AndEngine Box2d game
- by OneMoreVladimir
I'm developing a 2d survival shooter using Box2d extension and I've got some questions:
I have two AnalogOnScreenControls. Their listeners modify both
sprites and bodies. I receive TouchEventPool was exhausted and as
their number grows the game crashes accidently. I've tried to put
the modification of the bodies and sprites on the UpdateThread but
that does not solve the problem. What could be the cause?
I have a class that at the beginnig of the game loads all the
textures. After I relaunch the game activity several times I receive
Unable to find Phys Addr for and "green color" interface. But that
doesn't happen if I clear the memory manually through the Task
Manager before relaunch What could be the cause? I unload my atlas
at the end of the game.
The game sometimes crashes at start with NullPointerException in
onResumeGame. The solution suggested is to set
android:configChanges="orientation|screenSize" but my device is API
10 so it doesn't have screenSize property and orientation only does
not seem to help, because the game starts in portrait mode at times
(though landscape is set in the code)