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  • Wi-Fi not working only on Ubuntu computer?

    - by Joseph_carp
    The Wi-Fi at our house does not work on my Asus notebook running Ubuntu 12.04. It works fine on all other devices except this one. Internet worked fine before I had Ubuntu and I had Windows 7, but we also had a different ISP and place. My roommate's Windows 7 notebook and netbook both work fine with the internet and so do all of our phones and iPods. I do not know what is wrong because it works fine EVERYWHERE else, but when I am connected to my own router at my house it is either EXTREMELY slow or it just loads and loads and loads. I have all of the correct drivers and all that so why is it just this one connection that is a problem. I do not know if this matters but the ISP is Comcast and so is the Modem/wireless-router. Any help is much appreciated, thank you.

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  • Can i have a facebook fangate between pages of my website

    - by Onaiza
    I am not sure whether this is possible can i have a fan gate between two pages of a website, so that before a visitor can access a particular url it would be mandatory to like our fan page on facebook? Scenario I have a travel website puneritraveller.com, and for each destination featured in the website i have listed hotels, with a direct link to the website of the hotel. for example i have featured a destination 'Alibaug' with a hotels page - puneritraveller.com/alibaug-hotels.html , in this page i have given banner ads for a few hotels for example Yellow house which on clicking redirects to www.yellowhousealibag.com What i want to achieve is, when someone clicks on the banner ad for Yellow house they should be redirected to a page with a like button to facebook.com/puneritraveller and once he/she clicks on the like button should be redirected to www.yellowhousealibag.com Is this possible? Please help

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  • Stuck in logon loop

    - by MJeffryes
    Here's the deal. I set up a computer with Ubuntu 10.04 for my grandmother. Everything worked fine. I connected it to the internet at her house today. After rebooting the computer I found that the computer would kick you back to the logon screen if you attempted to logon to her account. It worked fine logging on to my admin account, and also in Gnome's safe mode. I thought it had resolved itself, but turns out it hadn't, and now I don't have physical access to the computer, plus the remote connection I'd hoped to use only works intermittently. I need some suggestions for troubleshooting for when I'm at her house at some point next week. Ask for any more details, but I'm afraid I won't be able to provide many more until I've checked it out in person, since she is basically unable to use a computer beyond web browsing. Thanks in advance!

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  • How to read from path in wpf comboboxitem and write into path of binding

    - by Chrik
    Hi, I tried to make up an example to show my problem. My combobox has a list of objects as itemssource. In my example it's a list of Persons. In the combobox i want to show the first name and the last name of the person. But i want to save the last name of the person in the "owner" property of the house-object. My guess was that i bind the SelectedValue to my property and the SelectedValuePath to the name of the property in the comboboxitem. I already googled and tried a view other versions but nothing worked. If i use SelectedItem instead of SelectedValue with the same binding at least the value of the "tostring" function get's written in the property. Sadly that solution doesn't fit in the Rest of my Program because i don't want to override "ToString". The Xaml: <Window x:Class="MultiColumnCombobox.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" x:Name="window"> <Grid> <ComboBox Height="23" Margin="72,12,86,0" Name="ComboBox1" VerticalAlignment="Top" SelectedValue="{Binding CurrentHouse.Owner, ElementName=window, Mode=TwoWay}" SelectedValuePath="LastName" ItemsSource="{Binding PersonList, ElementName=window, Mode=Default}"> <ComboBox.ItemTemplate> <DataTemplate> <WrapPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=FirstName}" Padding="10,0,0,0" /> <TextBlock Text="{Binding Path=LastName}" Padding="10,0,0,0" /> </WrapPanel> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> <Button Height="23" Click="PrintButton_Click" HorizontalAlignment="Left" Margin="12,0,0,9" Name="PrintButton" VerticalAlignment="Bottom" Width="75">Print</Button> </Grid> The C# using System.Collections.Generic; using System.Windows; using System; namespace MultiColumnCombobox { public partial class Window1 : Window { private List _PersonList = new List(); public List PersonList { get { return _PersonList; } set { _PersonList = value; } } private House _CurrentHouse = new House { Owner = "Green", Number = "11" }; public House CurrentHouse { get { return _CurrentHouse; } } public Window1() { InitializeComponent(); PersonList.Add(new Person {FirstName = "Peter", LastName = "Smith"}); PersonList.Add(new Person {FirstName = "John", LastName = "Meyer"}); PersonList.Add(new Person {FirstName = "Fritz", LastName = "Green"}); } private void PrintButton_Click(object sender, RoutedEventArgs e) { MessageBox.Show(CurrentHouse.Owner + ":" + CurrentHouse.Number); } } public class House { public string Owner { get; set; } public string Number { get; set; } } public class Person { public string FirstName { get; set; } public string LastName { get; set; } } } Maybe someone has an idea, Christian

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  • Why can I not access the internet when Windows 7 finds no issue with the ethernet connection and the network can see my device?

    - by WannabeCoder
    So I just moved from a house to an apartment. In the house and the apartment I had Uverse set up - and in both I had my desktop connected via a ~40 foot long cat5 cable. However, upon moving to the apartment I found that my ethernet connection no longer provides internet. This would seem like a mundane problem if not for: The router can see the computer on the network Windows 7 (the desktop's OS) detects no problems with the ethernet connection. Connections over the internet (i.e. browser windows, Pandora, etc.) do not immediately fail. Instead they load for 2 minutes and then finally give up. Devices connected over the Wifi (PS4, Laptop) access the internet just fine While removing the cat5 cable from my house, I accidentally damaged the locking tab but managed to bend it back into the appropriate position. I would suspect that a bad cat5 cable might be to blame if not for the above issues (thought I've heard bad cat5 cables cause the most nonsensical problems) and the fact that I tested the cat5 cable by having it share internet between my laptop (working internet) to my desktop and it functioned just fine and provided the desktop with internet. My ipconfig /all successfully finds a default gateway, DHCP server, and DNS server. What could possibly be causing the problem?

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  • Networking Home Office

    - by Matt
    I'm in the process of building an office in my garden. It's about 25m away from my house. I'd like to run a wired network connection to the office. I'd rather not go down the powerline route, as speeds don't seem great, and I'm likely to want to be moving a lot of data around on the internal network. I have an electrician who is running armoured electrical cable to the office, and is providing conduit for me to run network cable. My questions are: 1) What type of cable to run 2) How I terminate/connect it at both ends I could get something like armoured cat6 utp solid core (like this: http://www.netstoredirect.com/cat6-cable/289166-external-armoured-cat6-utp-solid-cable-price-per-metre.html) which seems fairly robust, but then I have to terminate it. Additionally, where the cable enters my house, there is about another 15m to where my router is situated. I also read this artice: http://www.audioholics.com/audio-video-cables/bjc-cat-network-cable-quality-interview which scared me into realising I don't know what I'm doing!! particularly with termination. Or I could get an "cat6 external patch cable" (e.g http://www.netstoredirect.com/rj45-network-cables/239231-external-cat6-utp-ldpe-rj45-patch-leads.html) and run that in the conduit, and work out how to terminate it at the house end. At the office end I guess I can just plug it into a switch. Any help? Thanks

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  • Will a 2.4Ghz WAP intefere with a 5.0Ghz WAP if placed directly next to each other

    - by Dan
    This is mostly a curiosity question to people who know more about radio and wi-fi than I. The 2.4Ghz band is massively overpopulated near my house to the point of sometimes getting 1000ms pings to the router from only a few feet away. inSSIDer finds at least 10 broadcasting SSID's within around 15 seconds of starting, so this isn't a real surprise to me! Sometimes I can get good results by changing the channel to something like 3 or 8, but it's usually temporary as the others use Auto Channel and hop around. Now, the router I have is capable of 5.0Ghz, as is the laptop I type this on. Switching to 5.0Ghz gives superb results: I can download at ~90Mbps and get consistent 1ms pings. The problem is that only this laptop supports 5.0Ghz! My question: Would I still get decent 5.0Ghz performance if I place a 2.4Ghz access point directly next to my router? And, indeed, will 2.4Ghz continue working as 'normal'? Testing would be an obvious step, but I threw all my superfluous equipment out in a recent house move. My understanding is that I should get good performance, certainly in comparison to having two devices using the same frequency range, but I do believe there will be some impact by the virtue of them being directly next to each other. (Cabling is not an option due to it being a rented house)

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  • Broad Band LAN connection through existing 6 wire phone line ( no phone connected )

    - by Paul Taylor
    I have an (up to but never achieved ) 10 mb broadband signal coming into my house along the telephone line. The modem then connects the broadband signal via a LAN connection and Wi-Fi signal to my computers and iPad. My workshop desk is 54 yards (approx. 50m) downhill from the modem (part of a separate building) – too far to give a good direct signal. The inside corner of the workshop (by a window) receives a weak signal. I have a disconnected telephone cable consisting of 6 wires going from the house to the workshop. The telephone is no longer used in the workshop - we use our mobile number for business calls. A broad band signal using the cable would not have to share with a phone. What would be the most economic price/efficient way to get the broadband signal to the workshop? I am writing in hope that since the telephone didn't need the six wires, an Ethernet connection might be similar and not need all the eight wires for a LAN connection. In theory could use the telephone wire to pull an Ethernet cable trough the underground pipe but I doubt if the cable would survive the strain. The broad band connection in the workshop does not have to have network facility. My skill level is high enough to do house wiring, plumbing and gas fitting; so given any sound advice and a wiring diagram or instructions I can probably work out the rest myself.

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  • Configuring two nearby WLANs: should I use the same ssid?

    - by Rory
    I'm configuring a home network for basic internet use (ie don't really need connectivity between workstations on the network). My brick walls mean a single wireless router doesn't provide good coverage throughout the house, so I have purchased two powerline adapters and now have the incoming modem/wireless router at one end of the house plugged into a powerline adapter, and at the other end of the house the other powerline adapter plugged into another wireless router. Currently the two wireless networks have different ssids. (The powerline adapters only do power-Ethernet; they're not wireless access points themselves.) This works well, except when I move between rooms and would ideally like my devices (iPad, phones, laptops) to switch from the weak to the strong signal. Sometimes there's enough signal that they hold on to the weak connects instead of switching to the strong one. Should I name the two networks the same ssid, and if so what is the actual effect? Do the signals get confused, is the bandwidth affected, will this help my devices seamlessly move from one to the other, or is the ssid just a cosmetic thing that actually doesn't have any impact on this situation? Are there any other settings that I should configure to make my setup optimal?

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  • How to wordWrap the text in a column using ObjectListView

    - by Tiago
    For example I have a big sentence: "I like to eat pie and have fun around the house all day long!" And I want it to appear like this: "I like to eat pie and have fun around the house all day long!" In this post: http://stackoverflow.com/questions/1673963/multi-line-list-items-on-winforms-listview-control Grammarian said that you only need to have WordWrap on but I cannot find that option. Thanks for the help in advanced

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  • Ruby data structure to render a certain JSON format

    - by dt
    [{"id":"123","name":"House"}, {"id":"1456","name":"Desperate Housewives"}, {"id":"789","name":"Dollhouse"}, {"id":"10","name":"Full House"} ] How can I render to produce this JSON format from within Ruby? I have all the data from the DB (@result) and don't know what data structure to use in Ruby that will render to this when I do this: respond_to do |format| format.json { render :json = @result} end What data structure should @result be and how can I iterate to produce it? Thank you!

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  • Attribute References in Python

    - by Jeune
    I do Java programming and recently started learning Python via the official documentation. I see that we can dynamically add data attributes to an instance object unlike in Java: class House: pass my_house = House() my_house.number = 40 my_house.rooms = 8 my_house.garden = 1 My question is, in what situations is this feature used? What are the advantages and disadvantages compared to the way it is done in Java?

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  • How to call Json objects dynamically?

    - by Devyn
    Hi, I have like this var house = {'floor':{'one':'3 people','two':'1 people'}} var tmp = 'one'; and I want to call like this.. console.log(house.floor.tmp) // expecting '3 people' result tmp value will get from somewhere dynamically but it's not working. How can I solve this?

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  • Inheriting list item permissions via permissions on lookup field item

    - by Dan Sydner
    Say you have two lists in Sharepoint, let's call them "house" and "region". Each house is assigned to a region via a lookup field. List item permissions are set on regions. Now I want the users only to only see the houses which belong to the regions they have read access to. I reckon it should be relatively simple I see no easy way of doing this. Am I over looking something.

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  • How to cutomize a modelform widget in django 1.1?

    - by muudscope
    I'm trying to modify a django form to use a textarea instead of a normal input for the "address" field in my house form. The docs seem to imply this changed from django 1.1 (which I'm using) to 1.2. But neither approach is working for me. Here's what I've tried: class HouseForm(forms.ModelForm): address = forms.Textarea() # Should work with django 1.1, but doesn't class Meta: model = House #widgets = { 'address': forms.Textarea() } # 1.2 style - doesn't work either.

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  • Python/Django Concatenate a string depending on whether that string exists

    - by Douglas Meehan
    I'm creating a property on a Django model called "address". I want address to consist of the concatenation of a number of fields I have on my model. The problem is that not all instances of this model will have values for all of these fields. So, I want to concatenate only those fields that have values. What is the best/most Pythonic way to do this? Here are the relevant fields from the model: house = models.IntegerField('House Number', null=True, blank=True) suf = models.CharField('House Number Suffix', max_length=1, null=True, blank=True) unit = models.CharField('Address Unit', max_length=7, null=True, blank=True) stex = models.IntegerField('Address Extention', null=True, blank=True) stdir = models.CharField('Street Direction', max_length=254, null=True, blank=True) stnam = models.CharField('Street Name', max_length=30, null=True, blank=True) stdes = models.CharField('Street Designation', max_length=3, null=True, blank=True) stdessuf = models.CharField('Street Designation Suffix',max_length=1, null=True, blank=True) I could just do something like this: def _get_address(self): return "%s %s %s %s %s %s %s %s" % (self.house, self.suf, self.unit, self.stex, self.stdir, self.stname, self.stdes, self.stdessuf) but then there would be extra blank spaces in the result. I could do a series of if statements and concatenate within each, but that seems ugly. What's the best way to handle this situation? Thanks.

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  • UML enumeration as a return type

    - by Ryan Fernandes
    << enumeration>> E1 | .RED .GREEN .BLUE | I have the above as an enumeration class in a UML diagram. I associate it with another class say House. I now need a method on House say +getColor() which returns a color from the above enumeration. How would I depict this in UML? would it be like : +getColor(): E1 ?

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  • Programmatically determine whether to describe an object with "a" or "an"?

    - by MarathonStudios
    I have a database of nouns (ex "house", "exclamation point", "apple") that I need to output and describe in my application. It's hard to put together a natural-sounding sentence to describe an item without using "a" or "an" - "a house is BIG", "an exclamation point is SMALL", etc. Is there any function, library, or hack i can use in PHP to determine whether it is more appropriate to describe any given noun with A or AN?

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  • Re-order form fields on submit url

    - by user2521764
    I have a get form with several visible and hidden input fields. When the form is submitted, selected fileds with their values are appended to the url in the order they are placed in the form. Is there a way to re-order the parameters in the url using jQuery? Note that for the reasons of usability, I can not re-order the elements on the form itself. I know it beggs the question "why would I want to do it?", but the reason is that I will be hitting a static page, so the order of the parameters have to be exactly how they are in the static page url. For example, my form returns a url: http://someurl??names=comm&search=all&type=list while the static page has a url: http://someurl??search=all&type=list&names=comm A simplified form example is here: <form id="search_form" method="get" action="http://www.cbif.gc.ca/pls/pp/ppack.jump" > <h2>Choose which names you want to be displayed</h2> <select name="names"> <option value="comm">Common names</option> <option value="sci">Scientific names</option> </select> <h2>Choose how you want to view the results</h2> <input type="radio" name="search" value="all" id="complete" checked = "checked" /> <label for="complete" id="completeLabel">Complete list</label> <br/> <input type="radio" name="p_null" value="house" id="house" /> <label for="house" id="houseLabel">House plants only</label> <br/> <input type="radio" name="p_null" value="illust" id="illustrat" /> <label for="illustrat" id="illustratLabel">Plants with Illustrations</label> <br/> <input type="hidden" name="type" value="list" /> <input type="submit" value="Submit" /> </form> I can get form fields with values using $(#search_form).serializeArray() and massage the array like I want to, but I don't know how to set it back, i.e. modify the serialized values so that the submitted url has my order of parameters. I'm not even sure if this is the right way to go about it, so any pointers would be greatly appreciated.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Desktop Fun: Dragons Wallpaper Collection Series 2

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    Are you using BPEL 10.1.3.4 and hunting for the property names in the partnerlinkBindings that will work for outbound HTTP Basic Authentication? Here's the answer. <partnerLinkBinding ...>  <property name="basicHeaders">credentials</property>  <property name="basicUsername">WhoAmI</property>  <property name="basicPassword">thatsASecret</property></partnerLinkBinding>The drop down options in JDeveloper dont seem to work.

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  • ODI 12c - Installing ODI Studio

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    Today the 12c release of the Oracle Data Integrator was made GA on OTN. Once you have downloaded and are running the installer, if you want to install the ODI Studio, ensure you select 'Enterprise Installation' as this is where the ODI Studio for 12.1.2 can be installed from. If you choose 'Standalone Installation' you will be hunting for the ODI studio software. So ensure you pick Enterprise Installation to get the ODI design studio. Once that's done you are ready to go!

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