of code: var canvas = new Canvas(); foreach (var ztring in strings) { var textblock = new TextBlock(); textblock.Text = ztring; panel.Children.Add(textblock); textblock.Measure(infiniteSize); } At this point I would expect any of the size properties (Height/Width, ActualHeight/ActualWidth, DesiredSize, RenderSize) to give me the size of the textblock. None of them do. ActualHeight always gives 16.0 no matter what size font. ActualWidth changes according to the text length but not the font size. I change the font size on the parent container and not the TextBlock itself. I feel like I am missing some basic element of understanding the manipulation of silverlight elements from within the codebehind. The question is: how do I get the real actual pixel size of my TextBlock?

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