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  • What does DataContext.GetTable<TEntry> do?

    - by Bryan
    Consider I have a DataContext db, and there is an Entity class User. So when System.Data.Linq.Table<User> table = db.GetTable<User>(); is called for the first time, does it pull the data from the database immediately, does it use deferred execution, or were the data already loaded from database when db was initialized?

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  • Wix CustomAction Binary SourceFile not found

    - by narenvarmap
    <Binary Id="binUpdate" SourceFile="c:\xxx\Update.exe"/> <CustomAction Id="Update" BinaryKey="binUpdate" Execute="deferred" ExeCommand="c:\xxx" /> When I build a Wix project with the above custom action, it complains that "The system cannot find the file 'C:\xxx\Update.exe". This update.exe is deployed by the same msi. So, how do I make Wix to ignore the fact that the file does not exist on my build machine? Thanks in advance

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  • twisted DeferredList parallel Image Download

    - by bell007
    This is code: http://www.dpaste.de/Ij0S/ 1,if there is a erorr (networking erorr,or Unhandled error in Deferred), the code stop. I need this code running until all urls finish request. (May be the parallel function not work? ) 2,when I write image to local filesystem, if meet erorr, there images may not complete. Thanks!

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  • Postfix certificate verification failed for smtp.gmail.com

    - by Andi Unpam
    I have problem, my email server using postfix with gmail smtp, i use account google apps, but always ask for SASL authentication failed, I sent an email using php script, after I see the error logs in the wrong password, after I open the URL from the browser and no verification postfixnya captcha and could return, but after 2-3 days later happen like that again. This my config postfix #myorigin = /etc/mailname smtpd_banner = Hostingbitnet Mail Server biff = no append_dot_mydomain = no readme_directory = no myhostname = webmaster.hostingbitnet.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = localhost, webmaster.hostingbitnet.com, localhost.localdomain, 103.9.126.163 relayhost = [smtp.googlemail.com]:587 relay_transport = relay relay_destination_concurrency_limit = 1 mynetworks = 127.0.0.0/8, 192.168.0.0/16, 172.16.0.0/16, 10.0.0.0/8, 103.9.126.0/24 mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all default_transport = smtp relayhost = [smtp.gmail.com]:587 smtp_sasl_auth_enable = yes smtp_sasl_password_maps = hash:/etc/postfix/google-apps smtp_sasl_security_options = noanonymous smtp_use_tls = yes smtp_sender_dependent_authentication = yes tls_random_source = dev:/dev/urandom default_destination_concurrency_limit = 1 smtp_tls_CAfile = /etc/postfix/tls/root.crt smtp_tls_cert_file = /etc/postfix/tls/cert.pem smtp_tls_key_file = /etc/postfix/tls/privatekey.pem smtp_tls_session_cache_database = btree:$data_directory/smtp_tls_session_cache smtp_tls_security_level = may smtp_tls_loglevel = 1 smtpd_tls_CAfile = /etc/postfix/tls/root.crt smtpd_tls_cert_file = /etc/postfix/tls/cert.pem smtpd_tls_key_file = /etc/postfix/tls/privatekey.pem smtpd_tls_session_cache_database = btree:$data_directory/smtpd_tls_session_cache smtpd_tls_security_level = may smtpd_tls_loglevel = 1 #secure smtpd_recipient_restrictions = permit_mynetworks,permit_sasl_authenticated,check_client_access hash:/var/lib/pop-before-smtp/hosts,reject_unauth_destination Log from mail.log Oct 30 14:51:13 webmaster postfix/smtp[9506]: Untrusted TLS connection established to smtp.gmail.com[74.125.25.109]:587: TLSv1 with cipher RC4-SHA (128/128 bits) Oct 30 14:51:15 webmaster postfix/smtp[9506]: 87E2739400B1: SASL authentication failed; server smtp.gmail.com[74.125.25.109] said: 535-5.7.1 Please log in with your web browser and then try again. Learn more at?535 5.7.1 https://support.google.com/mail/bin/answer.py?answer=78754 ix9sm156630pbc.7 Oct 30 14:51:15 webmaster postfix/smtp[9506]: setting up TLS connection to smtp.gmail.com[74.125.25.108]:587 Oct 30 14:51:15 webmaster postfix/smtp[9506]: certificate verification failed for smtp.gmail.com[74.125.25.108]:587: untrusted issuer /C=US/O=Equifax/OU=Equifax Secure Certificate Authority Oct 30 14:51:16 webmaster postfix/smtp[9506]: Untrusted TLS connection established to smtp.gmail.com[74.125.25.108]:587: TLSv1 with cipher RC4-SHA (128/128 bits) Oct 30 14:51:17 webmaster postfix/smtp[9506]: 87E2739400B1: to=<[email protected]>, relay=smtp.gmail.com[74.125.25.108]:587, delay=972, delays=967/0.03/5.5/0, dsn=4.7.1, status=deferred (SASL authentication failed; server smtp.gmail.com[74.125.25.108] said: 535-5.7.1 Please log in with your web browser and then try again. Learn more at?535 5.7.1 https://support.google.com/mail/bin/answer.py?answer=78754 s1sm3850paz.0) Oct 30 14:51:17 webmaster postfix/error[9508]: B3960394009D: to=<[email protected]>, orig_to=<root>, relay=none, delay=29992, delays=29986/5.6/0/0.07, dsn=4.7.1, status=deferred (delivery temporarily suspended: SASL authentication failed; server smtp.gmail.com[74.125.25.108] said: 535-5.7.1 Please log in with your web browser and then try again. Learn more at?535 5.7.1 https://support.google.com/mail/bin/answer.py?answer=78754 s1sm3850paz.0) BTW I made cert follow the link here http://koti.kapsi.fi/ptk/postfix/postfix-tls-cacert.shtml and it worked, but after 2/3 days my email back to problem invalid SASL, and then i'm required to log in use a browser and enter the captcha there but success log in after input captcha, and my email server can send emails from telnet or php script. but it will be back in trouble after 2/3days later. My question is how to make it permanent certificate? Thanks n greeting.

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  • Connection Timed Out - Simple outbound Postfix for PHP Contact form

    - by BLaZuRE
    Alright, so I only got Postfix for a PHP contact form that will send email to a single . I only want it to send out mail to a single external address ([email protected]). I have domain sub1.sub2.domain.com. I installed Postfix out of the Ubuntu repo, with minimal config changes. I cannot get Postfix to send mail externally (though it succeeds for internal accounts, which is unnecessary). The email simply defers if I generate an email using PHP mail(). If I try to form my own in telnet, right after rcpt to: [email][email protected][/email], I get a postfix/smtpd[31606]: NOQUEUE: reject: RCPT from localhost[127.0.0.1]: 550 5.1.1 <[email protected]>: Recipient address rejected: example.com; from=<root@localhost> to=<[email protected]> proto=ESMTP helo=<localhost> when commenting out default_transport = error and relay_transport = error lines, I get the following: Jun 26 14:33:00 sub1 postfix/smtp[12191]: 2DA06F88206A: to=<[email protected]>, relay=none, delay=514, delays=409/0.01/105/0, dsn=4.4.1, status=deferred (connect to aspmx3.googlemail.com[74.125.127.27]:25: Connection timed out) Jun 26 14:36:36 sub1 postfix/smtp[12225]: connect to mta7.am0.yahoodns.net[98.139.175.224]:25: Connection timed out Jun 26 14:38:00 sub1 postfix/smtp[12225]: 22952F88208E: to=<[email protected]>, relay=none, delay=655, delays=550/0.01/105/0, dsn=4.4.1, status=deferred (connect to mta5.am0.yahoodns.net[67.195.168.230]:25: Connection timed out) My main.cf # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. myhostname = sub1.sub2.domain.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = sub1.sub2.domain.com, localhost relayhost = mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all default_transport = error relay_transport = error Also, a dig sub1.sub2.domain.com MX returns: ; <<>> DiG 9.7.0-P1 <<>> sub1.sub2.domain.com MX ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 4853 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0 ;; QUESTION SECTION: ;sub1.sub2.domain.com. IN MX ;; AUTHORITY SECTION: sub2.domain.com. 600 IN SOA sub2.domain.com. sub5.domain.com. 2012062915 7200 600 1209600 600 ;; Query time: 0 msec ;; SERVER: x.x.x.x#53(x.x.x.x) ;; WHEN: Fri Jun 29 16:35:00 2012 ;; MSG SIZE rcvd: 84 lsof -i returns empty netstat -t -a | grep LISTEN returns tcp 0 0 localhost:mysql *:* LISTEN tcp 0 0 *:ftp *:* LISTEN tcp 0 0 *:ssh *:* LISTEN tcp 0 0 localhost:ipp *:* LISTEN tcp 0 0 *:smtp *:* LISTEN tcp6 0 0 [::]:netbios-ssn [::]:* LISTEN tcp6 0 0 [::]:www [::]:* LISTEN tcp6 0 0 [::]:ssh [::]:* LISTEN tcp6 0 0 localhost:ipp [::]:* LISTEN tcp6 0 0 [::]:microsoft-ds [::]:* LISTEN

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  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

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  • Oracle EBS?????(Order->AR)

    - by Pan.Tian
    ???? ??:Order Management > Orders,Returns > Sales Orders ???????,??,????,???? ???????,????,??... ??Book Order,??Book??,????????Status??????“Booked”,???????"Awaiting Shipping",?????????,??????????????? ??:??Book??,????????????,????Shipping Transactions Form,????,?????????Line Status?Ready to Release,Next Step?Pick Release Pick Release ??:Order Management > Shipping > Release Sales Orders > Release Sales Orders Pick Release????(?????????).?Order  Number?????????? Auto Pick Confirm???No Auto Allocate???N Auto Allocate?Auto Pick Confirm??????Yes,???????????,??????No,???Yes??,?????Allocate?Pick Confirm??,??????????? ??????????Pick  Release,”Concurrent“??Pick Release?????Concurrent Request???,"Execute Now"????????Pick Release,??????????????User,??????Concurrent??? Pick Release?????????Pick Release?????Pick Wave??Move Order,??Move Order????????????????????(Staging),????INV??????????? INV_MOVE_ORDER_PUB.CREATE_MOVE_ORDER_HEADER???Move Order??(??Pick Release?????????????:Pick Release Process) ????????,?Pick Release??,?????????????Reservation(??),?????????Soft Reservations,?????????????,????Org?????????? ??:????,Shipping Transaction?Line Status?"Released to Warehouse",Next Step?"Transact Move Order";????????Booked,?????”Awaiting Shipping“? Pick Confirm Pick Confirm(????)????????Transact Move Order????,?Allocate????,?Transact Move Order. ??:Inventory > Move Orders > Transact Move Orders ????,Pick Wave??Tab,????? ??TMO????,??Allocate,Allocate?????????Picking Rule?????,??????Suggestion????,Suggestion?????? MTL_MATERIAL_TRANSACTIONS_TEMP?(?Pending Transactions)? ????Allocate??,??????Allocation????Single,Multiple??None???,Single??, ??????????Suggestion?Transaction??,Multiple???????;None??????Suggestion? ?(????????????????) ????????Transact??Move Order ?Transact??,Inventory Transaction Manager ???Suggestion Transactions(MMTT),???????????????,??????Subinventory??????(Staging)??? Transction???Material Transaction?Form????? ????Reservation??,?Transact??,???????,Reservation????????,????Sub,locator???? ??:????,Shipping Transaction?Line Status?"Staged/Pick Confirmed",Next Step?"Ship Confirm/Close Trip Stop";????????Booked,??????”Picked“? Ship Confirm Deliveries ??:Order Management > Shipping > Transactions ???Delivery??,??Ship Confirm(????),????Pick Release???,????Autocreate Delivery,???????Define Shipping Parameters????????,??shipping parameters???????,?????????Ship Confirm?????Action->Auto-create Deliveries. Delivery????????????????,????????.... Delivery??,??Ship Confirm???,???????,"Defer Interface"?????,?????????Interface Trip Stop SRS,????Defer Interface,?OK? Delivery was successfully confirmed!!! Ship Confirm????????????MTL_TRANSACTIONS_INTERFACE??,??MTI??????Sales Order Issue,??????????Interface Trip Stop???,???MTI??MMT??? ??:????,Shipping Transaction?Line Status?"Shipped",Next Step?"Run Interfaces";????????Booked,??????”Shipped“? Interface Trip Stop - SRS ?????Ship Confirm??????Defer Interface,??????????????Interface Trip Stop - SRS? ??:Order Management > Shipping > Interface > Run > Request:Interface Trip Stop - SRS Interface Trip Stop????????:Inventory Interface  SRS(????????)? Order Management Interface  SRS(?????????????AR??)? Inventory Interface  SRS???Shipping Transaction??????MTI,??INV Manager????MTI????MMT??,??Sales Order Issue?transaction??????,???????????Reservation????Inventory Interface  SRS?????,???WSH_DELIVERY_DETAILS??INV_INTERFACED_FLAG???Y? Order Management Interface - SRS??Inventory Interface  SRS?????,??Request?????????????AR??,OM Interface????????WSH_DELIVERY_DETAILS??OE_INTERFACED_FLAG?Y? ??:????,Shipping Transaction?Line Status?"Interfaced",Next Step?"Not Applicable";????????Booked,??????”Shipped“? Workflow background Process ??:Inventory > Workflow Background Engine Item Type:OM Order Line Process Deferred:Yes Process Timeout:No ??program????Deffered???workflow,Workflow Background Process???,???????Order????RA Interface???(RA_INTERFACE_LINES_ALL,RA_INTERFACE_SALESCREDITS_ALL,RA_Interface_distribution) ????????SQL???RA Interface??: 1.SELECT * FROM RA_INTERFACE_LINES_ALL WHERE sales_order = '65961'; 2.SELECT * FROM RA_INTERFACE_SALESCREDITS_ALL WHERE INTERFACE_LINE_ID IN (SELECT INTERFACE_LINE_ID FROM RA_INTERFACE_LINES_ALL WHERE sales_order = '65961' ); 3.SELECT * FROM RA_INTERFACE_DISTRIBUTIONS_ALL WHERE INTERFACE_LINE_ID IN (SELECT INTERFACE_LINE_ID FROM RA_INTERFACE_LINES_ALL WHERE sales_order = '65961' ); ?????RA Interface??,??OE_ORDER_LINES_ALL?INVOICE_INTERFACE_STATUS_CODE????? Yes,INVOICED_QUANTITY?????????????????????????Closed,????????Booked? AutoInvoice ????AR?? ??:Account Receivable > Interface > AutoInvoice Name:Autoinvoice Master Program Invoice Source:Order Entry Default Day:???? ???,?request????”Autoinvoice Import Program“???? ???,????Auto Invoice Program????RA?interface?,?????????????,???????AR???? (RA_CUSTOMER_TRX_ALL,RA_CUSTOMER_TRX_LINES,AR_PAYMENT_SCHEDULES). ?????? Order > Action > Additional Information > Invoices/Credit Memos????????,???????SQL?????AR??, SELECT ooha.order_number , oola.line_number so_line_number , oola.ordered_item , oola.ordered_quantity * oola.unit_selling_price so_extended_price , rcta.trx_number invoice_number , rcta.trx_date , rctla.line_number inv_line_number , rctla.unit_selling_price inv_unit_selling_price FROM oe_order_headers_all ooha , oe_order_lines_all oola , ra_customer_trx_all rcta , ra_customer_trx_lines_all rctla WHERE ooha.header_id = oola.header_id AND rcta.customer_trx_id = rctla.customer_trx_id AND rctla.interface_line_attribute6 = TO_CHAR (oola.line_id) AND rctla.interface_line_attribute1 = TO_CHAR (ooha.order_number) AND order_number = :p_order_number; ??Autoinvoice Import Program???error???,?????RA_INTERFACE_ERRORS_ALL?Message_text??,???????? Closing the Order ?????????,?????????(Close??Cancel)?0.5?,??????Workflow Background Process??????? ????????:you can wait until month-end and the “Order Flow – Generic” workflow will close it for you. Order&Shipping Transactions Status Summary Step Order Header Status Order Line Status Order Flow Workflow Status (Order Header) Line Flow Workflow Status (Order Line) Shipping Transaction  Status(RELEASED_STATUS in WDD) 1. Enter an Order Entered Entered Book Order Manual Enter – Line                              N/A 2. Book the Order Booked Awaiting Shipping Close Order Schedule ->Create Supply ->Ship – Line                       Ready to Release(R) 3. Pick the Order Booked Picked Close Order Ship – Line 1.Released to Warehouse(S)(Pick Release but not pick confirm) 2.Staged/Pick Confirmed(Y)(After pick confirm) 4. Ship the Order Booked Shipped Close Order Fulfill – Deferred 1.Shipped(After ship confirm) 2.Interfaced(C)(After ITS) Booked Closed Close Order Fulfill ->Invoice Interface ->Close Line -> End 5. Close the Order Closed Closed End End ????,shipping txn???,??????????:http://blog.csdn.net/pan_tian/article/details/7696528 ======EOF======

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  • Dichroic Glass in Blender

    - by KalAurum
    I am trying to use blender to simulate the Lycurgus Cup. The cup is an example of dichroic (two-color) glass, and appears green when a light source is on the outside of the cup, and appears red when a light source is inside the cup. Here is an image of when light is outside and it appears green: Here is an image of when light is inside and it appears red: I have created a glass cup in blender. I have made the glass a red color, and then used the colorbands under the Object-Material/Shading-Ramps tab to add green specular and diffuse color. However, this makes the glass appear the same mix of red and green whether I put the light source on the inside or outside the cup. An example can be seen here: According to the second post here, someone was able to to fake the effect of a dichroic glass in blender rather easily through the use of a magic procedural texture but they provide no clues on how to do this (in blender). Does anyone know how to achieve this effect in blender?

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  • Protect Section in Word without limiting formatting in unprotected sections

    - by grom
    Steps to create protected section (in Word 2003): Insert - Break... Choose Section break, Continuous Tools - Protect Document... Enable 'Allow only this type of editing in the document' in editing restrictions In the drop down select 'Filling in forms' Click on 'Select sections...' and uncheck the unprotected sections (eg. Section 2) Click 'Yes, Start Enforcing Protection' and optionally set a password. Now go to the unprotected section and in the Format menu options like 'Bullets and Numbering...' and 'Borders and Shading...' are greyed out. How can you protect a section without limiting the features that can be used in the unprotected section?

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  • Tunning scrolling in urxvt

    - by Ivan Petrushev
    Hello, I'm using rxvt-unicode version 9.06 at Ubuntu 9.10. I was used to aterm, where you can use SHIFT + up/down arrow to scroll the printed output with a line up or down. You can also use SHIFT + pgup/pgdown to scroll one screen up or down. In urxvt I can use the pgup/pgdown combination as well, but can't use the up/down arrow combination. It is very useful to be able to scroll by single lines. Do you have any idea how to enable the up/down arrow scrolling? This is my ~/.inputrc: set show-all-if-ambiguous on And this is my ~/.Xdefaults: URxvt*geometry:80x35 URxvt*transparent:true URxvt*shading:40 URxvt*saveLines:12000 URxvt*foreground:White URxvt*background:Blue URxvt*font: -*-terminus-*-*-*-*-14-*-*-*-*-*-*-* URxvt*color4:RoyalBlue URxvt*color12:RoyalBlue URxvt*scrollBar:true URxvt*scrollBar_right:false URxvt*scrollstyle:rxvt

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  • Why do my numbered headings break when I apply a watermark?

    - by gef05
    I have an MS Word 2010 document. I am editing it in compatibility mode. I have heading 1s as a numbered list. When I apply a watermark to the document the headings break. The number and background shading remain correct, but the text "collapses" - so the word "Introduction" appears one letter wide with all letters drawn one on top of the other (you can open Font properties for the headings and see the entire word in the preview; font spacing shows as normal). Why does this happen? Windows 7, SP1. Opening doc over network from Sharepoint.

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  • Multi-monitor aterm transparency

    - by Bryan Ward
    I have 3 monitors which I set the background with using xpmroot my-5760x1200bg.png I then setup aterm to use transparency by adding the following to my ~/.Xdefaults file. aterm*transparent:true aterm*shading:60 aterm*background:Black aterm*foreground:White aterm*scrollBar:true aterm*scrollBar_right:true aterm*transpscrollbar:true aterm*saveLines:32767 aterm*font:*-*-fixed-medium-r-normal--*-140-*-*-*-*-iso8859-1 aterm*boldFont:*-*-fixed-bold-r-normal--*-*-140-*-*-*-*-iso8859-1 I am getting transparency on my aterm windows, but the image that is coming through with the transparency isn't correct. On the left monitor things are fine, but the middle and right monitors both seem to use the leftmost 1920x1200 of the background image as what is behind the terminal window. It would be as if every screen had the same background as the monitor on the left. Is this something that can be configured to be correct, or is this a bug? I'm running Gentoo Linux with Xmonad.

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  • OpenGL ES 2 shaders for drawing buildings and roads like Google Maps does

    - by Pris
    I'm trying to create a shader that'll give me an effect similar to what buildings and roads look like on 3D Google Maps. You can see the effect interactively if you enable WebGL at maps.google.com, and I also found a couple of screenshots that illustrate what I'm trying to achieve: Thing I noticed: There's some kind of transparency thing going on with the roads/ground and the buildings, but not between the buildings themselves. It might be that they're rendering the ground and roads after the buildings with the right blend functions to achieve that effect. If you look closely, you'll see parts of the building profiles have an outline. The roads also have nice clean outlines. There are a lot of techniques for outlining things with shaders... but I'm curious to find out what might have been used in this case considering mobile hardware and a large number of entities with outlines (roads and buildings) I'm assuming that for the lighting, some sort of simple diffuse per-vertex shader is being used for the buildings though I could be wrong. I'm especially curious about the 'look' they achieved with buildings (clean, precise outlines/shading). It reminds me a little of what you'd see when designing stuff with CAD applications like SolidWorks: I'd appreciate any advice on achieving this kind of look with ES 2 shaders.

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  • BlitzMax - generating 2D neon glowing line effect to png file

    - by zanlok
    Originally asked on StackOverflow, but it became tumbleweed. I'm looking to create a glowing line effect in BlitzMax, something like a Star Wars lightsaber or laserbeam. Doesn't have to be realtime, but just to TImage objects and then maybe saved to PNG for later use in animation. I'm happy to use 3D features, but it will be for use in a 2D game. Since it will be on black/space background, my strategy is to draw a series of white blurred lines with color and high transparency, then eventually central lines less blurred and more white. What I want to draw is actually bezier curved lines. Drawing curved lines is easy enough, but I can't use the technique above to create a good laser/neon effect because it comes out looking very segmented. So, I think it may be better to use a blur effect/shader on what does render well, which is a 1-pixel bezier curve. The problems I've been having are: Applying a shader to just a certain area of the screen where lines are drawn. If there's a way to do draw lines to a texture and then blur that texture and save the png, that would be great to hear about. There's got to be a way to do this, but I just haven't gotten the right elements working together yet. Any help from someone familiar with this stuff would be greatly appreciated. Using just 2D calls could be advantageous, simpler to understand and re-use. It would be very nice to know how to save a PNG that preserves the transparency/alpha stuff. p.s. I've reviewed this post (and many many others on the Blitz site), have samples working, and even developed my own 5x5 frag shaders. But, it's 3D and a scene-wide thing that doesn't seem to convert to 2D or just a certain area very well. I'd rather understand how to apply shading to a 2D scene, especially using the specifics of BlitzMax.

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  • Low-level GPU code and Shader Compilation

    - by ktodisco
    Bear with me, because I will raise several questions at once. I still feel, though, that overall this can be treated as one question that may be answered succinctly. I recently dove into solidifying my understanding of the assembly language, low-level memory operations, CPU structure, and program optimizations. This also sparked my interest in how higher-level shading languages, GLSL and HLSL in particular, are compiled and optimized, as well as what formats they are reduced to before machine code is generated (assuming they are not converted directly into machine code). After a bit of research into this, the best resource I've found is this presentation from ATI about the compilation of and optimizations for HLSL. I also found sample ARB assembly code. This sort of addressed my original curiosity, but it raised several other questions. The assembler code in the ATI presentation seems like it contains instructions specifically targeted for the GPU, but is this merely a hypothetical example created for the purpose of conceptual understanding, or is this code really generated during shader compilation? If so, is it possible to inspect it, or even write it in place of the higher-level syntax? My initial searches for an answer to the last question tell me that this may be disallowed, but I have not dug too deep yet. Also, along the same lines, are GLSL shader programs compiled into ARB assembly code before machine code is generated, and is it possible to write direct ARB assembly? Lastly, and perhaps what I am most interested in finding out: are there comprehensive resources on shader compilation and low-level GPU code? I have been unable to find any thus far. I ask simply because I am curious :)

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  • Need to combine a color, mask, and sprite layer in a shader

    - by Donutz
    My task: to display a sprite using different team colors. I have a sprte graphic, part of which has to be displayed as a team color. The color isn't 'flat', i.e. it shades from brighter to darker. I can't "pre-build" the graphics because there are just too many, so I have to generate them at runtime. I've decided to use a shader, and supply it with a texture consisting of the team color, a texture consisting of a mask (black=no color, white=full color, gray=progressively dimmed color), and the sprite grapic, with the areas where the team color shows being transparent. So here's my shader code: // Effect attempts to merge a color layer, a mask layer, and a sprite layer // to produce a complete sprite sampler UnitSampler : register(s0); // the unit sampler MaskSampler : register(s1); // the mask sampler ColorSampler : register(s2); // the color float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex1 = tex2D(ColorSampler, texCoord); // get the color float4 tex2 = tex2D(MaskSampler, texCoord); // get the mask float4 tex3 = tex2D(UnitSampler,texCoord); // get the unit float4 tex4 = tex1 * tex2.r * tex3; // color * mask * unit return tex4; } My problem is the calculations involving tex1 through tex4. I don't really understand how the manipulations work, so I'm just thrashing around, producing lots of different incorrect effects. So given tex1 through tex3, what calcs do I do in order to take the color (tex1), mask it (tex2), and apply the result to the unit if it's not zero? And would I be better off to make the mask just on/off (white/black) and put the color shading in the unit graphic?

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  • Oracle in Romania - 1: Brand new office, "Greenest in Bucharest"

    - by Steve Walker
    The importance of Romania within Oracle's global operations was underlined the other day as a marvellous new office building was opened at Floreasca Park in Bucharest.  The importance of the new facility was further underlined by presence of Oracle President Safra Catz, who participated in the opening ceremony. Seen here opening the building alongside Oracle Romania country leader Sorin Mindrutescu, Safra Catz said, "Our presence in Bucharest is significant and the work our teams are doing here is hugely valuable to our company and to our customers and partners. Our expansion in Bucharest signals our success in the region and commitment to making a positive contribution to the Romanian economy." The office itself looks very impressive, as the photos above show.  But more importantly, it is a cutting edge "green" office building in Bucharest, offering modern, environmentally friendly solutions such as a geo-thermal pump for heating and cooling, eco-friendly and chemical free materials used in walls and floors, a complex shading system, a bio diversity garden, and water and electricity saving equipment throughout the building. Floreasca Park is styled "the greenest office building in Bucharest" and its environmental credentials are laid out in full in a comprehensive infographic. Finally, Oracle's commitment to its Romanian operation was recognised as the company is proud to have been voted the most desired employer in Romania in surveys conducted by Catalyst Solutions and Brainspotting Consultancy. So, here's to the success of the Romanian operation, an important part of Oracle's global business and further testament to the importance of EMEA's contribution to the company's success. Further links: Photos from the opening ceremony Press release Infographic about the Floreasca Park building

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  • Early Z culling - Ogre

    - by teodron
    This question is concerned with how one can enable this "pixel filter" to work within an Ogre based app. Simply put, one can write two passes, the first without writing any colour values to the frame buffer lighting off colour_write off shading flat The second pass is the one that employs heavy pixel shader computations, hence it would be really nice to get rid of those hidden surface patches and not process them pixel-wise. This approach works, except for one thing: objects with alpha, such as billboard trees suffer in a peculiar way - from one side, they seem to capture the sky/background within their alpha region and ignore other trees/houses behind them, while viewed from the other side, they exhibit the desired behavior. To tackle the issue, I thought I could write a custom vertex shader in the first pass and offset the projected Z component of the vertex a little further away from its actual position, so that in the second pass there is a need to recompute correctly the pixels of the objects closest to the camera. This doesn't work at all, all surfaces are processed in the pixel shader and there is no performance gain. So, if anyone has done a similar trick with Ogre and alpha objects, kindly please help.

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  • CodePlex Daily Summary for Tuesday, July 30, 2013

    CodePlex Daily Summary for Tuesday, July 30, 2013Popular ReleasesnopCommerce. Open source shopping cart (ASP.NET MVC): nopCommerce 3.10: Highlight features & improvements: • Performance optimization. • New more user-friendly product/product-variant logic. Now we'll have only products (simple and grouped). • Bundle products support added. • Allow a store owner to associate product image for product variant attribute values. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).Small Tools: Helpers 1.01: Fix params count issue Fix STAThread issue Add support for exe.config filesExtJS based ASP.NET Controls: FineUI v3.3.1: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,???????????ExtJS?: 1. ????? FineUI ? ExtJS ?:http://fineui.com/bbs/fo...AutoNLayered - Domain Oriented N-Layered .NET 4.5: AutoNLayered v1.0.5: - Fix Dtos. Abstract collections replaced by concrete (correct serialization WCF). - OrderBy in navigation properties. - Unit Test with Fakes. - Map of entities/dto moved to application services. - Libraries updated. Warning using Fakes: http://connect.microsoft.com/VisualStudio/feedback/details/782031/visual-studio-2012-add-fakes-assembly-does-not-add-all-needed-referencesPath Copy Copy: 11.1: Minor release with two new features: Submenu's contextual menu item now has an icon next to it Added reference to JavaScript regular expression format in Settings application Since this release does not have any glaring bug fixes, it is more of an optional update for existing users. It depends on whether you want to be able to spot the Path Copy Copy submenu more easily. I recommend you install it to see if the icon makes sense. As always, please don't hesitate to leave feedback via Discus...CMake Tools for Visual Studio: CMake Tools for Visual Studio 1.0 RC3: This is the third release candidate of CMake Tools for Visual Studio 1.0, which contains the following bug fixes: Opening a CMake file from Windows Explorer while Visual Studio is already open will no start a new instance of Visual Studio. Typing a symbol while the IntelliSense list box is visible and the text typed so far does not match any item in the list will dismiss the list box and insert the symbol typed.R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).Media Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.EXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPieV3.6.1: ????csv????,???sql??,??csv????Qibla Compass for Windows Phone: Qibla Compass for Windows Phone: This release is in open beta version. You can always download and provide your feedback. Since it was just developed to give users an idea of Qibla Direction and its mapping therefore you might not see major releases in future.Event Scavenger: Version 5: I've decided to do a full (recommended) release of version 5. I've been running it myself for months and did not have any issues with it yet. This release just contains the installs. The web site's documentation has not been updated yet and reflects the previous version details. If you have an issue with this version then you can happily switch back to 4.x. Version 5 can run side-by-side with earlier versions (service) as it has a new service and database.wpadk: WPadk_WP8???: ???:V1.1 ??wp???????????????wp8???????StockSharp: StockSharp 4.1.16: ?????? ????????? - http://stocksharp.com/forum/yaf_postsm28239_S--API-4-1.aspx#post28239GeoTransformer: GeoTransformer 4.5: Extensions can now be installed and uninstalled from the application. The extensions update the same way as the application - silently and automatically. Added ability to search for caches by pressing CTRL+F in the table views. (Thanks to JanisU for implementing this request) Added ability to remove edited customizations for multiple caches at once (use SHIFT or CTRL to select multiple lines in the table). A new experimental version for Windows 8 RT (on ARM processor) is also made availa...Kartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.New ProjectsBus Booking System: Bus Booking systemC#??????: ????C#??????????????。Cotizav 2.0: Este proyecto es para el soporte de Cotizaciones.DeferredShading: deferred shading rendererIVR Junction: IVR Junction connects an Interactive Voice Response (IVR) system to cloud services such as YouTube, Facebook and other social media.Mac Address Changer: It's a quite and easy tool to change your mac addressmotokraft user control: user control for motokraftSingle Reference JavaScript Pattern: This is very simple pattern. In here you need to only refer one script in a page. I'm sure it is saving your development time as well as maintenance timeSocial_Life_Time: This is social network that people can communicate with each otherThe Ironic Text Based MMORPG: Modern MMORPGs have become highly interactive, complex systems of skills, stats, and action combat. This game introduces a new level of text based immersion!Timeline Year Control: Timeline Year Control An ASP.Net year indicator timeline control.winrtsock: winsock façade for Windows Runtime for porting bsd socket code to Windows RuntimeZker: No summary?????: C#?????

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • Is white the best base color to start with when planning to shade sprites within Unity?

    - by SpartanDonut
    I'm looking into prototyping a game in Unity which will consist of solid square sprites / tiles. I figure I can represent different types of objects with different colors for each of the tiles in the game. I figure that I can import a single square sprite and shade it appropriately in Unity as opposed to imported squares of many different colors. My experience with adjusting the hue and saturation within Photoshop shows that white is not an easy color to change as things that are white often stay white. My testing in Unity shows that I can change the "color" of a sprite to anything other than white and the sprite is seemingly shaded appropriately, despite what I would have thought given my Photoshop experience. Since white objects do seem to take on the appropriate color shading when changed within Unity my gut tells me that this is the best base color to begin with, meaning that I can import a single white square sprite and simply adjust the color to represent different objects and object states. Is a white sprite actually the best color sprite to begin with and why does something like this work in Unity as opposed to adjusting the hue and saturation within Photoshop?

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  • Postfix, limit destination concurrency

    - by Hamlet
    Hi, Website sending email using phpmailer - Centos, postfix, php, mysql etc Emails are getting delivered to all hosts correctly except one. Mar 30 14:38:22 server postfix/qmgr[15467]: 7237D218852D: to=, relay=none, delay=0.04, delays=0.04/0.01/0/0, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mail06.indamail.hu[91.83.45.46] while sending MAIL FROM) They told me to limit concurrent connections to 2 to their server. I did, but they still say I connect more than twice. main.cf: default_destination_concurrency_limit = 1 fallback_relay = smtp_destination_concurrency_limit = 1 initial_destination_concurrency = 1 Any ideas? Thanks, Hamlet

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  • Postfix performance

    - by Brian G
    Running postfix on ubuntu, sending alot of mail ( ~ 1 million messages ) per day. loads are extremly high but not much in terms of cpu and memory load. Anyone in a similiar situation and know how to remove the bottleneck? All mail on this server is outbound. I would have to assume the bottleneck is disk. Just an update, here is what iostat looks like: avg-cpu: %user %nice %system %iowait %steal %idle 0.00 0.00 0.12 99.88 0.00 0.00 Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 0.00 12.38 0.00 2.48 0.00 118.81 48.00 0.00 0.00 0.00 0.00 sdb 1.49 22.28 72.28 42.57 629.70 1041.58 14.55 135.56 834.31 8.71 100.00 Are these numbers in line with the performance you would expect from a single disk? sdb is dedicated to postfix. I think it is queue shuffling, from incoming-active-deferred More details from questions: Server: Quad core Xeon(R) CPU E5405 @ 2.00GH with 4 GB ram Load average: 464.88, 489.11, 483.91, 4 cores. but the memory utilization and cpu is minimal Postfix instances between 16 - 32

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  • postfix destination concurrency

    - by Hamlet
    Hi, I have a website sending email using phpmailer - Centos, postfix, php, mysql etc Emails are getting delivered to all hosts correctly except one. Mar 30 14:38:22 server postfix/qmgr[15467]: 7237D218852D: to=, relay=none, delay=0.04, delays=0.04/0.01/0/0, dsn=4.4.2, status=deferred (delivery temporarily suspended: lost connection with mail06.indamail.hu[91.83.45.46] while sending MAIL FROM) They told me to limit concurrent connections to 2 to their server. I did, but they still say I connect more than twice. main.cf: default_destination_concurrency_limit = 1 fallback_relay = smtp_destination_concurrency_limit = 1 initial_destination_concurrency = 1 Any ideas? Thanks, Hamlet

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  • Zimbra ZCS 7.2.1 MTA Deferring e-mail

    - by user139181
    Zimbra 7.1.2 and the MTA seems to be deferring e-mail when it is received. Oct 1 09:35:42 www postfix/error[16614]: 5FB8C1A803EE: to=<[email protected]>, relay=none, delay=0.15, delays=0.08/0.01/0/0.06, dsn=4.4.1, status=deferred (delivery temporarily suspended: connect to thedigiologygroup.org[75.149.56.27]:7025: Connection timed out) I can telnet to both 25 and 7025. I do get a $ telnet thedigiologygroup.org 25 Trying 75.149.56.27... Connected to thedigiologygroup.org. Escape character is '^]'. 220 thedigiologygroup.org ESMTP Postfix 500 5.5.2 Error: bad syntax 500 5.5.2 Error: bad syntax` I dont see email in the inbox obviously and I am not sure how to troubleshoot what is going on. Nothing DNS has changed. This box has been running for a year Zimbra was removed and re-installed after trying to upgrade to ZCS-8 with no luck.

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