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  • Typing numbers on a MacBook Pro with AZERTY keyboard with Caps Lock — possible?

    - by Mathias Bynens
    I have a Belgian AZERTY keyboard on my MacBook Pro. Sadly, it appears to be impossible to use Caps Lock to type numbers — I still need to hold Shift for every number I want to type. Is it possible to change the Caps Lock key’s function to Shift Lock so that it affects the whole keyboard rather than just the letters? I’d like to be able to type numbers without holding Shift.

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  • How do I troubleshoot a segfault in Ubuntu that occurs when typing a bogus command?

    - by Alan
    We've got a production server running Ubuntu 11.10. We're encountering segfaults that appear under various conditions. The simplest reproducible case is when we login to an ssh session as our administrative user and enter a bogus command. You'd expect the standard "command not found" error message. Instead, we get a segfault in python. The user's default shell is /bin/bash. For example: $ asdf Segmentation fault Info from /var/log/syslog: Jul 6 15:39:20 PROD001 kernel: [2155960.605695] python[7873]: segfault at 0 ip (null) sp 00007fffd030b808 error 14 in python2.7[400000+233000] Some details about the server: $ uname -a Linux PROD001 3.0.0-16-server #29-Ubuntu SMP Tue Feb 14 13:08:12 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /etc/issue Ubuntu 11.10 \n \l Before we ask the IT department to reinstall the O.S., I'd like to understand what got us here. The system and/or this particular user's environment is suspect. Many people have touched this server over the past year, so I'm wondering if it is missing libraries, incorrectly installed packages, etc. I'm hoping that if we can understand what's going wrong in this case, it will help explain why we're getting segfaults in a couple of other scenarios. Any tips on troubleshooting this segfault will be appreciated!

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  • What is the meaning of those numbers in the second column after typing "ls -l"?

    - by Nick Dong
    drwxr-xr-x. 2 root root 4096 Jun 29 16:44 db drwxr-xr-x. 2 root root 4096 Jun 29 16:44 djproject -rwxr-xr-x. 1 root root 38 Jun 29 16:44 index.html drwxr-xr-x. 2 root root 4096 Jun 29 16:44 jobs -rwxr-xr-x. 1 root root 252 Jun 29 16:44 manage.py drwxr-xr-x. 3 root root 4096 Jun 29 16:44 templates What is the meaning of those numbers in the second column? Do they have some relation to file and folder permissions? How do I change the numbers?

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  • Mail.app - What sets sort order when adding To addresses by typing Group name?

    - by Meltemi
    Using Mail.app in Mac OS X (10.6.3) I'm seeing apparently random sort order when sending a email to a group. Not a major issue but you'd think it be alphabetical?!? To reproduce: Compose New Message in Mail.app Type in a group name from your Address Book The addresses from that group will populate the To: field in apparently random fashion FYI- You'd think that choosing Edit Distribution List… in Address Book would let you sort the list...but nope! Anyone know what/how to set this sort order?

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  • Typing math formulas in LaTex and getting them in MathType format?

    - by Tim
    I am asked to type some math formulas that can work in Microsoft Office and MathType equation editor. But I only have access to Ubuntu 12.04 near me, there is LibreOffice available under Ubuntu as well, but I am used to type math formulas in LaTex. So I wonder how to provide math formulas that will work in Microsoft Office and MathType, if I work under Ubuntu, preferably with LaTex but LibreOffice being also acceptable since it is still under Ubuntu? Thanks and regards!

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  • How to select the account on the login screen of Windows7 by start typing the name?

    - by akira
    When MacOS boots up and the users is prompted to select the account (s)he wants to login into, the users can either click the name / icon of the account with the mouse or just type in the name of the account. I want to do the same at the login screen of Windows7: Login screen pops up, I start to type my account name, I select the account with enter and then I type the password and enter again. No usage of the mouse involved. (I am aware of tab-cycling and hard-to-follow-the-almost-invisible-marker-of-where-the-focus-is-right-now)

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  • Is there a way of using ctrl-r after typing part of command in bash?

    - by skeept
    In bash the ctrl-r command is very useful, I type ctrl-r whatever and it searchs my history for commands containing the word whatever. But if I type whatever and realize that I would like search that word and hit ctrl-r nothing happens. Is there a way hitting a key and having it behaving as if I had typed ctrl-r whatever instead of whatever ctrl-r? I have the following in my .inputrc "\C-p": history-search-backward but this only works if the beginning of the line is the same.

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  • webpage scrollbar scrolls to top when typing in input box, how to fix?

    - by derei
    I have a HTML table that is scrollable and I'm forcing the scroll bar at the bottom. But every time I type something in a input box situated inside <thead> it scrolls back to top. I have no idea how to stop it to do that... I'm sorry for not explaining it better, if anybody wants to help, I could provide a link. I cannot place it public because is a private project. Thanks, let me know. EDIT -added jsfiddle example (below is the link) click here for jsfiddle example EDIT2 the issue seem to be present only in Chrome, but that it's more than enough (the app is intended to be used in chrome) EDIT3 I found a similar issue here: on webkit browsers typing into edit box causes scrolling , so the problem seem explained: the parent element gets focus on the side where the input-box is. I verified this on a mockup-template and it acts accordingly. *The question is:*how to prevent this to happen? I am forced by situation to have the input-box as child for the scrollable div, but I don't want that scroll to move (somehow to not give focus to the parent element, when I type in the input-box). Any idea?

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • How to let the user choose between typing price inclusive VAT or exclusive VAT in TextField?

    - by Sanoj
    I am implementing an back-office application where the user type in prices for products. Sometimes it is preferred to type the price inclusive value-added-tax, VAT and sometimes exclusive VAT. How do I best let the user choose between the inclusive or exclusive VAT in a usability perspective? I could have two TextFields above eachother one inclusive VAT and one exclusive, and reflect the input. But I don't think that reflecting the input in another TextField at realtime is good when it comes to usability, it distracts the user. I could also have two Radiobuttons above the TextField or below, or maybe besides the TextField that let the user make the choice. Or should I have a single button for turning between inclusive/exclusive VAT? like On/Off-buttons. But what text should I have on the button and how should the button be designed? I think this is good because it takes less space and it is easy to have it close to the TextField, but it's very hard to design a good button in a usability perspective. Please give me some recommendations. Maybe someone of you works with usability or have seen a similar problem.

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  • What is your strategy to avoid dynamic typing errors in Python (NoneType has no attribute x)?

    - by Koen Bok
    Python is one of my favorite languages, but I really have a love/hate relationship with it's dynamicness. Apart from the advantages, it often results in me forgetting to check a type, trying to call an attribute and getting the NoneType (or any other) has no attribute x error. A lot of them are pretty harmless but if not handled correctly they can bring down your entire app/process/etc. Over time I got better predicting where these could pop up and adding explicit type checking, but because I'm only human I miss one occasionally and then some end-user finds it. So I'm interested in your strategy to avoid these. Do you use type-checking decorators? Maybe special object wrappers? Please share...

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  • What is your strategy to avoid dynamic typing errors in Python (NoneType has not attribute x)?

    - by Koen Bok
    Python is one of my favorite languages, but I really have a love/hate relationship with it's dynamicness. Apart from the advantages, it often results in me forgetting to check a type, trying to call an attribute and getting the NoneType (or any other) has no attribute x error. A lot of them are pretty harmless but if not handled correctly they can bring down your entire app/process/etc. Over time I got better predicting where these could pop up and adding explicit type checking, but because I'm only human I miss one occasionally and then some end-user finds it. So I'm interested in your strategy to avoid these. Do you use type-checking decorators? Maybe special object wrappers? Please share...

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  • What is everything involved from typing in code to executing a program?

    - by Befall
    I realized, when just asking a question, I don't understand all the components that are part of the coding process. This seems a silly question, but I can't find a definitive answer on Google, Wiki, nothing. What exactly are all the parts called, and how do they work and intertwine? I'm talking whatever you type code into, whatever checks that for errors, compiles it, and runs it. I'd appreciate any links, repeats, etc. I apologize for such a bland, stupid question.

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  • Are there any languages that are dynamically typed but do not allow weak typing?

    - by Maulrus
    For example, adding a (previously undeclared) int and a string in pseudocode: x = 1; y = "2"; x + y = z; I've seen strongly typed languages that would not allow adding the two types, but those are also statically typed, so it's impossible to have a situation like above. On the other hand, I've seen weakly typed languages that allow the above and are statically typed. Are there any languages that are dynamically typed but are also strongly typed as well, so that the piece of code above would not be valid?

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  • WPF: RichTextBox typing TWICE slower than in a VB 5.0 RichTextBox ...

    - by msfanboy
    Hello, first this is no rant although its worth alone to put it on a blog... When I type very fast - having roughly 260 chars/minute - WPF`s RichTextBox starts swallowing chars and I have to stop writing that fast a = a.IsAnnoying = true; The same in a VB 5.0 RichTextBox fast as hell. Why is WPF again so great for? Customer satisfactory ? Seriously, is there something I can tweak to make RichTextBox better responding?

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  • Interesting Scala typing solution, doesn't work in 2.7.7?

    - by djc
    I'm trying to build some image algebra code that can work with images (basically a linear pixel buffer + dimensions) that have different types for the pixel. To get this to work, I've defined a parametrized Pixel trait with a few methods that should be able to get used with any Pixel subclass. (For now, I'm only interested in operations that work on the same Pixel type.) Here it is: trait Pixel[T <: Pixel[T]] { def mul(v: Double): T def max(v: T): T def div(v: Double): T def div(v: T): T } Now I define a single Pixel type that has storage based on three doubles (basically RGB 0.0-1.0), I've called it TripleDoublePixel: class TripleDoublePixel(v: Array[Double]) extends Pixel[TripleDoublePixel] { var data: Array[Double] = v def this() = this(Array(0.0, 0.0, 0.0)) def toString(): String = { "(" + data(0) + ", " + data(1) + ", " + data(2) + ")" } def increment(v: TripleDoublePixel) { data(0) += v.data(0) data(1) += v.data(1) data(2) += v.data(2) } def mul(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x * v)) } def div(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x / v)) } def div(v: TripleDoublePixel): TripleDoublePixel = { var tmp = new Array[Double](3) tmp(0) = data(0) / v.data(0) tmp(1) = data(1) / v.data(1) tmp(2) = data(2) / v.data(2) new TripleDoublePixel(tmp) } def max(v: TripleDoublePixel): TripleDoublePixel = { val lv = data(0) * data(0) + data(1) * data(1) + data(2) * data(2) val vv = v.data(0) * v.data(0) + v.data(1) * v.data(1) + v.data(2) * v.data(2) if (lv > vv) (this) else v } } Now I want to write code to use this, that doesn't have to know what type the pixels are. For example: def idiv[T](a: Image[T], b: Image[T]) { for (i <- 0 until a.data.size) { a.data(i) = a.data(i).div(b.data(i)) } } Unfortunately, this doesn't compile: (fragment of lindet-gen.scala):145: error: value div is not a member of T a.data(i) = a.data(i).div(b.data(i)) I was told in #scala that this worked for someone else, but that was on 2.8. I've tried to get 2.8-rc1 going, but it doesn't compile for me. Is there any way to get this to work in 2.7.7?

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  • Is Pseudo typing in Erlang the way to get types?

    - by Zubair
    For example, to denote a String I could use: {string,"hjggjhhggJ"} and a list would be: {list, [1,2,3]} : I guess I have found that I am running into situations where I need types, for example to distinguish between strings and lists and I am not sure how to proceed. I do however want to use whatever technique I choose everywhere in my Erlang application for consistency, and not just for strings and lists. Any advice?

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  • Can web apps allow fast data-typists to "type-ahead"?

    - by user61852
    In some data entry contexts, I've seen data typists, type really fast and know so well the app they use, and have a mechanic quality in their work so that they can "type ahead", ie continue typing and "tab-bing" and "enter-ing" faster than the display updates, so that in many occasions they are typing in the data for the next form before it draws itself. Then when this next entry form appears, their keystrokes fill the text boxes and they continue typing, selecting etc. In contexts like this, this speed is desirable, since this persons are really productive. I think this "type ahead of time" is only possible in desktop apps, but I may be wrong. My question is whether this way of handling the keyboard buffer (which in desktop apps require no extra programming) is achievable in web apps, or is this impossible because of the way web apps work, handle sessions, etc (network latency and the overhead of generating new web pages ) ? Edit: By "type ahead" I mean "keyboard type ahead" (typing faster than the next entry form can load), not suggets-as-you-type-like-google type ahead. Typeahead is a feature of computers and software (and some typewriters) that enables users to continue typing regardless of program or computer operation—the user may type in whatever speed he or she desires, and if the receiving software is busy at the time it will be called to handle this later. Often this means that keystrokes entered will not be displayed on the screen immediately. This programming technique for handling user what is known as a keyboard buffer.

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  • Keyboard input system handling

    - by The Communist Duck
    Note: I have to poll, rather than do callbacks because of API limitations (SFML). I also apologize for the lack of a 'decent' title. I think I have two questions here; how to register the input I'm receiving, and what to do with it. Handling Input I'm talking about after the fact you've registered that the 'A' key has been pressed, for example, and how to do it from there. I've seen an array of the whole keyboard, something like: bool keyboard[256]; //And each input loop check the state of every key on the keyboard But this seems inefficient. Not only are you coupling the key 'A' to 'player moving left', for example, but it checks every key, 30-60 times a second. I then tried another system which just looked for keys it wanted. std::map< unsigned char, Key keyMap; //Key stores the keycode, and whether it's been pressed. Then, I declare a load of const unsigned char called 'Quit' or 'PlayerLeft'. input-BindKey(Keys::PlayerLeft, KeyCode::A); //so now you can check if PlayerLeft, rather than if A. However, the problem with this is I cannot now type a name, for example, without having to bind every single key. Then, I have the second problem, which I cannot really think of a good solution for: Sending Input I now know that the A key has been pressed or that playerLeft is true. But how do I go from here? I thought about just checking if(input-IsKeyDown(Key::PlayerLeft) { player.MoveLeft(); } This couples the input greatly to the entities, and I find it rather messy. I'd prefer the player to handle its own movement when it gets updated. I thought some kind of event system could work, but I do not know how to go with it. (I heard signals and slots was good for this kind of work, but it's apparently very slow and I cannot see how it'd fit). Thanks.

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  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

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  • Using raw vertex information for sprites rather than SpriteBatch in XNA

    - by The Communist Duck
    I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well. However, I've been wanting to apply techniques such as shaders and lighting to my game. I know you can use shaders to some extent with SpriteSortMode.Immediate, but I'm not sure if you lose power using that. The other major thing is that you cannot store your vertex data in the graphics memory with buffers. In summary, is there an advantage of using VertexTextureNormal (or whatever they're called) structs for vertex data for 2D sprites, or should I stick with SpriteBatch, provided I wish to use shaders?

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • Directory paths for resources and assets

    - by The Communist Duck
    If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with the same Media folder but: Main Source and .obj, etc. Media with everything Bin folder with executable I obviously cannot hardcode file pathnames into this, like: "../Media/Image/evilguy.png" or "Media/Image/foo.jpg" because they wouldn't work with one of the builds and would require a lot of switching names. Instead, does it make sense for my resource manager, that loads everything, to have some kind of prefix path? Then, I can just do Get("foo.jpg") or Get("Sounds/boom.ogg") And simply switch out, for the final release, the ctr argument from the relative path for the development build to the release layout? If not, how have other people sorted these sorts of things out?

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