Search Results

Search found 272 results on 11 pages for 'colossal cave adventure'.

Page 10/11 | < Previous Page | 6 7 8 9 10 11  | Next Page >

  • Dark Sun Dispatch 001

    - by Chris Williams
    If you aren't into tabletop (aka pen & paper) RPGs, you might as well click to the next post now... Still here? Awesome. I've recently started running a new D&D 4.0 Dark Sun campaign. If you don't know anything about Dark Sun, here's a quick intro: The campaign take place on the world of Athas, formerly a lush green world that is now a desert wasteland. Forests are rare in the extreme, as is water and metal. Coins are made of ceramic and weapons are often made of hardened wood, bone or obsidian. The green age of Athas was centuries ago and the current state was brought about through the reckless use of sorcerous magic. (In this world, you can augment spells by drawing on the life force of the world & people around you. This is called defiling. Preserving magic draws upon the casters life force and does not damage the surrounding world, but it isn't as powerful.) Humans are pretty much unchanged, but the traditional fantasy races have changed quite a bit. Elves don't live in the forest, they are shifty and untrustworthy desert traders known for their ability to run long distances through the wastes. Halflings are not short, fat, pleasant little riverside people. Instead they are bloodthirsty feral cannibals that roam the few remaining forests and ride reptilians beasts akin to raptors. Gnomes are extinct, as are orcs. Dwarves are mostly farmers and gladiators, and live out in the sun instead of staying under the mountains. Goliaths are half-giants, not known for their intellect. Muls are a Dwarf & Human crossbreed that displays the best traits of both races (human height and dwarven stoutness.) Thri-Kreen are sentient mantis people that are extremely fast. Most of the same character classes are available, with a few new twists. There are no divine characters (such as Priests, Paladins, etc) because the gods are gone. Nobody alive today can remember a time when they were still around. Instead, some folks worship the elemental forces (although they don't give out spells.) The cities are all ruled by Sorcerer King tyrants (except one city: Tyr) who are hundreds of years old and still practice defiling magic whenever they please. Serving the Sorcerer Kings are the Templars, who are also defilers and psionicists. Crossing them is as bad, in many cases, as crossing the Kings themselves. Between the cities you have small towns and trading outposts, and mostly barren desert with sometimes 4-5 days on foot between towns and the nearest oasis. Being caught out in the desert without adequate supplies and protection from the elements is pretty much a death sentence for even the toughest heroes. When you add in the natural (and unnatural) predators that roam the wastes, often in packs, most people don't last long alone. In this campaign, the adventure begins in the (small) trading fortress of Altaruk, a couple weeks walking distance from the newly freed city of Tyr. A caravan carrying trade goods from Altaruk has not made it to Tyr and the local merchant house has dispatched the heroes to find out what happened and to retrieve the goods (and drivers) if possible. The unlikely heroes consist of a human shaman, a thri-kreen monk, a human wizard, a kenku assassin and a (void aspect) genasi swordmage. Gathering up supplies and a little liquid courage, they set out into the desert and manage to find the northbound tracks of the wagon. Shortly after finding the tracks, they are ambushed by a pack of silt-runners (small lizard people with very large teeth and poisoned pointy spears.) The party makes short work of the creatures, taking a few minor wounds in the process. Proceeding onward without resting, they find the remains of the wagon and manage to sneak up on a pack of Kruthiks picking through the rubble and spilled goods. Unfortunately, they failed to take advantage of the opportunity and had a hard fight ahead of them. The party defeated the kruthiks, but took heavy damage (and almost lost a couple of their own) in the process. Once the kruthiks were dispatched, they followed a set of tracks further north to a ruined tower...

    Read the article

  • Upgrade to Xubuntu 13.10 - Saucy Salamander

    As a common 'fashion' it is possible to upgrade an existing installation of Ubuntu or one of its derivates every six months. Of course, you might opt-in for the adventure and directly keep your system always on the latest version (including alphas and betas), or you might like to play safe and stay on the long-term support (LTS) versions which are updated every two years only. As for me, I'd like to jump from release to release on my main desktop machine. And since 17th October Saucy Salamander or also known as Ubuntu 13.10 has been released for general use. The following paragraphs document the steps I went in order to upgrade my system to the recent version. Don't worry about the fact that I'm actually using Xubuntu. It's mainly a flavoured version of Ubuntu running Xfce 4.10 as default X Window manager. Well, I have Gnome and LXDE on the same system... just out of couriosity. Preparing the system Before you think about upgrading you have to ensure that your current system is running on the latest packages. This can be done easily via a terminal like so: $ sudo apt-get update && sudo apt-get -y dist-upgrade --fix-missing Next, we are going to initiate the upgrade itself: $ sudo update-manager As a result the graphical Software Updater should inform you that a newer version of Ubuntu is available for installation. Ubuntu's Software Updater informs you whether an upgrade is available Running the upgrade After clicking 'Upgrade...' you will be presented with information about the new version. Details about Ubuntu 13.10 (Saucy Salamander) Simply continue with the procedure and your system will be analysed for the next steps. Analysing the existing system and preparing the actual upgrade to 13.10 Next, we are at the point of no return. Last confirmation dialog before having a coffee break while your machine is occupied to download the necessary packages. Not the best bandwidth at hand after all... yours might be faster. Are you really sure that you want to start the upgrade? Let's go and have fun! Anyway, bye bye Raring Ringtail and Welcome Saucy Salamander! In case that you added any additional repositories like Medibuntu or PPAs you will be informed that they are going to be disabled during the upgrade and they might require some manual intervention after completion. Ubuntu is playing safe and third party repositories are disabled during the upgrade Well, depending on your internet bandwidth this might take something between a couple of minutes and some hours to download all the packages and then trigger the actual installation process. In my case I left my PC unattended during the night. Time to reboot Finally, it's time to restart your system and see what's going to happen... In my case absolutely nothing unexpected. The system booted the new kernel 3.11.0 as usual and I was greeted by a new login screen. Honestly, 'same' system as before - which is good and I love that fact of consistency - and I can continue to work productively. And also Software Updater confirms that we just had a painless upgrade: System is running Ubuntu 13.10 - Saucy Salamander - and up to date See you in six months again... ;-) Post-scriptum In case that you would to upgrade to the latest development version of Ubuntu, run the following command in a console: $ sudo update-manager -d And repeat all steps as described above.

    Read the article

  • Why is Selenium RC so slow?

    - by Pete
    Hi. For some time I have been investigating Selenium RC in order to do functional testing of my web application. I have now found a test strategy that is so effective, that I do not want to move away from Selenium RC (after spending weeks trying to figure out a good way to validate ASP.NET validation controls). But now that my Selenium RC adventure is moving from a POC to be something that I actually use, I'm running into a problem. It is insanely slow. Executing a single test that loads a page, fills in some fields, and clicks a button takes in the magnitude of seconds to execute. When it is executing, I can easily see each individual field being filled out one at a time. Using Selenium IDE in Firefox is not that slow. I found this page, that clearly specifies that Selenium RC is slow http://selenium-grid.seleniumhq.org/how_it_works.html But why is that? Is it because the browser is polling the selenium server? If so, can this polling interval not be modified? Or is there another reason. I am not accustomed to a remote call taking a humanly noticable amount of time to execute. It is horrible that executing a few tests should take so long. I can execute my entire presentation (MVP), business, and database layer test suite (500+ tests) way quicker than it takes to run 10 tests for a single web page.

    Read the article

  • Types issue in F#

    - by Andry
    Hello! In my ongoing adventure deep diving into f# I am understanding a lot of this powerful language but there are things that I still do not understand so clearly. One of the most important issues I need to master is types. Well the book I am reading is very straight forward and introduces entities and main functionalities with a direct approach. The first thing I could get start with is types. It introduces the main types as list, option, tuples, and so on... It is clearly underlined that all these types are IMMUTABLE for many reasons regarding functional programming and data consistance in functional programing. Well, no problems until now... But now I am getting started with Concrete Types... Well... I have problems in managing with types like list, option, tuples, types created through new operator and concrete types created using type keyword (for abbreviations, concrete types...). So my question is: how can I efficently catalogue/distinguish all types of data in f#???? I can create a perfect separation among types in C#, VB.NET... FOr example in VB.NET there are value and reference types while in C# there are only references and also int, double are treated as objects (they are objects while in VB.NET a value type is not a object and there is a split in types for this reason). Well in F# I cannot create such differences among types in the language. Can you help me? I hope I was clear.

    Read the article

  • Prolog check if

    - by NickLee
    I'm creating a text adventure game on SWI-Prolog and I want to include (some kind of) dialogs. What I have so far is: dialog1(1):- nl,write('blah blah'),nl write('a: this is answer a'),nl, write('b: this is answer b'),nl. a:- write('respond to answer a'),nl. b:- write('respond to answer b'),nl. That's pretty much the first dialog. Now I want to create a second dialog similar to the first one. dialog1(2):- nl,write('blah blah'),nl, write('a: this is answer a'),nl, write('b: this is answer b'),nl. a:- write('respond to answer a'),nl. b:- write('respond to answer b'),nl. How can I check if the dialog is the first or the second one? I want to do that because when the user types a., I need the right answer a to be shown. I thought I could use something like a(1):- write('respond to answer a'),nl. b(1):- write('respond to answer b'),nl. /* and on the second dialog*/ a(2):- write('respond to answer a'),nl. b(2):- write('respond to answer b'),nl. But still, if the user is on dialog 2 and he types a(1),the first answer will appear.

    Read the article

  • Is this text wrapping technique possible in CSS and jQuery?

    - by alex
    I have built a sliding text thing for a website. http://www.solomonadventures.com/~new/adventure-tours/seafari-tours/ The background contains the menu (on the right hand side), and when it originally loads, I have placed an element to make the text look like it is wrapping around the menu. Now, I have a sliding text thing I was asked to implement. The buttons to use it are currently in the top left corner. My question is, when I slide the content down, am I able to somehow make the text still wrap around it? This is all I have thought of so far (all with trade offs) Make the text appear beneath the menu - no need to wrap Make the text as narrow to the beginning of the menu - no need to wrap Manually place placeholders in the text that make it line break so it appears to wrap - not elegant (site uses a CMS too) Is there any jQuery selector I could write that would allow me to select the paragraph from top (once slid to the top) or the top most text node (so I could do an after() to place a new placeholder element to force it to wrap?) Any other solutions? Many thanks.

    Read the article

  • Can't get screen pixel from a specific full screen game with any language?

    - by user1007059
    Okay, I know this might seem like I'm posting a duplicate question since I've asked something similar like a day ago HOWEVER, if anyone sees any problem with this, please read my question first before judging: Yesterday I tried getting a specific pixel from a fullscreen game in C#. I thought my C# code was faulty but when I tried with multiple full screen games today they all worked except for that specific game. I literally tried with 10 different full screen games, a couple being mmofps, mmorpg, mmotps, regular rpg games, regular shooters, regular action adventure games, etc. I tried with multiple programming languages, and with every game except that specific game I'm dealing with, it returns the pixel color to me like I wanted. So let me explain what I tried: first I tried returning an IntPtr with C# using GetDC(IntPtr.Zero) before invoking GetPixel(int x, int y) and then getting the color out of it. Then I tried using the Robot class in Java and using the getPixelColor(int x, int y) method. I also tried using GetDC(0) to return an HDC object in C++ and then invoking GetPixel(int x, int y) before again extracting the color. These three methods worked EXACTLY the same in every single game except that specific game I was talking about. They returned the pixel perfectly, and extracted the exact same color perfectly. I don't feel it's necessary to tell you the game name or anything, since you probably don't even know it, but what could possibly be causing this malfunction in 1 specific game? PS: The game ALWAYS returns an RGB color of: A = 255, R = 0, G = 0, B = 0. Also, I tried taking a snapshot of the game with the 3 programming languages, and then getting the pixel which actually works in all 3 languages, but since I need to get this pixel every 30 ms, it kind of makes my game lag a bit (+ I think it takes up a lot of memory)

    Read the article

  • jQuery only firing last class in multiple-class click

    - by user1134644
    I have a set of links like so: <a href="#internalLink1" class="classA">This has Class A</a> <a href="#internalLink2" class="classB">This has Class B</a> <a href="#internalLink3" class="classA classB">This has Class A and Class B</a> And here's the corresponding jQuery: $('.classA').click(function(){ // do class A stuff }); $('.classB').click(function(){ // do class B stuff }); Currently, when I click on the first link with Class A, it does the Class A stuff like it's supposed to. Similarly, when I click on the second link with Class B, it does the Class B stuff like it's supposed to. No worries there. My issue is, when I click on the third link with BOTH classes, it only fires the function for whichever class comes last (in this case, class B. If I put class A at the end instead, it performs class A's function). I want it to fire both. What am I doing wrong? Thanks in advance. EDIT: To those posting fiddles, nearly all of them work, so as many have said, it's most likely not my code, but the way it displays in my file. For a little more clarification, I was teaching myself some jQuery and decided to try making a (very) simple "Choose Your Own Adventure" type game. Here's a jsfiddle containing the opening of my bare-bones-please-don't-laugh game. Click on "Hide in the bushes", then "Examine the victim", then "Take any valuables and leave, he's dead already" <-- THIS is where the issue is. It's supposed to add 98 gold ("hawks") to your inventory, AND tell you that your alignment has shifted 1 point towards Chaotic. At the moment, it only does the chaotic alert, and no gold gets added to your inventory. The other option (refresh the fiddle to restart) that adds money to your inventory, but DOES NOT make you chaotic, works just fine (if you select "Search him for identification" instead of "take the money and run") Sorry this is so long!

    Read the article

  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

    Read the article

  • Tykie

    - by Brian
    Here’s the obituary my mother wrote for Tykie, I still miss the little guy quite a bit. Anyone who’s interested in further information on hearing dogs should check out the IHDI website. I cannot begin to express how helpful a hearing dog can be for the hearing impaired. If you feel so inclined, please make a donation. In Memoriam, Tykie 1993-2010 The American Legion Post 401, South Wichita, KS, supported one of its members and commander by sponsoring a service dog for him. Unlike most service dogs this one was for the hearing impaired. Both Ocie and Betty Sims had hearing loss – Ocie more than Betty. The Post and Auxilliary had garage sales, auctions and other fund-raising endeavors to get donations for the dog. Betty made Teddy bears with growlers that were auctioned for donations to bring a hearing dog from International Hearing Dog, Henderson, Colorado. Tykie, a small wiry, salt and pepper terrier, arrived September 1, 1994 to begin his work that included attending Post 401 meetings and celebrations as well as raising more money to be donated to IHD to help others have hearing dogs. Tykie was a young dog less than a year old when he came to Wichita. He was always anxious to please and seldom barked, though he did put out a kind of cry when he was giving his urgent announcement that someone was at the door or the telephone was ringing. He also enjoyed chasing squirrels in the backyard garden that Ocie prized. In 1995, Betty almost died of a lung infection. Tykie was at the hospital with Ocie when he could visit. Several weeks after she was able to come home after a miraculous recovery, Tykie and Ocie went to a car show in downtown Wichita. Ocie’s retina tore loose in the only eye he could see out of and he almost blind was in great pain. How Ocie and Tykie got home is still a mystery, but the family legend goes that Tykie added seeing eye dog to his repertoire and helped drive him home. Health problems continued for Ocie and when he was placed in a nursing home, Tykie was moved to be Betty’s hearing dog. No problem for Tykie, he still saw his friends at the post and continued to help with visitors at the door. The night of May 3, 1999, Betty and Tykie were in the bedroom watching TV when Tykie began hitting her with both front paws as he would if something were urgent. She said later she thought he wanted to go out. As she and the dog walked down the hall towards the back of the house, Tykie hit her again with his front paws with such urgency that she fell into a small coat closet. That small 2-by-2 closet became their refuge as that very second the roof of her house went off as the f4 tornado raced through the city. Betty acquired one small wound on her hand from a piece of flying glass as she pulled Tykie into the closet with her. Tykie was a hero that day and a lot of days after. He kept Betty going as she rebuilt her home and after her husband died April 15, 2000. Tykie had to be cared for so she had to take him outside and bring him inside. He attended weddings of grandchildren and funerals of Post friends. When Betty died February 17, 2002 Tykie’s life changed again. IHD gave approval for his transfer and retirement to Betty and Ocie’s grandson, Brian Laird, who has a similar hearing loss to his grandfather. A few days after the funeral Tykie flew to his new home in Rutherford, NJ where he was able to take long walks for a couple of years before moving back to the Kansas City area. He was still full of adventure. He was written up in a book about service dogs and his story of the tornado and his picture appeared. He spent weekends at Brian’s mother’s farm to get muddy and be afraid of cats and chickens. He also took on an odyssey as he slipped from his fenced yard in Lenexa one day and walked more than seven miles in Overland Park traffic before being found by a good Samaritan who called IHD to find out where he belonged. Tykie was deaf for about the last two years of his long life and became blind as well, but he continued to strive to please. Tykie was 16 years and 4 months when he was cremated. His ashes were scattered on the graves of Betty and Ocie Sims at Greenwood Cemetery west of Wichita on the afternoon of March 21, 2010, with about a dozen family and Post 401 members. It is still the rule. Service dogs are the only dogs allowed inside the Post home. Submitted by Linda Laird, daughter of Betty and Ocie and mother of Brian Laird.

    Read the article

  • The Case of the Extra Page: Rendering Reporting Services as PDF

    - by smisner
    I had to troubleshoot a problem with a mysterious extra page appearing in a PDF this week. My first thought was that it was likely to caused by one of the most common problems that people encounter when developing reports that eventually get rendered as PDF is getting blank pages inserted into the PDF document. The cause of the blank pages is usually related to sizing. You can learn more at Understanding Pagination in Reporting Services in Books Online. When designing a report, you have to be really careful with the layout of items in the body. As you move items around, the body will expand to accommodate the space you're using and you might eventually tighten everything back up again, but the body doesn't automatically collapse. One of my favorite things to do in Reporting Services 2005 - which I dubbed the "vacu-pack" method - was to just erase the size property of the Body and let it auto-calculate the new size, squeezing out all the extra space. Alas, that method no longer works beginning with Reporting Services 2008. Even when you make sure the body size is as small as possible (with no unnecessary extra space along the top, bottom, left, or right side of the body), it's important to calculate the body size plus header plus footer plus the margins and ensure that the calculated height and width do not exceed the report's height and width (shown as the page in the illustration above). This won't matter if users always render reports online, but they'll get extra pages in a PDF document if the report's height and width are smaller than the calculate space. Beginning the Investigation In the situation that I was troubleshooting, I checked the properties: Item Property Value Body Height 6.25in   Width 10.5in Page Header Height 1in Page Footer Height 0.25in Report Left Margin 0.1in   Right Margin 0.1in   Top Margin 0.05in   Bottom Margin 0.05in   Page Size - Height 8.5in   Page Size - Width 11in So I calculated the total width using Body Width + Left Margin + Right Margin and came up with a value of 10.7 inches. And then I calculated the total height using Body Height + Page Header Height + Page Footer Height + Top Margin + Bottom Margin and got 7.6 inches. Well, page sizing couldn't be the reason for the extra page in my report because 10.7 inches is smaller than the report's width of 11 inches and 7.6 inches is smaller than the report's height of 8.5 inches. I had to look elsewhere to find the culprit. Conducting the Third Degree My next thought was to focus on the rendering size of the items in the report. I've adapted my problem to use the Adventure Works database. At the top of the report are two charts, and then below each chart is a rectangle that contains a table. In the real-life scenario, there were some graphics present as a background for the tables which fit within the rectangles that were about 3 inches high so the visual space of the rectangles matched the visual space of the charts - also about 3 inches high. But there was also a huge amount of white space at the bottom of the page, and as I mentioned at the beginning of this post, a second page which was blank except for the footer that appeared at the bottom. Placing a textbox beneath the rectangles to see if they would appear on the first page resulted the textbox's appearance on the second page. For some reason, the rectangles wanted a buffer zone beneath them. What's going on? Taking the Suspect into Custody My next step was to see what was really going on with the rectangle. The graphic appeared to be correctly sized, but the behavior in the report indicated the rectangle was growing. So I added a border to the rectangle to see what it was doing. When I added borders, I could see that the size of each rectangle was growing to accommodate the table it contains. The rectangle on the right is slightly larger than the one on the left because the table on the right contains an extra row. The rectangle is trying to preserve the whitespace that appears in the layout, as shown below. Closing the Case Now that I knew what the problem was, what could I do about it? Because of the graphic in the rectangle (not shown), I couldn't eliminate the use of the rectangles and just show the tables. But fortunately, there is a report property that comes to the rescue: ConsumeContainerWhitespace (accessible only in the Properties window). I set the value of this property to True. Problem solved. Now the rectangles remain fixed at the configured size and don't grow vertically to preserve the whitespace. Case closed.

    Read the article

  • My Right-to-Left Foot (T-SQL Tuesday #13)

    - by smisner
    As a business intelligence consultant, I often encounter the situation described in this month's T-SQL Tuesday, hosted by Steve Jones ( Blog | Twitter) – “What the Business Says Is Not What the  Business Wants.” Steve posed the question, “What issues have you had in interacting with the business to get your job done?” My profession requires me to have one foot firmly planted in the technology world and the other foot planted in the business world. I learned long ago that the business never says exactly what the business wants because the business doesn't have the words to describe what the business wants accurately enough for IT. Not only do technological-savvy barriers exist, but there are also linguistic barriers between the two worlds. So how do I cope? The adage "a picture is worth a thousand words" is particularly helpful when I'm called in to help design a new business intelligence solution. Many of my students in BI classes have heard me explain ("rant") about left-to-right versus right-to-left design. To understand what I mean about these two design options, let's start with a picture: When we design a business intelligence solution that includes some sort of traditional data warehouse or data mart design, we typically place the data sources on the left, the new solution in the middle, and the users on the right. When I've been called in to help course-correct a failing BI project, I often find that IT has taken a left-to-right approach. They look at the data sources, decide how to model the BI solution as a _______ (fill in the blank with data warehouse, data mart, cube, etc.), and then build the new data structures and supporting infrastructure. (Sometimes, they actually do this without ever having talked to the business first.) Then, when they show what they've built to the business, the business says that is not what we want. Uh-oh. I prefer to take a right-to-left approach. Preferably at the beginning of a project. But even if the project starts left-to-right, I'll do my best to swing it around so that we’re back to a right-to-left approach. (When circumstances are beyond my control, I carry on, but it’s a painful project for everyone – not because of me, but because the approach just doesn’t get to what the business wants in the most effective way.) By using a right to left approach, I try to understand what it is the business is trying to accomplish. I do this by having them explain reports to me, and explaining the decision-making process that relates to these reports. Sometimes I have them explain to me their business processes, or better yet show me their business processes in action because I need pictures, too. I (unofficially) call this part of the project "getting inside the business's head." This is starting at the right side of the diagram above. My next step is to start moving leftward. I do this by preparing some type of prototype. Depending on the nature of the project, this might mean that I simply mock up some data in a relational database and build a prototype report in Reporting Services. If I'm lucky, I might be able to use real data in a relational database. I'll either use a subset of the data in the prototype report by creating a prototype database to hold the sample data, or select data directly from the source. It all depends on how much data there is, how complex the queries are, and how fast I need to get the prototype completed. If the solution will include Analysis Services, then I'll build a prototype cube. Analysis Services makes it incredibly easy to prototype. You can sit down with the business, show them the prototype, and have a meaningful conversation about what the BI solution should look like. I know I've done a good job on the prototype when I get knocked out of my chair so that the business user can explore the solution further independently. (That's really happened to me!) We can talk about dimensions, hierarchies, levels, members, measures, and so on with something tangible to look at and without using those terms. It's not helpful to use sample data like Adventure Works or to use BI terms that they don't really understand. But when I show them their data using the BI technology and talk to them in their language, then they truly have a picture worth a thousand words. From that, we can fine tune the prototype to move it closer to what they want. They have a better idea of what they're getting, and I have a better idea of what to build. So right to left design is not truly moving from the right to the left. But it starts from the right and moves towards the middle, and once I know what the middle needs to look like, I can then build from the left to meet in the middle. And that’s how I get past what the business says to what the business wants.

    Read the article

  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

    Read the article

  • Creating Entity Framework objects with Unity for Unit of Work/Repository pattern

    - by TobyEvans
    Hi there, I'm trying to implement the Unit of Work/Repository pattern, as described here: http://blogs.msdn.com/adonet/archive/2009/06/16/using-repository-and-unit-of-work-patterns-with-entity-framework-4-0.aspx This requires each Repository to accept an IUnitOfWork implementation, eg an EF datacontext extended with a partial class to add an IUnitOfWork interface. I'm actually using .net 3.5, not 4.0. My basic Data Access constructor looks like this: public DataAccessLayer(IUnitOfWork unitOfWork, IRealtimeRepository realTimeRepository) { this.unitOfWork = unitOfWork; this.realTimeRepository = realTimeRepository; } So far, so good. What I'm trying to do is add Dependency Injection using the Unity Framework. Getting the EF data context to be created with Unity was an adventure, as it had trouble resolving the constructor - what I did in the end was to create another constructor in my partial class with a new overloaded constructor, and marked that with [InjectionConstructor] [InjectionConstructor] public communergyEntities(string connectionString, string containerName) :this() { (I know I need to pass the connection string to the base object, that can wait until once I've got all the objects initialising correctly) So, using this technique, I can happily resolve my entity framework object as an IUnitOfWork instance thus: using (IUnityContainer container = new UnityContainer()) { container.RegisterType<IUnitOfWork, communergyEntities>(); container.Configure<InjectedMembers>() .ConfigureInjectionFor<communergyEntities>( new InjectionConstructor("a", "b")) DataAccessLayer target = container.Resolve<DataAccessLayer>(); Great. What I need to do now is create the reference to the repository object for the DataAccessLayer - the DAL only needs to know the interface, so I'm guessing that I need to instantiate it as part of the Unity Resolve statement, passing it the appropriate IUnitOfWork interface. In the past, I would have just passed the Repository constructor the db connection string, and it would have gone away, created a local Entity Framework object and used that just for the lifetime of the Repository method. This is different, in that I create an Entity Framework instance as an IUnitOfWork implementation during the Unity Resolve statement, and it's that instance I need to pass into the constructor of the Repository - is that possible, and if so, how? I'm wondering if I could make the Repository a property and mark it as a Dependency, but that still wouldn't solve the problem of how to create the Repository with the IUnitOfWork object that the DAL is being Resolved with I'm not sure if I've understood this pattern correctly, and will happily take advice on the best way to implement it - Entity Framework is staying, but Unity can be swapped out if not the best approach. If I've got the whole thing upside down, please tell me thanks

    Read the article

  • List of freely available programming books

    - by Karan Bhangui
    I'm trying to amass a list of programming books with opensource licenses, like Creative Commons, GPL, etc. The books can be about a particular programming language or about computers in general. Hoping you guys could help: Languages BASH Advanced Bash-Scripting Guide (An in-depth exploration of the art of shell scripting) C The C book C++ Thinking in C++ C++ Annotations How to Think Like a Computer Scientist C# .NET Book Zero: What the C or C++ Programmer Needs to Know About C# and the .NET Framework Illustrated C# 2008 (Dead Link) Data Structures and Algorithms with Object-Oriented Design Patterns in C# Threading in C# Common Lisp Practical Common Lisp On Lisp Java Thinking in Java How to Think Like a Computer Scientist Java Thin-Client Programming JavaScript Eloquent JavaScript Haskell Real world Haskell Learn You a Haskell for Great Good! Objective-C The Objective-C Programming Language Perl Extreme Perl (license not specified - home page is saying "freely available") The Mason Book (Open Publication License) Practical mod_perl (CreativeCommons Attribution Share-Alike License) Higher-Order Perl Learning Perl the Hard Way PHP Practical PHP Programming Zend Framework: Survive the Deep End PowerShell Mastering PowerShell Prolog Building Expert Systems in Prolog Adventure in Prolog Prolog Programming A First Course Logic, Programming and Prolog (2ed) Introduction to Prolog for Mathematicians Learn Prolog Now! Natural Language Processing Techniques in Prolog Python Dive Into Python Dive Into Python 3 How to Think Like a Computer Scientist A Byte of Python Python for Fun Invent Your Own Computer Games With Python Ruby Why's (Poignant) Guide to Ruby Programming Ruby - The Pragmatic Programmer's Guide Mr. Neighborly's Humble Little Ruby Book SQL Practical PostgreSQL x86 assembly Paul Carter's tutorial Lua Programming In Lua (for v5 but still largely relevant) Algorithms and Data Structures Algorithms Data Structures and Algorithms with Object-Oriented Design Patterns in Java Planning Algorithms Frameworks/Projects The Django Book The Pylons Book Introduction to Design Patterns in C++ with Qt 4 (Open Publication License) Version control The SVN Book Mercurial: The Definitive Guide Pro Git UNIX / Linux The Art of Unix Programming Linux Device Drivers, Third Edition Others Structure and Interpretation of Computer Programs The Little Book of Semaphores Mathematical Logic - an Introduction An Introduction to the Theory of Computation Developers Developers Developers Developers Linkers and loaders Beej's Guide to Network Programming Maven: The Definitive Guide I will expand on this list as I get comments or when I think of more :D Related: Programming texts and reference material for my Kindle What are some good free programming books? Can anyone recommend a free software engineering book? Edit: Oh I didn't notice the community wiki feature. Feel free to edit your suggestions right in!

    Read the article

  • Is MVVM pointless?

    - by joebeazelman
    Is orthodox MVVM implementation pointless? I am creating a new application and I considered Windows Forms and WPF. I chose WPF because it's future-proof and offer lots of flexibility. There is less code and easier to make significant changes to your UI using XAML. Since the choice for WPF is obvious, I figured that I may as well go all the way by using MVVM as my application architecture since it offers blendability, separation concerns and unit testability. Theoretically, it seems beautiful like the holy grail of UI programming. This brief adventure; however, has turned into a real headache. As expected in practice, I’m finding that I’ve traded one problem for another. I tend to be an obsessive programmer in that I want to do things the right way so that I can get the right results and possibly become a better programmer. The MVVM pattern just flunked my test on productivity and has just turned into a big yucky hack! The clear case in point is adding support for a Modal dialog box. The correct way is to put up a dialog box and tie it to a view model. Getting this to work is difficult. In order to benefit from the MVVM pattern, you have to distribute code in several places throughout the layers of your application. You also have to use esoteric programming constructs like templates and lamba expressions. Stuff that makes you stare at the screen scratching your head. This makes maintenance and debugging a nightmare waiting to happen as I recently discovered. I had an about box working fine until I got an exception the second time I invoked it, saying that it couldn’t show the dialog box again once it is closed. I had to add an event handler for the close functionality to the dialog window, another one in the IDialogView implementation of it and finally another in the IDialogViewModel. I thought MVVM would save us from such extravagant hackery! There are several folks out there with competing solutions to this problem and they are all hacks and don’t provide a clean, easily reusable, elegant solution. Most of the MVVM toolkits gloss over dialogs and when they do address them, they are just alert boxes that don’t require custom interfaces or view models. I’m planning on giving up on the MVVM view pattern, at least its orthodox implementation of it. What do you think? Has it been worth the trouble for you if you had any? Am I just a incompetent programmer or does MVVM not what it's hyped up to be?

    Read the article

  • Slow performance when utilizing Interop.DSOFile to search files by Custom Document Property

    - by Gradatc
    I am new to the world of VB.NET and have been tasked to put together a little program to search a directory of about 2000 Excel spreadsheets and put together a list to display based on the value of a Custom Document Property within that spreadsheet file. Given that I am far from a computer programmer by education or trade, this has been an adventure. I've gotten it to work, the results are fine. The problem is, it takes well over a minute to run. It is being run over a LAN connection. When I run it locally (using a 'test' directory of about 300 files) it executes in about 4 seconds. I'm not sure even what to expect as a reasonable execution speed, so I thought I would ask here. The code is below, if anyone thinks changes there might be of use in speeding things up. Thank you in advance! Private Sub listByPt() Dim di As New IO.DirectoryInfo(dir_loc) Dim aryFiles As IO.FileInfo() = di.GetFiles("*" & ext_to_check) Dim fi As IO.FileInfo Dim dso As DSOFile.OleDocumentProperties Dim sfilename As String Dim sheetInfo As Object Dim sfileCount As String Dim ifilesDone As Integer Dim errorList As New ArrayList() Dim ErrorFile As Object Dim ErrorMessage As String 'Initialize progress bar values ifilesDone = 0 sfileCount = di.GetFiles("*" & ext_to_check).Length Me.lblHighProgress.Text = sfileCount Me.lblLowProgress.Text = 0 With Me.progressMain .Maximum = di.GetFiles("*" & ext_to_check).Length .Minimum = 0 .Value = 0 End With 'Loop through all files in the search directory For Each fi In aryFiles dso = New DSOFile.OleDocumentProperties sfilename = fi.FullName Try dso.Open(sfilename, True) 'grab the PT Initials off of the logsheet Catch excep As Runtime.InteropServices.COMException errorList.Add(sfilename) End Try Try sheetInfo = dso.CustomProperties("PTNameChecker").Value Catch ex As Runtime.InteropServices.COMException sheetInfo = "NONE" End Try 'Check to see if the initials on the log sheet 'match those we are searching for If sheetInfo = lstInitials.SelectedValue Then Dim logsheet As New LogSheet logsheet.PTInitials = sheetInfo logsheet.FileName = sfilename PTFiles.Add(logsheet) End If 'update progress bar Me.progressMain.Increment(1) ifilesDone = ifilesDone + 1 lblLowProgress.Text = ifilesDone dso.Close() Next lstResults.Items.Clear() 'loop through results in the PTFiles list 'add results to the listbox, removing the path info For Each showsheet As LogSheet In PTFiles lstResults.Items.Add(Path.GetFileNameWithoutExtension(showsheet.FileName)) Next 'build error message to display to user ErrorMessage = "" For Each ErrorFile In errorList ErrorMessage += ErrorFile & vbCrLf Next MsgBox("The following Log Sheets were unable to be checked" _ & vbCrLf & ErrorMessage) PTFiles.Clear() 'empty PTFiles for next use End Sub

    Read the article

  • Zend Framework - Ruby on Rails has a screencast showing how to code a blog in 15 minutes. Does ZF ha

    - by Sootah
    Ruby on Rails has a screencast presentation they use to promote their framework that shows how to code a basic weblog system in 15 minutes with RoR. Does the Zend PHP Framework have a similar screencast/presentation/whatever demonstrating something similar? It doesn't have to be a blog specifically, but I would definitely like to find a presentation that shows some rapid application development using ZF. Where I'm coming from: I have been programming on and off for years now. I started out with QBASIC waaaaay back in the day making little programs (text adventure games, screensavers, simple little things). I then moved to C++ but never really did anything too impressive with it. Since then (probably 5 years or so now) I have started to use C# for my desktop development and PHP for my web development. I've made some pretty cool tools here and there, but am certainly not a professional programmer by any stretch of the term as it has always simply been a hobby of mine. Right now I have two major web applications that I will start work on shortly. (Like tomorrow, or later tonight ideally.. :) ) Both will be database-driven apps that will require user registration, the ability to manipulate data that is specific to their account (their posts, listings, user account details, etc), amongst other things. Currently I am evaluating different frameworks to help me develop these web apps more quickly. I've been looking at, and have heard good things about Ruby on Rails. Hulu and YellowPages.com using it is an obvious endorsement - Of course, I have heard about the scalability issues that it potentially has; but that shouldn't be an issue with what I am working on. I don't expect millions of users per day for either project. I am also seriously looking at the Zend Framework for my needs because I already have some experience with PHP. Ideally I would like to find a ZF screencast that shows an app being written quickly so that I have a roughly equal comparison between the two options I am exploring and can see first-hand how things get done in both. That said - I am not opposed to considering frameworks other than RoR or ZF. The only research I've done on the subject has been over the past couple of days so I am quite certain that there are other excellent options out there that I've not even looked at - or heard of. Of course, it'd be awesome if there is a rapid app dev presentation that I can watch for whatever else is suggested. So - Suggestions? Links to good screencasts that show rapid application development in other frameworks? Are there other PHP frameworks that I should be considering? (Ones that are easy to deploy would be ideal, so I don't have to purchase a dedicated server that I have full control over. I'd like to keep my hosting costs down assuming that it's reasonable) Thanks in advance! -Sootah

    Read the article

  • extra vertical space within <li> in IE7

    - by powerboy
    The test case is in below. Or you can view it in jsbin: http://jsbin.com/uxagi. <!DOCTYPE html> <html> <head> <style type="text/css"> body {margin: 20px; } #main {border: 1px solid red;} img {float: left; height: 100px; padding: 0 10px 10px 0;} ul {margin: 0; padding: 0; list-style-type: none;} </style> </head> <body> <div id="main"> <ul> <li> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/CranebyLinson1894.jpg/100px-CranebyLinson1894.jpg" /> <div class="content">"The Open Boat" is a short story by American author Stephen Crane. First published in 1897, it was based on Crane's experience of having survived a shipwreck off the coast of Florida earlier that year while traveling to Cuba to work as a newspaper correspondent. Crane was stranded at sea for thirty hours when his ship, the SS Commodore, sank after hitting a sandbar. He and three other men were forced to navigate their way to shore in a small boat; one of the men, an oiler named Billie Higgins, drowned. Crane subsequently adapted his report into narrative form, and the short story "The Open Boat" was published in Scribner's Magazine. The story is told from the point of view of an anonymous correspondent, Crane's fictional doppelgänger, and the action closely resembles the author's experiences after the shipwreck. A volume titled The Open Boat and Other Tales of Adventure was published in the United States in 1898. Praised for its innovation by contemporary critics, the story is considered an exemplary work of literary Naturalism. One of the most frequently discussed works in Crane's canon, it is notable for its use of imagery, irony, symbolism, and exploration of themes including survival, solidarity, and the conflict between man and nature. H. G. Wells considered "The Open Boat" to be "beyond all question, the crown of all [Crane's] work".</div> </li> </ul> </div> </body> </html> Note that in standards-compliant browsers and IE8, there is no vertical space between the red border and the text. But there is vertical space in IE7 (haven't tested in IE6).

    Read the article

  • Extracting Certain XML Elements with PHP SimpleXML

    - by Peter
    I am having some problems parsing this piece of XML using SimpleXML. There is always only one Series element, and a variable number of Episode elements beneath. I want to parse XML so I can store the Series data in one table, and all the Episode data in another table. XML: <Data> <Series> <id>80348</id> <Genre>|Action and Adventure|Comedy|Drama|</Genre> <IMDB_ID>tt0934814</IMDB_ID> <SeriesID>68724</SeriesID> <SeriesName>Chuck</SeriesName> <banner>graphical/80348-g.jpg</banner> </Series> <Episode> <id>935481</id> <Director>Robert Duncan McNeill</Director> <EpisodeName>Chuck Versus the Third Dimension 2D</EpisodeName> <EpisodeNumber>1</EpisodeNumber> <seasonid>27984</seasonid> <seriesid>80348</seriesid> </Episode> <Episode> <id>935483</id> <Director>Robert Duncan McNeill</Director> <EpisodeName>Buy More #15: Employee Health</EpisodeName> <EpisodeNumber>2</EpisodeNumber> <seasonid>27984</seasonid> <seriesid>80348</seriesid> </Episode> </Data> When I attempt to access just the first Series element and child nodes, or iterate through the Episode elements only it does not work. I have also tried to use DOMDocument with SimpleXML, but could not get that to work at all. PHP Code: <?php if(file_exists('en.xml')) { $data = simplexml_load_file('en.xml'); foreach($data as $series) { echo 'id: <br />' . $series->id; echo 'imdb: <br />' . $series->IMDB_ID; } } ?> Output: id:80348 imdb:tt0934814 id:935481 imdb: id:1534641 imdb: Any help would be greatly appreciated.

    Read the article

  • Returning JSON in CFFunction and appending it to layer is causing an error

    - by Mel
    I'm using the qTip jQuery plugin to generate a dynamic tooltip. I'm getting an error in my JS, and I'm unsure if its source is the JSON or the JS. The tooltip calls the following function: (sorry about all this code, but it's necessary) <cffunction name="fGameDetails" access="remote" returnType="any" returnformat="JSON" output="false" hint="This grabs game details for the games.cfm page"> <!---Argument, which is the game ID---> <cfargument name="gameID" type="numeric" required="true" hint="CFC will look for GameID and retrieve its details"> <!---Local var---> <cfset var qGameDetails = ""> <!---Database query---> <cfquery name="qGameDetails" datasource="#REQUEST.datasource#"> SELECT titles.titleName AS tName, titles.titleBrief AS tBrief, games.gameID, games.titleID, games.releaseDate AS rDate, genres.genreName AS gName, platforms.platformAbbr AS pAbbr, platforms.platformName AS pName, creviews.cReviewScore AS rScore, ratings.ratingName AS rName FROM games Inner Join platforms ON platforms.platformID = games.platformID Inner Join titles ON titles.titleID = games.titleID Inner Join genres ON genres.genreID = games.genreID Inner Join creviews ON games.gameID = creviews.gameID Inner Join ratings ON ratings.ratingID = games.ratingID WHERE (games.gameID = #ARGUMENTS.gameID#); </cfquery> <cfreturn qGameDetails> </cffunction> This function returns the following JSON: { "COLUMNS": [ "TNAME", "TBRIEF", "GAMEID", "TITLEID", "RDATE", "GNAME", "PABBR", "PNAME", "RSCORE", "RNAME" ], "DATA": [ [ "Dark Void", "Ancient gods known as 'The Watchers,' once banished from our world by superhuman Adepts, have returned with a vengeance.", 154, 54, "January, 19 2010 00:00:00", "Action & Adventure", "PS3", "Playstation 3", 3.3, "14 Anos" ] ] } The problem I'm having is every time I try to append the JSON to the layer #catalog, I get a syntax error that says "missing parenthetical." This is the JavaScript I'm using: $(document).ready(function() { $('#catalog a[href]').each(function() { $(this).qtip( { content: { url: '/gamezilla/resources/components/viewgames.cfc?method=fGameDetails', data: { gameID: $(this).attr('href').match(/gameID=([0-9]+)$/)[1] }, method: 'get' }, api: { beforeContentUpdate: function(content) { var json = eval('(' + content + ')'); content = $('<div />').append( $('<h1 />', { html: json.TNAME })); return content; } }, style: { width: 300, height: 300, padding: 0, name: 'light', tip: { corner: 'leftMiddle', size: { x: 40, y : 40 } } }, position: { corner: { target: 'rightMiddle', tooltip: 'leftMiddle' } } }); }); }); Any ideas where I'm going wrong? I tried many things for several days and I can't find the issue. Many thanks!

    Read the article

  • Configuring Jenkins for running with BitBucket

    - by Claus
    I'm trying to setup Jenkins on my mac mini in order to pull my iOS project source code from BitBucket and build it automatically. I've already gone through the major well know problems generating the ssh keys,uploading them in BitBucket,performing an ssh connection by console for adding the host to the well know list (you can find all my adventure here and here). Now,there are 3 user in my system: A,B and Shared. When I installed Jenkins it automatically placed itself in Shared, but I generated the ssh keys with the user A. So just to be clear In the A home directory there is an .ssh directory with public and private keys. When I try to run by Jenkins job I get this error message: Started by user anonymous Building in workspace /Users/Shared/Jenkins/Home/jobs/myprojectAdHocBuild/workspace Checkout:workspace / /Users/Shared/Jenkins/Home/jobs/myprojectAdHocBuild/workspace - hudson.remoting.LocalChannel@625cb0bb Using strategy: Default Cloning the remote Git repository Cloning repository [email protected]:myuser/myproject.git git --version git version 1.8.0 ERROR: Error cloning remote repo 'origin' : Could not clone [email protected]:myuser/myproject.git hudson.plugins.git.GitException: Could not clone [email protected]:myuser/myproject.git at hudson.plugins.git.GitAPI.clone(GitAPI.java:271) at hudson.plugins.git.GitSCM$2.invoke(GitSCM.java:1036) at hudson.plugins.git.GitSCM$2.invoke(GitSCM.java:978) at hudson.FilePath.act(FilePath.java:851) at hudson.FilePath.act(FilePath.java:824) at hudson.plugins.git.GitSCM.determineRevisionToBuild(GitSCM.java:978) at hudson.plugins.git.GitSCM.checkout(GitSCM.java:1134) at hudson.model.AbstractProject.checkout(AbstractProject.java:1325) at hudson.model.AbstractBuild$AbstractBuildExecution.defaultCheckout(AbstractBuild.java:676) at jenkins.scm.SCMCheckoutStrategy.checkout(SCMCheckoutStrategy.java:88) at hudson.model.AbstractBuild$AbstractBuildExecution.run(AbstractBuild.java:581) at hudson.model.Run.execute(Run.java:1516) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:236) Caused by: hudson.plugins.git.GitException: Command "/usr/local/git/bin/git clone --progress -o origin [email protected]:myuser/myproject.git /Users/Shared/Jenkins/Home/jobs/myprojectAdHocBuild/workspace" returned status code 128: stdout: Cloning into '/Users/Shared/Jenkins/Home/jobs/myprojectAdHocBuild/workspace'... stderr: Host key verification failed. fatal: Could not read from remote repository. Please make sure you have the correct access rights and the repository exists. at hudson.plugins.git.GitAPI.launchCommandIn(GitAPI.java:885) at hudson.plugins.git.GitAPI.access$000(GitAPI.java:40) at hudson.plugins.git.GitAPI$1.invoke(GitAPI.java:267) at hudson.plugins.git.GitAPI$1.invoke(GitAPI.java:246) at hudson.FilePath.act(FilePath.java:851) at hudson.FilePath.act(FilePath.java:824) at hudson.plugins.git.GitAPI.clone(GitAPI.java:246) ... 14 more Trying next repository ERROR: Could not clone repository FATAL: Could not clone hudson.plugins.git.GitException: Could not clone at hudson.plugins.git.GitSCM$2.invoke(GitSCM.java:1048) at hudson.plugins.git.GitSCM$2.invoke(GitSCM.java:978) at hudson.FilePath.act(FilePath.java:851) at hudson.FilePath.act(FilePath.java:824) at hudson.plugins.git.GitSCM.determineRevisionToBuild(GitSCM.java:978) at hudson.plugins.git.GitSCM.checkout(GitSCM.java:1134) at hudson.model.AbstractProject.checkout(AbstractProject.java:1325) at hudson.model.AbstractBuild$AbstractBuildExecution.defaultCheckout(AbstractBuild.java:676) at jenkins.scm.SCMCheckoutStrategy.checkout(SCMCheckoutStrategy.java:88) at hudson.model.AbstractBuild$AbstractBuildExecution.run(AbstractBuild.java:581) at hudson.model.Run.execute(Run.java:1516) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:236) As you can see it fails when Hudson try to run the GIT command. The odd things is that if I try to run /usr/local/git/bin/git clone --progress -o origin [email protected]:myuser/myproject.git /Users/Shared/Jenkins/Home/jobs/myprojectAdHocBuild/workspace In my console, it works fine (after fixing a small problem relative the folder write permission with chmod) I found a post reporting a similar error which names a number of possible options but I'm not sure how to perform correctly these operations on my console. It looks like Jenkins is trying to run a command with a user which doesn't have permission to retrieve the appropriate keys from my .ssh directory.Not really sure.Maybe this output can help: MacMini:~ myuser$ ps axu | grep "/jenkins" myuser 11660 0.0 4.6 2918124 97096 ?? S 6:59pm 1:05.63 /usr/bin/java -jar /Users/myuser/Library/Caches/org.jenkins-ci.jenkins/jenkins.war jenkins 9896 0.0 9.0 2939824 188552 ?? Ss 4:06pm 17:55.91 /usr/bin/java -jar /Applications/Jenkins/jenkins.war myuser 11930 0.0 0.0 2432768 588 s000 S+ 10:28am 0:00.00 grep /jenkins MacMini:~ myuser$ ps axu | grep tomcat myuser 11932 0.0 0.0 2432768 588 s000 S+ 10:28am 0:00.00 grep tomcat MacMini:~ myuser$ I really hope to fix this problem, because I would like to write a very detailed tutorial with all the information I found disseminated around the web.

    Read the article

  • Creating HTML5 Offline Web Applications with ASP.NET

    - by Stephen Walther
    The goal of this blog entry is to describe how you can create HTML5 Offline Web Applications when building ASP.NET web applications. I describe the method that I used to create an offline Web application when building the JavaScript Reference application. You can read about the HTML5 Offline Web Application standard by visiting the following links: Offline Web Applications Firefox Offline Web Applications Safari Offline Web Applications Currently, the HTML5 Offline Web Applications feature works with all modern browsers with one important exception. You can use Offline Web Applications with Firefox, Chrome, and Safari (including iPhone Safari). Unfortunately, however, Internet Explorer does not support Offline Web Applications (not even IE 9). Why Build an HTML5 Offline Web Application? The official reason to build an Offline Web Application is so that you do not need to be connected to the Internet to use it. For example, you can use the JavaScript Reference Application when flying in an airplane, riding a subway, or hiding in a cave in Borneo. The JavaScript Reference Application works great on my iPhone even when I am completely disconnected from any network. The following screenshot shows the JavaScript Reference Application running on my iPhone when airplane mode is enabled (notice the little orange airplane):   Admittedly, it is becoming increasingly difficult to find locations where you can’t get Internet access. A second, and possibly better, reason to create Offline Web Applications is speed. An Offline Web Application must be downloaded only once. After it gets downloaded, all of the files required by your Web application (HTML, CSS, JavaScript, Image) are stored persistently on your computer. Think of Offline Web Applications as providing you with a super browser cache. Normally, when you cache files in a browser, the files are cached on a file-by-file basis. For each HTML, CSS, image, or JavaScript file, you specify how long the file should remain in the cache by setting cache headers. Unlike the normal browser caching mechanism, the HTML5 Offline Web Application cache is used to specify a caching policy for an entire set of files. You use a manifest file to list the files that you want to cache and these files are cached until the manifest is changed. Another advantage of using the HTML5 offline cache is that the HTML5 standard supports several JavaScript events and methods related to the offline cache. For example, you can be notified in your JavaScript code whenever the offline application has been updated. You can use JavaScript methods, such as the ApplicationCache.update() method, to update the cache programmatically. Creating the Manifest File The HTML5 Offline Cache uses a manifest file to determine the files that get cached. Here’s what the manifest file looks like for the JavaScript Reference application: CACHE MANIFEST # v30 Default.aspx # Standard Script Libraries Scripts/jquery-1.4.4.min.js Scripts/jquery-ui-1.8.7.custom.min.js Scripts/jquery.tmpl.min.js Scripts/json2.js # App Scripts App_Scripts/combine.js App_Scripts/combine.debug.js # Content (CSS & images) Content/default.css Content/logo.png Content/ui-lightness/jquery-ui-1.8.7.custom.css Content/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png Content/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png Content/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png Content/ui-lightness/images/ui-icons_222222_256x240.png Content/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png Content/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png Content/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png Content/ui-lightness/images/ui-icons_ffffff_256x240.png Content/ui-lightness/images/ui-icons_ef8c08_256x240.png Content/browsers/c8.png Content/browsers/es3.png Content/browsers/es5.png Content/browsers/ff3_6.png Content/browsers/ie8.png Content/browsers/ie9.png Content/browsers/sf5.png NETWORK: Services/EntryService.svc http://superexpert.com/resources/JavaScriptReference/ A Cache Manifest file always starts with the line of text Cache Manifest. In the manifest above, all of the CSS, image, and JavaScript files required by the JavaScript Reference application are listed. For example, the Default.aspx ASP.NET page, jQuery library, JQuery UI library, and several images are listed. Notice that you can add comments to a manifest by starting a line with the hash character (#). I use comments in the manifest above to group JavaScript and image files. Finally, notice that there is a NETWORK: section of the manifest. You list any file that you do not want to cache (any file that requires network access) in this section. In the manifest above, the NETWORK: section includes the URL for a WCF Service named EntryService.svc. This service is called to get the JavaScript entries displayed by the JavaScript Reference. There are two important things that you need to be aware of when using a manifest file. First, all relative URLs listed in a manifest are resolved relative to the manifest file. The URLs listed in the manifest above are all resolved relative to the root of the application because the manifest file is located in the application root. Second, whenever you make a change to the manifest file, browsers will download all of the files contained in the manifest (all of them). For example, if you add a new file to the manifest then any browser that supports the Offline Cache standard will detect the change in the manifest and download all of the files listed in the manifest automatically. If you make changes to files in the manifest (for example, modify a JavaScript file) then you need to make a change in the manifest file in order for the new version of the file to be downloaded. The standard way of updating a manifest file is to include a comment with a version number. The manifest above includes a # v30 comment. If you make a change to a file then you need to modify the comment to be # v31 in order for the new file to be downloaded. When Are Updated Files Downloaded? When you make changes to a manifest, the changes are not reflected the very next time you open the offline application in your web browser. Your web browser will download the updated files in the background. This can be very confusing when you are working with JavaScript files. If you make a change to a JavaScript file, and you have cached the application offline, then the changes to the JavaScript file won’t appear when you reload the application. The HTML5 standard includes new JavaScript events and methods that you can use to track changes and make changes to the Application Cache. You can use the ApplicationCache.update() method to initiate an update to the application cache and you can use the ApplicationCache.swapCache() method to switch to the latest version of a cached application. My heartfelt recommendation is that you do not enable your application for offline storage until after you finish writing your application code. Otherwise, debugging the application can become a very confusing experience. Offline Web Applications versus Local Storage Be careful to not confuse the HTML5 Offline Web Application feature and HTML5 Local Storage (aka DOM storage) feature. The JavaScript Reference Application uses both features. HTML5 Local Storage enables you to store key/value pairs persistently. Think of Local Storage as a super cookie. I describe how the JavaScript Reference Application uses Local Storage to store the database of JavaScript entries in a separate blog entry. Offline Web Applications enable you to store static files persistently. Think of Offline Web Applications as a super cache. Creating a Manifest File in an ASP.NET Application A manifest file must be served with the MIME type text/cache-manifest. In order to serve the JavaScript Reference manifest with the proper MIME type, I added two files to the JavaScript Reference Application project: Manifest.txt – This text file contains the actual manifest file. Manifest.ashx – This generic handler sends the Manifest.txt file with the MIME type text/cache-manifest. Here’s the code for the generic handler: using System.Web; namespace JavaScriptReference { public class Manifest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/cache-manifest"; context.Response.WriteFile(context.Server.MapPath("Manifest.txt")); } public bool IsReusable { get { return false; } } } } The Default.aspx file contains a reference to the manifest. The opening HTML tag in the Default.aspx file looks like this: <html manifest="Manifest.ashx"> Notice that the HTML tag contains a manifest attribute that points to the Manifest.ashx generic handler. Internet Explorer simply ignores this attribute. Every other modern browser will download the manifest when the Default.aspx page is requested. Seeing the Offline Web Application in Action The experience of using an HTML5 Web Application is different with different browsers. When you first open the JavaScript Reference application with Firefox, you get the following warning: Notice that you are provided with the choice of whether you want to use the application offline or not. Browsers other than Firefox, such as Chrome and Safari, do not provide you with this choice. Chrome and Safari will create an offline cache automatically. If you click the Allow button then Firefox will download all of the files listed in the manifest. You can view the files contained in the Firefox offline application cache by typing about:cache in the Firefox address bar: You can view the actual items being cached by clicking the List Cache Entries link: The Offline Web Application experience is different in the case of Google Chrome. You can view the entries in the offline cache by opening the Developer Tools (hit Shift+CTRL+I), selecting the Storage tab, and selecting Application Cache: Notice that you view the status of the Application Cache. In the screen shot above, the status is UNCACHED which means that the files listed in the manifest have not been downloaded and cached yet. The different possible values for the status are included in the HTML5 Offline Web Application standard: UNCACHED – The Application Cache has not been initialized. IDLE – The Application Cache is not currently being updated. CHECKING – The Application Cache is being fetched and checked for updates. DOWNLOADING – The files in the Application Cache are being updated. UPDATEREADY – There is a new version of the Application. OBSOLETE – The contents of the Application Cache are obsolete. Summary In this blog entry, I provided a description of how you can use the HTML5 Offline Web Application feature in the context of an ASP.NET application. I described how this feature is used with the JavaScript Reference Application to store the entire application on a user’s computer. By taking advantage of this new feature of the HTML5 standard, you can improve the performance of your ASP.NET web applications by requiring users of your web application to download your application once and only once. Furthermore, you can enable users to take advantage of your applications anywhere -- regardless of whether or not they are connected to the Internet.

    Read the article

  • The Low Down Dirty Azure Blues

    - by SGWellens
    Remember the SETI screen savers that used to be on everyone's computer? As far I as know, it was the first bona-fide use of "Cloud" computing…albeit an ad hoc cloud. I still think it was a brilliant leveraging of computing power. My interest in clouds was re-piqued when I went to a technical seminar at the local .Net User Group. The speaker was Mike Benkovitch and he expounded magnificently on the virtues of the Azure platform. Mike always does a good job. One killer reason he gave for cloud computing is instant scalability. Not applicable for most applications, but it is there if needed. I have a bunch of files stored on Microsoft's SkyDrive platform which is cloud storage. It is painfully slow. Accessing a file means going through layers and layers of software, redirections and security. Am I complaining? Hell no! It's free! So my opinions of Cloud Computing are both skeptical and appreciative. What intrigued me at the seminar, in addition to its other features, is that Azure can serve as a web hosting platform. I have a client with an Asp.Net web site I developed who is not happy with the performance of their current hosting service. I checked the cost of Azure and since the site has low bandwidth/space requirements the cost would be competitive with the existing host provider: Azure Pricing Calculator. And, Azure has a three month free trial. Perfect! I could try moving the website and see how it works for free. I went through the signup process. Everything was proceeding fine until I went to the MS SQL database management screen. A popup window informed me that I needed to install Silverlight on my machine. Silverlight? No thanks. Buh-Bye. I half-heartedly found the Azure support button and logged a ticket telling them I didn't want Silverlight on my machine. Within 4 to 6 hours (and a myriad (5) of automated support emails) they sent me a link to a database management page that did not require Silverlight. Thanks! I was able to create a database immediately. One really nice feature was that after creating the database, I was given a list of connection strings. I went to the current host provider, made a backup of the database and saved it to my machine. I attached to the remote database using SQL Server Studio 2012 and looked for the Restore menu item. It was missing. So I tried using the SQL command: RESTORE DATABASE MyDatabase FROM DISK ='C:\temp\MyBackup.bak' Msg 40510, Level 16, State 1, Line 1 Statement 'RESTORE DATABASE' is not supported in this version of SQL Server. Are you kidding me? Why on earth…? This can't be happening! I opened both the source database and destination database in SQL Management Studio. I right clicked the source database, selected "Tasks" and noticed a menu selection called "Deploy Database to SQL Azure" Are you kidding me? Could it be? Oh yes, it be! There was a small problem because the database already existed on the Azure machine, I deployed to a new name, deleted the existing database and renamed the deployed database to what I needed. It was ridiculously easy. Being able to attach SQL Management Studio to remote databases is an awesome but scary feature. You can limit the IP addresses that can access the database which enhances security but when you give people, any people, me included, that much power, one errant mouse click could bring a live system down. My Advice: Tread softly and carry a large backup thumb-drive. Then I created a web site, the URL it returned look something like this: http://MyWebSite.azurewebsites.net/ Azure supports FTP, but I couldn't figure out the settings until I downloaded the publishing profile. It was an XML file that contained the needed information. I still couldn't connect with my FTP client (FileZilla). After about an hour of messing around, I deleted the port number from the FileZilla setup page….and voila, I was in like Flynn.   There are other options of deploying directly from Visual Studio, TFS, etc. but I do not like integrated tools that do things without my asking: It's usually hard to figure out what they did and how to undo it. I uploaded the aspx , cs , webconfig, etc. files. Bu it didn't run. The site I ported was in .NET 3.5. The Azure website configuration page gave me a choice between .NET 2.0 and 4.0. So, I switched to Visual Studio 2010, chose .NET 4.0 and upgraded the site. Of course I have the original version completely backed up and stored in a granite cave beneath the Nevada desert. And I have a backup CD under my pillow. The site uses ReportViewer to generate PDF documents. Of course it was the wrong version. I removed the old references to version 9 and added new references to version 10 (*see note below). Since the DLLs were not on the Azure Server, I uploaded them to the bin directory, crossed my fingers, burned some incense and gave it a try. After some fiddling around it ran. I don't know if I did anything particular to make it work or it just needed time to sort things out. However, one critical feature didn't work: ReportViewer could not programmatically generate PDF documents. I was getting this exception: "An error occurred during local report processing. Parameter is not valid." Rats. I did some searching and found other people were having the same problem, so I added a post saying I was having the same problem: http://social.msdn.microsoft.com/Forums/en-US/windowsazurewebsitespreview/thread/b4a6eb43-0013-435f-9d11-00ee26a8d017 Currently they are looking into this problem and I am waiting for the results. Hence I had the time to write this BLOG entry. How lucky you are. This was the last message I got from the Microsoft person: Hi Steve, Windows Azure Web Sites is a multi-tenant environment. For security issue, we limited some API calls. Unfortunately, some GDI APIS required by the PDF converting function are in this list. We have noticed this issue, and still investigation the best way to go. At this moment, there is no news to share. Sorry about this. Will keep you posted. If I had to guess, I would say they are concerned with people uploading images and doing intensive graphics programming which would hog CPU time.  But that is just a guess. Another problem. While trying to resolve the ReportViewer problem, I tried to write a file to the PDF directory to see if there was a permissions problem with some test code: String MyPath = MapPath(@"~\PDFs\Test.txt"); File.WriteAllText(MyPath, "Hello Azure");     I got this message: Access to the path <my path> is denied. After some research, I understood that since Azure is a cloud based platform, it can't allow web applications to save files to local directories. The application could be moved or replicated as scaling occurs and trying to manage local files would be problematic to say the least. There are other options: Use the Azure APIs to get a path. That way the location of the storage is separated from the application. However, the web site is then tied Azure and can't be moved to another hosting platform. Use the ApplicationData folder (not recommended). Write to BLOB storage. Or, I could try and stream the PDF output directly to the email and not save a file. I'm not going to work on a final solution until the ReportViewer is fixed. I am just sharing some of the things you need to be aware of if you decide to use Azure. I got this information from here. (Note the author of the BLOG added a comment saying he has updated his entry). Is my memory faulty? While getting this BLOG ready, I tried to write the test file again. And it worked. My memory is incorrect, or much more likely, something changed on the server…perhaps while they are trying to get ReportViewer to work. (Anyway, that's my story and I'm sticking to it). *Note: Since Visual Studio 2010 Express doesn't include a Report Editor, I downloaded and installed SQL Server Report Builder 2.0. It is a standalone Report Editor to replace the one not in Visual Studio 2010 Express. I hope someone finds this useful. Steve Wellens CodeProject

    Read the article

< Previous Page | 6 7 8 9 10 11  | Next Page >