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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • Pass first element of jsp list to javascript

    - by Lucian Enache
    Ok so I'm trying to access the first element of a JSP list, here's what I've come up with so far without any kind of luck: onclick="alert('<%=list[0]%>');" What's the best approach to access the first element and eventually to pass it to a javascript variable/function ? I've heard that the <% %> tags are deprecated and some are suggesting relaying on JSTL/EL how can one use those without having to iterate the entire list and put a breakpoint for the iterators ?

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  • java tracing spaghetti code

    - by Amarsh
    Folks, I have just joined this company which has a huge source tree based upon JSP/Servlet and EJB 1.2. No documentation exists. The code has been written over seven years, with a large number of undocumented changes. Are there any tool tah can assist me in tracing the execution? Putting a breakpoint is not helping me much.

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  • Iterating through list of keys for associative array in JSON

    - by Simon_Weaver
    I have an associative array in JSON var dictionary = {"cats":[1,2,37,38,40,32,33,35,39,36], "dogs", [4,5,6,3,2]}; Can I get the keys from this? I tried in Visual studio putting a breakpoint but can't see any property that represents keys. Is it not possible? I'm fine creating a separate array if necessary, but was just hoping it wasnt : var keys = ["cats", "dogs"];

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  • How to create factories with attr_accesible?

    - by regedarek
    How to deal with factories and attr_accessible? My example: # model class SomeModel attr_accessible :name, full_name, other_name end #spec require 'spec_helper' describe "test" do it do create(:some_model, name: "test name", user: User.first) #factory end end #error ruby(17122,0x12a055000) malloc: *** error for object 0x8: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug I think the error is because user_id is not in attr_accesible atributes

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  • draw is being constantly called in my android map overlay

    - by Itsik
    I'm trying to draw a route onto my MapView. I've extended Overlay and implemented the draw() method. The route is displayed properly, although while debugging, I added a breakpoint on draw(), and noticed it is being called constantly. I only want it to be re-drawn if someone moves the map or zooms (the draw take into account these changes when drawing the route) What can cause this ?

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  • Parameter becoming zero somewhere

    - by Nick
    Hey guys, Something really weird is happening: when I call foo(100*1.0f), somewhere along the line that becomes 0. To verify I put a breakpoint on foo(), and it indeed is zero and it indeed gets called with 100*1.0f. The code is in Obj-C++. Here is the calling function in XCode's GDB frontend, as you can see, score*scoreMultiplier is 100. And here is the called function in XCode's GDB frontend, here _score is 0.

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  • iPhone keeps going into dim/sleep mode even with the proper API calls.

    - by Kyle
    I call: [[ UIApplication sharedApplication ] setIdleTimerDisabled: YES ] on the applicationDidFinishLaunching event.. I set a breakpoint on it, which fires so I know it's getting called.. I've also called this function in other places as well.. Basically, a 3G iPhone will still go into sleep mode, but my 3GS won't. Has anyone seen this behavior before? Both are running the latest OS versions. Thanks for reading!

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  • Trying to draw an image to a form, but not refreshing

    - by flavour404
    Hi, We are using graphics context of a form to draw an image. However it works fine on initial paint but the image is not being updated unless we set a breakpoint and run it in debug mode, stepping through each time. What is a good way of making a seperate thread to paint on to a form every second? Thanks.

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  • Tools for Debugging ThreadPool Issues in Visual Studio 2010.

    - by ProfK
    I have never spent much time debugging multithreaded .NET apps (or others), and have quite a simple one to solve very quickly. Ideally I would imagined and would lurve to be able to intercept thread creation and use by worker objects, so that nothing unexpected happens while I'm on a breakpoint in my thread. Is that realistic? What else is there in VS 2010?

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  • Netbeans: How do I break on a NullPointerException?

    - by darren
    Hi When debugging a java program in netbeans, I want the debugger to stop on the line that causes a NullPointerException so I can examine the variables there. I believe I have to use a condition on the breakpoint set at that line, but what is the syntax of the condition? thanks for the help

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  • PPC breakpoints

    - by xtophyr
    How is a breakpoint implemented on PPC (On OS X, to be specific)? For example, on x86 it's typically done with the INT 3 instruction (0xCC) -- is there an instruction comparable to this for ppc? Or is there some other way they're set/implemented?

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  • VC++ Debugger expression

    - by user85917
    In debug | Immediate window, why do i get this error: szTemp is a local variable at {,,Util.dll}MySock.Write("%s",szTemp) CXX0017: Error: symbol "szTemp" not found int SomeFunction( ..) { char* szSQL = new char[1024]; . . ---> Breakpoint.. Trying to run the expression here.. . . }

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • didFinishLaunchingWithOptions not called

    - by user1256477
    I'm having trouble enabling push notifications. with this code I try to enable the notification: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationType)(UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)]; return YES; } It doesnt work, so I added a breakpoint in the line [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationType)(UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)]; But it seems this part of the code is never execute. why is this not working?

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