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  • How to handle unknown initializer functions in lua?

    - by oofoe
    I want to load data written in a variant of lua (eyeonScript). However, the data is peppered with references to initialization functions that are not in plain lua: Redden = BrightnessContrast { Inputs = { Red = Input { Value = 0, }, }, } Standard lua gives "attempt to call a nil value" or "unexpected symbol" errors. Is there any way to catch these and pass it to some sort of generic initializer? I want to wind up with a nested table data structure. Thanks!

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