Search Results

Search found 33496 results on 1340 pages for '32 vs 64 bit'.

Page 10/1340 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • mysql-python on Snow Leopard with MySQL 64-bit

    - by Derek Reynolds
    Can't seem to get mysql-python to work on Snow Leopard for the life of me. Currently using the default version of python that ships with Snow Leopard (python 2.6.1). Installed MySQL 5.1.45 x86_64. I download the source for mysql-python http://sourceforge.net/projects/mysql-python/ and compile with the following commands: tar xzf MySQL-python-1.2.3c1.tar.gz cd MySQL-python-1.2.3c1 ARCHFLAGS='-arch x86_64' python setup.py build ARCHFLAGS='-arch x86_64' python setup.py install And am getting the following error when I try to import: Python 2.6.1 (r261:67515, Jul 7 2009, 23:51:51) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import MySQLdb Traceback (most recent call last): File "<stdin>", line 1, in <module> File "build/bdist.macosx-10.6-universal/egg/MySQLdb/__init__.py", line 19, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 7, in <module> File "build/bdist.macosx-10.6-universal/egg/_mysql.py", line 6, in __bootstrap__ ImportError: dlopen(/Users/derek/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so, 2): no suitable image found. Did find: /Users/derek/.python-eggs/MySQL_python-1.2.3c1-py2.6-macosx-10.6-universal.egg-tmp/_mysql.so: mach-o, but wrong architecture Any ideas? Or the best route for starting over.

    Read the article

  • Networking "chokes" on Windows 7 64 bit

    - by Rohit Nair
    I've been having this problem for some months now, and I have been unable to figure out a solution, or even the cause. At random points throughout the day, my internet connectivity "freezes". I don't get disconnected from my local wireless network. My router doesn't get disconnected from the world. However, for some reason, my computer stops receiving packets. If I'm playing an MMO ( World of Warcraft, in this case, but it has happened with Eve Online as well ) all activity just freezes. If I try to browse, Opera, Firefox and IE all stall at "Waiting for google.com..." or whatever the hostname may be. Inspection with a packet sniffer seems to reveal that there are no incoming packets. Here's the interesting part. Disconnecting from my wireless network and reconnecting fixes the issue. Obviously this led me to conclude that it was a problem with my router or wireless card. However, I have tweaked all the settings on my router that I could think of, including things like QoS, AP Isolation, etc. with no change. My wireless card doesn't really have that many options, and I have uninstalled and reinstalled drivers a few times without any change. Windows Firewall on/off doesn't make a difference. Anyone have any suggestions for debugging this? It's becoming an annoyance.

    Read the article

  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

    Read the article

  • File corruption after copying files in Windows 7 64 bit using two methods

    - by DustByte
    I have 5000 pictures and other files in a directory taking up 35 GB. I want to duplicate this directory. Method 1: I do a simple copy and paste of the directory in explorer. I have the habit of checking the checksums after copying important files. In this case I noticed that around 2000 files failed the MD5 test. At a closer inspection of a randomly chosen JPEG with different checksums it turns out that some XMP metadata had changed. In particular, the tag <MicrosoftPhoto:DateAcquired> had changed the date from 2009 to today (possibly around the time I was copying the files). I have no idea what triggered this XMP data to be changed and exactly when it was changed and why for these particular files, but at least it seems to explain the checksum discrepancy. Method 2: As I want the exact files to be duplicated, I tried the program FreeFileSync to mirror the directory, hoping no XMP metadata would mysteriously change. A checksum test in addition to a thorough file comparison test in FreeFileSync lead to two similar but yet different results: 31 files fail the checksum test, 23 files fail the file comparison test. The smaller set is not entirely contained in the bigger set, although many files occur in both. What is alarming here is that not only JPEGs are flagged as altered but also som AVIs, MPGs and a large 7-zip file. Closer inspection of a JPEG indicates that it is indeed corrupt: the bottom half of the picture is simply plain gray. Due to the size of the 7-zip file, I have not been able to pin down the discrepancy. Note, in both methods, every file has its correct file size after being copied. Question: Any thoughts on what is possibly going on here? I have never had this problem before, and I am now terrified that files get corrupted after simple actions like copy/paste and file sync. Even if I manage to successfully copy the files somehow, I would still like an explanation to this.

    Read the article

  • Sony PMB causing failure to load Windows 7 Pro 64-bit normally or even Safe Mode

    - by Wesley
    After installing Sony's Picture Motion Browser on my desktop with Windows 7 Pro x64, it always goes to Startup Repair due to Windows 7 failing to start. This always happens after I try to install it. I've installed with all unnecessary programs closed and all disk drives and unnecessary usb ports empty. I don't exactly know what is causing the problem. Any ideas? My desktop is an HP m8530f. http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01469325&tmp_task=prodinfoCategory&lc=en&dlc=en&cc=us&product=3740333&lang=en Only upgrades are an HD4350 and a 500W PSU. EDIT: Windows 7 cannot start now. I'm currently running diagnostic tests from the BIOS. EDIT: Here are the problem details. Problem Signature: Problem Event Name: StartupRepairOffline Problem Signature 01: 6.1.7600.16385 Problem Signature 02: 6.1.7600.16385 Problem Signature 03: unknown Problem Signature 04: 21201022 Problem Signature 05: AutoFailover Problem Signature 06: 8 Problem Signature 07: CorruptFile OS Version: 6.1.7600.2.0.0.256.1 Local ID: 1033 CONCLUSION: So, I think Sony PMB may have caused some sort of corruption in the system files. So if you have Windows 7 and plan on installing Sony PMB, find a Vista or XP machine to install on.

    Read the article

  • Error installing Windows7 64 bits on VirtualBox

    - by MetaDark
    I am trying to set up Windows in Virtual Box, so I don't need to reboot in the rare occasion that I actually need it. The problem is, Virtual Box doesn't preform any errors when I insert the 32bit installation CD but when I try to use the 64bit installation; What!? I am already using the installation disc! I've checked my BIOS to see if I have SVM (AMD's version of VT) disabled and all I see is "Enabled" I have a K9N6PGM2-V2 motherboard A Triple Core AMD Athlon II A Nvdia NForce 430 integrated graphics card 4GB of RAM An 80GB IDE And a 1TB SATA I don't think the last three specifications matter but just in case XP I am pretty sure the CD isn't broken ( I am going to make sure in just a moment ), what could be the cause to this problem? Edit: The 64bit installation CD is not broken, but I found out when trying to install from the 32bit version that it's trying to upgrade, not preform a fresh install - Odd.

    Read the article

  • DVD stops working in windows 7 64 bit

    - by Skadlig
    I have the same problem as described in this question: http://superuser.com/questions/105928/dvd-cd-rom-drives-stop-working-in-windows-7 I know I have got some games that are using starforce and/or securerom. What I don't have is the upper and lower filter in my registry tag. Oh and a reboot temporarily fixes my problem. After a random time though it goes missing again. I found a Microsoft knowledge base article regarding this but since I didn't have the filter tags they couldn't help me. Does anyone have any other tips bar removing the despicable drm:s? I would like to go on playing my games so that is not really an option for me.

    Read the article

  • Intel Centrino Advanced-N + WiMAX 6250 Drivers for Windows 8 (64 Bit) on Dell N7010

    - by kindrudekid
    I cannot seem to find or get the required drivers for Intel Centrino Advanced-N + WiMAX 6250 on windows 8 64bit on my Dell N7010 Laptop I have wifi connectivity but all i get is max G speeds and no N speeds, transfering files on mapped drives is really slow as a result, this wasnt the case before, i dont care about wimax, but even those drivers would be appreciated incase i decide to sell in future...

    Read the article

  • win7-64 sp1: Rename folder (including zip file) error popup

    - by P a u l
    With the install of Windows 7 x64 Service Pack 1 (SP1) I get a windows explorer popup on any folder rename including .zip files. Could not find this item They are referring to the old name. What a bug. If I click "Try Again' the popup goes away, folder is renamed. Lots of posts on the net about this but no fixes. I tried a registry patch (that I shouldn't have) and it did nothing to fix. This started happening after the install of sp1.

    Read the article

  • Bootcamp: setup of Windows 7 (64 bit) hanging at "disk.sys"

    - by Skade
    I am having trouble getting Windows 7 Professional (64bit) to install on a Macbook Pro (late 2010 model). The installer hangs when loading the setup from disk. When restarting, I get an option to boot Windows from disk. The installer then starts loading files from disk and suddenly hangs. Using "Safe Mode" (from the advanced menu), it tells me that the installer hangs when loading "disk.sys". The installation is made on a fresh Bootcamp partition, the disk uses GPT. Has anyone seen this before and maybe found a solution?

    Read the article

  • Synergy over a LAN bridge in Windows 7 64-bit, connection timing out

    - by bmozzy
    I haven't seen a question like this anywhere, so I hope it isn't a duplicate. Anyway, I have two computers, and one of them has its network connection through a LAN bridge in the other, which goes to a router. I want to set them up so that the one with the bridge is the server, and the other is the client. I followed the instructions to get everything set up, and the client keeps saying that the connection timed out. Here are screenshots of Synergy running on the server and client, as well as one of the server's configuration. Thanks in advance for the help!

    Read the article

  • Access, ADO & 64-bit

    - by JTeagle
    We have a large codebase that uses ADO under 32-bit, and we need to convert the code to 64-bit. We were using the Jet provider, but I know this is not supported under x64. We're importing definitions from msado15.dll. As of a while ago a 64-bit version of this DLL became available, but we are unable to get it to work. I have written a test program as follows (MFC, using the #imported DLL): map<CString, CString> mapResults ; _ConnectionPtr pConn = NULL ; CString strConn = _T("Provider=Microsoft.ACE.OLEDB.14.0;") _T("Data Source=c:\\program files\\our_company\\our_database.mdb;"); // (Above string only split for readability here.) CString strSQL = _T("SELECT * FROM [our_table] ORDER BY [our_field_1];"); try { pConn.CreateInstance(__uuidof(Connection) ); pConn->Open(_bstr_t(strConn), _bstr_t(_T("") ), _bstr_t(_T("") ), -1); _CommandPtr pCommand = NULL; pCommand.CreateInstance(__uuidof(Command) ); pCommand->CommandType = adCmdText ; pCommand->ActiveConnection = pConn ; pCommand->CommandText = _bstr_t(strSQL); _RecordsetPtr pRS = NULL ; pRS.CreateInstance(__uuidof(Recordset) ); pRS->CursorLocation = adUseClient ; pRS = pCommand->Execute(NULL, NULL, adCmdText); while (pRS->adoEOF != VARIANT_TRUE) { CString strField = (LPCTSTR)(_bstr_t)pRS->Fields->GetItem( (_bstr_t)_T("our_field_1") )->Value ; CString strValue = (LPCTSTR)(_bstr_t)pRS->Fields->GetItem( (_bstr_t)_T("our_field_2") )->Value ; mapResults[strField] = strValue ; pRS->MoveNext(); } } catch(_com_error &e) { CString strError ; strError.Format(_T("Error %08x: %s"),(int)e.Error(), e.ErrorMessage() ); mapResults[_T("COM error") ] = strError ; } Basically, the code will list the table if it succeeds, or list the COM error obtained if it fails. Obviously, we tested the code under 32 bit and got the desired results. On the 64-bit machine, the code explicitly imports from the known 64-bit version of msado15.dll (v6.1.7600.nnn). The machine has had the Office Data Providers (AccessDatabaseEngine_x64.exe) applied to get the new ACE drivers (ACEODBC.DLL, v14.nnn.nnn.nnn). If I look at Data Source under Administrator Tools (I know ODBC isn't the same as ADO, it was just to confirm the DLL was installed correctly), it shows the expected DLL. I can even confirm, using Process Explorer, that the version of msado15.dll it loads at run time (thus confirming that COM is finding the ADO dll) is the 64-bit version. I believe we have MDAC 2.8 installed (we have msado28.tlb in the same place as msado15.dll, but that might have been installed by AccessDatabaseEngine_x64.exe). The test machine is Windows 7 Ultimate, 64-bit. The test code was recompiled on that machine using VS2008 for x64 in full Release and run externally. And yet, we still get COM error 0x800a0e7a (Provider not found). Is there anything any one can suggest as to why this isn't working, or what further tests / checks I can perform to verify that I have all the right stuff on the machine (and thus, that it should work)? I know that ODBC will work under x64 (tried the test program using that) but rewriting our code base for ODBC would be undesirable!

    Read the article

  • Running 32 bit assembly code on a 64 bit Linux & 64 bit Processor : Expalin the anomaly.

    - by claws
    Hello, I'm in an interesting problem.I forgot I'm using 64bit machine & OS and wrote a 32 bit assembly code. I don't know how to write 64 bit code. This is the x86 32-bit assembly code for Gnu Assembler (AT&T syntax) on Linux. #include <asm/unistd.h> #include <syscall.h> #define STDOUT 1 .data hellostr: .ascii "hello wolrd\n"; helloend: .text .globl _start _start: movl $(SYS_write) , %eax //ssize_t write(int fd, const void *buf, size_t count); movl $(STDOUT) , %ebx movl $hellostr , %ecx movl $(helloend-hellostr) , %edx int $0x80 movl $(SYS_exit), %eax //void _exit(int status); xorl %ebx, %ebx int $0x80 ret Now, This code should run fine on a 32bit processor & 32 bit OS right? As we know 64 bit processors are backward compatible with 32 bit processors. So, that also wouldn't be a problem. The problem arises because of differences in system calls & call mechanism in 64-bit OS & 32-bit OS. I don't know why but they changed the system call numbers between 32-bit linux & 64-bit linux. asm/unistd_32.h defines: #define __NR_write 4 #define __NR_exit 1 asm/unistd_64.h defines: #define __NR_write 1 #define __NR_exit 60 Anyway using Macros instead of direct numbers is paid off. Its ensuring correct system call numbers. when I assemble & link & run the program. Its not printing helloworld. In gdb its showing: Program exited with code 01. I don't know how to debug in gdb. using tutorial I tried to debug it and execute instruction by instruction checking registers at each step. its always showing me "program exited with 01". It would be great if some on could show me how to debug this. (gdb) break _start Note: breakpoint -10 also set at pc 0x4000b0. Breakpoint 8 at 0x4000b0 (gdb) start Function "main" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Temporary breakpoint 9 (main) pending. Starting program: /home/claws/helloworld Program exited with code 01. (gdb) info breakpoints Num Type Disp Enb Address What 8 breakpoint keep y 0x00000000004000b0 <_start> 9 breakpoint del y <PENDING> main I tried running strace. This is its output: execve("./helloworld", ["./helloworld"], [/* 39 vars */]) = 0 write(0, NULL, 12 <unfinished ... exit status 1> Explain the parameters of write(0, NULL, 12) system call in the output of strace? What exactly is happening? I want to know the reason why exactly its exiting with exitstatus=1? Can some one please show me how to debug this program using gdb? Why did they change the system call numbers? Change this program appropriately so that it can run correctly on this machine.

    Read the article

  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

    Read the article

  • How to install Radeon 3670 HD graphics drivers for Ubuntu 10.04 64 bit with OpenGL 2.0 support?

    - by Daniel
    I've been having trouble with getting graphics drivers to work that support OpenGL 2.0. I've had some luck with the Ubuntu drivers, however these only support OpenGL 1.3. I thought I would document the methods that I have tried both to see if anyone else has ideas, and to save time for people with a similar problem. System details: Ubuntu 10.04 (Lucid) 64 bit Kernel Linux 2.6.32-44-generic GNOME 2.30.2 ATI Mobility Radeon HD 3670 Attempted Methods The methods I have tried are: 1. Installing Proprietary Drivers using the "Hardware Drivers" (Jockey) GUI This GUI offers an "ATI/AMD proprietary FGLRX graphics driver" however any attempts to install it result in a "Sorry, installation of this driver failed" error. The log file is here. There is an Ask Ubuntu question that covers this scenario, and notes that there is a known bug with Jockey. 2. Installing the Proprietary Drivers manually The answer to the question above linked to this wiki page, which gives instructions for installing Catalyst 12.6. This supported hardware list states that the 3670 is not supported in 12.6, and 12.4 must be used. This is somewhat confusing, as AMD's website suggests that the 12.6 driver should be installed for the 3670. There have been user reports that R600 (the GPU inside the 3670 card) doesn't work with 12.6, so I'm sticking with 12.4. I'm following these instructions to install the proprietary drivers on Lucid. I downloaded the 12.4 driver from the AMD website. Building the package worked fine, generating the fglrx, fglrx-dev, fglrx-amdcccle, and fglrx-modaliases deb packages successfully. However, when I try to install these using dpkg it gives me these errors. The make log referenced in the error is here. Ask Ubuntu References What is the correct way to install ATI Catalyst Video Drivers? Cannot install ATI/AMD FGLRX restricted graphic drivers Is my ATI graphics card supported in Ubuntu?

    Read the article

  • Why does booting from a 64 bit Win 8 USB install work on a 32 bit laptop?

    - by Arabella
    I upgraded a 64 bit Windows 7 laptop to Windows 8 through the Upgrade Assistant, creating a bootable USB without any problems. I installed it successfully. Before I purchased an upgrade for my 32 bit Windows 7 laptop, I decided to boot from the USB with the 64 bit ISO to see what happened. The Windows 8 install screen came up with all the options. Should it not have detected that the laptop is 32 bit and therefore the install should have given an error? I cancelled the install before it did anything, but now I want to know if I need to download the iso again after purchasing the upgrade on my 32 bit laptop? I've read the answers to this question, which confirms what is said in this article - a 32 or 64 bit iso will be downloaded depending on the hardware of the computer you are upgrading. If that is the case, then why did it boot into the install screen?

    Read the article

  • Configuring Weblogic Server 10.3.6 from 32-bit mode to 64-bit mode

    - by Ekta Malik
    This post pertains to the configuration of Weblogic Server from 32-bit mode to 64-bit mode on Solaris OS. Just in case, you have WLS 10.3.6 running in 32-bit mode and the JDK being used is installed for 64-bit mode [On Solaris OS, JDK 64-bit installation comprises of installing 32-bit JDK followed by a patch for 64-bit JDK].  Verification of the mode being used One can verify the mode of Weblogic Server in the following ways Either check the commonEnv.sh script located at $MIDDLEWARE_HOME/wlserver_10.3/common/bin where $MIDDLEWARE_HOME refers to the install directory of Middleware. Look for the patterns - SUN_ARCH_DATA_MODEL and JAVA_USE_64BIT in the file. For 32-bit mode, the parameters would appear as shown belowSUN_ARCH_DATA_MODEL="32"JAVA_USE_64BIT=false Check the server console logs; which JDK is being used during start-up By checking which JDK is used by the running process of Weblogic Server Configuration Steps Take a backup of the commonEnv.sh script located at $MIDDLEWARE_HOME/wlserver_10.3/common/bin where $MIDDLEWARE_HOME refers to the install directory of Middleware Modify the commonEnv.sh script for the following parameters: The values should be 64 and true respectively for 64-bit modeSUN_ARCH_DATA_MODEL="64"JAVA_USE_64BIT=true  Restart the weblogic server. One can confirm that the JDK being used is 64-bit by looking at the Weblogic console logs during server start up or by looking at the running process.

    Read the article

  • Is there something special about the number 65535?

    - by Nick Rosencrantz
    2¹6-1 & 25 = 25 (or? obviously ?) A developer asked me today what is bitwise 65535 & 32 i.e. 2¹6-1 & 25 = ? I thought at first spontaneously 32 but it seemed to easy whereupon I thought for several minutes and then answered 32. 32 seems to have been the correct answer but how? 65535=2¹6-1=1111111111111111 (but it doesn't seem right since this binary number all ones should be -1(?)), 32 = 100000 but I could not convert that in my head whereupon I anyway answered 32 since I had to answer something. Is the answer 32 in fact trivial? Is in the same way 2¹6-1 & 25-1 =31? Why did the developer ask me about exactly 65535? Binary what I was asked to evaluate was 1111111111111111 & 100000 but I don't understand why 1111111111111111 is not -1. Shouldn't it be -1? Is 65535 a number that gives overflow and how do I know that?

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >