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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Games to Vista Game explorer with Inno Setup

    - by Kraemer
    Ok, i'm trying to force my inno setup installer to add a shortcut of my game to Vista Games Explorer. Theoretically this should do the trick: [Files] Source: "GameuxInstallHelper.dll"; DestDir: "{app}"; Flags: ignoreversion overwritereadonly; [Registry] Root: HKLM; Subkey: SOFTWARE\dir\dir; Flags: uninsdeletekeyifempty Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: Path; ValueType: String; ValueData: {app}; Flags: uninsdeletekey Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: AppFile; ValueType: String; ValueData:{app}\executable.exe ; Flags: uninsdeletekey [CustomMessages] en.Local=en en.removemsg=Do you wish to remove game saves and settings? en.taskentry=Play [Code] const PlayTask = 0; AllUsers = 2; Current = 3; type TGUID = record Data1: Cardinal; Data2, Data3: Word; Data4: array [0..7] of char; end; var GUID: TGUID; function GetDC(HWND: DWord): DWord; external '[email protected] stdcall'; function GetDeviceCaps(DC: DWord; Index: Integer): Integer; external '[email protected] stdcall'; function ReleaseDC(HWND: DWord;DC: DWord): Integer; external '[email protected] stdcall'; function ShowWindow(hWnd: DWord; nCmdShow: Integer): boolean; external '[email protected] stdcall'; function SetWindowLong(hWnd: DWord; nIndex: Integer; dwNewLong: Longint):Longint; external '[email protected] stdcall'; function GenerateGUID(var GUID: TGUID): Cardinal; external 'GenerateGUID@files:GameuxInstallHelper.dll stdcall setuponly'; function AddToGameExplorer(Binary: String; Path: String; InstallType: Integer; var GUID: TGUID): Cardinal; external 'AddToGameExplorerW@files:GameuxInstallHelper.dll stdcall setuponly'; function CreateTask(InstallType: Integer; var GUID: TGUID; TaskType: Integer; TaskNumber: Integer; TaskName: String; Binary: String; Parameters: String): Cardinal; external 'CreateTaskW@files:GameuxInstallHelper.dll stdcall setuponly'; function RetrieveGUIDForApplication(Binary: String; var GUID: TGUID): Cardinal; external 'RetrieveGUIDForApplicationW@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveFromGameExplorer(var GUID: TGUID): Cardinal; external 'RemoveFromGameExplorer@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveTasks(var GUID: TGUID): Cardinal; external 'RemoveTasks@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function InitializeSetup(): Boolean; var appath: string; ResultCode: Integer; begin if RegKeyExists(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir') then begin RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir', 'Path', appath) Exec((appath +'\unins000.exe'), '', '', SW_SHOW, ewWaitUntilTerminated, ResultCode) end else begin Result := TRUE end; end; procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep); begin if CurUninstallStep = usUninstall then begin if GetWindowsVersion shr 24 > 5 then begin RetrieveGUIDForApplication(ExpandConstant('{app}\AWL_Release.dll'), GUID); RemoveFromGameExplorer(GUID); RemoveTasks(GUID); UnloadDll(ExpandConstant('{app}\GameuxInstallHelper.dll')); end; end; if CurUninstallStep = usPostUninstall then begin if MsgBox(ExpandConstant('{cm:removemsg}'), mbConfirmation, MB_YESNO)=IDYES then begin DelTree(ExpandConstant('{app}'), True, True, True); end; end; end; procedure CurStepChanged(CurStep: TSetupStep); begin if GetWindowsVersion shr 24 > 5 then begin if CurStep = ssInstall then GenerateGUID(GUID); if CurStep = ssPostInstall then begin AddToGameExplorer(ExpandConstant('{app}\AWL_Release.dll'), ExpandConstant('{app}'), Current, GUID); CreateTask(3, GUID, PlayTask, 0, ExpandConstant('{cm:taskentry}'), ExpandConstant('{app}\executable.exe'), ''); CreateTask(3, GUID, 1, 0, 'Game Website', 'http://www.gamewebsite.com/', ''); end; end; end; The installer works just fine, but it doesn't place a shortcut of my game to Games explorer. Since i believe that the problem is on the binary file i guess for that part i should ask for some help. So, can anyone please give me a hand here?

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  • Google Now is One Step Closer to Becoming Active in Google Chrome

    - by Akemi Iwaya
    Many people have been eager to have Google Now working in their Chrome browsers and this week that dream got one step closer to reality. The first teasers that the new feature is becoming active have started to appear, so now is a good time to activate the switch for it and be ready for its arrival. You will need to be running the Dev Channel on your computer and enable the Google Now switch via Chrome Flags (chrome://flags/) if you have not already done so. The switch will be towards the bottom of the list. Once that is done restart your browser. After the browser has restarted you will see a notification window pop up as seen in the first screenshot above. Click Yes and a second small pop up message window will appear letting you know more about the freshly enabled feature. Unfortunately we were not able to catch a screenshot of the second message window before it disappeared.    

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  • How to perform regular expression based replacements on files with MSBuild

    - by Daniel Cazzulino
    And without a custom DLL with a task, too . The example at the bottom of the MSDN page on MSBuild Inline Tasks already provides pretty much all you need for that with a TokenReplace task that receives a file path, a token and a replacement and uses string.Replace with that. Similar in spirit but way more useful in its implementation is the RegexTransform in NuGet’s Build.tasks. It’s much better not only because it supports full regular expressions, but also because it receives items, which makes it very amenable to batching (applying the transforms to multiple items). You can read about how to use it for updating assemblies with a version number, for example. I recently had a need to also supply RegexOptions to the task so I extended the metadata and a little bit of the inline task so that it can parse the optional flags. So when using the task, I can pass the flags as item metadata as follows:...Read full article

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  • Script to set NO_HEARTBEAT Flag

    - by Koppar
    The new plugin provides some flags to help debug the browser side VM. Below are the flags: JPI_PLUGIN2_DEBUG=1JPI_PLUGIN2_VERBOSE=1 The above 2 provide tracing information JPI_PLUGIN2_NO_HEARTBEAT = 1 This disables sending of  heartbeat messages between browser side VM and the client JVM instance(s). This lets the client JVM stay independent of browser side VM. These are to be set as system environment variables. Many a times we are required to set them using scripts. Here is a small script to achieve the same: -----------set_jpi_flags.vbs------------------------------------------ Set WSHShell = WScript.CreateObject("WScript.Shell")Set WshEnv = WshShell.Environment("USER")WshEnv("JPI_PLUGIN2_NO_HEARTBEAT") = "1"WshEnv("JPI_PLUGIN2_DEBUG") = "1"WshEnv("JPI_PLUGIN2_VERBOSE") = "1"WScript.Echo WshEnv("JPI_PLUGIN2_NO_HEARTBEAT")   ---- displays the value of the NO_HEARTBEAT var ---------------------------------------------------------------------------

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  • Override an IOCTL Handler in PQOAL

    - by Kate Moss' Big Fan
    When porting or creating a BSP to a new platform, we often need to make change to OEMIoControl or HAL IOCTL handler for more specific. Since Microsoft introduced PQOAL in CE 5.0 and more and more BSP today leverages PQOAL to simplify the OAL, we no longer define the OEMIoControl directly. It is somehow analogous to migrate from pure Windows SDK to MFC; people starts to define those MFC handlers and forgot the WinMain and the big message loop. If you ever take a look at the interface between OAL and Kernel, PUBLIC\COMMON\OAK\INC\oemglobal.h, the pfnOEMIoctl is still there just as the entry point of Windows Program is WinMain since day one. (For those may argue about pfnOEMIoctl is not OEMIoControl, I will encourage you to dig into PRIVATE\WINCEOS\COREOS\NK\OEMMAIN\oemglobal.c which initialized pfnOEMIoctl to OEMIoControl. The interface is just to split OAL and Kernel which no longer linked to one executable file in CE 6, all of the function signature is still identical) So let's trace into PQOAL to realize how it implements OEMIoControl and how can we override an IOCTL handler we interest. First thing to know is the entry point (just as finding the WinMain in MFC), OEMIoControl is defined in PLATFORM\COMMON\SRC\COMMON\IOCTL\ioctl.c. Basically, it does nothing special but scan a pre-defined IOCTL table, g_oalIoCtlTable, and then execute the handler. (The highlight part) Other than that is just for error handling and the use of critical section to serialize the function. BOOL OEMIoControl(     DWORD code, VOID *pInBuffer, DWORD inSize, VOID *pOutBuffer, DWORD outSize,     DWORD *pOutSize ) {     BOOL rc = FALSE;     UINT32 i; ...     // Search the IOCTL table for the requested code.     for (i = 0; g_oalIoCtlTable[i].pfnHandler != NULL; i++) {         if (g_oalIoCtlTable[i].code == code) break;     }     // Indicate unsupported code     if (g_oalIoCtlTable[i].pfnHandler == NULL) {         NKSetLastError(ERROR_NOT_SUPPORTED);         OALMSG(OAL_IOCTL, (             L"OEMIoControl: Unsupported Code 0x%x - device 0x%04x func %d\r\n",             code, code >> 16, (code >> 2)&0x0FFF         ));         goto cleanUp;     }            // Take critical section if required (after postinit & no flag)     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Take critical section                    EnterCriticalSection(&g_ioctlState.cs);     }     // Execute the handler     rc = g_oalIoCtlTable[i].pfnHandler(         code, pInBuffer, inSize, pOutBuffer, outSize, pOutSize     );     // Release critical section if it was taken above     if (         g_ioctlState.postInit &&         (g_oalIoCtlTable[i].flags & OAL_IOCTL_FLAG_NOCS) == 0     ) {         // Release critical section                    LeaveCriticalSection(&g_ioctlState.cs);     } cleanUp:     OALMSG(OAL_IOCTL&&OAL_FUNC, (L"-OEMIoControl(rc = %d)\r\n", rc ));     return rc; }   Where is the g_oalIoCtlTable? It is defined in your BSP. Let's use DeviceEmulator BSP as an example. The PLATFORM\DEVICEEMULATOR\SRC\OAL\OALLIB\ioctl.c defines the table as const OAL_IOCTL_HANDLER g_oalIoCtlTable[] = { #include "ioctl_tab.h" }; And that leads to PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h which defined some of IOCTL handler but others are defined in oal_ioctl_tab.h which is under PLATFORM\COMMON\SRC\INC\. Finally, we got the full table body! (Just like tracing MFC, always jumping back and forth). The format of table is very straight forward, IOCTL code, Flags and Handler Function // IOCTL CODE,                          Flags   Handler Function //------------------------------------------------------------------------------ { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlHalInitRegistry     }, { IOCTL_HAL_INIT_RTC,                       0,  OALIoCtlHalInitRTC          }, { IOCTL_HAL_REBOOT,                         0,  OALIoCtlHalReboot           }, The PQOAL scans through the table until it find a matched IOCTL code, then invokes the handler function. Since it scans the table from the top which means if we define TWO handler with same IOCTL code, the first one is always invoked with no exception. Now back to the PLATFORM\DEVICEEMULATOR\SRC\INC\ioctl_tab.h, with the following table { IOCTL_HAL_INITREGISTRY,                   0,  OALIoCtlDeviceEmulatorHalInitRegistry     }, ... #include <oal_ioctl_tab.h> Note the IOCTL_HAL_INITREGISTRY handler are defined in both BSP's local ioctl_tab.h and the common oal_ioctl_tab.h, but due to BSP's local handler comes before "#include <oal_ioctl_tab.h>" so we know the OALIoCtlDeviceEmulatorHalInitRegistry always get called. In this example, the DeviceEmulator BSP overrides the IOCTL_HAL_INITREGISTRY handler from OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry by manipulating the g_oalIoCtlTable table. (In some point of view, it is similar to message map in MFC) Please be aware, when you override an IOCTL handler in PQOAL, you may want to clone the original implementation to your BSP and change to meet your need. It is recommended and save you the redundant works but remember to rename the handler function (Just like the DeviceEmulator it changes the name of OALIoCtlHalInitRegistry to OALIoCtlDeviceEmulatorHalInitRegistry). If you don't change the name, linker may not be happy (due to name conflict) and the more important is by using different handler name, you could always redirect the handler back to original one. (It is like the concept of OOP that calling a function in base class; still not so clear? I am goinf to show you soon!) The OALIoCtlDeviceEmulatorHalInitRegistry setups DeviceEmulator specific registry settings and in the end, if everything goes well, it calls the OALIoCtlHalInitRegistry (PLATFORM\COMMON\SRC\COMMON\IOCTL\reginit.c) to do the rest.     if(fOk) {         fOk = OALIoCtlHalInitRegistry(code, pInpBuffer, inpSize, pOutBuffer,             outSize, pOutSize);     } Now you got the picture, whenever you want to override an IOCTL hadnler that is implemented in PQOAL just Clone the handler function to your BSP as a template. Simple name change for the handler function, and a name change in the IOCTL table header file that maps the IOCTL with the function Implement your IOCTL handler and whenever you need to redirect it back just calling the original handler function. It is the standard way of implementing a custom IOCTL and most Microsoft developers prefer. The mapping of IOCTL routine to IOCTL code is platform specific - you control the header file that does that mapping.

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  • ntfsresize volume and size information

    - by antonio
    I am going to resize my sda2 NTFS partition. When gathering info with ntfsresize, I get: ntfsresize --info /dev/sda2 ntfsresize v2013.1.13 (libntfs-3g) Device name : /dev/sda2 NTFS volume version: 3.1 Cluster size : 4096 bytes Current volume size: 21999993344 bytes (22000 MB) Current device size: 23622320128 bytes (23623 MB) Checking filesystem consistency ... Accounting clusters ... Space in use : 10673 MB (48.5%) Collecting resizing constraints ... You might resize at 10672590848 bytes or 10673 MB (freeing 11327 MB). Please make a test run using both the -n and -s options before real resizing! Can you tell me what is the difference between volume and device size? As for device size, 23622320128 bytes / 1000^2 = 23622.3 MB. Why is 23623 MB reported instead of 23622? Note that parted confirms this value: parted /dev/sda2 unit MB p Model: Unknown (unknown) Disk /dev/sda2: 23622MB Sector size (logical/physical): 512B/512B Partition Table: loop Disk Flags: Number Start End Size File system Flags 1 0.00MB 23622MB 23622MB ntfs

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  • MSR Issue on 12.1 Enterprise Controllers

    - by Owen Allen
    We've noticed a problem with MSR initialization and synchronization on Enterprise Controllers that are using Java 7u45. If you're running into the issue, these jobs fail with Java errors. Java 7u45 is bundled with Oracle Solaris 11.1 SRU 12, so if you're using that version or if you plan to use it, you should be aware of this issue. There's a simple fix. You can do the fix before upgrading to SRU 12, but you can't do it before you install the Enterprise Controller. First, log on to the Enterprise Controller system and stop the EC using the ecadm command. This command is in the /opt/SUNWxvmoc/bin directory on Oracle Solaris systems and in the /opt/sun/xvmoc/bin directory on Linux systems: ecadm stop -w Then run this command to fix the issue: cacaoadm set-param java-flags=`cacaoadm get-param -v java-flags -i oem-ec | sed 's/Xss256k/Xss384k/'` -i oem-ec And then restart the EC: ecadm start -w Once you apply this fix, you should be set.

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  • Why is using C++ libraries so complicated?

    - by Pius
    First of all, I want to note I love C++ and I'm one of those people who thinks it is easier to code in C++ than Java. Except for one tiny thing: libraries. In Java you can simply add some jar to the build path and you're done. In C++ you usually have to set multiple paths for the header files and the library itself. In some cases, you even have to use special build flags. I have mainly used Visual Studio, Code Blocks and no IDE at all. All 3 options do not differ much when talking about using external libraries. I wonder why was there made no simpler alternative for this? Like having a special .zip file that has everything you need in one place so the IDE can do all the work for you setting up the build flags. Is there any technical barrier for this?

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  • Vertex Array Object (OpenGL)

    - by Shin
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

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  • Why is using C++ libraries is so complicated?

    - by Pius
    First of all, I want to note I love C++ and I'm one of those people who thinks it is easier to code in C++ than Java. Except for one tiny thing: libraries. In Java you can simply add some jar to the build path and you're done. In C++ you usually have to set multiple paths for the header files and the library itself. In some cases, you even have to use special build flags. I have mainly used Visual Studio, Code Blocks and no IDE at all. All 3 options do not differ much when talking about using external libraries. I wonder why was there made no simpler alternative for this? Like having a special .zip file that has everything you need in one place so the IDE can do all the work for you setting up the build flags. Is there any technical barrier for this?

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  • Why does the first partition start at sector 34 when I choose "Guided - Use entire disk" during install?

    - by Kent
    After choosing "Guided - Use entire disk" during installation I find that the first partition starts on sector 34. Why that specific sector and not the first one? (parted) print Model: ATA WDC WD30EZRX-00M (scsi) Disk /dev/sda: 5860533168s Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 34s 390659s 390626s fat32 boot 2 390660s 890660s 500001s ext2 3 890661s 5860533118s 5859642458s (parted) In case you prefer bytes as the unit: (parted) unit B (parted) print Model: ATA WDC WD30EZRX-00M (scsi) Disk /dev/sda: 3000592982016B Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 17408B 200017919B 200000512B fat32 boot 2 200017920B 456018431B 256000512B ext2 3 456018432B 3000592956927B 3000136938496B

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  • HW resources for the device driver [closed]

    - by VladimirLenin
    Need to provide memory and IRQ resources to the Linux kernel in order to bring up the CAN controller. Have no idea how to get them. Below is the structure I need to fill in. This structure I have taken for example, this is for the Run-Time Clock, but I need for CAN controller. Both are on the same board, and there are constants for RT Clock (and all other devices), but not for my CAN chip. When looking at the subject chip driver's code (sp_probe() function), I see it needs the same type resources. struct resource tegra_rtc_resources[] = { [0] = { .start = ???, .end = ???, .flags = IORESOURCE_MEM, }, [1] = { .start = ???, .end = ???, .flags = IORESOURCE_IRQ, }, };

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  • Copying Properties between 2 Different Types&hellip;

    - by Shawn Cicoria
    I’m not sure where I had seen some of this base code, but this comes up time & time again on projects. Here’s a little method that copies all the R/W properties (public) between 2 distinct class definitions: It’s called as follows: private static void Test1() { MyClass obj1 = new MyClass() { Prop1 = "one", Prop2 = "two", Prop3 = 100 }; MyOtherClass obj2 = null; obj2 = CopyClass(obj1); Console.WriteLine(obj1); Console.WriteLine(obj2); } namespace Space1 { public class MyClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } } namespace Space2 { public class MyOtherClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyOtherClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } Source of the method: /// /// Provides a Copy of Public fields between 2 distinct classes /// /// Source class name /// Target class name /// Instance of type Source /// An instance of type Target copying all public properties matching name from the Source. public static T CopyClass(S source) where T : new() { T target = default(T); BindingFlags flags = BindingFlags.Public | BindingFlags.Instance; if (source == null) { return (T)target; } if (target == null) target = new T(); PropertyInfo[] objProperties = target.GetType().GetProperties(flags); foreach (PropertyInfo pi in objProperties) { string name = pi.Name; PropertyInfo sourceProp = source.GetType().GetProperty(name, flags); if (sourceProp == null) { throw new ApplicationException(string.Format("CopyClass - object type {0} & {1} mismatch in property:{2}", source.GetType(), target.GetType(), name)); } if (pi.CanWrite && sourceProp.CanRead) { object sourceValue = sourceProp.GetValue(source, null); pi.SetValue(target, sourceValue, null); } else { throw new ApplicationException(string.Format("CopyClass - can't read/write a property object types {0} & {1} property:{2}", source.GetType(), target.GetType(), name)); } } return target; }

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  • I want to increase the size of my boot partition (Ubuntu 14.04 version) [duplicate]

    - by Mike
    This question already has an answer here: How do I free up more space in /boot? 11 answers How to resize partitions? 5 answers I read in another post that kernels are distributed as new releases rather than upgrades. I didn't know this when I was allocating space to my partitions during my initial install of Ubuntu. As a result I ran out of space on my boot partition. Can I increase the size of it using GParted and how do I do this without doing damage to my system? 1 1049kB 512MB 511MB fat32 boot 2 512MB 768MB 256MB ext2 3 768MB 1000GB 999GB lvm Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-swap_1: 3712MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 3712MB 3712MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-root: 996GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 996GB 996GB ext4 Sorry, don't know how to capture and post the terminal output screen.

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  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • How can I solve http_port 3129 intercept with squid?

    - by wmoreno3
    My system: uname -a FreeBSD server.local.jmorenov.com.co 9.1-RELEASE FreeBSD 9.1-RELEASE #0 r243825: Tue Dec 4 09:23:10 UTC 2012 [email protected]:/usr/obj/usr/src/sys/GENERIC amd64 pkg info | grep squid squid-3.2.7 HTTP Caching Proxy I have this configuration in squid.conf: http_port 3128 accel vhost allow-direct # OK http_port 3129 intercept # Does not work icp_port 0 When I tried with: http_port 3129 intercept By switch line on ipnat.rules. In access log appears: 2013/01/09 00:46:03 kid1| IPF (IPFilter) NAT open failed: (13) Permission denied 2013/01/09 00:46:03 kid1| BUG #3329: Orphan Comm::Connection: local=127.0.0.1:3129 remote=192.168.1.129:51595 FD 24 flags=33 2013/01/09 00:46:03 kid1| NOTE: 1 Orphans since last started. /var/log/squid/cache.log 2013/02/08 09:02:33 kid1| Squid plugin modules loaded: 0 2013/02/08 09:02:33 kid1| Accepting reverse-proxy HTTP Socket connections at local=127.0.0.1:3128 remote=[::] FD 33 flags=9 2013/02/08 09:02:33 kid1| Accepting NAT intercepted HTTP Socket connections at local=127.0.0.1:3129 remote=[::] FD 34 flags=41 My /etc/ipnat.rules: root@server:/root # cat /etc/ipnat.rules # em0 = External NIC # bge0 = Internal NIC map em0 0/0 -> 0/32 proxy port ftp ftp/tcp map em0 0/0 -> 0/32 portmap tcp/udp auto map em0 0/0 -> 0/32 # Redirect direct web traffic to local web server. rdr em0 192.168.0.3/32 port 80 -> 127.0.0.1 port 80 tcp rdr bge0 192.168.1.3/32 port 80 -> 127.0.0.1 port 80 tcp # Redirect everything else to squid on port 3128 or 3129 intercept rdr em0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3128 tcp rdr bge0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3128 tcp #rdr em0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3129 tcp #rdr bge0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3129 tcp With 3128 is OK, but with 3129, Does not work, when switch in ipnat.rules.

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  • Configuring VirtualBox host only networking: OSX host, Ubuntu guest

    - by Greg K
    I have a Ubuntu guest configured with two interfaces, eth0 is using NAT and works fine, I can access the net. The second interface eth1 is set to host only networking and VirtualBox has created a vboxnet0 virtual adapter on the host. I've configured vboxnet0 in VirtualBox adapter settings with the following: ip 192.168.21.20 subnet 255.255.255.0 Once the VM guest is running, ifconfig on OSX has vboxnet0 setup as: vboxnet0: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 0a:00:27:00:00:00 inet 192.168.21.20 netmask 0xffffff00 broadcast 192.168.21.255 In the guest, eth0 is set to use DHCP, I've statically assigned eth1 to 192.168.21.20 (is this a mistake?): auto eth1 iface eth1 inet static address 192.168.21.20 netmask 255.255.255.0 network 192.168.21.0 broadcast 192.168.21.255 gateway 192.168.21.1 There is no device on 192.168.21.1 - what should I set my gateway to? In the guest the routes look like so: Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.21.0 * 255.255.255.0 U 0 0 0 eth1 10.0.2.0 * 255.255.255.0 U 0 0 0 eth0 default 10.0.2.2 0.0.0.0 UG 100 0 0 eth0 default 192.168.21.1 0.0.0.0 UG 100 0 0 eth1 Route table on OSX: $ netstat -nr Routing tables Internet: Destination Gateway Flags Refs Use Netif Expire default 10.77.36.1 UGSc 28 0 en1 10.77.36/22 link#5 UCS 5 0 en1 10.77.39.38 127.0.0.1 UHS 1 2236 lo0 10.77.39.255 link#5 UHLWbI 1 66 en1 127 127.0.0.1 UCS 0 0 lo0 127.0.0.1 127.0.0.1 UH 1 8642 lo0 169.254 link#5 UCS 0 0 en1 192.168.21 link#7 UC 2 0 vboxnet 192.168.21.20 a:0:27:0:0:0 UHLWI 0 4 lo0 192.168.21.255 link#7 UHLWbI 2 64 vboxnet I can't SSH from the host to the guest (I used to be able to when the VM was configured with a bridged connection): $ ssh 192.168.21.20 ssh: connect to host 192.168.21.20 port 22: Connection refused What have I done wrong here? TIA

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  • iptables issue on plesk

    - by Fred Rufin
    i don't know how to open a specific port (rtmp=1935) on my CentOS server using Plesk or itables. I created new rules for port 1935 i/o using Plesk/Modules/Firewall but this doesn't work. Nmap scanning tells me this : 1935/tcp filtered rtmp . So i decided to have look at my iptable using SSH (iptables -L), and iptables seems to contain my rules (tcp spt:macromedia-fcs): Chain INPUT (policy DROP) target prot opt source destination VZ_INPUT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED REJECT tcp -- anywhere anywhere tcp flags:!FIN,SYN,RST,ACK/SYN reject-with tcp-reset DROP all -- anywhere anywhere state INVALID ACCEPT all -- anywhere anywhere Chain FORWARD (policy DROP) target prot opt source destination VZ_FORWARD all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED REJECT tcp -- anywhere anywhere tcp flags:!FIN,SYN,RST,ACK/SYN reject-with tcp-reset DROP all -- anywhere anywhere state INVALID ACCEPT all -- anywhere anywhere Chain OUTPUT (policy DROP) target prot opt source destination VZ_OUTPUT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED REJECT tcp -- anywhere anywhere tcp flags:!FIN,SYN,RST,ACK/SYN reject-with tcp-reset DROP all -- anywhere anywhere state INVALID ACCEPT all -- anywhere anywhere Chain VZ_FORWARD (1 references) target prot opt source destination Chain VZ_INPUT (1 references) target prot opt source destination ACCEPT tcp -- anywhere anywhere tcp dpt:http ACCEPT tcp -- anywhere anywhere tcp dpt:ssh ACCEPT tcp -- anywhere anywhere tcp dpt:smtp ACCEPT tcp -- anywhere anywhere tcp dpt:pop3 ACCEPT tcp -- anywhere anywhere tcp dpt:domain ACCEPT udp -- anywhere anywhere udp dpt:domain ACCEPT tcp -- anywhere anywhere tcp dpts:filenet-tms:65535 ACCEPT udp -- anywhere anywhere udp dpts:filenet-tms:65535 ACCEPT tcp -- anywhere anywhere tcp dpt:cddbp-alt ACCEPT tcp -- anywhere anywhere tcp dpt:pcsync-https ACCEPT tcp -- localhost.localdomain localhost.localdomain ACCEPT tcp -- anywhere anywhere tcp dpt:macromedia-fcs ACCEPT udp -- localhost.localdomain localhost.localdomain Chain VZ_OUTPUT (1 references) target prot opt source destination ACCEPT tcp -- anywhere anywhere tcp spt:http ACCEPT tcp -- anywhere anywhere tcp spt:ssh ACCEPT tcp -- anywhere anywhere tcp spt:smtp ACCEPT tcp -- anywhere anywhere tcp spt:pop3 ACCEPT tcp -- anywhere anywhere tcp spt:domain ACCEPT udp -- anywhere anywhere udp spt:domain ACCEPT tcp -- anywhere anywhere ACCEPT udp -- anywhere anywhere ACCEPT tcp -- anywhere anywhere tcp spt:cddbp-alt ACCEPT tcp -- anywhere anywhere tcp spt:pcsync-https ACCEPT tcp -- localhost.localdomain localhost.localdomain ACCEPT tcp -- anywhere anywhere tcp spt:macromedia-fcs ACCEPT udp -- localhost.localdomain localhost.localdomain My rules seems to be OK but there is no connection to 1935 port using a browser. I can connect to this port with SSH (typing "wget myServerIP:1935") but maybe this is because it is an SSH tunelling ? I don't know how to do.

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  • IP Tables won't save the rule.

    - by ArchUser
    Hello, I'm using ArchLinux and I have an IP tables rule that I know works (from my other server), and it's in /etc/iptables/iptables.rules, it's the only rule set in that directory. I run, /etc/rc.d/iptables save, then /etc/rc.d/iptables/restart, but when I do "iptables --list", I get ACCEPTs on INPUT,FORWARD & OUTPUT. # Generated by iptables-save v1.4.8 on Sat Jan 8 18:42:50 2011 *filter :INPUT DROP [0:0] :FORWARD DROP [0:0] :OUTPUT ACCEPT [216:14865] :BRUTEGUARD - [0:0] :interfaces - [0:0] :open - [0:0] -A INPUT -p icmp -m icmp --icmp-type 18 -j DROP -A INPUT -p icmp -m icmp --icmp-type 17 -j DROP -A INPUT -p icmp -m icmp --icmp-type 10 -j DROP -A INPUT -p icmp -m icmp --icmp-type 9 -j DROP -A INPUT -p icmp -m icmp --icmp-type 5 -j DROP -A INPUT -p icmp -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -j interfaces -A INPUT -j open -A INPUT -p tcp -j REJECT --reject-with tcp-reset -A INPUT -p udp -j REJECT --reject-with icmp-port-unreachable -A INPUT -p tcp -m tcp ! --tcp-flags FIN,SYN,RST,ACK SYN -m state --state NEW -j DROP -A INPUT -f -j DROP -A INPUT -p tcp -m tcp --tcp-flags FIN,SYN,RST,PSH,ACK,URG FIN,SYN,RST,PSH,ACK,URG -j DROP -A INPUT -p tcp -m tcp --tcp-flags FIN,SYN,RST,PSH,ACK,URG NONE -j DROP -A INPUT -i eth+ -p icmp -m icmp --icmp-type 8 -j DROP -A BRUTEGUARD -m recent --set --name BF --rsource -A BRUTEGUARD -m recent --update --seconds 600 --hitcount 20 --name BF --rsource -j LOG --log-prefix "[BRUTEFORCE ATTEMPT] " --log-level 6 -A BRUTEGUARD -m recent --update --seconds 600 --hitcount 20 --name BF --rsource -j DROP -A interfaces -i lo -j ACCEPT -A open -p tcp -m tcp --dport 80 -j ACCEPT -A open -p tcp -m tcp --dport 10011 -j ACCEPT -A open -p udp -m udp --dport 9987 -j ACCEPT -A open -p tcp -m tcp --dport 30033 -j ACCEPT -A open -p tcp -m tcp --dport 8000 -j ACCEPT -A open -p tcp -m tcp --dport 8001 -j ACCEPT -A open -s 76.119.125.61 -p tcp -m tcp --dport 21 -j ACCEPT -A open -s 76.119.125.61 -p tcp -m tcp --dport 3306 -j ACCEPT -A open -p tcp -m tcp --dport 22 -j BRUTEGUARD -A open -s 76.119.125.61 -p tcp -m tcp --dport 22 -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT COMMIT # Completed on Sat Jan 8 18:42:50 2011

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  • Help diagnosing Likewise Open Active Directory authentication problem

    - by purpletonic
    I have two servers which were up until recently authenticating against the companies Active Directory Domain controller. I believe a recent change to the Active Directory administrator password caused the servers to stop authenticating against AD. I tried to add the servers back to the domain using the command: domainjoin-cli join example.com adusername this seemed to work without complaints, but when I try to login via ssh with my domain account, I get an invalid password error. When I run the command: lw-enum-users it prints all of the domain users, and looking up my own account, I see that it is valid and my password hasn't expired. I also ran lw-get-status and received the following: LSA Server Status: Agent version: 5.0.0 Uptime: 0 days 3 hours 35 minutes 46 seconds [Authentication provider: lsa-activedirectory-provider] Status: Online Mode: Un-provisioned Domain: example.com Forest: example.com Site: Default-First-Site-Name Online check interval: 300 seconds \[Trusted Domains: 1\] \[Domain: EXAMPLE\] DNS Domain: example.com Netbios name: EXAMPLE Forest name: example.com Trustee DNS name: Client site name: Default-First-Site-Name Domain SID: S-1-5-24-1081533780-4562211299-822531512 Domain GUID: 057f0239-7715-4711-e64b-eb5eeed20e65 Trust Flags: \[0x001d\] \[0x0001 - In forest\] \[0x0004 - Tree root\] \[0x0008 - Primary\] \[0x0010 - Native\] Trust type: Up Level Trust Attributes: \[0x0000\] Trust Direction: Primary Domain Trust Mode: In my forest Trust (MFT) Domain flags: \[0x0001\] \[0x0001 - Primary\] \[Domain Controller (DC) Information\] DC Name: dc1.example.com DC Address: 10.11.0.103 DC Site: Default-First-Site-Name DC Flags: \[0x000003fd\] DC Is PDC: yes DC is time server: yes DC has writeable DS: yes DC is Global Catalog: yes DC is running KDC: yes [Authentication provider: lsa-local-provider] Status: Online Mode: Local system Anyone got any ideas what might be occurring? Thanks in advance!

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  • KVM Guest with NAT + Bridged networking

    - by Daniel
    I currently have a few KVM Guests on a dedicated server with bridged networking (this works) and i can successfully ping the outside ips i assign via ifconfig (in the guest). However, due to the fact i only have 5 public ipv4 ip addresses, i would like to port forward services like so: hostip:port - kvm_guest:port UPDATE I found out KVM comes with a "default" NAT interface, so added the virtual NIC to the Guest virsh configuration then configured it in the Guest, it has the ip address: 192.168.122.112 I can successfully ping 192.168.122.112 and access all ports on 192.168.122.112 from the KVM Host, so i tried to port forward like so: iptables -t nat -I PREROUTING -p tcp --dport 5222 -j DNAT --to-destination 192.168.122.112:2521 iptables -I FORWARD -m state -d 192.168.122.0/24 --state NEW,RELATED,ESTABLISHED -j ACCEPT telnet KVM_HOST_IP 5222 just hangs on "trying" telnet 192.168.122.112 2521 works [root@node1 ~]# tcpdump port 5222 tcpdump: WARNING: eth0: no IPv4 address assigned tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 65535 bytes 23:43:47.216181 IP 1.152.245.247.51183 > null.xmpp-client: Flags [S], seq 1183303931, win 65535, options [mss 1400,nop,wscale 3,nop,nop,TS val 445777813 ecr 0,sackOK,eol], length 0 23:43:48.315747 IP 1.152.245.247.51183 > null.xmpp-client: Flags [S], seq 1183303931, win 65535, options [mss 1400,nop,wscale 3,nop,nop,TS val 445778912 ecr 0,sackOK,eol], length 0 23:43:49.415606 IP 1.152.245.247.51183 > null.xmpp-client: Flags [S], seq 1183303931, win 65535, options [mss 1400,nop,wscale 3,nop,nop,TS val 445780010 ecr 0,sackOK,eol], length 0 7 packets received by filter 0 packets dropped by kernel [root@node1 ~]# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere 192.168.122.0/24 state NEW,RELATED,ESTABLISHED Chain OUTPUT (policy ACCEPT) target prot opt source destination All help is appreciated. Thanks.

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  • Debian network bridge configuration - /etc/network/interfaces

    - by Mathias
    I'm running a Lenny Xen dom0 hosting multiple virtual machines in a routed IP setup. To get an additional private subnet, I created the bridge xenbr0 in the dom0 with the following commands: brctl addbr xenbr0 ifconfig xenbr0 10.0.0.1 netmask 255.255.255.0 ifconfig xenbr0 up This works as expected, and domU interfaces are added to the bridge by Xen on VM start. My only problem is: how the heck do i specify this configuration in /etc/network/interfaces that it remains permanent and the bridge is available after a reboot? I tried the following config as found on a lot of tutorials: auto xenbr0 iface xenbr0 inet static address 10.0.0.1 netmask 255.255.255.0 network 10.0.0.0 broadcast 10.0.0.255 bridge_stp no I get 2 different errors, depending on if the bridge already exists or not. If it doesn't exist: root@dom0:~# brctl show bridge name bridge id STP enabled interfaces root@dom0:~# /etc/init.d/networking restart Reconfiguring network interfaces...if-up.d/mountnfs[eth0]: waiting for interface xenbr0 before doing NFS mounts (warning). SIOCSIFADDR: No such device xenbr0: ERROR while getting interface flags: No such device SIOCSIFNETMASK: No such device SIOCSIFBRDADDR: No such device xenbr0: ERROR while getting interface flags: No such device xenbr0: ERROR while getting interface flags: No such device Failed to bring up xenbr0. done. And if it exists: root@dom0:~# brctl show bridge name bridge id STP enabled interfaces xenbr0 8000.000000000000 no root@dom0:~# /etc/init.d/networking restart Reconfiguring network interfaces...if-up.d/mountnfs[eth0]: waiting for interface xenbr0 before doing NFS mounts (warning). RTNETLINK answers: File exists Failed to bring up xenbr0. done. Could anyone point me in the right direction please? The bridge works fine when created manually, i just need the right config file entries. The most tutorials I found add some devices to the bridge in the config, is that maybe the problem why it is not working? I don't have any interfaces I want to add to the bridge on creation as they get added later on VM start... Thanks, Mathias

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  • Cisco Catalyst 3550 + Alteon 184 Load-Balancing Issues...

    - by upkels
    I have just deployed a couple Cisco Catalyst 3550 switches, and a couple Alteon 184 Web Switches for load-balancing. I can ping all RIPs and VIPs to/from the Alteon. Topology Before: (server) <- (Alteon) <- (Internet) Topology Now: (server) <- (3550) <- Alteon <- (Internet) Cisco Port Configuration (Alteon Uplink Port): description LB_1_PORT_9_PRIMARY switchport access vlan 10 switchport mode access switchport nonegotiate speed 100 duplex full Alteon Port 9 Configuration (VLAN 10 WAN): >> Main# /c/port 9/cur Current Port 9 configuration: enabled pref fast, backup gig, PVID 10, BW Contract 1024 name UPLINK >> Main# /c/port 9/fast/cur Current Port 9 Fast link configuration: speed 100, mode full duplex, fctl none, auto off Cisco Configuration (Load-Balanced Servers Port): description LB_1_PORT_1_PRIMARY switchport access vlan 30 switchport mode access switchport nonegotiate speed 100 duplex full Alteon Port 1 Configuration (VLAN 30 LOAD-BALANCED LAN): >> Main# /c/port 1/cur Current Port 1 configuration: enabled pref fast, backup gig, PVID 30, BW Contract 1024 name LB_PORT_1 >> Main# /c/port 1/fast/cur Current Port 1 Fast link configuration: speed 100, mode full duplex, fctl both, auto on Each of my servers are on vlan 10 and 30, properly communicating. I have tried to turn on VLAN tagging on the Alteon, however it seems to cause all communications to stop working. When I tcpdump -i vlan30 on any of the webservers, I see normal ARP communications, and some STP communications, which may or may not be part of the problem: ... 15:00:51.035882 STP 802.1d, Config, Flags [none], bridge-id 801e.00:11:5c:62:fe:80.8041, length 42 15:00:51.493154 IP 10.1.1.254.33923 > 10.1.1.1.http: Flags [S], seq 707324510, win 8760, options [mss 1460], length 0 15:00:51.493336 IP 10.1.1.1.http > 10.1.1.254.33923: Flags [S.], seq 3981707623, ack 707324511, win 65535, options [mss 1460], len gth 0 15:00:51.493778 ARP, Request who-has 10.1.3.1 tell 10.1.3.254, length 46 etc... I'm not sure if I've provided enough information, so please let me know if any more is necessary. Thank you!

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