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Search found 18 results on 1 pages for 'oni'.

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  • Using Qt to open external game appplication

    - by RandomGuy
    I have a windows qt application and I'm trying to open an external game, but I'm not having success. Application is in C:\games\Oni\Edition\ and is called Oni.exe, the code I'm using right now is the follow: void MainWindow::on_toolButton_clicked() { qint64 test=1; if(!QProcess::startDetached("Oni.exe",QStringList(),"C:\\games\\Oni\\Edition\\",&test)){ QMessageBox msgBox; msgBox.setText("Oni couln't be started!"); msgBox.exec(); } } I don't know if I'm forgetting something? The game runs fine if I double click it. Thanks.

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  • Security in a private web service

    - by Oni
    I am developing a web site and a web service for a small on-line game. Technically, I'll be using Express (node.js) and MongoDB+Redis for the databases. This the structure I came up with: One Express server that will server as the Web Service. This will connect to the databases. One Express server that will provide the web site. It will connect to the Web Service to retrieve and push the information. iOS and Android application will be able to interact with the WebService. Taking into account: It is a small game. The information transferred is not critical. There will NOT be third party applications. At least for the moment. My concern is about which level of security I should use in each of the scenarios: Security of the user playing through web browser Security of the applications and the Web Server connecting to the WS. I have take a look at the different options and: OAuth and/or Https is too much for this scenario, isn't it? Will be a good option to hash the user and password with MD5(or similar) and some salt? I would like to get some directions and investigate by my own rather than getting a response like "you should you use this node.js module..." Thanks in advance,

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  • Compute if a function is pure

    - by Oni
    As per Wikipedia: In computer programming, a function may be described as pure if both these statements about the function hold: The function always evaluates the same result value given the same argument value(s). The function result value cannot depend on any hidden information or state that may change as program execution proceeds or between different executions of the program, nor can it depend on any external input from I/O devices. Evaluation of the result does not cause any semantically observable side effect or output, such as mutation of mutable objects or output to I/O devices. I am wondering if it is possible to write a function that compute if a function is pure or not. Example code in Javascript: function sum(a,b) { return a+b; } function say(x){ console.log(x); } isPure(sum) // True isPure(say) // False

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  • Learning functional programming [closed]

    - by Oni
    This question is similar to Choosing a functional programming language. I want to learn functional programming but I am having troubles choosing the right programming language. At the university I studied Haskell for 2 months, so I have a basic idea of what a functional language is. I have read a lot that functional programming change your way of think. I started to take a look to Clojure, which I like for several reasons(code as data, JVM, etc). What stops me from continue learning Clojure is that it is not a pure functional language and I am afraid of ending up using imperative/OO style. Should I learn Haskell or keep on learning Clojure? Thanks in advance P.D: I am open to any other language.

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  • If a variable has getter and setter, should it be public?

    - by Oni
    I am an about to graduate Computer Science student so probably this is a stupid question. If I have a class with a variable that is private and the class have getter and setter for that variable. Why don't make that variable public? The only case I think you have to use getters and setters is if you need to do some operation besides the set or the get. Example: void my_class::set_variable(int x){ /* Some operation like updating a log */ this->variable = x; } Thanks in advance!

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  • Modeling RBAC actors using LDAP (Core X.5xx)

    - by Tetsujin no Oni
    Mirrored from stackoverflow... When implementing an RBAC model using an LDAP store (I'm using Apache Directory 1.0.2 as a testbed), some of the actors are obviously mappable to specific objectClasses: Resources - I don't see a clear mapping for this one. applictionEntity seems only tangentially intended for this purpose Permissions - a Permission can be viewed as a single-purpose Role; obviously I'm not thinking of an LDAP permission, as they govern access to LDAP objects and attributes rather than an RBAC permission to a Resource Roles - maps fairly directly to groupOfNames or groupOfUniqueNames, right? Users - person In the past I've seen models where a Resource isn't dealt with in the directory in any fashion, and Permissions and Roles were mapped to Active Directory Groups. Is there a better way to represent these actors? How about a document discussing good mappings and intents of the schema?

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  • Control Panel Win 7 ??????

    - by kiiboodo-oni
    Everytime i try to make a Shortcut folder for Control Panel it comes up empty, I'm using ::{26EE0668-A00A-44D7-9371-BEB064C98683}\0 as the path. Is there an actual folder with shortcuts that i can use? BTW im running Win7 7600

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  • SAF Evaluation part II the Formal Methods

    OnI talked about evaluating a candidate architecture in code. This post is dedicated to evaluation on paper.I remember one system I was working on, I was keen on making the architecture asynchronous and message oriented (it was all circa 2001 by the way) However, I was new on the team and my role (as the [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • PHP: How to dynamically add to http_build_query?

    - by oni-kun
    I have a scraping object basically. I want to be able to add POST variables to it like $obj->addvar('Name', 'Value'); What I have now is this: function addvar($var, $val) { $postvars[] = Array($var=>$val); } function initiate() { $this->q = $postvars; } if(!empty($this->post)) { $this->params = http_build_query($q); } I haven't tested because it's too incomplete, But would my addvar() function work? How on earth do I append a key+value to the array so http_build_query would accept it? IE (this is what I want): $obj->addvar('username', 'abc'); $obj->addvar('password', 'foobar'); $obj->send(); //..

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  • PHP: How to find most used array key?

    - by oni-kun
    Lets say I have a simple 1D array with 10-20 entries. Some will be duplicate, How would I find out which entry is used the most? like.. $code = Array("test" , "cat" , "test" , "this", "that", "then"); How would I show "test" as the most used entry?

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  • Javascript: Simply change items in another select box?

    - by oni-kun
    I'm developing a registration page and wish to use JS to dynamically choose avatar selection based on gender. Here's what I have so far.. <select name="gender"> <option value="Male">Male </option> <option value="Female">Female </option> </select> And that should update options in this based on gender: <select name="avatar"> <option value="Trainer">Trainer </option> </select> <br /> <img src="images/trainers/male/Trainer.gif" /> I can't wrap my head around example code or concepts, I just need an example of how to fill 2-3 values into the 'avatar' selectbox based on gender, female or male, also how can I make 'Trainer' part of 'Trainer.gif' become dynamic? based on the avatar they choose?

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  • PHP: Simple, Validate if string is hex?

    - by oni-kun
    I have no clue how to validate this string. I am simply supplying an IV for an encryption, but can find no "is_hex()" or similar function, I can't wrap my head around it! I read on a comment in the php documentation (user contrib. notes) this: if($iv == dechex(hexdec($iv))) { //True } else { //False } But that doesn't seem to work at all.. It only says false. If it helps my input of my IV would be this: 92bff433cc639a6d

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • nested if: too many arguments?

    - by FLX
    For some reason this code creates problems: source="/foo/bar/" destination="/home/oni/" if [ -d $source ]; then echo "Source directory exists" if [ -d $destination ]; then echo "Destination directory exists" rsync -raz --delete --ignore-existing --ignore-times --size-only --stats --progress $source $destination chmod -R 0755 $destination else echo "Destination directory does not exists" fi else echo "Source directory does not exists" fi It errors out with: Source directory exists /usr/bin/copyfoo: line 7: [: too many arguments Destination directory does not exists I used nested if statements in bash before without a problem, what simple mistake am I overlooking? Thanks!

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