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  • Domain model for an online WYSYWG webpage generator / runtime

    - by CharlieBrown
    Hi all, I'm using C#, MVC, NHibernate and StructureMap as my IoC container, and need some ideas regarding my domain model. The application I'm working has two parts: an Authoring part and a Runtime part. The idea is to allow the user to create a webpage in Authoring (mostly a form actually) by choosing from a set of predefined controls. That webpage will be later used as a form in a call center environment (Runtime part), or may be used in an intranet portal, etc. Basically something similar to what a CMS would do. The difference is, of course, that the webpage/form the author generates will be used and fulfilled in runtime, and that authros should be able to freely create the webpage they want without limitations. I have a draft working model that allows a RunController to iterate over the ScriptPage (my class for the "generated webpage") Controls collection and uses partial views to render each of them. Works kind of fine. Basically I have a common ScriptControl class, and then I can create for example a TextInputControl or a DropDownControl by inheriting from that base class. I can also figure out the Authoring part of the app, although that will surely be fun in itself for sure. :) The biggest problem I have now is persistance. In order to be flexible, I want to be able to add more controls, and template controls (think of an Address composite control) in sepparate DLLs, so I think having a relational model that handles very possible control is not the way to go. My current thinking is using a kind of ObjectStore: binary-serializing the ScriptPage object that contains the List collection and deserializing at Runtime, but I'm not sure how good will it work with NHibernate and how good the performance will be. Serializing a small "page" with 10 controls results in 7964 bytes, for example. Any ideas out there? Thanks in advance, excuse the length. ;)

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  • Random Alpha numeric generator

    - by AAA
    Hi, I want to give our users in the database a unique alpha-numeric id. I am using the code below, will this always generate a unique id? Below is the old and updated version of the code: New php: // Generate Guid function NewGuid() { $s = strtoupper(md5(uniqid("something",true))); $guidText = substr($s,0,8) . '-' . substr($s,8,4) . '-' . substr($s,12,4). '-' . substr($s,16,4). '-' . substr($s,20); return $guidText; } // End Generate Guid $Guid = NewGuid(); echo $Guid; echo "<br><br><br>"; Old PHP: // Generate Guid function NewGuid() { $s = strtoupper(md5(uniqid("something",true))); $guidText = substr($s,0,8) . '-' . substr($s,8,4) . '-' . substr($s,12,4). '-' . substr($s,16,4). '-' . substr($s,20); return $guidText; } // End Generate Guid $Guid = NewGuid(); echo $Guid; echo "<br><br><br>"; Will this first code guarantee uniqueness?

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  • ID generator with local static variable - thread-safe?

    - by Poseidon
    Will the following piece of code work as expected in a multi-threaded scenario? int getUniqueID() { static int ID=0; return ++ID; } It's not necessary that the IDs to be contiguous - even if it skips a value, it's fine. Can it be said that when this function returns, the value returned will be unique across all threads?

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  • String generator issue

    - by Andrey
    I want to write a method which returns a string. So far so good. The creation of the string however is quite complicated. I have 3 string lists - the first one has 155 entries, the second one - 9, the third one 21. I want my method if called enough times(155*9*21) to return all the possible combinations of values from the 3 lists (basically this method should keep count on how many times it was called and return only one combination each time). Any ideas how to accomplish that? I have 155*9*22 possible combinations. The first time the method is called it should take List1(0), List2(0), List3(0). After that in the next 21 iterations, the index of the third list is only changed. Once all the elements from the third list have been used increment the index of the second list and so on. Once the method has produced all the possible combinations (155*9*22) I want it to start from the beginning.

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  • Special simple random number generator

    - by psihodelia
    How to create a function, which on every call generates a random integer number? This number must be most random as possible (according to uniform distribution). It is only allowed to use one static variable and at most 3 elementary steps, where each step consists of only one basic arithmetic operation of arity 1 or 2. Example: int myrandom(void){ static int x; x = some_step1; x = some_step2; x = some_step3; return x; } Basic arithmetic operations are +,-,%,and, not, xor, or, left shift, right shift, multiplication and division. Of course, no rand(), random() or similar staff is allowed.

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  • Metamorphic generator

    - by user222094
    I am trying to find references about different designs of metamorphic generators can someone point me to the right direction. I have gone through some papers in ACM but couldn't find what I am looking for.

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  • SCons does not clean all files

    - by meowsqueak
    I have a file system containing directories of "builds", each of which contains a file called "build-info.xml". However some of the builds happened before the build script generated "build-info.xml" so in that case I have a somewhat non-trivial SCons SConstruct that is used to generate a skeleton build-info.xml so that it can be used as a dependency for further rules. I.e.: for each directory: if build-info.xml already exists, do nothing. More importantly, do not remove it on a 'scons --clean'. if build-info.xml does not exist, generate a skeleton one instead - build-info.xml has no dependencies on any other files - the skeleton is essentially minimal defaults. during a --clean, remove build-info.xml if it was generated, otherwise leave it be. My SConstruct looks something like this: def generate_actions_BuildInfoXML(source, target, env, for_signature): cmd = "python '%s/bin/create-build-info-xml.py' --version $VERSION --path . --output ${TARGET.file}" % (Dir('#').abspath,) return cmd bld = Builder(generator = generate_actions_BuildInfoXML, chdir = 1) env.Append(BUILDERS = { "BuildInfoXML" : bld }) ... # VERSION = some arbitrary string, not important here # path = filesystem path, set elsewhere build_info_xml = "%s/build-info.xml" % (path,) if not os.path.exists(build_info_xml): env.BuildInfoXML(build_info_xml, None, VERSION = build) My problem is that 'scons --clean' does not remove the generated build-info.xml files. I played around with env.Clean(t, build_info_xml) within the 'if' but I was unable to get this to work - mainly because I could not work out what to assign to 't' - I want a generated build-info.xml to be cleaned unconditionally, rather than based on the cleaning of another target, and I wasn't able to get this to work. If I tried a simple env.Clean(None, "build_info_xml") after but outside the 'if' I found that SCons would clean every single build-info.xml file including those that weren't generated. Not good either. What I'd like to know is how SCons goes about determining which files should be cleaned and which should not. Is there something funny about the way I've used a generator function that prevents SCons from recording this target as a Clean candidate?

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  • 48-bit bitwise operations in Javascript?

    - by randomhelp
    I've been given the task of porting Java's Java.util.Random() to JavaScript, and I've run across a huge performance hit/inaccuracy using bitwise operators in Javascript on sufficiently large numbers. Some cursory research states that "bitwise operators in JavaScript are inherently slow," because internally it appears that JavaScript will cast all of its double values into signed 32-bit integers to do the bitwise operations (see https://developer.mozilla.org/En/Core_JavaScript_1.5_Reference/Operators/Bitwise_Operators for more on this.) Because of this, I can't do a direct port of the Java random number generator, and I need to get the same numeric results as Java.util.Random(). Writing something like this.next = function(bits) { if (!bits) { bits = 48; } this.seed = (this.seed * 25214903917 + 11) & ((1 << 48) - 1); return this.seed >>> (48 - bits); }; (which is an almost-direct port of the Java.util.Random()) code won't work properly, since Javascript can't do bitwise operations on an integer that size.) I've figured out that I can just make a seedable random number generator in 32-bit space using the Lehmer algorithm, but the trick is that I need to get the same values as I would with Java.util.Random(). What should I do to make a faster, functional port?

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  • Generate an ID via COM interop

    - by Erik van Brakel
    At the moment, we've got an unmaintanable ball of code which offers an interface to a third party application. The third party application has a COM assembly which MUST be used to create new entries. This process involves two steps: generate a new object (basically an ID), and update that object with new field values. Because COM interop is so slow, we only use that to generate the ID (and related objects) in the database. The actual update is done using a regular SQL query. What I am trying to figure out if it's possible to use NHibernate to do some of the heavy lifting for us, without bypassing the COM assembly. Here's the code for saving something to the database as I envision it: using(var s = sessionFactory.OpenSession()) using(var t = s.BeginTransaction()) { MyEntity entity = new MyEntity(); s.Save(entity); t.Commit(); } Regular NH code I'd say. Now, this is where it gets tricky. I think I have to supply my own implementation of NHibernate.Id.IIdentifierGenerator which calls the COM assembly in the Generate method. That's not a problem. What IS a problem is that the COM assembly requires initialisation, which does take a bit of time. It also doesn't like multiple instances in the same process, for some reason. What I would like to know is if there's a way to properly access an external service in the generator code. I'm free to use any technique I want, so if it involves something like an IoC container that's no problem. The thing I am looking for is where exactly to hook-up my code so I can access the things I need in my generator, without having to resort to using singletons or other nasty stuff.

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  • Recognizing terminals in a CFG production previously not defined as tokens.

    - by kmels
    I'm making a generator of LL(1) parsers, my input is a CoCo/R language specification. I've already got a Scanner generator for that input. Suppose I've got the following specification: COMPILER 1. CHARACTERS digit="0123456789". TOKENS number = digit{digit}. decnumber = digit{digit}"."digit{digit}. PRODUCTIONS Expression = Term{"+"Term|"-"Term}. Term = Factor{"*"Factor|"/"Factor}. Factor = ["-"](Number|"("Expression")"). Number = (number|decnumber). END 1. So, if the parser generated by this grammar receives a word "1+1", it'd be accepted i.e. a parse tree would be found. My question is, the character "+" was never defined in a token, but it appears in the non-terminal "Expression". How should my generated Scanner recognize it? It would not recognize it as a token. Is this a valid input then? Should I add this terminal in TOKENS and then consider an error routine for a Scanner for it to skip it? How does usual language specifications handle this?

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  • String generation with regex criteria

    - by menjaraz
    I wonder wether it is feasible to implement an optimal string generator Class meeting the following requirements: Generation criteria using regex Lexicographical order enumeration. Count propetry Indexed access I don't feel comfortable with regular expression: I cannot come up with a starting piece of code but I just think of a naive implementation using a TList as a base class and use a filter (Regex) against "brute force" generated string. Thank you.

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  • JavaCC for .NET?

    - by Tigraine
    Hi Guys, I've been spending some time doing JavaCC parser generation for assignments at University and was wondering if there is a similar simple parser generator framework for .NET available? I know there is ANTLR, but I found it a bit too big for my taste and really started to like the simplicity that JavaCC brings.. greetings Daniel

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  • Lexer written in Javascript?

    - by Phobis
    I have a project where a user needs to define a set of instructions for a ui that is completely written in javascript. I need to have the ability to parse a string of instructions and then translate them into instructions. Is there any libraries out there for parsing that are 100% javascript? Or a generator that will generate in javascript? Thanks!

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  • How to adjust the distribution of values in a random data stream?

    - by BCS
    Given a infinite stream of random 0's and 1's that is from a biased (e.g. 1's are more common than 0's by a know factor) but otherwise ideal random number generator, I want to convert it into a (shorter) infinite stream that is just as ideal but also unbiased. Looking up the definition of entropy finds this graph showing how many bits of output I should, in theory, be able to get from each bit of input. The question: Is there any practical way to actually implement a converter that is nearly ideally efficient?

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  • how to record mic input and pipe the output to another program

    - by acrs
    Hi everyone Im trying to follow a tutorial on generating truly random bits How To Generate Truly Random Bits This is the command from the tutorial but it does not work rec -c 1 -d /dev/dsp -r 8000 -t wav -s w - | ./noise-filter >bits I know i can record my mic input using rec -c 1 no.wav this is the command i tried using rec -c 1 -r 8000 -t wav -s noise.wav | ./noise-filter >bits but i get root@xxc:~/cc# rec -c 1 -r 8000 -t wav -s noise.wav - | ./noise-filter >bits rec WARN formats: can't set sample rate 8000; using 48000 rec FAIL sox: Input files must have the same sample-rate I have complied noise-filter noise-filter I think the tutorial is using an older version of SOX and REC I'm using sox: SoX v14.3.2 on Ubuntu 12.04 server Can someone please help me ?

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  • Why is my /dev/random so slow when using dd?

    - by Mikey
    I am trying to semi-securely erase a bunch of hard drives. The following is working at 20-50Mb/s dd if=/dev/zero of=/dev/sda But dd if=/dev/random of=/dev/sda seems not to work. Also when I type dd if=/dev/random of=stdout It only gives me a few bytes regardless of what I pass it for bs= and count= Am I using /dev/random wrong? What other info should I look for to move this troubleshooting forward? Is there some other way to do this with a script or something like makeMyLifeEasy | dd if=stdin of=/dev/sda Or something like that...

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  • Aplication for generating cross table

    - by Ajtak
    I need advice on whether there is an application for generating cross tables. I would imagine it so that I entered at the beginning of team names. Subsequently I wrote results, but always one and the second correct field would enrolled opposite result. I want it to count the total score etc. .. I hope I have expanded well. I would like recommendations for any program. In Excel I dont. Thank you a thousand times for any advice. http://imageshack.us/a/img849/9100/d70m.png

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  • Use QuickCheck by generating primes

    - by Dan
    Background For fun, I'm trying to write a property for quick-check that can test the basic idea behind cryptography with RSA. Choose two distinct primes, p and q. Let N = p*q e is some number relatively prime to (p-1)(q-1) (in practice, e is usually 3 for fast encoding) d is the modular inverse of e modulo (p-1)(q-1) For all x such that 1 < x < N, it is always true that (x^e)^d = x modulo N In other words, x is the "message", raising it to the eth power mod N is the act of "encoding" the message, and raising the encoded message to the dth power mod N is the act of "decoding" it. (The property is also trivially true for x = 1, a case which is its own encryption) Code Here are the methods I have coded up so far: import Test.QuickCheck -- modular exponentiation modExp :: Integral a => a -> a -> a -> a modExp y z n = modExp' (y `mod` n) z `mod` n where modExp' y z | z == 0 = 1 | even z = modExp (y*y) (z `div` 2) n | odd z = (modExp (y*y) (z `div` 2) n) * y -- relatively prime rPrime :: Integral a => a -> a -> Bool rPrime a b = gcd a b == 1 -- multiplicative inverse (modular) mInverse :: Integral a => a -> a -> a mInverse 1 _ = 1 mInverse x y = (n * y + 1) `div` x where n = x - mInverse (y `mod` x) x -- just a quick way to test for primality n `divides` x = x `mod` n == 0 primes = 2:filter isPrime [3..] isPrime x = null . filter (`divides` x) $ takeWhile (\y -> y*y <= x) primes -- the property prop_rsa (p,q,x) = isPrime p && isPrime q && p /= q && x > 1 && x < n && rPrime e t ==> x == (x `powModN` e) `powModN` d where e = 3 n = p*q t = (p-1)*(q-1) d = mInverse e t a `powModN` b = modExp a b n (Thanks, google and random blog, for the implementation of modular multiplicative inverse) Question The problem should be obvious: there are way too many conditions on the property to make it at all usable. Trying to invoke quickCheck prop_rsa in ghci made my terminal hang. So I've poked around the QuickCheck manual a bit, and it says: Properties may take the form forAll <generator> $ \<pattern> -> <property> How do I make a <generator> for prime numbers? Or with the other constraints, so that quickCheck doesn't have to sift through a bunch of failed conditions? Any other general advice (especially regarding QuickCheck) is welcome.

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  • Fast iterating over first n items of an iterable in python

    - by martinthenext
    Hello! I'm looking for a pythonic way of iterating over first n items of a list, and it's quite important to do this as fast as possible. This is how I do it now: count = 0 for item in iterable: do_somethin(item) count += 1 if count >= n: break Doesn't seem neat to me. Another way of doing this is: for item in itertools.islice(iterable, n): do_something(item) This looks good, the question is it fast enough to use with some generator(s)? For example: pair_generator = lambda iterable: itertools.izip(*[iter(iterable)]*2) for item in itertools.islice(pair_generator(iterable), n): so_something(item) Will it run fast enough as compared to the first method? Is there some easier way to do it?

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