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  • Native packaging for JavaFX

    - by igor
    JavaFX 2.2 adds new packaging option for JavaFX applications, allowing you to package your application as a "native bundle". This gives your users a way to install and run your application without any external dependencies on a system JRE or FX SDK. I'd like to give you an overview of what is it, motivation behind it, and finally explain how to get started with it. Screenshots may give you some idea of user experience but first hand experience is always the best. Before we go into all of the boring details, here are few different flavors of Ensemble for you to try: exe, msi, dmg, rpm installers and zip of linux bundle for non-rpm aware systems. Alternatively, check out native packages for JFXtras 2. Whats wrong with existing deployment options? JavaFX 2 applications are easy to distribute as a standalone application or as an application deployed on the web (embedded in the web page or as link to launch application from the webpage). JavaFX packaging tools, such as ant tasks and javafxpackager utility, simplify the creation of deployment packages even further. Why add new deployment options? JavaFX applications have implicit dependency on the availability of Java and JavaFX runtimes, and while existing deployment methods provide a means to validate the system requirements are met -- and even guide user to perform required installation/upgrades -- they do not fully address all of the important scenarios. In particular, here are few examples: the user may not have admin permissions to install new system software if the application was certified to run in the specific environment (fixed version of Java and JavaFX) then it may be hard to ensure user has this environment due to an autoupdate of the system version of Java/JavaFX (to ensure they are secure). Potentially, other apps may have a requirement for a different JRE or FX version that your app is incompatible with. your distribution channel may disallow dependencies on external frameworks (e.g. Mac AppStore) What is a "native package" for JavaFX application? In short it is  A Wrapper for your JavaFX application that makes is into a platform-specific application bundle Each Bundle is self-contained and includes your application code and resources (same set as need to launch standalone application from jar) Java and JavaFX runtimes (private copies to be used by this application only) native application launcher  metadata (icons, etc.) No separate installation is needed for Java and JavaFX runtimes Can be distributed as .zip or packaged as platform-specific installer No application changes, the same jar app binaries can be deployed as a native bundle, double-clickable jar, applet, or web start app What is good about it: Easy deployment of your application on fresh systems, without admin permissions when using .zip or a user-level installer No-hassle compatibility.  Your application is using a private copy of Java and JavaFX. The developer (you!) controls when these are updated. Easily package your application for Mac AppStore (or Windows, or...) Process name of running application is named after your application (and not just java.exe)  Easily deploy your application using enterprise deployment tools (e.g. deploy as MSI) Support is built in into JDK 7u6 (that includes JavaFX 2.2) Is it a silver bullet for the deployment that other deployment options will be deprecated? No.  There are no plans to deprecate other deployment options supported by JavaFX, each approach addresses different needs. Deciding whether native packaging is a best way to deploy your application depends on your requirements. A few caveats to consider: "Download and run" user experienceUnlike web deployment, the user experience is not about "launch app from web". It is more of "download, install and run" process, and the user may need to go through additional steps to get application launched - e.g. accepting a browser security dialog or finding and launching the application installer from "downloads" folder. Larger download sizeIn general size of bundled application will be noticeably higher than size of unbundled app as a private copy of the JRE and JavaFX are included.  We're working to reduce the size through compression and customizable "trimming", but it will always be substantially larger than than an app that depends on a "system JRE". Bundle per target platformBundle formats are platform specific. Currently a native bundle can only be produced for the same system you are building on.  That is, if you want to deliver native app bundles on Windows, Linux and Mac you will have to build your project on all three platforms. Application updates are the responsibility of developerWeb deployed Java applications automatically download application updates from the web as soon as they are available. The Java Autoupdate mechanism takes care of updating the Java and JavaFX runtimes to latest secure version several times every year. There is no built in support for this in for bundled applications. It is possible to use 3rd party libraries (like Sparkle on Mac) to add autoupdate support at application level.  In a future version of JavaFX we may include built-in support for autoupdate (add yourself as watcher for RT-22211 if you are interested in this) Getting started with native bundles First, you need to get the latest JDK 7u6 beta build (build 14 or later is recommended). On Windows/Mac/Linux it comes with JavaFX 2.2 SDK as part of JDK installation and contains JavaFX packaging tools, including: bin/javafxpackagerCommand line utility to produce JavaFX packages. lib/ant-javafx.jar Set of ant tasks to produce JavaFX packages (most recommended way to deploy apps) For general information on how to use them refer to the Deploying JavaFX Application guide. Once you know how use these tools to package your JavaFX application for other deployment methods there are only a few minor tweaks necessary to produce native bundles: make sure java is used from JDK7u6 bundle you have installed adjust your PATH settings if needed  if you are using ant tasks add "nativeBundles=all" attribute to fx:deploy task if you are using javafxpackager pass "-native" option to deploy command or if you are using makeall command then it will try build native packages by default result bundles will be in the "bundles" folder next to other deployment artifacts Note that building some types of native packages (e.g. .exe or .msi) may require additional free 3rd party software to be installed and available on PATH. As of JDK 7u6 build 14 you could build following types of packages: Windows bundle image EXE Inno Setup 5 or later is required Result exe will perform user level installation (no admin permissions are required) At least one shortcut will be created (menu or desktop) Application will be launched at the end of install MSI WiX 3.0 or later is required Result MSI will perform user level installation (no admin permissions are required) At least one shortcut will be created (menu or desktop)  MacOS bundle image dmg (drag and drop) installer Linux bundle image rpm rpmbuild is required shortcut will be added to the programs menu If you are using Netbeans for producing the deployment packages then you will need to add custom build step to the build.xml to execute the fx:deploy task with native bundles enabled. Here is what we do for BrickBreaker sample: <target name="-post-jfx-deploy"> <fx:deploy width="${javafx.run.width}" height="${javafx.run.height}" nativeBundles="all" outdir="${basedir}/${dist.dir}" outfile="${application.title}"> <fx:application name="${application.title}" mainClass="${javafx.main.class}"> <fx:resources> <fx:fileset dir="${basedir}/${dist.dir}" includes="BrickBreaker.jar"/> </fx:resources> <info title="${application.title}" vendor="${application.vendor}"/> </fx:application> </fx:deploy> </target> This is pretty much regular use of fx:deploy task, the only special thing here is nativeBundles="all". Perhaps the easiest way to try building native bundles is to download the latest JavaFX samples bundle and build Ensemble, BrickBreaker or SwingInterop. Please give it a try and share your experience. We need your feedback! BTW, do not hesitate to file bugs and feature requests to JavaFX bug database! Wait! How can i ... This entry is not a comprehensive guide into native bundles, and we plan to post on this topic more. However, I am sure that once you play with native bundles you will have a lot of questions. We may not have all the answers, but please do not hesitate to ask! Knowing all of the questions is the first step to finding all of the answers.

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  • Java Deployment Team at JavaOne 2012

    - by _chrisb
    This year the Java Deployment team has some pretty exciting sessions at JavaOne. We will be talking about a lot of new features including Java on the Mac, Java FX deployment, and bundled applications. All presentations and the booth are located at the Hilton San Francisco Union Square, 333 O'Farrell Street. Booth The Java Deployment booth is located in the Hilton San Francisco Grand Ballroom. We will available to discuss Java Deployment and answer your questions at the following days and times: Monday, October 1st 10:30 AM - 5:00 PM Tuesday, October 2nd 10:00 AM - 5:00 PM Wednesday, October 3rd 9:30 AM - 5:00 PM Sessions Java Deployment on Mac OS X - CON7488 This is a great opportunity to learn about what's new in Java for Mac. Oracle now distributes Java for Mac so there are some exciting new changes. Scott Kovatch and Chris Bensen Located in the Hilton San Francisco Imperial Ballroom B Monday, October 1, 1:00 PM - 2:00 PM Deploy Your Application with OpenJDK 7 on Mac OS X - CON8224 Learn about packaging and distributing Java applications to the Mac AppStore with step by step examples and tips. Scott Kovatch Located in the Hilton San Francisco Imperial Ballroom B Monday, October 1, 3:00 PM - 4:00 PM The Java User Experience Team Presents the Latest UI Updates - BOF3615 Discover the eye candy that the user interface experts have been working on. Jeff Hoffman and Terri Yamamoto Located in the Hilton San Francisco Imperial Ballroom B Monday, October 1, 5:30 PM - 6:15 PM Mastering Java Deployment Skills - CON7797 Find out what Java Deployment has been cooking. This is the best place to learn about self-contained application packaging. Igor Nekrestyanov and Mark Howe Located in the Hilton San Francisco Imperial Ballroom B Thursday, October 4th, 12:30 PM to 1:30 PM For those who will not be able to aqttend we will share all slides after the JavaOne. And just to make it easy to find us, here is a map: View Larger Map

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • The Raspberry Pi Now Has Its Own App Store

    - by Jason Fitzpatrick
    Raspberry Pi, the credit-card sized computer with an ARM processor, now has its own appstore where Raspberry Pi hobbyists and developers can share their creations in a one-stop location accessible to all Raspberry Pi users. In today’s press release about the store, the Raspberry Pi Foundation writes: We’ve been amazed by the variety of software that people have written for, or ported to, the Raspberry Pi. Today, together with our friends at IndieCity and Velocix, we’re launching the Pi Store to make it easier for developers of all ages to share their games, applications, tools and tutorials with the rest of the community. The Pi Store will, we hope, become a one-stop shop for all your Raspberry Pi needs; it’s also an easier way into the Raspberry Pi experience for total beginners, who will find everything they need to get going in one place, for free. The store runs as an X application under Raspbian, and allows users to download content, and to upload their own content for moderation and release. At launch, we have 23 free titles in the store, ranging from utilities like LibreOffice and Asterisk to classic games like Freeciv and OpenTTD and Raspberry Pi exclusive Iridium Rising. We also have one piece of commercial content: the excellent Storm in a Teacup from Cobra Mobile. For more information about the store, including how to install the app store on your Pi, check out the full press release here. To get started browsing the store, hit up the link below. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Group Video Chat On iPad With Fring App

    - by Gopinath
    Apple’s Facetime is the simplest and most easy to use video chat application available for iOS devices and Apple Macs. Facetime lets you have a one-to-one video chat, but what about having a group chat on your iPad with a bunch of friends? Here comes Fring App for iPad that lets you group chat up to 4 members at a time. Unlike Facetime Fring does not impose any restriction on the network connectivity for video chatting. You can initiate a group video chatting on any network (3G, Wi-Fi, 4G, etc.) but Wi-Fi is the most preferred option for smooth video streaming. Also Fring is a cross platform application(runs on iOS, Android & Nokia), so your group video chat session can have a mix of devices – iPads, Android smartphones/tablets and Nokia mobiles. Anyone mobile device with a front facing  cam and Fring app is allowed to join the party. Here is the promotional ad of Fring’s group video chatting application By the way did I say that Fring is a free app? Group video on iPad at no cost!!! Download Fring from Apple’s AppStore This article titled,Group Video Chat On iPad With Fring App, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Antenna Aligner Part 8: It's Alive!!!

    - by Chris George
    Finally the day has come, Antenna Aligner v1.0.1 has been uploaded to the AppStore and . "Waiting for review" .. . fast forward 7 days and much checking of emails later WOO HOO! Now what? So I set my facebook page to go live  https://www.facebook.com/AntennaAligner, and started by sending messages to my mates that have iphones! Amazingly a few of them bought it! Similarly some of my colleagues were also kind enough to support me and downloaded it too! Unfortunately the only way I knew they had bought is was from them telling me, as the iTunes connect data is only updated daily at about midday GMT. This is a shame, surely they could provide more granular updates throughout the day? Although I suppose once an app has been out in the wild for a while, daily updates are enough. It would, however, be nice to get a ping when you make your first sale! I would have expected more feedback on my facebook page as well, maybe I'm just expecting too much, or perhaps I've configured the page wrong. The new facebook timeline layout is just confusing, and I'm not sure it's all public, I'll check that! So please take a look and see what you think! I would love to get some more feedback/reviews/suggestions... Oh and watch out for the Android version coming soon!

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  • Antenna Aligner part 1: In the beginning.

    - by Chris George
    Picture the scene, it's 9pm, I'm in my caravan (yes I know, I've heard all the jokes!) with my family and I'm trying to tune the tv by moving the aerial, retuning, moving the aerial again, retuning... 45 mins and much cursing later I succeed. Surely there must be an easier way than this? Aha, an app; there must be an app for that? So I search in the AppStore for such an app, but curiously drew a blank. Then the seeds of the idea started to grow. I can code, I work in a software house with lots of very clever people, surely I can make an app that points to the nearest digital tv transmitter! Not having looked into app development before, I investigated how one goes about making an iPhone app and was quickly greeted by a now familiar answer "Buy a mac!". That was not an option for many reasons, mostly wife related! My dreams were starting to fade until one of my colleagues pointed out that within Red Gate, the very company I work for, there was on-going development on a piece of software that would allow me to write an app using Visual Studio on a Windows machine, Nomad! Once I signed up for the beta program I got to work learning the Jquery mobile / Phonegap framework. Within a couple of hours I had written (in Visual Studio), built in the cloud (using Nomad) and published (via TestFlight) my first iPhone app onto my iPhone ! It didn't do much, but it was a step in the right direction. To be continued...

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  • Antenna Aligner Part 8: It's Alive!!!

    - by Chris George
    Finally the day has come, Antenna Aligner v1.0.1 has been uploaded to the AppStore and . "Waiting for review" .. . fast forward 7 days and much checking of emails later WOO HOO! Now what? So I set my facebook page to go live  https://www.facebook.com/AntennaAligner, and started by sending messages to my mates that have iphones! Amazingly a few of them bought it! Similarly some of my colleagues were also kind enough to support me and downloaded it too! Unfortunately the only way I knew they had bought is was from them telling me, as the iTunes connect data is only updated daily at about midday GMT. This is a shame, surely they could provide more granular updates throughout the day? Although I suppose once an app has been out in the wild for a while, daily updates are enough. It would, however, be nice to get a ping when you make your first sale! I would have expected more feedback on my facebook page as well, maybe I'm just expecting too much, or perhaps I've configured the page wrong. The new facebook timeline layout is just confusing, and I'm not sure it's all public, I'll check that! So please take a look and see what you think! I would love to get some more feedback/reviews/suggestions... Oh and watch out for the Android version coming soon!

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  • Antenna Aligner part 1: In the beginning.

    - by Chris George
    Picture the scene, it's 9pm, I'm in my caravan (yes I know, I've heard all the jokes!) with my family and I'm trying to tune the tv by moving the aerial, retuning, moving the aerial again, retuning... 45 mins and much cursing later I succeed. Surely there must be an easier way than this? Aha, an app; there must be an app for that? So I search in the AppStore for such an app, but curiously drew a blank. Then the seeds of the idea started to grow. I can code, I work in a software house with lots of very clever people, surely I can make an app that points to the nearest digital tv transmitter! Not having looked into app development before, I investigated how one goes about making an iPhone app and was quickly greeted by a now familiar answer "Buy a mac!". That was not an option for many reasons, mostly wife related! My dreams were starting to fade until one of my colleagues pointed out that within Red Gate, the very company I work for, there was on-going development on a piece of software that would allow me to write an app using Visual Studio on a Windows machine, Nomad! Once I signed up for the beta program I got to work learning the Jquery mobile / Phonegap framework. Within a couple of hours I had written (in Visual Studio), built in the cloud (using Nomad) and published (via TestFlight) my first iPhone app onto my iPhone ! It didn't do much, but it was a step in the right direction. To be continued...

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  • Show and Tell: What work are you the most proud of? [closed]

    - by dannywartnaby
    Hey, In the spirit of building community, and because it's always cool to see great work being pushed out and created by people, anyone up for a little show and tell? The rules are really simple, and this is supposed to be a bit of fun, so; post a link to a single piece of work (anything you've produced, designed or developed (or helped developed)) and write a little paragraph or two on what it is, what you like about it, the technology you used and perhaps one thing that you learnt from the project. It could be a website, framework, open source project, game, mobile application... etc. So, allow me to start. I'm personally very proud of a tiny iPhone application I designed and developed. It's only available to UK AppStore users, and I only have a small userbase, but, I like it. The application is called Sushi Total: http://knowledgeisporridge.com/sushitotal.html It's written in Objective-C. It's a very simply application that allows you to total up your bill at Yo Sushi restaurants by tapping coloured plates. If I learnt anything from making this application it's this: I believe software should be simple and uncluttered, and that producing an application with one feature is absolutely fine as long as it works really well. So, who's next?

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  • The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the app

    - by Nick
    I am having a problem submitting my new app to the appstore. ItunesConnect gives me the error: The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application. I haven't changed anything, I can compile to a ad-hoc certificate and that works fine. I uploaded another app yesterday and that worked fine too. All the targets and project info is set to compile to the base SDK iPhone OS 3.0. I even upgraded to the latest SDK but same result. Any ideas?

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • Android Development Tips, Tricks & Gotchas

    - by Mat Nadrofsky
    I'm starting down the road of Android Development. At this point I'm looking for some insight from other developers who have been doing 'droid development and have some experience to share with someone who is just starting out. This can be anything from API to AVM to IDE. Any unexpected things come up while building your apps? Any tips for project layout or organization that help facilitate the deployment process to the Android AppStore? Any patterns which specifically helped in a particular situation? Even links to great blogs or sample apps and resources beyond those which you can grab from Google Code would be appreciated.

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  • Leak - GeneralBlock-3584

    - by lamicka
    When i try to check leaks of my iPhone App using Instruments, everything is just fine. Same App on actual real device shows this leak for a few times during the app launch. It is pretty non-deterministic and it happens in system libraries. I tried to google down the solution without a luck. Anyone experiencing the same problems? Anyone knows the solution? I find interesting, that every of my leak in code will crash the app sooner or later. These GeneralBlock-3584 leaks keeps app perfectly stable. Might this be reason for AppStore rejection? Thanx for any answer regarding this undocumented problem (Apple is silent unfortunately).

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  • iPhone, No Garbage Collection: What About MonoTouch?

    - by yar
    It's well known that Apple does not provide automatic garbage collection on the iPhone to prolong battery life. Yet MonoTouch apps, which reportedly run perfectly on the iPhone (and many are sold through the AppStore, therefore are approved by Apple), do have automatic garbage collection. Is this automatic garbage collection, or does MonoTouch merely manage all the retain/release stuff for you? If it is automatic garbage collection, wouldn't that be a drain on battery? Edit: If your answer to #1 is "yes" and your answer to #2 is "no," why?

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  • An important question on iPhone file writing

    - by Kyle
    I use the NSHomeDirectory() function to get the app's home folder, and write to the Documents directory within that. I'm curious, though, what happens when the user downloads an update for the app in the appstore? Will it all be deleted? When I delete the app on the device, then reinstall it, its wiped out. So, I'm curious to know what will happen with an update. I can't find this in the documentation at all. Thanks alot for reading. I really tried to find this asked somewhere else first, but couldn't. Hopefully this page will be informative to guys like me who are confused on the subject.

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  • iPhone native app + payment gateway

    - by pratik
    Hello, I want to implement payment gateway for iPhone native app. I have read in few of the sites that I can integrate apple payment gateway for this through In App Purchase. But if I want to do through In App Purchase then, I have register each of my product with AppStore and set a price margin for each. Rather I am building something like shopping cart where prices of products are different. Please guide how should I proceed, is there any other payment gateway that I can integrate with my iPhone native app. Regards, Pratik

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  • What's happening between onResume and the activity is really displayed?

    - by Johnny
    I didn't nothing in the onResume of my Activity, but it still takes about 5 seconds between the onResume is called and the activity is really displayed. What's happening under there? Here is the code snip: onResume: @Override protected void onResume() { Log.d(TAG, "on resume >>>"); super.onResume(); } logcat: 05-28 10:36:05.621 D/LoginDialogActivity( 447): on resume >>> 05-28 10:36:06.231 I/ARMAssembler( 52): generated scanline__00000077:03010104_00000004_00000000 [ 22 ipp] (41 ins) at [0x3e3358:0x3e33fc] in 5646001 ns 05-28 10:36:10.690 I/ActivityManager( 52): Displayed activity com.aimi.appstore/.ui.activity.LoginDialogActivity: 5169 ms (total 5331 ms) AndroidManifest.xml: <activity android:name=".ui.activity.LoginDialogActivity" android:theme="@android:style/Theme.Dialog" />

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  • Can I update an iOS Enterprise App in the background like an App Store app can?

    - by lehn0058
    I have an iOS enterprise app that we are wirelessly distributing to our devices. Currently the app polls our server once a day to see if there is an app update. If there is, we try to install it by having the app call the following code: NSURL *installUrl = [NSURL URLWithString:[NSString stringWithFormat:@"itms-services://?action=download-manifest&url=%@", plistUrl]]; [[UIApplication sharedApplication] openURL:installUrl]; This causes the app to prompt the user with an alert dialog to install the update. If they click install, the app closes and the update is downloaded and installed. I am wondering if there is anything for enterprise apps for iOS 7 similar to the AppStore's automatic updates? I would like to be able to update our app without the user having to press an update button and be able to update at a time when the user won't have to wait for it to install.

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  • iPhone Full and Lite version without StoreKit

    - by beryllium
    Hi there! I have a Full and Lite applications that were built from the same code. Lite version has a button Upgrade. What code I should place in button's handler for checking users payment and update application to Full version?? I know StoreKit framework that allow to unblock some features, but I need just 2 different applications. Maybe there is tutorial on this topic, but I found nothing. If anyone has reference link pls provide None of those applications has not yet uploaded to Appstore. Thanks.

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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  • iOS and Infrared

    - by Mustafa
    Is it possible to communicate with an Infrared device (USB Infrared, TV, Mobile Phone, etc) using iOS (iPhone or iPad)? Well, i know it's possible, since there are many remote/universal remote applications in the AppStore. I basically want to know how? What are the limitations and requirements? What kind of additional hardware is required? If it's available in the market? Which protocols should i know about? Which iOS libraries can help me in the process. Can anyone point me in the right direction. Thanks.

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  • What program should I write to use up the 3,472 minutes on my iPhone 3GS?

    - by billmaya
    Something slightly off-topic but bear with me. I've got an iPhone 3GS that I use only for development and over the months I've accumulated 3,472 rollover minutes (my primary phone is an Android G-1). It seems a shame to let these minutes go to "waste." What cool iPhone app would you like to see that uses these minutes up in a productive, interesting, and possibly cool way. I'll code whichever suggestion has the highest vote, providing it's not illegal and doesn't violate Apple's SDK, and release it for free on the AppStore.

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  • How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPot Touch)

    - by Eonil
    I'm planning making a game for AppStore, so I'm studying GLES. But, GLES 1.1 and 2.0 APIs are different about handling in some features.(and limitations) I have not enough time to consider both of them, I have to choosing one. 2.0 is clearly better in developer's view, but I'm worry about it's market share. I wish most users moved on newer SGX based hardware, but in fact, I don't know. Does anybody have information about location of those hardware ratio data in iPhone OS supported hardwares? (iPhone/iPod touch, per GPU) Please let me know.

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  • securing a webservice for use from a custom iphone app only

    - by mme
    I want to create an iphone application which consists of two parts: The app itself and a server side component. On a users request, the app sends data to the server which is to be handled by human operators. To prevent abuse from an iphone app user, the id of the iphone is sent along with the request, and the operators can blacklist pranksters to deny their iphone access to the service. So far so good. Now the problem is: Someone could easily discover the address of the serverside component, and write a script to send bogus requests, using multiple IP addresses etc. So my question is: how can I defend myself against this? Captchas to protect against scripted attacks or requiring the user to register himself are not an option for this particular application. If I had control of the download, I would associate a unique ID with each downloaded app, but obviously this is not an option with the appstore. What would be your approach to make the server side part more secure?

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