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  • question about asynchronous http

    - by rantravee
    Hi , I just want to check if I understood well the way asynchronous Http request work on Android. Suppose I make such a request and set a ResponseHandler<String> responseHandler to handle the response. By doing this is it possible to have the UI thread blocked waiting for the response ? The implication being that the code in the function: public String handleResponse(HttpResponse response) is also executed on the UI thread or is there silently spawned a thread that waits for the response and calls the handleResponse(HttpResponse response) function when the response arrives ?

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  • Live asynchronous time feed for websites

    - by Maven
    I want to show up the time over my website based over the location of the user, let’s say if user one browsing the website is from USA than the time should be what is in USA currently and same for China etc. and all. I was wondering if there exists a JavaScript plugin for it but I didn’t find any as dynamic as I want, my requirements include: Something that can be fully stylized according to website theme (no iframes) The pattern I want is to be in (HH:MM:SS) It should be asynchronous like the second [SS] keep ticking and the time keep updating Is this possible, a way around to achieve it?

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  • Clean way in GWT/Java to wait for multiple asynchronous events to finish

    - by gerdemb
    What is the best way to wait for multiple asynchronous callback functions to finish in Java before continuing. Specifically I'm using GWT with AsyncCallback, but I think this is a generic problem. Here's what I have now, but surely there is cleaner way... AjaxLoader.loadApi("books", "0", new Runnable(){ public void run() { bookAPIAvailable = true; ready(); }}, null); AjaxLoader.loadApi("search", "1", new Runnable(){ public void run() { searchAPIAvailable = true; ready(); }}, null); loginService.login(GWT.getHostPageBaseURL(), new AsyncCallback<LoginInfo>() { public void onSuccess(LoginInfo result) { appLoaded = true; ready(); } }); private void ready() { if(bookAPIAvailable && searchAPIAvailable && appLoaded) { // Everything loaded } }

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  • A strange bug, is Mysql asynchronous?

    - by Farf
    Hello, I have a strange bug. I launch a PHP Unit test Suite. At the beginning, it executes a big query to initialize the database. If I put a breakpoint just after the execution of the sql, there is no problem and my tests pass. If I don't put any break point, they don't pass and say that the tables don't exist! It works as if the sql query was asynchronous! Do you have an idea of the bug? Or how to debug that? Thanks a lot in advance for your help, I'm lost! Farf

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  • VC++ - Asynchronous Thread

    - by JVNR
    I am working on VC++ project, in that my application process a file from input path and generates 3 output "*.DAT" files in the destination path. I will FTP these DAT file to the destination server. After FTP, I need to delete only two output .DAT files the folder. I am able to delete those files, because there one Asynchronous thread running behind the process. Since the thread is running, while deleting it says, "Cannot delete, the file is used by another person". I need to stop that thread and delete the files. Multiple files can also be taken from the input path to process. Please help me in resolving this issue. Its very high priority issue for me. Please help me ASAP.

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  • Silverlight 4 HttpWebRequest user agent string is null

    - by Dan B
    The problem I have a page with a silverlight object. It attempts to retrieve XML from the page. But I am struggling with a security exception. I have this code working brilliantly in WPF. When using a website hosting a silverlight application with the same code, the user agent string of the HttpRequest object is null (and seemingly cannot be set). In fact there is no header information at all - this causes a security exception when attempting to make my asynchronous call. The question Why is the user-agent string (and header information) null in my silverlight 4 application when making an asynchronous call using HttpWebRequest? Thanks in advance!

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  • Invoke an AsyncController Action from within another Controller Action?

    - by Luis
    Hi, I'd like to accomplish the following: class SearchController : AsyncController { public ActionResult Index(string query) { if(!isCached(query)) { // here I want to asynchronously invoke the Search action } else { ViewData["results"] = Cache.Get("results"); } return View(); } public void SearchAsync() { // some work Cache.Add("results", result); } } I'm planning to make an AJAX 'ping' from the client in order to know when the results are available, and then display them. But I don't know how to invoke the asynchronous Action in an asynchronous way! Thank you very much. Luis

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  • Is it possible to change HANDLE that has been opened for synchronous I/O to be opened for asynchrono

    - by Martin Dobšík
    Dear all, Most of my daily programming work in Windows is nowadays around I/O operations of all kind (pipes, consoles, files, sockets, ...). I am well aware of different methods of reading and writing from/to different kinds of handles (Synchronous, asynchronous waiting for completion on events, waiting on file HANDLEs, I/O completion ports, and alertable I/O). We use many of those. For some of our applications it would be very useful to have only one way to treat all handles. I mean, the program may not know, what kind of handle it has received and we would like to use, let's say, I/O completion ports for all. So first I would ask: Let's assume I have a handle: HANDLE h; which has been received by my process for I/O from somewhere. Is there any easy and reliable way to find out what flags it has been created with? The main flag in question is FILE_FLAG_OVERLAPPED. The only way known to me so far, is to try to register such handle into I/O completion port (using CreateIoCompletionPort()). If that succeeds the handle has been created with FILE_FLAG_OVERLAPPED. But then only I/O completion port must be used, as the handle can not be unregistered from it without closing the HANDLE h itself. Providing there is an easy a way to determine presence of FILE_FLAG_OVERLAPPED, there would come my second question: Is there any way how to add such flag to already existing handle? That would make a handle that has been originally open for synchronous operations to be open for asynchronous. Would there be a way how to create opposite (remove the FILE_FLAG_OVERLAPPED to create synchronous handle from asynchronous)? I have not found any direct way after reading through MSDN and googling a lot. Would there be at least some trick that could do the same? Like re-creating the handle in same way using CreateFile() function or something similar? Something even partly documented or not documented at all? The main place where I would need this, is to determine the the way (or change the way) process should read/write from handles sent to it by third party applications. We can not control how third party products create their handles. Dear Windows gurus: help please! With regards Martin

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  • Rx: Piecing together multiple IObservable web requests

    - by McLovin
    Hello, I'm creating multiple asynchronous web requests using IObservables and reactive extensions. So this creates observable for "GET" web request: var tweetObservalue = from request in WebRequestExtensions.CreateWebRequest(outUrl + querystring, method) from response in request.GetResponseAsync() let responseStream = response.GetResponseStream() let reader = new StreamReader(responseStream) select reader.ReadToEnd(); And I can do tweetObservable.Subscribe(response => dosomethingwithresponse(response)); What is the correct way of executing multiple asynchronous web requests with IObservables and LINQ that have to wait until other requests have been finished? For example first I would like to verify user info: create userInfoObservable, then if user info is correct I want to update stats so I get updateStatusObservable then if status is updated I would like create friendshipObservable and so on. Also bonus question, there is a case where I would like to execute web calls simultaneously and when all are finished execute another observable which will until other calls are finished. Thank you.

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  • How can I run NHibenate queries asynchronously?

    - by andrey-tsykunov
    Hello, One way to increase scalability of the server application is to run IO-bound operation (reading files, sockets, web requests, database requests etc) asynchronously. This does not mean run then in the ThreadPool which will just block threads while operation is being executed. The correct way is to use asynchronous API (BeginRead, BeginGetResponse, BeginExecuteReader etc). The problem is well described in CLR vi C# book. Here is some article about asynchronous queries in Linq to SQL. Are any ways to execute Nhibernate query asynchonously? What about Linq to NHibernate? Thank you, Andrey

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  • When to use AsyncOperation and AsyncOperationManager

    - by Sir Psycho
    Hi, I've spent many many hours tonight reading up on implementing the event-based asynchronous pattern Unfortunately, I haven't been able to find any articles at all on witting a class that only supports one Async invocation. Every example I've seen assumes that a method call will be called more than once and thus, should have a userState object passed into the MethodNameAsync You'll see that MS makes mention of this in the third bullet point on this article http://msdn.microsoft.com/en-us/library/ms228974(VS.80).aspx under the "Simultaneously Executing Operations" heading. But I'm confused. Should I be using AsyncOperation and AsyncOperationManager classes to have asynchronous functionality where a method can only be called by one thread at a time? A link would also be nice :) Thanks

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  • Ajax AsyncFileUpload contains Filename Every time

    - by Kartik Patel
    I have used the Ajax AsyncFileUpload.I have three field. 1.Name 2.Asynchronous File Upload 3.Description 4.Save buttton when I click on Save new Record created.after creating new record when i enter all above details except select the Asynchronous File Upload.However when i click on Save button the Asynchronous File Upload contains the before Asynchronous upload File Name inspite of i didnt select the File from File Upload...How its possible getting confused.. My code is like this i have used master page. <asp:Content ID="Content2" ContentPlaceHolderID="body" runat="server"> <script type="text/javascript" language="javascript"> function UploadComplete() { document.getElementById('<%=lblmsg.ClientID %>').innerHTML = "Image Uploaded Successfully."; } function UploadError() { document.getElementById('<%=lblmsg.ClientID %>').innerHTML = "Image Upload Failed."; } </script> <table> <tr> <td colspan="2"> <h1 style="color: #008000"> Add Project Details</h1> </td> </tr> <tr> <td align="left"> <asp:Label ID="lblProjectName" runat="server" Text="Project Name" Font-Bold="true"></asp:Label> </td> <td align="left"> <asp:TextBox ID="txtProjectName" runat="server" MaxLength="50" Width="150px" ValidationGroup="Save"></asp:TextBox> <asp:RequiredFieldValidator ID="rfvprojectname" runat="server" Text="Project Name is Required." ErrorMessage="Project Name is Required." ControlToValidate="txtProjectName" ForeColor="Red" ValidationGroup="Save"></asp:RequiredFieldValidator> </td> </tr> <tr> <td colspan="2"> </td> </tr> <tr> <td align="left"> <asp:Label ID="lblselectimage" runat="server" Text="Select Image" Font-Bold="true"></asp:Label> </td> <td align="left"> <table> <tr> <td> <cc1:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </cc1:ToolkitScriptManager> <cc1:AsyncFileUpload ID="AsyncFileUpload1" runat="server" OnClientUploadComplete="UploadComplete" OnClientUploadError="UploadError" CompleteBackColor="White" Width="350px" UploaderStyle="Traditional" UploadingBackColor="#CCFFFF" ThrobberID="imgLoad" OnUploadedComplete="fileuploadComplete" ClientIDMode="AutoID" EnableViewState="true"/> </td> <td> <asp:Image ID="imgUpload" runat="server" Width="50px" Height="50px" /> </td> </tr> </table> </td> </tr> <tr> <td> </td> <td> <asp:Image ID="imgLoad" runat="server" ImageUrl="~/Images/loading-gif-animation.gif" Width="50px" Height="50px" /> <asp:Label ID="lblmsg" runat="server" ForeColor="Blue" Font-Bold="true"></asp:Label> </td> </tr> <tr> <td align="left"> <asp:Label ID="lblDescription" runat="server" Text="Description" Font-Bold="true"></asp:Label> </td> <td align="left"> <asp:TextBox ID="txtDescription" runat="server" MaxLength="1000" Width="300" TextMode="MultiLine" ValidationGroup="Save" Height="100px"></asp:TextBox> <asp:RequiredFieldValidator ID="RfvtxtDescription" runat="server" Text="Project Description is Required." ErrorMessage="Project Description is Required." ControlToValidate="txtDescription" ForeColor="Red" ValidationGroup="Save"></asp:RequiredFieldValidator> </td> </tr> <tr> <td> </td> <td align="left"> <asp:ImageButton ID="btnsave" runat="server" ImageUrl="~/Images/Save.jpg" OnClick="btnSave_Click" Height="37px" ValidationGroup="Save" /> </td> </tr> </table>

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  • Calling a void async. - Event based pattern, or another method?

    - by alex
    I have a class that basically stores files in amazon s3. Here is what it looks like (simplified) public class S3FileStore { public void PutFile(string ID, Stream content) { //do stuff } } In my client app, I want to be able to call: var s3 = new() S3FileStore(); s3.PutFile ("myId", File.OpenRead(@"C:\myFile1")); s3.PutFile ("myId", File.OpenRead(@"C:\myFile2")); s3.PutFile ("myId", File.OpenRead(@"C:\myFile3")); I want this to be an asynchronous operation - I want the S3FileStore to handle this (i don't want my caller to have to execute PutFile asynchronously so to speak) but, i want to be able to trap exceptions / tell if the operation completed for each file. I've looked at event based async calls, especially this: http://blogs.windowsclient.net/rendle/archive/2008/11/04/functional-shortcuts-2-event-based-asynchronous-pattern.aspx However, I can't see how to call my PutFile (void) method? Are there any better examples?

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  • Waiting for ServerSocket accept() to put socket into "listen" mode

    - by inazaruk
    I need a simple client-server communication in order to implement unit-test. My steps: Create server thread Wait for server thread to put server socket into listen mode ( serverSocket.accept() ) Create client Make some request, verify responses Basically, I have a problem with step #2. I can't find a way to signal me when server socket is put to "listen" state. An asynchronous call to "accept" will do in this case, but java doesn't support this (it seems to support only asynchronous channels and those are incompatible with "accept()" method according to documentation). Of cause I can put a simple "sleep", but that is not really a solution for production code. So, to summarize, I need to detect when ServerSocket has been put into listen mode without using sleeps and/or polling.

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  • c# Named Pipe Asynchronous Peeking

    - by KJ Tsanaktsidis
    Hey all, I need to find a way to be notified when a System.IO.Pipe.NamedPipeServerStream opened in asynchronous mode has more data available for reading on it- a WaitHandle would be ideal. I cannot simply use BeginRead() to obtain such a handle because it's possible that i might be signaled by another thread which wants to write to the pipe- so I have to release the lock on the pipe and wait for the write to be complete, and NamedPipeServerStream doesnt have a CancelAsync method. I also tried calling BeginRead(), then calling the win32 function CancelIO on the pipe if the thread gets signaled, but I don't think this is an ideal solution because if CancelIO is called just as data is arriving and being processed, it will be dropped- I still wish to keep this data, but process it at a later time, after the write. I suspect the win32 function PeekNamedPipe might be useful but i'd like to avoid having to continuously poll for new data with it. In the likley event that the above text is a bit unclear, here's roughly what i'd like to be able to do... NamedPipeServerStream pipe; ManualResetEvent WriteFlag; //initialise pipe lock (pipe) { //I wish this method existed WaitHandle NewDataHandle = pipe.GetDataAvailableWaithandle(); Waithandle[] BreakConditions = new Waithandle[2]; BreakConditions[0] = NewDataHandle; BreakConditions[1] = WriteFlag; int breakcode = WaitHandle.WaitAny(BreakConditions); switch (breakcode) { case 0: //do a read on the pipe break; case 1: //break so that we release the lock on the pipe break; } }

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  • Returning from dll (Asynchronous sockets)

    - by Juha
    I am trying to do a simple http-server in (c++) dll-file that I can use from managed (C#) application with P/Invoke. I was trying to do this with asynchronous functions (WSAAsyncSelect() and stuff), so that I could manage server by calling functions inside dll whenever needed and after that it would return to my main program. Now I'm not sure if that is even possible. It seems that "main function" in dll, the function that starts the server, has to include message loop or something and since it's a loop, it doesn't return from dll ever. Could I somehow do this message stuff in my managed application and call some function in dll when there is something to do? Or is it even possible to do this stuff in one thred? I would really like to avoid all concurrency stuff. The dll looks now basicly the same as here, main function is the one that I call from managed C# program and would like to return to there after calling the function. http://www.winsocketdotnetworkprogramming.com/winsock2programming/winsock2advancediomethod5b.html I'm quite noob in windows programming, and never even heard of this message-queue or message-loop.

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  • Closing Connections on asynchronous messaging in JMS

    - by The Elite Gentleman
    Hi Everyone! I have created a JMS wrapper (similar to Springs JmsTemplate since I'm not using Springs) and I was wondering: If I setup asynchronous messaging, when is a good time to close connections and JMS relates resources (so that the Connection Factory in the Resource Pool can be available)? Thanks Here's the source code for receiving JMS messages public Message receive() throws JMSException { QueueConnection connection = null; QueueSession session = null; QueueReceiver consumer = null; try { // TODO Auto-generated method stub connection = factory.createQueueConnection(); if (connection != null && getExceptionListener() != null) { connection.setExceptionListener(getExceptionListener()); } session = connection.createQueueSession(isSessionTransacted(), getAcknowledgeMode()); consumer = session.createReceiver(queue); if (getMessageListener() != null) { consumer.setMessageListener(getMessageListener()); } //Begin connection.start(); if (getMessageListener() == null) { return null; } return receive(session, consumer); } catch (JMSException e) { // TODO: handle exception logger.error(e.getLocalizedMessage(), e); throw e; } finally { JMSUtil.closeMessageConsumer(consumer); JMSUtil.closeSession(session, false); //false = don't commit. JMSUtil.closeConnection(connection, true); //true = stop before close. } As you can see, if getMessageListener() != null then apply it to the MessageConsumer. Am I doing this correctly? The same approach has also been taken for JMS Topic.

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  • Drag and Drop in Silverlight with F# and Asynchronous Workflows

    - by knotig
    Hello everyone! I'm trying to implement drag and drop in Silverlight using F# and asynchronous workflows. I'm simply trying to drag around a rectangle on the canvas, using two loops for the the two states (waiting and dragging), an idea I got from Tomas Petricek's book "Real-world Functional Programming", but I ran into a problem: Unlike WPF or WinForms, Silverlight's MouseEventArgs do not carry information about the button state, so I can't return from the drag-loop by checking if the left mouse button is no longer pressed. I only managed to solve this by introducing a mutable flag. Would anyone have a solution for this, that does not involve mutable state? Here's the relevant code part (please excuse the sloppy dragging code, which snaps the rectangle to the mouse pointer): type MainPage() as this = inherit UserControl() do Application.LoadComponent(this, new System.Uri("/SilverlightApplication1;component/Page.xaml", System.UriKind.Relative)) let layoutRoot : Canvas = downcast this.FindName("LayoutRoot") let rectangle1 : Rectangle = downcast this.FindName("Rectangle1") let mutable isDragged = false do rectangle1.MouseLeftButtonUp.Add(fun _ -> isDragged <- false) let rec drag() = async { let! args = layoutRoot.MouseMove |> Async.AwaitEvent if (isDragged) then Canvas.SetLeft(rectangle1, args.GetPosition(layoutRoot).X) Canvas.SetTop(rectangle1, args.GetPosition(layoutRoot).Y) return! drag() else return() } let wait() = async { while true do let! args = Async.AwaitEvent rectangle1.MouseLeftButtonDown isDragged <- true do! drag() } Async.StartImmediate(wait()) () Thank you very much for your time!

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  • Setting objct literal property value via asynchronous callback.

    - by typeof
    I'm creating a self-contained javascript utility object that detects advanced browser features. Ideally, my object would look something like this: Support = { borderRadius : false, // values returned by functions gradient : false, // i am defining dataURI : true }; My current problem deals with some code I'm adapting from Weston Ruter's site which detects dataURI support. It attempts to use javascript to create an image with a dataURI source, and uses onload/onerror callbacks to check the width/height. Since onload is asynchronous, I lose my scope and returning true/false does not assign true/false to my object. Here is my attempt: Support = { ... dataURI : function(prop) { prop = prop; // keeps in closure for callback var data = new Image(); data.onload = data.onerror = function(){ if(this.width != 1 || this.height != 1) { that = false; } that = true; } data.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw=="; return -1; }(this) }; I'm executing the anonymous function immediately, passing this (which I hoped was a reference to Support.dataURI), but unfortunately references the window object -- so the value is always -1. I can get it to work by using an externally defined function to assign the value after the Support object is created... but I don't think it's very clean that way. Is there a way for it to be self-contained? Can the object literal's function reference the property it's assigned to?

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  • Asynchronous URL connection objective C

    - by tweety
    I created an asynchronous URL connection to call a web service using HTTP POST method. after I am pinging the web i set an NSTimerInterval in the completion handler. my problem is when I'm trying to display the time on the view controller it is not doing promptly. I know block is stored in the heap and gets executed later on anytime and probably that's why i'm not getting prompt answer. I was wondering is there any other way to do this? Thanks in advance. my code: __block NSDate *start= [NSDate date]; __block NSDate *end; __block double miliseconds; __block NSTimeInterval time; [NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) { if([data length]==0 && error==nil){ end=[NSDate date]; time=[end timeIntervalSinceDate:start]; NSLog(@"Successfully Pinged"); miliseconds = time; // calling a method to display ping time [self label:miliseconds]; } -(void) label:(double) mili{ double miliseconds=mili*1000; self.timeDisplay.text=[NSString stringWithFormat:@"Time: %.3f ms", miliseconds];

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  • Best practice on structuring asynchronous mailers (using Sidekiq)

    - by gbdev
    Just wondering what's the best way to go about structuring asynchronous mailers in my Rails app (using Sidekiq)? I have one ActionMailer class with multiple methods/emails... notifier.rb: class Notifier < ActionMailer::Base default from: "\"Company Name\" <[email protected]>" default_url_options[:host] = Rails.env.production? ? 'domain.com' : 'localhost:5000' def welcome_email(user) @user = user mail to: @user.email, subject: "Thanks for signing up!" end ... def password_reset(user) @user = user @edit_password_reset_url = edit_password_reset_url(user.perishable_token) mail to: @user.email, subject: "Password Reset" end end Then for example, the password_reset mail is sent in my User model by doing... user.rb: def deliver_password_reset_instructions! reset_perishable_token! NotifierWorker.perform_async(self) end notifier_worker.rb: class NotifierWorker include Sidekiq::Worker sidekiq_options queue: "mail" def perform(user) Notifier.password_reset(user).deliver end end So I guess I'm wondering a couple things here... Is it possible to define many "perform" actions in one single worker? By doing so I could keep things simple (one notifier/mail worker) as I have it and send many different emails through it. Or should I create many workers? One for each mailer (e.g. WelcomeEmailWorker, PasswordResetWorker, etc) and just assign them all to use the same "mail" queue with Sidekiq. I know it works as it is, but should I break out each of those mail methods (welcome_email, password_reset, etc) into individually mailer classes or is it ok to have them all under one class like Notifier? Really appreciate any advice here. Thanks!

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  • Modal PopUp Extender labels wont update on Asynchronous Postback

    - by newbie2k
    Hi everyone! I have a ModalPopUpExtender with an UpdatePanel on it. On the UpdatePanel,there few labels and componentart Grid which Updates from the server on every Asynchronous postback when an image button is clicked. The Problem is that the server code updates the modalpopupextender labels as the information on the grid but it wont display the Updated version of it on the modal Popup Extender. Need some Help... Heres the sample code:     Name:     Loyalty Mode:     Expire Mode:     LoadingPanelClientTemplateId="LoadingFeedbackTemplate3" LoadingPanelPosition="MiddleCenter" LoadingPanelFadeDuration="1000" LoadingPanelFadeMaximumOpacity="60" OnNeedDataSource="LItemGrid_NeedDataSource" OnNeedRebind="LItemGrid_NeedRebind" OnPageIndexChanged="LItemGrid_PageIndexChanged" OnFilterCommand="LItemGrid_FilterCommand" OnSortCommand="LItemGrid_SortCommand" ShowFooter="true" PageSize="10" PagerStyle="Numbered" </Columns> </ComponentArt:GridLevel> </Levels> <ClientTemplates><ComponentArt:ClientTemplate Id="ClientTemplate2"> <table width="200" ><tr><td valign="center" align="center"> <table cellspacing="0" cellpadding="0" border="0"> <tr> <td style="font-size:10px;font-family:Verdana;">Loading...&nbsp;</td> <td><img src="images/spinner.gif" width="16" height="16" border="0"></td> </tr> </table> </td></tr></table> </ComponentArt:ClientTemplate> </ClientTemplates> </ComponentArt:Grid></ContentTemplate> <asp:Button ID="btnClose" runat="server" Text="Close" /> </asp:Panel> <asp:ModalPopupExtender TargetControlID="SaveImageButton1" ID="pnlModal_ModalPopupExtender" runat="server" DynamicServicePath="" Enabled="True" BackgroundCssClass="modalBackground" PopupControlID="pnlModal" CancelControlID="btnClose" DropShadow="true"> </asp:ModalPopupExtender> </ContentTemplate> </asp:UpdatePanel>

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  • Why does async BeginReceiveFrom never time out on a raw socket?

    - by James Hugard
    Writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible. Not using "System.Net.NetworkInformation.Ping", because it appears to allocate one thread per request. Am also interested in using F# async workflows. The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond. Not sure if this is a .NET issue, or an F# one... Any ideas? (note: the process must run as Admin to allow Raw Socket access) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.AsyncPing ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let AsyncPing (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

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  • Why does BeginReceiveFrom never time out?

    - by James Hugard
    I am writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible ("System.Net.NetworkInformation.Ping" appears to use one thread per request, but have not tested this... also am interested in using F# async workflows). The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond... Any ideas? (note: the process must run as Admin for this code to work) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.PingAsync ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let PingAsync (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

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  • ASP.NET MVC async call a WCF service.

    - by mmcteam
    Hi all. After complete of asynchronous call to WCF service I want set success message into session and show user the notification . I tried use two ways for complete this operation. 1) Event Based Model. client.GetDataCompleted += new EventHandler<GetDataCompletedEventArgs>(GetDataCompleted); client.GetDataAsync(id, client); private void GetDataCompleted(object obj, GetDataCompletedEventArgs e) { this.SetNotification(new Notification() { Message = e.Result, Type = NotificationType.Success }); } In MyOperationCompleted event i can set notification to HttpContext.Current.Session, but I must waiting before this operation will completed and can't navigate to others pages. 2) IAsyncResult Model. client.BeginGetData(id, GetDataCallback, client); private void GetDataCallback(IAsyncResult ar) { string name = ((ServiceReference1.Service1Client)ar.AsyncState).EndGetData(ar); this.SetNotification(new Notification() { Message = name, Type = NotificationType.Success }); } "Generate asynchronous operations" in service reference enabled. Please help me with this trouble. I novice in ASP.NET MVC. Thanks.

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