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  • My Interview with Microsoft

    - by Victor Hurdugaci
    This post is for those who want to apply or have already applied (but not finished the interview) for a Microsoft Job. The recruitment process is quite similar for everyone and consists of a few steps. Application E-Mail Interview Phone Interview On Site Interview I will tell you my story and how I went through the four phases. 1. Application My blog's title (Ex Nihilo Nihil Fit) means "Nothing Comes Out of Nothing". You can't get a job at Microsoft by not doing anything - this is true for anything else. The first step you need to complete is the application process. For this, many options are available. You can... ... apply online on Microsoft's Careers website as I did ... send your CV to different e-mail addresses (there are some dedicated e-mails for different positions) ... apply through some 3rd party organization (job shop, campus recruitment, job agency, etc) On MS Careers you just have to post your CV and choose the job you want. That's all! No recommendation letter, no cover letter, no nothing. Of course, not every CV passes the selection process. Here are some tips for improving your resume (worked for me): Don't write it just before applying! Write a draft version, wait a few days and then review it. This way you will find a lot of mistakes and stupid things you wrote initially. If you review it immediately after writing, your mind will not be criticism oriented and will just ignore mistakes. Repeat the write-wait-review process as many times as necessary, until you find that the review revealed no mistakes. After you did the final review and the CV is bullet-proof, ask others to review it. They will definitely find inconsistencies and mistakes and this will make you feel stupid. This is good because will open your eyes will make you go into an 'I want to improve' mode. You'll try to correct everything. After you come up with a modified version go again through steps 1 and 2. Repeat this as many times as necessary. [Special thanks to Lucian Sasu, Nadia Comanici, Andrei Ciobanu, Monica Balan and Lavinia Tanase for reviewing my CV!] Make it short and give only relevant facts. Initially, I come up with a 5 pages CV because I wrote every single technology with which I worked. There were a lot irrelevant things, I wrote Windows Workflow Foundation just because I played with it for a few days. I added extensive descriptions for every project, made a personal details section (name, birth date, address, etc) of 1/2 page. Others suggested to cut everything that was not necessary. You don't need to give extensive descriptions, just add a few words. For example, I wrote "VS Image Visualizer - Visual Studio 2008 debug visualizer for images" and added a link to the project's page - you submit formatted andcan embed links. Add something that makes it different. I don't know if this makes a difference, but I added some lines to separate items just like in the picture below. Definitely Microsoft gets thousands of CVs per day. You need something special. Don't lie! Tell exactly what you did and what is the proficiency level of your skills. For example, don't write "Advanced" for UML if you don't know the difference between composition and aggregation. Be realistic and don't under/over estimate yourself. Use the spell chick. Make sure everything is written in correct English and there are no grammar/spelling mistakes. Noddy likes a WC with grammar mi takes. You mght fail just because of that. Once you completed your CV, choose the job that suits best your needs, apply and wait... The waiting is a problem because all these big companies like Microsoft, Google, Mozilla, Apple, etc. will contact you only if they find something interesting in your application. If you're not suitable, then no rejection is sent. I applied for an Intern Software Development Engineer position at Microsoft Redmond. I cannot apply for a full time position because I want to finish the master program on time, in the next summer - an internship is just what I need. 2. E-Mail Interview January 20, 2010. Two months since I submitted the CV. I wasn't hoping anymore that MS will contact me, when I got an e-mail titled: "Victor Hurdugaci ES DK" from Holly Peterson saying: Read more >>

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  • C++ Virtual Constructor, without clone()

    - by Julien L.
    I want to perform "deep copies" of an STL container of pointers to polymorphic classes. I know about the Prototype design pattern, implemented by means of the Virtual Ctor Idiom, as explained in the C++ FAQ Lite, Item 20.8. It is simple and straightforward: struct ABC // Abstract Base Class { virtual ~ABC() {} virtual ABC * clone() = 0; }; struct D1 : public ABC { virtual D1 * clone() { return new D1( *this ); } // Covariant Return Type }; A deep copy is then: for( i = 0; i < oldVector.size(); ++i ) newVector.push_back( oldVector[i]->clone() ); Drawbacks As Andrei Alexandrescu states it: The clone() implementation must follow the same pattern in all derived classes; in spite of its repetitive structure, there is no reasonable way to automate defining the clone() member function (beyond macros, that is). Moreover, clients of ABC can possibly do something bad. (I mean, nothing prevents clients to do something bad, so, it will happen.) Better design? My question is: is there another way to make an abstract base class clonable without requiring derived classes to write clone-related code? (Helper class? Templates?) Following is my context. Hopefully, it will help understanding my question. I am designing a class hierarchy to perform operations on a class Image: struct ImgOp { virtual ~ImgOp() {} bool run( Image & ) = 0; }; Image operations are user-defined: clients of the class hierarchy will implement their own classes derived from ImgOp: struct CheckImageSize : public ImgOp { std::size_t w, h; bool run( Image &i ) { return w==i.width() && h==i.height(); } }; struct CheckImageResolution; struct RotateImage; ... Multiple operations can be performed sequentially on an image: bool do_operations( std::vector< ImgOp* > v, Image &i ) { std::for_each( v.begin(), v.end(), /* bind2nd(mem_fun(&ImgOp::run), i ...) don't remember syntax */ ); } int main( ... ) { std::vector< ImgOp* > v; v.push_back( new CheckImageSize ); v.push_back( new CheckImageResolution ); v.push_back( new RotateImage ); Image i; do_operations( v, i ); } If there are multiple images, the set can be split and shared over several threads. To ensure "thread-safety", each thread must have its own copy of all operation objects contained in v -- v becomes a prototype to be deep copied in each thread.

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  • Prefer extension methods for encapsulation and reusability?

    - by tzaman
    edit4: wikified, since this seems to have morphed more into a discussion than a specific question. In C++ programming, it's generally considered good practice to "prefer non-member non-friend functions" instead of instance methods. This has been recommended by Scott Meyers in this classic Dr. Dobbs article, and repeated by Herb Sutter and Andrei Alexandrescu in C++ Coding Standards (item 44); the general argument being that if a function can do its job solely by relying on the public interface exposed by the class, it actually increases encapsulation to have it be external. While this confuses the "packaging" of the class to some extent, the benefits are generally considered worth it. Now, ever since I've started programming in C#, I've had a feeling that here is the ultimate expression of the concept that they're trying to achieve with "non-member, non-friend functions that are part of a class interface". C# adds two crucial components to the mix - the first being interfaces, and the second extension methods: Interfaces allow a class to formally specify their public contract, the methods and properties that they're exposing to the world. Any other class can choose to implement the same interface and fulfill that same contract. Extension methods can be defined on an interface, providing any functionality that can be implemented via the interface to all implementers automatically. And best of all, because of the "instance syntax" sugar and IDE support, they can be called the same way as any other instance method, eliminating the cognitive overhead! So you get the encapsulation benefits of "non-member, non-friend" functions with the convenience of members. Seems like the best of both worlds to me; the .NET library itself providing a shining example in LINQ. However, everywhere I look I see people warning against extension method overuse; even the MSDN page itself states: In general, we recommend that you implement extension methods sparingly and only when you have to. (edit: Even in the current .NET library, I can see places where it would've been useful to have extensions instead of instance methods - for example, all of the utility functions of List<T> (Sort, BinarySearch, FindIndex, etc.) would be incredibly useful if they were lifted up to IList<T> - getting free bonus functionality like that adds a lot more benefit to implementing the interface.) So what's the verdict? Are extension methods the acme of encapsulation and code reuse, or am I just deluding myself? (edit2: In response to Tomas - while C# did start out with Java's (overly, imo) OO mentality, it seems to be embracing more multi-paradigm programming with every new release; the main thrust of this question is whether using extension methods to drive a style change (towards more generic / functional C#) is useful or worthwhile..) edit3: overridable extension methods The only real problem identified so far with this approach, is that you can't specialize extension methods if you need to. I've been thinking about the issue, and I think I've come up with a solution. Suppose I have an interface MyInterface, which I want to extend - I define my extension methods in a MyExtension static class, and pair it with another interface, call it MyExtensionOverrider. MyExtension methods are defined according to this pattern: public static int MyMethod(this MyInterface obj, int arg, bool attemptCast=true) { if (attemptCast && obj is MyExtensionOverrider) { return ((MyExtensionOverrider)obj).MyMethod(arg); } // regular implementation here } The override interface mirrors all of the methods defined in MyExtension, except without the this or attemptCast parameters: public interface MyExtensionOverrider { int MyMethod(int arg); string MyOtherMethod(); } Now, any class can implement the interface and get the default extension functionality: public class MyClass : MyInterface { ... } Anyone that wants to override it with specific implementations can additionally implement the override interface: public class MySpecializedClass : MyInterface, MyExtensionOverrider { public int MyMethod(int arg) { //specialized implementation for one method } public string MyOtherMethod() { // fallback to default for others MyExtension.MyOtherMethod(this, attemptCast: false); } } And there we go: extension methods provided on an interface, with the option of complete extensibility if needed. Fully general too, the interface itself doesn't need to know about the extension / override, and multiple extension / override pairs can be implemented without interfering with each other. I can see three problems with this approach - It's a little bit fragile - the extension methods and override interface have to be kept synchronized manually. It's a little bit ugly - implementing the override interface involves boilerplate for every function you don't want to specialize. It's a little bit slow - there's an extra bool comparison and cast attempt added to the mainline of every method. Still, all those notwithstanding, I think this is the best we can get until there's language support for interface functions. Thoughts?

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