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Search found 171 results on 7 pages for 'p2p'.

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  • Wifi Direct P2P-go and P2P-client support in ubuntu

    - by giri
    I am trying to get wifi direct working on a laptop with ubuntu 12.04 When I type the command 'iw list' it doesn't show P2P-client or P2P-go under 'supported interface modes.From http://wireless.kernel.org/en/users/Documentation/iw/replace-iwconfig I found that 'iwconfig' was replaced with 'iw'.Does it mean that my hardware doesn't have support for wifi-direct or is it just the software(drivers) issue? If is it just sofware issue please help me to find the right drivers which support wifi-direct. Here is the info about my ethernet controller from the output of 'lspci' 02:00.0 Ethernet controller: Atheros Communication Inc. AR242x / AR542x Wreless Network Adapter (PCI-Express) (rev 01) 06:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8055 PCI-E Gigabit Ethernet Controller (rev 13)

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  • .NET and P2P - writing a P2P messenger

    - by brovar
    Hi there, Does anyone have any advice how to write such app? Or maybe knows some nice tutorial? I would like to use System.Net.PeerToPeer namespace, but everything I can find about it is MSDN which I can't read without getting mad. Or maybe using "old-school" TCP/IP would more efficient? I will appreciate every piece of advice. Every sample code I will shower with gold ;) And please, don't send me back to Google for I have searched for a long time for sth useful - maybe inaccurately but time is running out and I really need some help.

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  • Block P2P traffic on a Linksys router WRT54G with tomato firmware

    - by Kami
    Hi, I'm running a small wireless network (6 to 10 users) on a Lynksys WRT54G with tomato firmware sharing an internet connection. I don't want the users to download files with bittorrent (mainly used) and other p2p apps. I've also found some solutions about lowering p2p traffic priority using QoS. I really need to BAN p2p traffic. Does anyone know how to setup some rules to deny that kind of traffic ? I've tried to setup an Access Restriction Rule: But it's not working at all ...

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  • Block P2P traffic on a Linksys router WRT54G with Tomato firmware

    - by Kami
    I'm running a small wireless network (6 to 10 users) on a Linksys WRT54G with Tomato firmware sharing an Internet connection. I don't want the users to download files with BitTorrent (mainly used) and other P2P apps. I've also found some solutions about lowering P2P traffic priority using QoS. I really need to ban P2P traffic. Does anyone know how to setup some rules to deny that kind of traffic? I've tried to setup an Access Restriction Rule: However it's not working at all.

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  • how do i make my own P2P software ?

    - by wefwgeweg
    how can i make my own napster ? which library are these p2p programs using ? i am not too familiar with the concept of socket programming. could you make p2p program using Qt4 ? i've been wondering about this question since the Napster days. how would you also go about creating the next "bitorrent" ? is this by using similar socket libraries ? what's the latest in p2p technology ? are there any news sites? what's the future hold for p2p ?

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  • Block p2p downloading in my office?

    - by Andrew
    I work in an education office in a third world country. We pay for internet by the megabyte (no other choice) and have lately been using an incredible amount of bandwidth. This is because the office staff have found out about p2p sharing. As far as I know, Limewire is the only program they're using, but I'm sure it's just a matter of time before they discover the more general world of bittorrent. Using only a linksys router (that I could flash), is there any way for me prevent the office from destroying our bandwidth cap by downloading personal items (against policy). Even semi-fixes would be better than nothing.

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  • Blocking HTTPS and P2P Traffic

    - by Genboy
    I have a Debian server running at the gateway level on a LAN. This runs squid for creating block lists of websites - for eg. blocking social networking on the LAN. Also uses iptables. I am able to do a lot of things with squid & iptables, but a few things seem difficult to achieve. 1) If I block facebook through their http url, people can still access https://www.facebook.com because squid doesn't go through https traffic by default. However, if the users set the gateway IP address as proxy on their web browser, then https is also blocked. So I can do one thing - using iptables drop all outgoing 443 traffic, so that people are forced to set proxy on their browser in order to browse any HTTPS traffic. However, is there a better solution for this. 2) As the number of blocked urls increase in squid, I am planning to integrate squidguard. However, the good squidguard lists are not free for commercial use. Anyone knows of a good squidguard list which is free. 3) Block yahoo messenger, gtalk etc. There are so many ports on which these Instant Messenger softwares work. You need to drop lots of outgoing ports in iptables. However, new ports get added, so you have to keep adding them. And even if your list of ports is current, people can still use the web version of gtalk etc. 4) Blocking P2P. Haven't been able to figure out how to do this till now.

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • Help with making a C# P2P Chat Program

    - by Sandeep Bansal
    Hi everyone, I want to make a P2P Chat client, all I want it to do is to be able to send text across to each peer. I looked at a Chat Client from this example: http://www.geekpedia.com/tutorial239_Csharp-Chat-Part-1---Building-the-Chat-Client.html And am wondering if it can be converted to a p2p program? If so how can it be and can someone provide some code as it will help a lot. If it can't how can I make a really simple p2p chat program? Codes and examples will be very helpful. btw I did look at this article, but it didn't help me: http://msdn.microsoft.com/en-us/library/ms751502.aspx

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  • how to do p2p with flash? [closed]

    - by Female Gay
    Possible Duplicates: how to do p2p with flash? Does Flash10 + p2p really work? It's not difficult to tell what is being asked here. This question is not ambiguous, not vague, not incomplete, either not rhetorical and can be reasonably answered in its current form. So, good luck!

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  • NAT and P2P router crash

    - by returnFromException
    So..i had this argument with my networks teacher. He said that some people complains about router crashes due to many entrys on NAT tables on a router. I didnt understand and i asked: "If the application uses the same port, why does the router crash?. It should have only one entry (pc-ip,pcport;public-ip,public-port)". And he said: "it doesnt matter its using the same port". I got the idea that NAT creates an entry for every packet that passes trought it. Iam assuming NAT with overloading as you might have guessed. So the questions are: 1-How does nat entrys are created? On a packet basis or connection basis? I mean: suppose i send a udp packet..does the router create an entry? 2-When i start a TCP connection, does the router create a persistant nat entry until the connection closes? 3-Was my teacher right? The NAT table can overload assuming an aplication on the same port sending packets? Thanks in advance.

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  • Is there a secure p2p distributed database?

    - by p2pgirl
    I'm looking for a distributed hash table to store and retrieve values securely. These are my requirements: It must use an existing popular p2p network (I must guarantee my key/value will be stored and kept in multiple peers). None but myself should be able to edit or delete the key/value. Ideally an encryption key that only I have access to would be required to edit my key value. All peers would be able to read the key value (read-only access, only the key holder would be able to edit the value) Is there such p2p distributed hash table? Would the bittorrent distributed hash table meet my requirements?' Where could I find documentation?

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  • Semantic search in P2P networks

    - by Sneha
    hi, we are doing a project that involves semantic search in P2P networks. Basically we want to do a file searching/sharing mechanism that semantically relates files based on the data. we are using RDF to represent the files' metadata. We are stuck with the database part. every peer has a local repository that it uses to store metadata. how do we implement this store? please help..

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  • C++ Winsock P2P

    - by Goober
    Scenario Does anyone have any good examples of peer-to-peer (p2p) networking in C++ using Winsock? It's a requirement I have for a client who specifically needs to use this technology (god knows why). I need to determine whether this is feasible. Any help would be greatly appreciated.

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  • Direct TCP/IP connections in P2P apps

    - by Greg Roberts
    From a Joel's post on Copilot: Direct Connect! We’ve always done everything we can to make sure that Fog Creek Copilot can connect in any networking situation, no matter what firewalls or NATs are in place. To make this happen, both parties make outbound connections to our server, which relays traffic on their behalf. Well, in many cases, this isn’t necessary. So version 2.0 does something rather clever: it sets up the initial connection through our servers, so you get connected right away with 100% reliability. But then once you’re all connected, it quietly, in the background, looks for a way to make a direct connection. If it can’t, no big deal: you just keep relaying through our server. If you can make a direct peer-to-peer connection, it silently shifts your data onto the direct connection. You won’t notice anything except, probably, much faster communication. How do they change the server connection to a P2P connection?

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  • Document ranking strategy for P2P file sharing system.

    - by ablmf
    Recently, I got a task of building a P2P file sharing system. There is one requirement : the system should have a document ranking algorithm so that it could be used help users find more valuable files. Several strategy might be useful : force user to give a score to a file before it was downloaded The documents containing certain key words would get higher rank Manager could modify file ranking manually the more a file was downloaded, it would get a higher rank. Do you know any other strategy or methods that also appropriate? Or is there any real world example?

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  • Does Flash10 + p2p really work?

    - by snitko
    I've been googling around and I still can't get it. Some people say: here you go, just use it. Others claim it has certain restrictions that does not allow you to use p2p the way you want it in Flash. So, here's a simple question: is it possible to implement a Flash10 application, that uses some of the existing torrent files to stream video/audio right into the user's browser? If no - why? Is there any possible workaround for this 'no'? If yes - what are the difficulties of the implementation and why have no one actually done it yet?

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  • Easy bidirectional communication via P2P NetStream

    - by andsve
    I've been looking into the P2P support in Flash 10, using Adobe Stratus service. I have successfully been able to send data from one user to another, put my problem is that I haven't figured out how to send data back in some easy way (or as some kind of response to the first call). What I'm currently doing; First set up a connection with Stratus service nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, ncStatusHandler); nc.connect(APPLICATION_URL + DEVELOPER_KEY); On the "server" side I do: sendStream = new NetStream(nc, NetStream.DIRECT_CONNECTIONS); sendStream.addEventListener(NetStatusEvent.NET_STATUS, sendStreamHandler); sendStream.publish("file"); And on the "client" side: // remoteFileID.text is manually copied by the user from the server (which is nc.nearID). recvStream = new NetStream(nc, remoteFileID.text); recvStream.client = this; recvStream.addEventListener(NetStatusEvent.NET_STATUS, recvStreamHandler); recvStream.play("file"); Then I call a remote function on the client: ... sendStream.send("aRemoteFunction", parameterData); ... Now my problem; I want to do the same from the client to the server, to notify that everything went well, or something failed. From what I understand, I will have to setup a new NetStream from the client to the server (i.e publish on the client and play on the server). But to accomplish this, the server need to know the nc.nearID on the client. Is it possible to get that ID without forcing the user to manually copy it from the client to server? Or, is there an easier way for the client to talk back to the server that I am missing?

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  • Silverlight P2P App (In Browser) - Will we get RTMFP?

    - by Paul
    Ok so from all my research I'm fairly positive P2P is not possible in Silverlight 4 (in browser). Flash can do P2P using Stratus/RTMFP which I believe uses UDP hole punching and a Stratus server to help initialize the connection. Is there any plans for Microsoft to add some kind of p2p rendezvous service in the future? Can we get a definitive yes/no on whether or not p2p is possible in SL4.

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  • What's the best way to test a P2P live streaming app?

    - by hbt
    Hey guys, I've been working on a P2P live streaming app and I'm having some trouble testing it properly. At the moment, I'm testing it using: 1) Another laptop + an external server 2) Multiple instances running on different ports Problem is: this is not exactly ready for production. Is there something like a simulator OR any of you guys worked on a torrent client, p2p client, live streaming solution and had to test it? Please let me know, Thanks, -hbt

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  • How to utilize network for p2p file sharing on Android Platform?

    - by CSharperWithJava
    I'm working on some apps for the android platform and I have two problems that I'm not quite sure how to approach, and both are closely related. How can I send a relatively small data file from one android device to another (preferably over the internet or directly through wireless network)? Is it possible to create a temporary p2p live data stream from one android device to another? An example application would be to stream low-res video from phone A's camera to phone B, or audio. I would much appreciate being pointed in the right direction on either issue (File transfer or real time data transfer).

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