Search Results

Search found 2662 results on 107 pages for 'gary green'.

Page 10/107 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • Trim "Minify" inline css at runtime, expand it at edit time.

    - by Scott B
    My custom WP theme has a text block in the theme options panel that allows the user to create and maintain a custom css block that is applied to the site template at runtime. I would like to trim or "minify" this content before its stored in the database, but retain all the whitespace when its presented back to the user for editing. Would this be possible? For example, if the user has entered the following as their custom css code... .red {color:red;} .green {color:green;} .blue {color:blue;} Then I would like to store it in the database as: .red{color:red;}.green{color:green;}.blue{color:blue;} But still display it as it was input (ie, retain all the white space and line breaks) when the user is editing the content via my theme options panel.

    Read the article

  • [javascript - jQuery] creating nested array's on the fly

    - by adardesign
    What i am trying to do is to loop this HTML and get an nested array of this HTML values that i want to grab. This script is just part of a whole function. html <div class="configureData"> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> </div> javascript // this is part of a script..... parseData:function(dH){ dH.find(".configureData div").each(function(indA, eleA){ colorNSize.tempSizeArray[indA] = [eleA.title,[],[],[],[]] $(eleZ).find("a").each(function(indB, eleB){ colorNSize.tempSizeArray[indA][indB+1] = eleC.title }) }) }, I expect the end array should look like this. [ ["large", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ], ["Medium", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ] ] // and so on....

    Read the article

  • NSScanner scanFloat returning unexpected results

    - by E-Madd
    I'm trying to build a UIColor from a comma-delimited list of values for RGB, which is "0.45,0.53,0.65", represented here by the colorConfig object... NSScanner *scanner = [NSScanner scannerWithString:colorConfig]; [scanner setCharactersToBeSkipped:[NSCharacterSet characterSetWithCharactersInString:@"\n, "]]; float red, green, blue; return [UIColor colorWithRed:[scanner scanFloat:&red] green:[scanner scanFloat:&green] blue:[scanner scanFloat:&blue] alpha:1]; But my color is always coming back as black. So I logged the values to my console and I'm seeing Red = -1.988804, Green = -1.988800, Blue = -1.988796 What am I doing wrong?

    Read the article

  • Implementing toString on Java enums

    - by devoured elysium
    Hello It seems to be possible in Java to write something like this: private enum TrafficLight { RED, GREEN; public String toString() { return //what should I return here if I want to return //"abc" when red and "def" when green? } } Now, I'd like to know if it possible to returnin the toString method "abc" when the enum's value is red and "def" when it's green. Also, is it possible to do like in C#, where you can do this?: private enum TrafficLight { RED = 0, GREEN = 15 ... } I've tried this but it but I'm getting compiler errors with it. Thanks

    Read the article

  • javascript trying to get 3rd nested array.length and value

    - by adardesign
    How can i get the 3rd nested array (in this case the array starting with "yellow") the array looks like this: [ ["Large", ["yellow", "green", "Blue"], ["$55.00", "$55.00", "$55.00"] ["Medium", ["yellow", "green", "Blue", "Red"], ["$55.00", "$55.00", "$55.00", "$55.00"] ] ["small", ["yellow", "green", "Blue", "Red"], ["$55.00", "$55.00", "$55.00", "$55.00"] ] ] I am trying to get to the ["yellow", "green", "Blue"] array's length and loop to get the values for(i=0; colorNSize.dataArray[0][0][1].length<i; i++){ alert(colorNSize.dataArray[colorNSize.Sizeindex][0][0][i])// alert's nothing } It actually alerts the length of "Large" which is "5" is there a limit for nested arrays? Can this be done?

    Read the article

  • CSS on Mouse Down

    - by danixd
    Usually I would use :hover, but I want my website to be accessible on touchscreen media too. I know I can use :active, but as soon as I let go of the mouse button, it goes back to its inactive state. Effectively I want: Mouse Down : Div goes green Mouse Up: Div stays green Mouse Down: Div goes red Mouse Up: Div stays red Instead of: Mouse Down: Div goes green Mouse Up: Div goes red

    Read the article

  • Invert bitmap colors

    - by Alex Orlov
    I have the following problem. I have a charting program, and it's design is black, but the charts (that I get from the server as images) are light (it actually uses only 5 colors: red, green, white, black and gray). To fit with the design inversion does a good job, the only problem is that red and green are inverted also (green - pink, red - green). Is there a way to invert everything except those 2 colors, or a way to repaint those colors after inversion? And how costly are those operations (since I get the chart updates pretty often)? Thanks in advance :) UPDATE I tried replacing colors with setPixel method in a loop for(int x = 0 ;x < chart.getWidth();x++) { for(int y = 0;y < chart.getHeight();y++) { final int replacement = getColorReplacement(chart.getPixel(x, y)); if(replacement != 0) { chart.setPixel(x, y, replacement); } } } Unfortunetely, the method takes too long (~650ms), is there a faster way to do it, and will setPixels() method work faster?

    Read the article

  • How to judge the color of UILabel?

    - by william-hu
    UILabel *templabel = [self.wallBoxArray objectAtIndex:i]; for( int i = 0 ; i < [self.wallBoxArray count]; i++) { if(templabel.backgroundColor == [UIColor greenColor]) { NSLog(@"the color isn green"); } } There are many label's in my array. They all initialized with green color. But i judged that way ,why cant print " the color isn't green.Thank you.

    Read the article

  • R counting the occurance of similar rows of data frame

    - by Matt
    I have data in the following format called DF (this is just a made up simplified sample): eval.num, eval.count, fitness, fitness.mean, green.h.0, green.v.0, offset.0 random 1 1 1500 1500 100 120 40 232342 2 2 1000 1250 100 120 40 11843 3 3 1250 1250 100 120 40 981340234 4 4 1000 1187.5 100 120 40 4363453 5 1 2000 2000 200 100 40 345902 6 1 3000 3000 150 90 10 943 7 1 2000 2000 90 90 100 9304358 8 2 1800 1900 90 90 100 284333 However, the eval.count column is incorrect and I need to fix it. It should report the number of rows with the same values for (green.h.0, green.v.0, and offset.0) by only looking at the previous rows. The example above uses the expected values, but assume they are incorrect. How can I add a new column (say "count") which will count all previous rows which have the same values of the specified variables? I have gotten help on a similar problem of just selecting all rows with the same values for specified columns, so I supposed I could just write a loop around that, but it seems inefficient to me.

    Read the article

  • Uiimport does not save variable to base workspace

    - by Tim
    I tried using uiimport to load a file to the base workspace.....It worked first time....but after trying again after a while...I wasnt seeing the variable in the base work space. I used the default variable name which is given by 'uiimport". This was the command I used: uiimport(filename) And two variables where created by default..."data" and "textdata"(which is the header)....but now when i run it is no longer saved in the base workspace I do not want to assign a variable to the uiimport like so... K = uiimport(filename) assignin(base,'green',K) I do not want to do that because My dataset has a text header and the data itself, and doing this would assign both "textdata" and "data" to "green" variable How would I be able to get the dimensions of ONLY the "data" in green and how would I pass only "data"(which is in the green variable in the workspace.."rmbr"...the green variable holds both "data" and "textdata") to another function. I was able to do all this when the uiimport automatically saved the variables in the base workspace....but somehow now it doesn't. I would appreciate any help or tips on this matter

    Read the article

  • R counting the occurrences of similar rows of data frame

    - by Matt
    I have data in the following format called DF (this is just a made up simplified sample): eval.num, eval.count, fitness, fitness.mean, green.h.0, green.v.0, offset.0 random 1 1 1500 1500 100 120 40 232342 2 2 1000 1250 100 120 40 11843 3 3 1250 1250 100 120 40 981340234 4 4 1000 1187.5 100 120 40 4363453 5 1 2000 2000 200 100 40 345902 6 1 3000 3000 150 90 10 943 7 1 2000 2000 90 90 100 9304358 8 2 1800 1900 90 90 100 284333 However, the eval.count column is incorrect and I need to fix it. It should report the number of rows with the same values for (green.h.0, green.v.0, and offset.0) by only looking at the previous rows. The example above uses the expected values, but assume they are incorrect. How can I add a new column (say "count") which will count all previous rows which have the same values of the specified variables? I have gotten help on a similar problem of just selecting all rows with the same values for specified columns, so I supposed I could just write a loop around that, but it seems inefficient to me.

    Read the article

  • How to compare a memory bits in C++?

    - by Trunet
    Hi, I need help with a memory bit comparison function. I bought a LED Matrix here with 4 x HT1632C chips and I'm using it on my arduino mega2560. There're no code available for this chipset(it's not the same as HT1632) and I'm writing on my own. I have a plot function that get x,y coordinates and a color and that pixel turn on. Only this is working perfectly. But I need more performance on my display so I tried to make a shadowRam variable that is a "copy" of my device memory. Before I plot anything on display it checks on shadowRam to see if it's really necessary to change that pixel. When I enabled this(getShadowRam) on plot function my display has some, just SOME(like 3 or 4 on entire display) ghost pixels(pixels that is not supposed to be turned on). If I just comment the prev_color if's on my plot function it works perfectly. Also, I'm cleaning my shadowRam array setting all matrix to zero. variables: #define BLACK 0 #define GREEN 1 #define RED 2 #define ORANGE 3 #define CHIP_MAX 8 byte shadowRam[63][CHIP_MAX-1] = {0}; getShadowRam function: byte HT1632C::getShadowRam(byte x, byte y) { byte addr, bitval, nChip; if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } bitval = 8>>(y&3); x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); if ((shadowRam[addr][nChip-1] & bitval) && (shadowRam[addr+32][nChip-1] & bitval)) { return ORANGE; } else if (shadowRam[addr][nChip-1] & bitval) { return GREEN; } else if (shadowRam[addr+32][nChip-1] & bitval) { return RED; } else { return BLACK; } } plot function: void HT1632C::plot (int x, int y, int color) { if (x<0 || x>X_MAX || y<0 || y>Y_MAX) return; if (color != BLACK && color != GREEN && color != RED && color != ORANGE) return; char addr, bitval; byte nChip; byte prev_color = HT1632C::getShadowRam(x,y); bitval = 8>>(y&3); if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); switch(color) { case BLACK: if (prev_color != BLACK) { // compare with memory to only set if pixel is other color // clear the bit in both planes; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case GREEN: if (prev_color != GREEN) { // compare with memory to only set if pixel is other color // set the bit in the green plane and clear the bit in the red plane; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case RED: if (prev_color != RED) { // compare with memory to only set if pixel is other color // clear the bit in green plane and set the bit in the red plane; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case ORANGE: if (prev_color != ORANGE) { // compare with memory to only set if pixel is other color // set the bit in both the green and red planes; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; } } If helps: The datasheet of board I'm using. On page 7 has the memory mapping I'm using. Also, I have a video of display working.

    Read the article

  • Duplicating an array of strings.

    - by Jon
    arr = ["red","green","yellow"] arr2 = arr.clone arr2[0].replace("blue") puts arr.inspect puts arr2.inspect produces: ["blue", "green", "yellow"] ["blue", "green", "yellow"] Is there anyway to do a deep copy of an array of strings, other than using Marshal as i understand that is a hack. I could do: arr2 = [] arr.each do |e| arr2 << e.clone end but it doesn't seem very elegant, or efficient. Thanks

    Read the article

  • Creating nested arrays on the fly

    - by adardesign
    I am trying to do is to loop this HTML and get a nested array of this HTML values that i want to grab. It might look complex at first but is a simple question... This script is just part of a Object containing methods. html <div class="configureData"> <div title="Large"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Medium"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> <div title="Small"> <a href="yellow" title="true" rel="$55.00" name="sku22828"></a> <a href="green" title="true" rel="$55.00" name="sku224438"></a> <a href="Blue" title="true" rel="$55.00" name="sku22222"></a> </div> </div> javascript // this is part of a script..... parseData:function(dH){ dH.find(".configureData div").each(function(indA, eleA){ colorNSize.tempSizeArray[indA] = [eleA.title,[],[],[],[]] $(eleZ).find("a").each(function(indB, eleB){ colorNSize.tempSizeArray[indA][indB+1] = eleC.title }) }) }, I expect the end array should look like this. [ ["large", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ], ["Medium", ["yellow", "green", "blue"], ["true", "true", "true"], ["$55", "$55","$55"] ] ] // and so on....

    Read the article

  • Page content layout issues

    - by Prupel
    I'm designing a theme for a blog and I'm having some trouble trying to get a layout working. Here's an image of what I want. This diagram represents the individual posts and not the website itself, so it will be contained in a box of it's own, lets call it .container. Also the purple and green are in another box, let's call it .content. The other elements will be called by their color for now. so here's more or less what the CSS looks like: .container { display:block; margin:0 25px; } .gray, .blue, .content { display:block; width:100%; } .purple { display:inline-block; width:125px; height:100%; text-align:center; } .green { display:inline-block; } That's all there is at the moment. I tried float but that made no effect. What's happening is something like this. Here's a few more things you should know: .container's width is NOT set it is auto .purple and .green don't necessarily need to be the same size as long as .green doesn't go to that side. .purple CAN have a set height .green is where the meat is, that's where the actual post goes, keep that in mind. I don't think tables will help, the problem is inside .content.

    Read the article

  • adding swf alpha transparency in vb.net

    - by testkhan
    i have a windows form with shockwave flash object in it in shockwaveflashobject i have a swf animated logo with green background now i want to add transparency key for that green background. but the transparency key for that is not working how can i get rid of that green background. actually i am using that logo as a overlay on windowsmedia player..

    Read the article

  • Positioning decorated series of div tags on screen using offset, DOM JQUERY RELATED

    - by Calibre2010
    Hi, I am using JQuery to position a series of div tags which basically use a class inside of the tag which decorates the divs as bars. So the div is a green box based on its css specifications to the glass. I have a list of STARTING postions, a list of left coordiantes- for the starting points I wish to position my DIV say 556, 560, 600 these automatically are generated as left positions in a list I have a list of ENDING postions, a list of left coordiantes- for the ending points I wish to position my DIV say 570, 590, 610 these automatically are generated as left positions in a list now for each start and end position, the bar(green box) i want to be drawn with its appropriate width as follows. so say f is the offset or position of the start and ff the offset or position of the end : Below draws the green box based on only one start and end position LEFT. if (f.left != 0) { $("#test").html($("<div>d</div>")).css({ position: 'absolute', left: (f.left) + "px", top: (f.top + 35) + "px", width: (ff.left - f.left) + 25 + "px" }).addClass("option1"); } I am looking to loop through the list of positons in the list and draw multiple green boxs based on the positions on the screen. The above code draws just one green box from the last offset position.

    Read the article

  • Using Cases to change background colour | Visual Studio 2008

    - by Simon
    I really need help working with cases, I'm only learning it so far, but just can't get a drop down menu to work that would change the background of a Textbox. Private Sub cbColours_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cbColours.SelectedIndexChanged Select Case colours Case Is = "Red" txtSpace.BackColor = Color.Red Case Is = "Blue" txtSpace.BackColor = Color.Blue Case Is = "Green" txtSpace.BackColor = Color.Green End Select End Sub It isn't doing anything at all... In the dropdown menu, it has Red, Blue and Green one per line When the value (e.g. Green) is clicked, it will then change the Textbox to the colour selected. Many help appreciated :)

    Read the article

  • Div at bottom of window and adaptable height div

    - by Rob
    Is there a way to get a div to always be at the bottom of the window, and another div to change its height to fill any space that it leaves, and that div will scroll if its content is too long. (I never want the window to scroll). This is best illustrated by a picture: The green div will always put itself at the bottom of the window, and the orange div will fill the gap. When the window is smaller, like in the right hand image, the orange div will be smaller and will scroll. The green div can be toggled. Sometimes the green div will have display: none, and then the orange div will stretch to the bottom. When the green div has display: block again, it will look like the picture again. It has to work in IE6. So far I can get the green div to go to the bottom by: position: absolute; bottom: 0; But I don't know how to get the orange div to do what I want.

    Read the article

  • Convert this VB code to C#?

    - by Róisín Kerr Lautman
    I was wondering if anyone would be able to help me convert the below code to c#? From what I have read it seems to be similar however I am not sure if my 'case' statements are still able to be used? Public Class Form1 Dim dteStart As Date Dim dteFinish As Date Dim span As TimeSpan Public Sub KeyDown(ByVal Sender As System.Object, ByVal e As _ System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown Select Case e.KeyCode Case Keys.Q Label1.BackColor = Color.Green dteStart = Now() Case Keys.W Label2.BackColor = Color.Green Case Keys.E Label3.BackColor = Color.Green Case Keys.R Label4.BackColor = Color.Green dteFinish = Now() span = dteFinish.Subtract(dteStart) Label5.Text = span.ToString End Select End Sub Public Sub KeyUp(ByVal Sender As System.Object, ByVal e As _ System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyUp Select Case e.KeyCode Case Keys.Q Label1.BackColor = Color.Red Case Keys.W Label2.BackColor = Color.Red Case Keys.E Label3.BackColor = Color.Red Case Keys.R Label4.BackColor = Color.Red End Select End Sub End Class

    Read the article

  • Using variables for colors in table cells

    - by Mark Robinson
    Using the variables extension, I want to change the background color of a cell in a table. So far I've done this: {{#vardefine:green|<span style="background:Green; color:White">text</span>}} The problem is that, when I add {{#var:green}} to the cell, only the text itself has a green background. Ideally, I want the whole cell to have a background color, like it does if I use this: | bgcolor="#ff00ff" | test or this | style="background:silver" |silver in the cell. Does anyone know how to solve this?

    Read the article

  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

    Read the article

  • sIFR displays only the first line of text in Opera when on transparent background

    - by Gary
    I have implemented sIFR for the first time, on a test page. The code I have is below. It works fine in IE7, Firefox, Safari and Chrome, but in Opera only the first line of sIFR-ed text appears when the page first loads and after refreshing the page. But, if I scroll the page, all the text appears! It seems to have to do with transparency, because if I turn transparency off, it works fine. Please can someone help me to make this work? Thanks, Gary <link rel="stylesheet" href="sIFR-print.css" type="text/css" media="print" /> <link rel="stylesheet" href="all.css" type="text/css" media="all" /> <script src="sifr.js" type="text/javascript"></script> <script src="sifr-config.js" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ var sIFRfont = { src: 'fontname.swf' }; sIFR.activate(sIFRfont); sIFR.replace(sIFRfont, { css: [ '.sIFR-root { line-height: 1em; font-size: 64px; color: #000000; background-color: blue; text-align: left; font-weight: normal; font-style: normal; text-decoration: none; visibility: hidden; }' ], fitExactly : true, forceClear : true, forceSingleLine : false, selector : 'div.flashtext', transparent : true }); //]]> </script>

    Read the article

  • Using for or while loops

    - by Gary
    Every month, 4 or 5 text files are created. The data in the files is pulled into MS Access and used in a mailmerge. Each file contains a header. This is an example: HEADER|0000000130|0000527350|0000171250|0000058000|0000756600|0000814753|0000819455|100106 The 2nd field is the number of records contained in the file (excluding the header line). The last field is the date in the form yymmdd. Using gawk (for Windows), I've done ok with rearranging/modifying the data and writing it all out to a new file for importing into Access except for the following. I'm trying to create a unique ID number for each record. The ID number has the form 1mmddyyXXXX, where XXXX is a number, padded with leading zeros. Using the header above, the first record in the output file would get the ID number 10106100001 and the last record would get the ID 10106100130. I've tried putting the second field in the header into a variable, rearranging the last header field into the required date format and then looping with "for" statements to append the XXXX part of the ID and then outputting it all with printf but so far I've been complete rubbish at it. Thanks for your help! gary

    Read the article

  • Content Management for WebCenter Installation Guide

    - by Gary Niu
    Overvew As we known, there are two way to install Content Management for WebCenter. One way is install it by WebCenter installer wizard, another way is to install it use their own installer. This guide is for the later one. For SSO purpose, I also mentioned how to config OID identity store for Content Management for WebCenter. Content Management for WebCenter( 10.1.3.5.1) Oracle Enterprise Linux R5U4 Basic Installation -bash-3.2$ ./setup.sh Please select your locale from the list.           1. Chinese-Simplified           2. Chinese-Traditional           3. Deutsch          *4. English-US           5. English-UK           6. Español           7. Français           8. Italiano           9. Japanese          10. Korean          11. Nederlands          12. Português-Brazil Choice? Throughout the install, when entering a text value, you can press Enter to accept the default that appears between square brackets ([]). When selecting from a list, you can select the choice followed by an asterisk by pressing Enter. Select installation type from the list.         *1. Install new server          2. Update a server Choice? Content Server Installation Directory Please enter the full pathname to the installation directory. Content Server Core Folder [/oracle/ucm/server]:/opt/oracle/ucm/server Create Directory         *1. yes          2. no Choice? Java virtual machine         *1. Sun Java 1.5.0_11 JDK          2. Specify a custom Java virtual machine Choice? Installing with Java version 1.5.0_11. Enter the location of the native file repository. This directory contains the native files checked in by contributors. Content Server Native Vault Folder [/opt/oracle/ucm/server/vault/]: Create Directory         *1. yes          2. no Choice? Enter the location of the web-viewable file repository. This directory contains files that can be accessed through the web server. Content Server Weblayout Folder [/opt/oracle/ucm/server/weblayout/]: Create Directory         *1. yes          2. no Choice? This server can be configured to manage its own authentication or to allow another master to act as an authentication proxy. Configure this server as a master or proxied server.         *1. Configure as a master server.          2. Configure as server proxied by a local master server. Choice? During installation, an admin server can be installed and configured to manage this server. If there is already an admin server on this system, you can have the installer configure it to administrate this server instead. Select admin server configuration.         *1. Install an admin server to manage this server.          2. Configure an existing admin server to manage this server.          3. Don't configure an admin server. Choice? Enter the location of an executable to start your web browser. This browser will be used to display the online help. Web Browser Path [/usr/bin/firefox]: Content Server System locale           1. Chinese-Simplified           2. Chinese-Traditional           3. Deutsch          *4. English-US           5. English-UK           6. Español           7. Français           8. Italiano           9. Japanese          10. Korean          11. Nederlands          12. Português-Brazil Choice? Please select the region for your timezone from the list.         *1. Use the timezone setting for your operating system          2. Pacific          3. America          4. Atlantic          5. Europe          6. Africa          7. Asia          8. Indian          9. Australia Choice? Please enter the port number that will be used to connect to the Content Server. This port must be otherwise unused. Content Server Port [4444]: Please enter the port number that will be used to connect to the Admin Server. This port must be otherwise unused. Admin Server Port [4440]: Enter a security filter for the server port. Hosts which are allowed to communicate directly with the server port may access any resources managed by the server. Insure that hosts which need access are included in the filter. See the installation guide for more details. Incoming connection address filter [127.0.0.1]:*.*.*.* *** Content Server URL Prefix The URL prefix specified here is used when generating HTML pages that refer to the contents of the weblayout directory within the installation. This prefix must be mapped in the web server Additional Document Directories section of the Content Management administration menu to the physical location of the weblayout directory. For example, "/idc/" would be used in your installation to refer to the URL http://ucm.company.com/idc which would be mapped in the web server to the physical location /oracle/ucm/server/weblayout. Web Server Relative Root [/idc/]: Enter the name of the local mail server. The server will contact this system to deliver email. Company Mail Server [mail]: Enter the e-mail address for the system administrator. Administrator E-Mail Address [sysadmin@mail]: *** Web Server Address Many generated HTML pages refer to the web server you are using. The address specified here will be used when generating those pages. The address should include the host and domain name in most cases. If your webserver is running on a port other than 80, append a colon and the port number. Examples: www.company.com, ucm.company.com:90 Web Server HTTP Address [yekki]:yekki.cn.oracle.com:7777 Enter the name for this instance. This name should be unique across your entire enterprise. It may not contain characters other than letters, numbers, and underscores. Server Instance Name [idc]: Enter a short label for this instance. This label is used on web pages to identify this instance. It should be less than 12 characters long. Server Instance Label [idc]: Enter a long description for this instance. Server Description [Content Server idc]: Web Server         *1. Apache          2. Sun ONE          3. Configure manually Choice? Please select a database from the list below to use with the Content Server. Content Server Database         *1. Oracle          2. Microsoft SQL Server 2005          3. Microsoft SQL Server 2000          4. Sybase          5. DB2          6. Custom JDBC settings          7. Skip database configuration Choice? Manually configure JDBC settings for this database          1. yes         *2. no Choice? Oracle Server Hostname [localhost]: Oracle Listener Port Number [1521]: *** Database User ID The user name is used to log into the database used by the content server. Oracle User [user]:YEKKI_OCSERVER *** Database Password The password is used to log into the database used by the content server. Oracle Password []:oracle Oracle Instance Name [ORACLE]:orcl Configure the JVM to find the JDBC driver in a specific jar file          1. yes         *2. no Choice? The installer can attempt to create the database tables or you can manually create them. If you choose to manually create the tables, you should create them now. Attempt to create database tables          1. yes         *2. no Choice? Select components to install.          1. ContentFolios: Collect related items in folios          2. Folders_g: Organize content into hierarchical folders          3. LinkManager8: Hypertext link management support          4. OracleTextSearch: External Oracle 11g database as search indexer support          5. ThreadedDiscussions: Threaded discussion management Enter numbers separated by commas to toggle, 0 to unselect all, F to finish: 1,2,3,4,5         *1. ContentFolios: Collect related items in folios         *2. Folders_g: Organize content into hierarchical folders         *3. LinkManager8: Hypertext link management support         *4. OracleTextSearch: External Oracle 11g database as search indexer support         *5. ThreadedDiscussions: Threaded discussion management Enter numbers separated by commas to toggle, 0 to unselect all, F to finish: F Checking configuration. . . Configuration OK. Review install settings. . . Content Server Core Folder: /opt/oracle/ucm/server Java virtual machine: Sun Java 1.5.0_11 JDK Content Server Native Vault Folder: /opt/oracle/ucm/server/vault/ Content Server Weblayout Folder: /opt/oracle/ucm/server/weblayout/ Proxy authentication through another server: no Install admin server: yes Web Browser Path: /usr/bin/firefox Content Server System locale: English-US Content Server Port: 4444 Admin Server Port: 4440 Incoming connection address filter: *.*.*.* Web Server Relative Root: /idc/ Company Mail Server: mail Administrator E-Mail Address: sysadmin@mail Web Server HTTP Address: yekki.cn.oracle.com:7777 Server Instance Name: idc Server Instance Label: idc Server Description: Content Server idc Web Server: Apache Content Server Database: Oracle Manually configure JDBC settings for this database: false Oracle Server Hostname: localhost Oracle Listener Port Number: 1521 Oracle User: YEKKI_OCSERVER Oracle Password: 6GP1gBgzSyKa4JW10U8UqqPznr/lzkNn/Ojf6M8GJ8I= Oracle Instance Name: orcl Configure the JVM to find the JDBC driver in a specific jar file: false Attempt to create database tables: no Components: ContentFolios,Folders_g,LinkManager8,OracleTextSearch,ThreadedDiscussions Proceed with install         *1. Proceed          2. Change configuration          3. Recheck the configuration          4. Abort installation Choice? Finished install type Install with warnings at 4/2/10 12:32 AM. Run Scripts -bash-3.2$ ./wc_contentserverconfig.sh /opt/oracle/ucm/server /mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf Installing '/mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf/CS10gR35UpdateBundle.zip' Service 'DELETE_DOC' Extended Service 'DELETE_BYREV_REVISION' Extended Installing '/mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf/ContentAccess/ContentAccess-linux.zip' (internal)      04.02 00:40:38.019      main    updateDocMetaDefinitionV11: adding decimal column Installing '/opt/oracle/ucm/server/custom/CS10gR35UpdateBundle/extras/Folders_g.zip' Installing '/opt/oracle/ucm/server/custom/CS10gR35UpdateBundle/extras/FusionLibraries.zip' Installing '/opt/oracle/ucm/server/custom/CS10gR35UpdateBundle/extras/JpsUserProvider.zip' Installing '/mnt/hgfs/SOFTWARE/ofm_ucm_generic_10.1.3.5.1_disk1_1of1/ContentServer/webcenter-conf/WcConfigure.zip' Apr 2, 2010 12:41:24 AM oracle.security.jps.internal.core.util.JpsConfigUtil getPasswordCredential WARNING: A password credential is expected; instead found . Apr 2, 2010 12:41:24 AM oracle.security.jps.internal.idstore.util.IdentityStoreUtil getUnamePwdFromCredStore WARNING: The credential with map JPS and key ldap.credential does not exist. Apr 2, 2010 12:41:27 AM oracle.security.jps.internal.core.util.JpsConfigUtil getPasswordCredential WARNING: A password credential is expected; instead found . Apr 2, 2010 12:41:27 AM oracle.security.jps.internal.idstore.util.IdentityStoreUtil getUnamePwdFromCredStore WARNING: The credential with map JPS and key ldap.credential does not exist. Apr 2, 2010 12:41:28 AM oracle.security.jps.internal.core.util.JpsConfigUtil getPasswordCredential WARNING: A password credential is expected; instead found . Apr 2, 2010 12:41:28 AM oracle.security.jps.internal.idstore.util.IdentityStoreUtil getUnamePwdFromCredStore WARNING: The credential with map JPS and key ldap.credential does not exist. Restart Content Server to apply updates. Configuring Apache Web Server append the following lines at httpd.conf: include "/opt/oracle/ucm/server/data/users/apache22/apache.conf" Configuring the Identity Store( Optional ) 1.  Stop Oracle Content Server and the Admin Server 2.  Update the Oracle Content Server's JPS configuration file, jps-config.xml: a. add a service instance <serviceInstance provider="idstore.ldap.provider" name="idstore.oid"> <property name="subscriber.name" value="dc=cn,dc=oracle,dc=com"></property> <property name="idstore.type" value="OID"></property> <property name="security.principal.key" value="ldap.credential"></property> <property name="security.principal.alias" value="JPS"></property> <property name="ldap.url" value="ldap://yekki.cn.oracle.com:3060"></property> <extendedProperty> <name>user.search.bases</name> <values> <value>cn=users,dc=cn,dc=oracle,dc=com</value> </values> </extendedProperty> <extendedProperty> <name>group.search.bases</name> <values> <value>cn=groups,dc=cn,dc=oracle,dc=com</value> </values> </extendedProperty> <property name="username.attr" value="uid"></property> <property name="user.login.attr" value="uid"></property> <property name="groupname.attr" value="cn"></property> </serviceInstance> b. Ensure that the <jpsContext> entry in the jps-config.xml file refers to the new serviceInstance, that is, idstore.oid and not idstore.ldap: <jpsContext name="default"> <serviceInstanceRef ref="idstore.oid"/> 3. Run the new script to setup the credentials for idstore.oid in the credential store: cd CONTENT_SERVER_HOME/custom/FusionLibraries/tools -bash-3.2$ ./run_credtool.sh Buildfile: ./../tools/credtool.xml     [input] skipping input as property action has already been set.     [input] Alias: [JPS]     [input] Key: [ldap.credential]     [input] User Name: cn=orcladmin     [input] Password: welcome1     [input] JPS Config: [/opt/oracle/ucm/server/custom/FusionLibraries/tools/../../../config/jps-config.xml] manage-creds:      [echo] @@@ Help: run 'ant manage-creds' command to see the detailed usage      [java] Using default context in /opt/oracle/ucm/server/custom/FusionLibraries/tools/../../../config/jps-config.xml file for credential store.      [java] Credential store location : /opt/oracle/ucm/server/config      [java] Credential with map JPS key ldap.credential stored successfully!      [java]      [java]      [java]     Credential for map JPS and key ldap.credential is:      [java]             PasswordCredential name : cn=orcladmin      [java]             PasswordCredential password : welcome1 BUILD SUCCESSFUL Total time: 1 minute 27 seconds Testing 1. acces http://yekki.cn.oracle.com:7777/idc 2. login in with OID user, for example: orcladmin/welcome1 3. make sure your JpsUserProvider status is "good"

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >