Search Results

Search found 672 results on 27 pages for 'gc'.

Page 10/27 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • Implementing Unit Testing on the iPhone

    - by james.ingham
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged).

    Read the article

  • Java thread dump where main thread has no call stack? (jsvc)

    - by dwhsix
    We have a java process running as a daemon (under jsvc). Every several days it just stops doing any work; output to the logfile stops (it is pretty verbose, on 5-minute intervals) and it consumes no CPU or IO. There are no exceptions logged in the logfile nor in syserr or sysout. The last log statement is just prior to a db commit being done, but there is no open connection on the db server (MySQL) and reviewing the code, there should always be additional log output after that, even if it had encountered an exception that was going to bubble up. The most curious thing I find is that in the thread dump (included below), there's no thread in our code at all, and the main thread seems to have no context whatsoever: "main" prio=10 tid=0x0000000000614000 nid=0x445d runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE As noted earlier, this is a daemon process running using jsvc, but I don't know if that has anything to do with it (I can restructure the code to also allow running it directly, to test). Any suggestions on what might be happening here? Thanks... dwh Full thread dump: Full thread dump Java HotSpot(TM) 64-Bit Server VM (14.2-b01 mixed mode): "MySQL Statement Cancellation Timer" daemon prio=10 tid=0x00002aaaf81b8800 nid=0x447b in Object.wait() [0x00002aaaf6a22000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002aaab5556d50> (a java.util.TaskQueue) at java.lang.Object.wait(Object.java:485) at java.util.TimerThread.mainLoop(Timer.java:483) - locked <0x00002aaab5556d50> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) "Low Memory Detector" daemon prio=10 tid=0x00000000006a4000 nid=0x4479 runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE "CompilerThread1" daemon prio=10 tid=0x00000000006a1000 nid=0x4477 waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE "CompilerThread0" daemon prio=10 tid=0x000000000069d000 nid=0x4476 waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE "Signal Dispatcher" daemon prio=10 tid=0x000000000069b000 nid=0x4465 waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE "Finalizer" daemon prio=10 tid=0x0000000000678800 nid=0x4464 in Object.wait() [0x00002aaaf61d6000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002aaab54a1cb8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:118) - locked <0x00002aaab54a1cb8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:134) at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:159) "Reference Handler" daemon prio=10 tid=0x0000000000676800 nid=0x4463 in Object.wait() [0x00002aaaf60d5000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002aaab54a1cf0> (a java.lang.ref.Reference$Lock) at java.lang.Object.wait(Object.java:485) at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:116) - locked <0x00002aaab54a1cf0> (a java.lang.ref.Reference$Lock) "main" prio=10 tid=0x0000000000614000 nid=0x445d runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE "VM Thread" prio=10 tid=0x0000000000670000 nid=0x4462 runnable "GC task thread#0 (ParallelGC)" prio=10 tid=0x000000000061e000 nid=0x445e runnable "GC task thread#1 (ParallelGC)" prio=10 tid=0x0000000000620000 nid=0x445f runnable "GC task thread#2 (ParallelGC)" prio=10 tid=0x0000000000622000 nid=0x4460 runnable "GC task thread#3 (ParallelGC)" prio=10 tid=0x0000000000623800 nid=0x4461 runnable "VM Periodic Task Thread" prio=10 tid=0x00000000006a6800 nid=0x447a waiting on condition JNI global references: 797 Heap PSYoungGen total 162944K, used 48388K [0x00002aaadff40000, 0x00002aaaf2ab0000, 0x00002aaaf5490000) eden space 102784K, 47% used [0x00002aaadff40000,0x00002aaae2e81170,0x00002aaae63a0000) from space 60160K, 0% used [0x00002aaaeb850000,0x00002aaaeb850000,0x00002aaaef310000) to space 86720K, 0% used [0x00002aaae63a0000,0x00002aaae63a0000,0x00002aaaeb850000) PSOldGen total 699072K, used 699072K [0x00002aaab5490000, 0x00002aaadff40000, 0x00002aaadff40000) object space 699072K, 100% used [0x00002aaab5490000,0x00002aaadff40000,0x00002aaadff40000) PSPermGen total 21248K, used 9252K [0x00002aaab0090000, 0x00002aaab1550000, 0x00002aaab5490000) object space 21248K, 43% used [0x00002aaab0090000,0x00002aaab09993e8,0x00002aaab1550000)

    Read the article

  • Implementing Unit Testing with the iPhone SDK

    - by ing0
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged). Edit: Image URLS updated.

    Read the article

  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

    Read the article

  • Using the Static Code Analysis feature of Visual Studio (Premium/Ultimate) to find memory leakage problems

    - by terje
    Memory for managed code is handled by the garbage collector, but if you use any kind of unmanaged code, like native resources of any kind, open files, streams and window handles, your application may leak memory if these are not properly handled.  To handle such resources the classes that own these in your application should implement the IDisposable interface, and preferably implement it according to the pattern described for that interface. When you suspect a memory leak, the immediate impulse would be to start up a memory profiler and start digging into that.   However, before you follow that impulse, do a Static Code Analysis run with a ruleset tuned to finding possible memory leaks in your code.  If you get any warnings from this, fix them before you go on with the profiling. How to use a ruleset In Visual Studio 2010 (Premium and Ultimate editions) you can define your own rulesets containing a list of Static Code Analysis checks.   I have defined the memory checks as shown in the lists below as ruleset files, which can be downloaded – see bottom of this post.  When you get them, you can easily attach them to every project in your solution using the Solution Properties dialog. Right click the solution, and choose Properties at the bottom, or use the Analyze menu and choose “Configure Code Analysis for Solution”: In this dialog you can now choose the Memorycheck ruleset for every project you want to investigate.  Pressing Apply or Ok opens every project file and changes the projects code analysis ruleset to the one we have specified here. How to define your own ruleset  (skip this if you just download my predefined rulesets) If you want to define the ruleset yourself, open the properties on any project, choose Code Analysis tab near the bottom, choose any ruleset in the drop box and press Open Clear out all the rules by selecting “Source Rule Sets” in the Group By box, and unselect the box Change the Group By box to ID, and select the checks you want to include from the lists below. Note that you can change the action for each check to either warning, error or none, none being the same as unchecking the check.   Now go to the properties window and set a new name and description for your ruleset. Then save (File/Save as) the ruleset using the new name as its name, and use it for your projects as detailed above. It can also be wise to add the ruleset to your solution as a solution item. That way it’s there if you want to enable Code Analysis in some of your TFS builds.   Running the code analysis In Visual Studio 2010 you can either do your code analysis project by project using the context menu in the solution explorer and choose “Run Code Analysis”, you can define a new solution configuration, call it for example Debug (Code Analysis), in for each project here enable the Enable Code Analysis on Build   In Visual Studio Dev-11 it is all much simpler, just go to the Solution root in the Solution explorer, right click and choose “Run code analysis on solution”.     The ruleset checks The following list is the essential and critical memory checks.  CheckID Message Can be ignored ? Link to description with fix suggestions CA1001 Types that own disposable fields should be disposable No  http://msdn.microsoft.com/en-us/library/ms182172.aspx CA1049 Types that own native resources should be disposable Only if the pointers assumed to point to unmanaged resources point to something else  http://msdn.microsoft.com/en-us/library/ms182173.aspx CA1063 Implement IDisposable correctly No  http://msdn.microsoft.com/en-us/library/ms244737.aspx CA2000 Dispose objects before losing scope No  http://msdn.microsoft.com/en-us/library/ms182289.aspx CA2115 1 Call GC.KeepAlive when using native resources See description  http://msdn.microsoft.com/en-us/library/ms182300.aspx CA2213 Disposable fields should be disposed If you are not responsible for release, of if Dispose occurs at deeper level  http://msdn.microsoft.com/en-us/library/ms182328.aspx CA2215 Dispose methods should call base class dispose Only if call to base happens at deeper calling level  http://msdn.microsoft.com/en-us/library/ms182330.aspx CA2216 Disposable types should declare a finalizer Only if type does not implement IDisposable for the purpose of releasing unmanaged resources  http://msdn.microsoft.com/en-us/library/ms182329.aspx CA2220 Finalizers should call base class finalizers No  http://msdn.microsoft.com/en-us/library/ms182341.aspx Notes: 1) Does not result in memory leak, but may cause the application to crash   The list below is a set of optional checks that may be enabled for your ruleset, because the issues these points too often happen as a result of attempting to fix up the warnings from the first set.   ID Message Type of fault Can be ignored ? Link to description with fix suggestions CA1060 Move P/invokes to NativeMethods class Security No http://msdn.microsoft.com/en-us/library/ms182161.aspx CA1816 Call GC.SuppressFinalize correctly Performance Sometimes, see description http://msdn.microsoft.com/en-us/library/ms182269.aspx CA1821 Remove empty finalizers Performance No http://msdn.microsoft.com/en-us/library/bb264476.aspx CA2004 Remove calls to GC.KeepAlive Performance and maintainability Only if not technically correct to convert to SafeHandle http://msdn.microsoft.com/en-us/library/ms182293.aspx CA2006 Use SafeHandle to encapsulate native resources Security No http://msdn.microsoft.com/en-us/library/ms182294.aspx CA2202 Do not dispose of objects multiple times Exception (System.ObjectDisposedException) No http://msdn.microsoft.com/en-us/library/ms182334.aspx CA2205 Use managed equivalents of Win32 API Maintainability and complexity Only if the replace doesn’t provide needed functionality http://msdn.microsoft.com/en-us/library/ms182365.aspx CA2221 Finalizers should be protected Incorrect implementation, only possible in MSIL coding No http://msdn.microsoft.com/en-us/library/ms182340.aspx   Downloadable ruleset definitions I have defined three rulesets, one called Inmeta.Memorycheck with the rules in the first list above, and Inmeta.Memorycheck.Optionals containing the rules in the second list, and the last one called Inmeta.Memorycheck.All containing the sum of the two first ones.  All three rulesets can be found in the  zip archive  “Inmeta.Memorycheck” downloadable from here.   Links to some other resources relevant to Static Code Analysis MSDN Magazine Article by Mickey Gousset on Static Code Analysis in VS2010 MSDN :  Analyzing Managed Code Quality by Using Code Analysis, root of the documentation for this Preventing generated code from being analyzed using attributes Online training course on Using Code Analysis with VS2010 Blogpost by Tatham Oddie on custom code analysis rules How to write custom rules, from Microsoft Code Analysis Team Blog Microsoft Code Analysis Team Blog

    Read the article

  • OutOfMemoryException - out of ideas II

    - by Captain Comic
    Hello, This question is related to my previous question. The storyline: I have an application which consumes a lot of memory if you look at task manager VMSize. I am trying to find out what consumes this amount of memory. You see in the picture below that VM size is 2,46 GB Ok now I am looking at .net performance counters Committed and reserved bytes add up to only 1,2 GB Now lets look at windb sos debugging. Let's run eeheap -gc command The heap size used by GC is only 340 MB. Where is the rest of used memory? I need to discover why WM size in TaskManager is 2.4 GB

    Read the article

  • How to properly clean up Excel interop objects in C#

    - by HAdes
    I'm using the Excel interop in C# (ApplicationClass) and have placed the following code in my finally clause: while (System.Runtime.InteropServices.Marshal.ReleaseComObject(excelSheet) != 0) { } excelSheet = null; GC.Collect(); GC.WaitForPendingFinalizers(); Although, this kind of works the Excel.exe process is still in the background even after I close Excel. It is only released once my application is manually closed. Anyone realize what I am doing wrong, or has an alternative to ensure interop objects are properly disposed of. Thanks.

    Read the article

  • Visual C#, Large Arrays, and LOH Fragmentation. What is the accepted convention?

    - by Gorchestopher H
    I have an other active question HERE regarding some hopeless memory issues that possibly involve LOH Fragmentation among possibly other unknowns. What my question now is, what is the accepted way of doing things? If my app needs to be done in Visual C#, and needs to deal with large arrays to the tune of int[4000000], how can I not be doomed by the garbage collector's refusal to deal with the LOH? It would seem that I am forced to make any large arrays global, and never use the word "new" around any of them. So, I'm left with ungraceful global arrays with "maxindex" variables instead of neatly sized arrays that get passed around by functions. I've always been told that this was bad practice. What alternative is there? Is there some kind of function to the tune of System.GC.CollectLOH("Seriously") ? Are there possibly some way to outsource garbage collection to something other than System.GC? Anyway, what are the generally accepted rules for dealing with large (85Kb) variables?

    Read the article

  • Stopping background services during an android activity

    - by fanar
    I am developing an android game right now, and it requires very precise timing and synchronization. That said, it is essential that there is no lag during the game. However I sometimes get lag spikes in the game, and I know its not the GC because I have run the ddms tool, and eliminated all the GC calls. However, I do see alot of background services popping up in my ddms logcat. Is there anyway to pause all services when my game is running? I would appreciate any other solutions. Thanks

    Read the article

  • Strange thing about .NET 4.0 filesystem enumeratation functionality

    - by codymanix
    I just read a page of "Whats new .NET Framework 4.0". I have trouble understanding the last paragraph: To remove open handles on enumerated directories or files Create a custom method (or function in Visual Basic) to contain your enumeration code. Apply the MethodImplAttribute attribute with the NoInlining option to the new method. For example: [MethodImplAttribute(MethodImplOptions.NoInlining)] Private void Enumerate() Include the following method calls, to run after your enumeration code: * The GC.Collect() method (no parameters). * The GC.WaitForPendingFinalizers() method. Why the attribute NoInlining? What harm would inlining do here? Why call the garbage collector manually, why not making the enumerator implement IDisposable in the first place? I suspect they use FindFirstFile()/FindNextFile() API calls for the imlementation, so FindClose() has to be called in any case if the enumeration is done.

    Read the article

  • In LINQ-SQL, wrap the DataContext is an using statement - pros cons

    - by hIpPy
    Can someone pitch in their opinion about pros/cons between wrapping the DataContext in an using statement or not in LINQ-SQL in terms of factors as performance, memory usage, ease of coding, right thing to do etc. Update: In one particular application, I experienced that, without wrapping the DataContext in using block, the amount of memory usage kept on increasing as the live objects were not released for GC. As in, in below example, if I hold the reference to List of q object and access entities of q, I create an object graph that is not released for GC. DataContext with using using (DBDataContext db = new DBDataContext()) { var q = from x in db.Tables where x.Id == someId select x; return q.toList(); } DataContext without using and kept alive DBDataContext db = new DBDataContext() var q = from x in db.Tables where x.Id == someId select x; return q.toList(); Thanks.

    Read the article

  • Help me stabilize this jRun configuration (CF9/Win2k3/IIS6)

    - by jfrobishow
    Not sure if this would be better suited for ServerFault, but since I am not an admin but a developer I figured I would try SO. We've been struggling to keep our multi-server configuration stable for quite some time now. At the end of last month we were running under CF 7.0.2 on a two servers setup (one instance each). At that point we managed to get our uptime to around 1 week per instance before they would restart by themselves. Since the beginning of the month we upgraded to CF 9 and we're back to square one with multi-restart a day. Our current configuration is 2 Win2k3 servers, running a cluster of 4 instances, 2 instances per server. At this point we are pretty certain this is due to improper JVM settings. We've been toying with them and while some are more stable than others we never quite got it right. From the default: java.args=-server -Xmx512m -Dsun.io.useCanonCaches=false -XX:MaxPermSize=192m -XX:+UseParallelGC -Dcoldfusion.rootDir={application.home}/ To currently: java.args=-server -Xmx896m -Dsun.io.useCanonCaches=false -XX:MaxPermSize=512m -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:+UseParallelGC -Dcoldfusion.rootDir={application.home}/ -verbose:gc -Xloggc:c:/Jrun4/logs/gc/gcInstance1b.log We have determined that we do need more than the default 512MB simply by monitoring with FusionReactor, on average our amount of memory consumed is hovering in the mid 300MB and can go up to low 700MB under heavy load. Most of the crash will be logged in jrun4/bin/hs_err_pid*.log always an "Out of swap space" I've attached links to the hs_err and garbage collector log file from yesterday at the bottom of the post. The relevant part is (I think) this: Heap PSYoungGen total 89856K, used 19025K [0x55490000, 0x5b6f0000, 0x5b810000) eden space 79232K, 16% used [0x55490000,0x561a64c0,0x5a1f0000) from space 10624K, 52% used [0x5ac90000,0x5b20e2f8,0x5b6f0000) to space 10752K, 0% used [0x5a1f0000,0x5a1f0000,0x5ac70000) PSOldGen total 460416K, used 308422K [0x23810000, 0x3f9b0000, 0x55490000) object space 460416K, 66% used [0x23810000,0x36541bb8,0x3f9b0000) PSPermGen total 107520K, used 106079K [0x03810000, 0x0a110000, 0x23810000) object space 107520K, 98% used [0x03810000,0x09fa7e40,0x0a110000) From it, I gather that its the PSPermGen that is full (most logs will show the same before a crash), which is why we increased MaxPermSize but the total still show as 107520K!??! No one here is a jRun expert, so any help or even ideas on what to try next would be greatly appreciated!! The log files: Sorry I know sendspace isn't the friendliest of places - if you have other host suggestion for log files let me know and I'll update the post (SO doesn't like them inline, it blows up the format of the post). The hs_err log file: http://www.sendspace.com/file/fgak8l The gc log: http://www.sendspace.com/file/w0r2ct

    Read the article

  • draw an arc given 3 points in SWT

    - by Ahmed Kotb
    iam using the swt java library and iam having a problem. the gc draw arc method takes the following arguments GC.drawArc(int x, int y, int width, int height, int startAngle, int endAngle); but i want to be able to draw the arc using 3 arguments : the source ,destination and control points. is there any formula to convert between those parameters ? QuadCurve2D class do exactly what i want but it is not AWT not swt ...and i tried to use java2d under swt but it was very slow .... any solutions ?

    Read the article

  • Strange thing about .NET 4.0 filesystem enumeration functionality

    - by codymanix
    I just read a page of "Whats new .NET Framework 4.0". I have trouble understanding the last paragraph: To remove open handles on enumerated directories or files Create a custom method (or function in Visual Basic) to contain your enumeration code. Apply the MethodImplAttribute attribute with the NoInlining option to the new method. For example: [MethodImplAttribute(MethodImplOptions.NoInlining)] Private void Enumerate() Include the following method calls, to run after your enumeration code: * The GC.Collect() method (no parameters). * The GC.WaitForPendingFinalizers() method. Why the attribute NoInlining? What harm would inlining do here? Why call the garbage collector manually, why not making the enumerator implement IDisposable in the first place? I suspect they use FindFirstFile()/FindNextFile() API calls for the imlementation, so FindClose() has to be called in any case if the enumeration is done.

    Read the article

  • Limiting the size of the managed heap in a C# application

    - by Assaf Lavie
    Can I configure my C# application to limit its memory consumption to, say, 200MB? IOW, I don't want to wait for the automatic GC (which seems to allow the heap to grow much more than actually needed by this application). I know that in Java there's a command line switch you can pass to the JVM that achieves this.. is there an equivalent in C#? p.s. I know that I can invoke the GC from code, but that's something I would rather not have to do periodically. I'd rather set it once upon startup somehow and forget it.

    Read the article

  • Killing COM object from C#

    - by Pradeep
    I have a COM object that we are calling from C#. This works great, and I have my own pool of objects that I can use whenever I want. Now I need to kill the object. I've tried releasing the COM object explicitly and then garbage collecting from another thread, but that does nothing. Does anyone have any other ideas to kill this object? Thanks for the help. I've tried System.Runtime.InteropServices.Marshal.ReleaseComObject(myApp); GC.Collect(); GC.WaitForPendingFinalizers (); myApp = null; and I create it by myApplication.ApplicationClass myApp = new myApplication.ApplicationClass(); Thanks, Pradeep

    Read the article

  • How to implement an EventHandler to update controls

    - by Bill
    May I ask for help with the following? I am attempting to connect and control three pieces of household electronic equipment by computer through a GlobalCache GC-100 and iTach. As you will see in the following code, I created a class-instance of GlobalCacheAdapter that communicates with each piece of equipment. Although the code seems to work well in controlling the equipment, I am having trouble updating controls with the feedback from the equipment. The procedure "ReaderThreadProc" captures the feedback; however I don't know how to update the associated TextBox with the feedback. I believe that I need to create an EventHandler to notify the TextBox of the available update; however I am uncertain as to how an EventHandler like this would be implemented. Any help wold be greatly appreciated. using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { // Create three new instances of GlobalCacheAdaptor and connect. // GC-100 (Elan) 192.168.1.70 4998 // GC-100 (TuneSuite) 192.168.1.70 5000 // GC iTach (Lighting) 192.168.1.71 4999 private GlobalCacheAdaptor elanGlobalCacheAdaptor; private GlobalCacheAdaptor tuneSuiteGlobalCacheAdaptor; private GlobalCacheAdaptor lutronGlobalCacheAdaptor; public Form1() { InitializeComponent(); elanGlobalCacheAdaptor = new GlobalCacheAdaptor(); elanGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.70"), 4998); tuneSuiteGlobalCacheAdaptor = new GlobalCacheAdaptor(); tuneSuiteGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.70"), 5000); lutronGlobalCacheAdaptor = new GlobalCacheAdaptor(); lutronGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.71"), 4999); elanTextBox.Text = elanGlobalCacheAdaptor._line; tuneSuiteTextBox.Text = tuneSuiteGlobalCacheAdaptor._line; lutronTextBox.Text = lutronGlobalCacheAdaptor._line; } private void btnZoneOnOff_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,4,1,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,800" + Environment.NewLine); } private void btnSourceInput1_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,1,1,20,179,20,179,20,179,20,179,20,179,20,179,20,179,20,278,20,179,20,179,20,179,20,780" + Environment.NewLine); } private void btnSystemOff_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,1,1,20,184,20,184,20,184,20,184,20,184,20,286,20,286,20,286,20,184,20,184,20,184,20,820" + Environment.NewLine); } private void btnLightOff_Click(object sender, EventArgs e) { lutronGlobalCacheAdaptor.SendMessage("sdl,14,0,0,S2\x0d"); } private void btnLightOn_Click(object sender, EventArgs e) { lutronGlobalCacheAdaptor.SendMessage("sdl,14,100,0,S2\x0d"); } private void btnChannel31_Click(object sender, EventArgs e) { tuneSuiteGlobalCacheAdaptor.SendMessage("\xB8\x4D\xB5\x33\x31\x00\x30\x21\xB8\x0D"); } private void btnChannel30_Click(object sender, EventArgs e) { tuneSuiteGlobalCacheAdaptor.SendMessage("\xB8\x4D\xB5\x33\x30\x00\x30\x21\xB8\x0D"); } } } public class GlobalCacheAdaptor { public Socket _multicastListener; public string _preferredDeviceID; public IPAddress _deviceAddress; public Socket _deviceSocket; public StreamWriter _deviceWriter; public bool _isConnected; public int _port; public IPAddress _address; public string _line; public GlobalCacheAdaptor() { } public static readonly GlobalCacheAdaptor Instance = new GlobalCacheAdaptor(); public bool IsListening { get { return _multicastListener != null; } } public GlobalCacheAdaptor ConnectToDevice(IPAddress address, int port) { if (_deviceSocket != null) _deviceSocket.Close(); try { _port = port; _address = address; _deviceSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _deviceSocket.Connect(new IPEndPoint(address, port)); ; _deviceAddress = address; var stream = new NetworkStream(_deviceSocket); var reader = new StreamReader(stream); var writer = new StreamWriter(stream) { NewLine = "\r", AutoFlush = true }; _deviceWriter = writer; writer.WriteLine("getdevices"); var readerThread = new Thread(ReaderThreadProc) { IsBackground = true }; readerThread.Start(reader); _isConnected = true; return Instance; } catch { DisconnectFromDevice(); MessageBox.Show("ConnectToDevice Error."); throw; } } public void SendMessage(string message) { try { var stream = new NetworkStream(_deviceSocket); var reader = new StreamReader(stream); var writer = new StreamWriter(stream) { NewLine = "\r", AutoFlush = true }; _deviceWriter = writer; writer.WriteLine(message); var readerThread = new Thread(ReaderThreadProc) { IsBackground = true }; readerThread.Start(reader); } catch { MessageBox.Show("SendMessage() Error."); } } public void DisconnectFromDevice() { if (_deviceSocket != null) { try { _deviceSocket.Close(); _isConnected = false; } catch { MessageBox.Show("DisconnectFromDevice Error."); } _deviceSocket = null; } _deviceWriter = null; _deviceAddress = null; } private void ReaderThreadProc(object state) { var reader = (StreamReader)state; try { while (true) { var line = reader.ReadLine(); if (line == null) break; _line = _line + line + Environment.NewLine; } // Need to create EventHandler to notify the TextBoxes to update with _line } catch { MessageBox.Show("ReaderThreadProc Error."); } } }

    Read the article

  • Meaning of the "Unloading class" messages

    - by elec
    Anyone can explain why the lines below appear in the output console at runtime ? (one possible answer would be full permGen, but this can be ruled out since the program only uses 24MB out of the max100MB available in PermGen) [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor28] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor14] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor4] [Unloading class sun.reflect.GeneratedMethodAccessor5] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor38] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor36] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor22] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor8] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor39] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor16] [Unloading class sun.reflect.GeneratedSerializationConstructorAccessor2] [Unloading class sun.reflect.GeneratedConstructorAccessor1] The program runs with the following params: -Xmx160M -XX:MaxPermSize=96M -XX:PermSize=96M -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+PrintGCTaskTimeStamps -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution -XX:+PrintGCDetails -XX:+PrintGCDateStamps -XX:+PrintGCTimeStamps -verbose:gc -Xloggc:/logs/gc.log There's plenty of space in the heap and in permGen.

    Read the article

  • android java.lang.OutOfMemoryError

    - by xiangdream
    hi, all, when i download large data from website, i got this error information: I/global (20094): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required. D/dalvikvm(20094): GC freed 6153 objects / 3650840 bytes in 335ms I/dalvikvm-heap(20094): Forcing collection of SoftReferences for 3599051-byte al location D/dalvikvm(20094): GC freed 320 objects / 11400 bytes in 144ms E/dalvikvm-heap(20094): Out of memory on a 3599051-byte allocation. I/dalvikvm(20094): "Thread-9" prio=5 tid=17 RUNNABLE I/dalvikvm(20094): | group="main" sCount=0 dsCount=0 s=0 obj=0x439b9480 I/dalvikvm(20094): | sysTid=25762 nice=0 sched=0/0 handle=4065496 anyone can help me?

    Read the article

  • Python json memory bloat

    - by Anoop
    import json import time from itertools import count def keygen(size): for i in count(1): s = str(i) yield '0' * (size - len(s)) + str(s) def jsontest(num): keys = keygen(20) kvjson = json.dumps(dict((keys.next(), '0' * 200) for i in range(num))) kvpairs = json.loads(kvjson) del kvpairs # Not required. Just to check if it makes any difference print 'load completed' jsontest(500000) while 1: time.sleep(1) Linux top indicates that the python process holds ~450Mb of RAM after completion of 'jsontest' function. If the call to 'json.loads' is omitted then this issue is not observed. A gc.collect after this function execution does releases the memory. Looks like the memory is not held in any caches or python's internal memory allocator as explicit call to gc.collect is releasing memory. Is this happening because the threshold for garbage collection (700, 10, 10) was never reached ? I did put some code after jsontest to simulate threshold. But it didn't help.

    Read the article

  • def constrainedMatchPair(firstMatch,secondMatch,length):

    - by smart
    matches of a key string in a target string, where one of the elements of the key string is replaced by a different element. For example, if we want to match ATGC against ATGACATGCACAAGTATGCAT, we know there is an exact match starting at 5 and a second one starting at 15. However, there is another match starting at 0, in which the element A is substituted for C in the key, that is we match ATGC against the target. Similarly, the key ATTA matches this target starting at 0, if we allow a substitution of G for the second T in the key string. consider the following steps. First, break the key string into two parts (where one of the parts could be an empty string). Let's call them key1 and key2. For each part, use your function from Problem 2 to find the starting points of possible matches, that is, invoke starts1 = subStringMatchExact(target,key1) and starts2 = subStringMatchExact(target,key2) The result of these two invocations should be two tuples, each indicating the starting points of matches of the two parts (key1 and key2) of the key string in the target. For example, if we consider the key ATGC, we could consider matching A and GC against a target, like ATGACATGCA (in which case we would get as locations of matches for A the tuple (0, 3, 5, 9) and as locations of matches for GC the tuple (7,). Of course, we would want to search over all possible choices of substrings with a missing element: the empty string and TGC; A and GC; AT and C; and ATG and the empty string. Note that we can use your solution for Problem 2 to find these values. Once we have the locations of starting points for matches of the two substrings, we need to decide which combinations of a match from the first substring and a match of the second substring are correct. There is an easy test for this. Suppose that the index for the starting point of the match of the first substring is n (which would be an element of starts1), and that the length of the first substring is m. Then if k is an element of starts2, denoting the index of the starting point of a match of the second substring, there is a valid match with one substitution starting at n, if n+m+1 = k, since this means that the second substring match starts one element beyond the end of the first substring. finally the question is Write a function, called constrainedMatchPair which takes three arguments: a tuple representing starting points for the first substring, a tuple representing starting points for the second substring, and the length of the first substring. The function should return a tuple of all members (call it n) of the first tuple for which there is an element in the second tuple (call it k) such that n+m+1 = k, where m is the length of the first substring.

    Read the article

  • .NET Free memory usage (how to prevent overallocation / release memory to the OS)

    - by Ronan Thibaudau
    I'm currently working on a website that makes large use of cached data to avoid roundtrips. At startup we get a "large" graph (hundreds of thouthands of different kinds of objects). Those objects are retrieved over WCF and deserialized (we use protocol buffers for serialization) I'm using redgate's memory profiler to debug memory issues (the memory didn't seem to fit with how much memory we should need "after" we're done initializing and end up with this report Now what we can gather from this report is that: 1) Most of the memory .NET allocated is free (it may have been rightfully allocated during deserialisation, but now that it's free, i'd like for it to return to the OS) 2) Memory is fragmented (which is bad, as everytime i refresh the cash i need to redo the memory hungry deserialisation process and this, in turn creates large object that may throw an OutOfMemoryException due to fragmentation) 3) I have no clue why the space is fragmented, because when i look at the large object heap, there are only 30 instances, 15 object[] are directly attached to the GC and totally unrelated to me, 1 is a char array also attached directly to the GC Heap, the remaining 15 are mine but are not the cause of this as i get the same report if i comment them out in code. So my question is, what can i do to go further with this? I'm not really sure what to look for in debugging / tools as it seems my memory is fragmented, but not by me, and huge amounts of free spaces are allocated by .net , which i can't release. Also please make sure you understand the question well before answering, i'm not looking for a way to free memory within .net (GC.Collect), but to free memory that is already free in .net , to the system as well as to defragment said memory. Note that a slow solution is fine, if it's possible to manually defragment the large heap i'd be all for it as i can call it at the end of RefreshCache and it's ok if it takes 1 or 2 second to run. Thanks for your help! A few notes i forgot: 1) The project is a .net 2.0 website, i get the same results running it in a .net 4 pool, idem if i run it in a .net 4 pool and convert it to .net 4 and recompile. 2) These are results of a release build, so debug build can not be the issue. 3) And this is probably quite important, i do not get these issues at all in the webdev server, only in IIS, in the webdev i get memory consumption rather close to my actual consumption (well more, but not 5-10X more!)

    Read the article

  • .NET "Timer" would block other method calls?

    - by Ricky
    Hi guys: In ASP.NET 3.5, we suspect a delegate triggering by a "Timer" will block other method calls. From logs, some function calls will wait for the finishing of the delegate and continue to work. Is it true? If yes, what workaround can I do? PS: The delegate contains codes to use WCF to retrieve data and the following code private void Replace<T>(ref IList<T> src, IList<T> des) { lock(src) { while (src.Count > 0) { GC.SuppressFinalize(src.ElementAt(0)); src.RemoveAt(0); } GC.SuppressFinalize(src); src = des; } } Thanks a lot.

    Read the article

  • How to Dispose myClass with Garbage Collecter C#

    - by Ibrahim AKGUN
    Hi, I have a class and got a method that doin so many things in memory and need to be disposed when its jobs done.But i have looked for MSDN for solution.There is an example thats not solved my problem.When my Class is instanced and run this method my memory is getting bigger and bigger.How can i Dispose it when its job done ? Here is my CODES ; class Deneme { public Deneme() { } ~Deneme() { GC.Collect(); GC.SuppressFinalize(this); } public void TestMetodu() { System.Windows.Forms.MessageBox.Show("Test"); // This is my method that doing big jobs :) } } Deneme CCCX = new Deneme(); CCCX.TestMetodu(); CCCX = null; So i cant dispose it with this.

    Read the article

  • Google I/O 2011: Memory management for Android Apps

    Google I/O 2011: Memory management for Android Apps Patrick Dubroy Android apps have more memory available to them than ever before, but are you sure you're using it wisely? This talk will cover the memory management changes in Gingerbread and Honeycomb (concurrent GC, heap-allocated bitmaps, "largeHeap" option) and explore tools and techniques for profiling the memory usage of Android apps. From: GoogleDevelopers Views: 5698 45 ratings Time: 58:42 More in Science & Technology

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >