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  • Simple but efficient way to store a series of small changes to an image?

    - by finnw
    I have a series of images. Each one is typically (but not always) similar to the previous one, with 3 or 4 small rectangular regions updated. I need to record these changes using a minimum of disk space. The source images are not compressed, but I would like the deltas to be compressed. I need to be able to recreate the images exactly as input (so a lossy video codec is not appropriate.) I am thinking of something along the lines of: Composite the new image with a negative of the old image Save the composited image in any common format that can compress using RLE (probably PNG.) Recreate the second image by compositing the previous image with the delta. Although the images have an alpha channel, I can ignore it for the purposes of this function. Is there an easy-to-implement algorithm or free Java library with this capability?

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  • Help Reading Binary Image Data from SQL Server into PHP

    - by Joe Majewski
    I cannot seem to figure out a way to read binary data from SQL server into PHP. I am working on a project where I need to be able to store the image directly in the SQL table, not on the file system. Currently, I have been using a query like this one: INSERT INTO myTable(Document) SELECT * FROM OPENROWSET(BULK N'C:\image.jpg', SINGLE_BLOB) as BLAH This works fine to actually insert the image into the table, but I haven't yet figured a way to retrieve it and get my image back. I am doing this with PHP, and ultimately will have to make a stored procedure out of it, but can anyone enlighten me on a way to get that binary data (varbinary(MAX)) and generate an image on the fly. I expected it to be simple to use a SELECT statement and add a content-type to the headers that indicated it was an image, but it's simply not working. Instead, the page will just display the name of the file, which I have encountered in the past and understand it to be an error with the image data.

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  • C# .NET : Is using the .NET Image Conversion enough?

    - by contactmatt
    I've seen a lot of people try to code their own image conversion techniques. It often seems to be very complicated, and ends up using GDI+ funciton calls, and manipulating bits of the image. This has got me wondering if I am missing something in the simplicity of .NET's image conversion call when saving an image. Here's the code I have Bitmap tempBmp = new Bitmap("c:\temp\img.jpg"); Bitmap bmp = new Bitmap(tempBmp, 800, 600); bmp.Save(c:\temp\img.bmp, //extension depends on format ImageFormat.Bmp) //These are all the ImageFormats I allow conversion to within the program. Ignore the syntax for a second ;) ImageFormat.Gif) //or ImageFormat.Jpeg) //or ImageFormat.Png) //or ImageFormat.Tiff) //or ImageFormat.Wmf) //or ImageFormat.Bmp)//or ); This is all I'm doing in my image conversion. Just setting the location of where the image should be saved, and passing it an ImageFormat type. I've tested it the best I can, but I'm wondering if I am missing anything in this simple format conversion, or if this is suffice?

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  • How to center align background image in JPanel

    - by Jaguar
    I wanted to add background image to my JFrame. Background image means I can later add Components on the JFrame or JPanel Although I coudn't find how to add background image to a JFrame, I found out how to add background image to a JPanel from here: How to set background image in Java? This solved my problem, but now since my JFrame is resizable I want to keep the image in center. The code I found uses this method public void paintComponent(Graphics g) { //Draw the previously loaded image to Component. g.drawImage(img, 0, 0, null); //Draw image } Can anyone say how to align the image to center of the JPanel. As g.drawImage(img, 0, 0, null); provides x=0 and y=0 Also if there is a method to add background image to a JFrame then I would like to know. Thanks.

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • how to display a image in java application

    - by Nubkadiya
    i want to display a image in my java application. i found a code to download the image from the webserver. what that code do is it takes the image and show it in the jframe. i want to use a label to show the image or soemthing else. so i can put it in my java application. can someone help me. it shouldnt be JFrame please help me here is my code Image image = null; try { URL url = new URL("http://www.personal.psu.edu/acr117/blogs/audrey/images/image-2.jpg"); image = ImageIO.read(url); } catch (IOException e) { } // Use a label to display the image JFrame frame = new JFrame(); JLabel lblimage = new JLabel(new ImageIcon(image)); frame.getContentPane().add(lblimage, BorderLayout.CENTER); frame.setSize(300, 400); frame.setVisible(true); } can someone help me

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  • An alternative to reading input from Java's System.in

    - by dvanaria
    I’m working on the UVa Online Judge problem set archive as a way to practice Java, and as a way to practice data structures and algorithms in general. They give an example input file to submit to the online judge to use as a starting point (it’s the solution to problem 100). Input from the standard input stream (java.lang.System.in) is required as part of any solution on this site, but I can’t understand the implementation of reading from System.in they give in their example solution. It’s true that the input file could consist of any variation of integers, strings, etc, but every solution program requires reading basic lines of text input from System.in, one line at a time. There has to be a better (simpler and more robust) method of gathering data from the standard input stream in Java than this: public static String readLn(int maxLg) { byte lin[] = new byte[maxLg]; int lg = 0, car = -1; String line = “”; try { while (lg < maxLg) { car = System.in.read(); if ((car < 0) || (car == ‘\n’)) { break; } lin[lg++] += car; } } catch (java.io.IOException e) { return (null); } if ((car < 0) && (lg == 0)) { return (null); // eof } return (new String(lin, 0, lg)); } I’m really surprised by this. It looks like something pulled directly from K&R’s “C Programming Language” (a great book regardless), minus the access level modifer and exception handling, etc. Even though I understand the implementation, it just seems like it was written by a C programmer and bypasses most of Java’s object oriented nature. Isn’t there a better way to do this, using the StringTokenizer class or maybe using the split method of String or the java.util.regex package instead?

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  • Image over a Image

    - by rupesh
    Hi i want to put a Big image over a small Image , condition is the image which is on top has some specific rectangular area where the second image will be displayed. I want the the small Image to be displayed inside the big image not over the big image. i don't no will it possible or not , if it is possible can any one provide me guidance or provide me a sample code or link thanks alot

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  • Jquery image blur effect with in a div?

    - by bala3569
    Consider i have three images and one bannerDiv.... On initial page load i should show the first image and after sometimeout say 300ms i must show the second image and vise versa.... I have to blur the first image and show second image .... Any suggestion how it can be done with jquery... <div Id="BannerDiv" style="display:none;"> <img src="mylocation" alt="image1"/> <img src="mylocation" alt="image2"/> <img src="mylocation" alt="image3"/> </div> and my jquery function is, <script type="text/javascript"> $(document).ready(function() { //how to show first image and blur it to show second image after 300 ms }); </script> EDIT: 1st image to fade out after 300ms and show 2nd image 2nd image to fade out after 300ms and show 3rd image 3rd image to fade out after 300ms and show 1st image....

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  • Reading one or more to understand ? [closed]

    - by Tarik
    I love coding and designing applications but there is something annoying me so much. Some times I can't focus and understand what I am reading when learning new code or a new subject or whatever and that really annoys me because It causes me to read again and again and again which really puts me off and frustrate me. Does something like this happen to you or is there some problem with me ?

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  • Java: Reading images and displaying as an ImageIcon

    - by 11helen
    I'm writing an application which reads and displays images as ImageIcons (within a JLabel), the application needs to be able to support jpegs and bitmaps. For jpegs I find that passing the filename directly to the ImageIcon constructor works fine (even for displaying two large jpegs), however if I use ImageIO.read to get the image and then pass the image to the ImageIcon constructor, I get an OutOfMemoryError( Java Heap Space ) when the second image is read (using the same images as before). For bitmaps, if I try to read by passing the filename to ImageIcon, nothing is displayed, however by reading the image with ImageIO.read and then using this image in the ImageIcon constructor works fine. I understand from reading other forum posts that the reason that the two methods don't work the same for the different formats is down to java's compatability issues with bitmaps, however is there a way around my problem so that I can use the same method for both bitmaps and jpegs without an OutOfMemoryError? (I would like to avoid having to increase the heap size if possible!) The OutOfMemoryError is triggered by this line: img = getFileContentsAsImage(file); and the method definition is: public static BufferedImage getFileContentsAsImage(File file) throws FileNotFoundException { BufferedImage img = null; try { ImageIO.setUseCache(false); img = ImageIO.read(file); img.flush(); } catch (IOException ex) { //log error } return img; } The stack trace is: Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:58) at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:397) at java.awt.image.Raster.createWritableRaster(Raster.java:938) at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1056) at javax.imageio.ImageReader.getDestination(ImageReader.java:2879) at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(JPEGImageReader.java:925) at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(JPEGImageReader.java:897) at javax.imageio.ImageIO.read(ImageIO.java:1422) at javax.imageio.ImageIO.read(ImageIO.java:1282) at framework.FileUtils.getFileContentsAsImage(FileUtils.java:33)

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  • Png image processing in .NET.

    - by Oybek
    I have the following task. Take a base image and overlay on it another one. The base image is 8b png as well as overlay. Here are the base (left) and overlay (right) images. Here is a result and how it must look. The picture in the left is a screenshot when one picture is on top of another (html and positioning) and the second is the result of programmatic merging. As you can see in the screenshot the borders of the text is darker. Also here are the sizes of the images Base image 14.9 KB Overlay image 6.87 KB Result image 34.8 KB The size of the resulting image is also huge Here is my code that I use to merge those pictures /*...*/ public Stream Concatinate(Stream baseStream, params Stream[] overlayStreams) { var @base = Image.FromStream(baseStream); var canvas = new Bitmap(@base.Width, @base.Height); using (var g = canvas.ToGraphics()) { g.DrawImage(@base, 0, 0); foreach (var item in overlayStreams) { using (var overlayImage = Image.FromStream(item)) { try { Overlay(@base, overlayImage, g); } catch { } } } } var ms = new MemoryStream(); canvas.Save(ms, ImageFormat.Png); canvas.Dispose(); @base.Dispose(); return ms; } /*...*/ /*Tograpics extension*/ public static Graphics ToGraphics(this Image image, CompositingQuality compositingQuality = CompositingQuality.HighQuality, SmoothingMode smoothingMode = SmoothingMode.HighQuality, InterpolationMode interpolationMode = InterpolationMode.HighQualityBicubic) { var g = Graphics.FromImage(image); g.CompositingQuality = compositingQuality; g.SmoothingMode = smoothingMode; g.InterpolationMode = interpolationMode; return g; } My questions are What should I do in order to merge images to achieve the result as in the screenshot? How can I lower the size of the result image? Is the System.Drawing a suitable tool for this or is there any better tool for working with png for .NET?

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  • Indexing community images for google image search

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • Prepare community images for google image search indexing

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • Prepare your site images for google image search indexing

    - by Vittorio Vittori
    Hi, I'm trying to understand how can I do to let my site be reachable from google image search spiders. I like how last.fm solution, and I thought to use a technique like his staff do to let google find artists images on their pages. When I'm looking for an artist and I search it on google image search, as often as not I find an image from last.fm artists page, I make an example: If I search the band Pure Reason Revolution It brings me here, the artist's image page http://www.last.fm/music/Pure+Reason+Revolution/+images/4284073 Now if I take a look to the image file, i can see it's named: http://userserve-ak.last.fm/serve/500/4284073/Pure+Reason+Revolution+4.jpg so if I try to undertand how the service works I can try to say: http://userserve-ak.last.fm/serve/ the server who serve the images 500/ the selected size for the image 4284073/ the image id for database Pure+Reason+Revolution+4.jpg the image name I thought it's difficult to think the real filename for the image is Pure+Reason+Revolution+4.jpg for image overwrite problems when an user upload it, in fact if I digit: http://userserve-ak.last.fm/serve/500/4284073.jpg I probably find the real image location and filename With this tecnique the image is highly reachable from search engines and easily archived. My question is, does exist some guide or tutorial to approach on this kind of tecniques, or something similar?

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  • Fastest file reading in C.

    - by Jay
    Right now I am using fread() to read a file, but in other language fread() is inefficient i'v been told. Is this the same in C? If so, how would faster file reading be done?

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  • image transistion

    - by Jeff Main
    Hi all. I've gotten stuck again. I've got an image (album cover) that I'll be changing in code behind, and wish to basicaly do the following. When a new album cover image is determine and aquired, I want the current image in the image control to fade out, get updated with the new cover, and then fade back in. I'm not seeing very many good examples on how to accomplish this in code behind. The following was my latest failed attempt... if (currentTrack != previousTrack) { BitmapImage image = new BitmapImage(); image.BeginInit(); image.CacheOption = BitmapCacheOption.OnLoad; image.CreateOptions = BitmapCreateOptions.IgnoreImageCache; image.UriSource = new Uri(Address, UriKind.Absolute); image.EndInit(); Storyboard MyStoryboard = new Storyboard(); DoubleAnimation FadeOut = new DoubleAnimation(); FadeOut.From = 1.0; FadeOut.To = 0.0; FadeOut.Duration = new Duration(TimeSpan.FromSeconds(.5)); MyStoryboard.Children.Add(FadeOut); Storyboard.SetTargetName(FadeOut, CoverArt.Name); Storyboard.SetTargetProperty(FadeOut, new PropertyPath(Rectangle.OpacityProperty)); CoverArt.Source = image; DoubleAnimation Fadein = new DoubleAnimation(); Fadein.From = 0.0; Fadein.To = 1.0; Fadein.Duration = new Duration(TimeSpan.FromSeconds(.5)); MyStoryboard.Children.Add(Fadein); Storyboard.SetTargetName(Fadein, CoverArt.Name); Storyboard.SetTargetProperty(Fadein, new PropertyPath(Rectangle.OpacityProperty)); MyStoryboard.Begin(this); } I'd prefer to do this in code behind simply because that is where I'm aquiring the image. Otherwise, I'm not sure how I'd trigger it. An example would be greatly appriciated. Thanks.

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  • Apache mod status is showing ..reading

    - by Adelave
    Recently my apache got DoS attack, it happened attacker flood SYN request to our apache, i know because at that time i have wireshark enabled. After the attack finished, i restart my apache and its all back to run normal. But the problem when i check my serverstatus from mod-status there are some threads are showing > 0-92 61968 0/0/674 R 1125 0 0.0 0.00 22.93 ? ? ..reading.. > 0-92 61968 0/0/29 R 537889 0 0.0 0.00 0.01 ? ? ..reading.. > 0-92 61968 0/0/852 R 1158 15 0.0 0.00 15.05 ? ? ..reading.. > 0-92 61968 0/0/2 R 537933 578 0.0 0.00 0.02 ? ? ..reading.. > 0-92 61968 0/0/3 R 537933 0 0.0 0.00 0.02 ? ? ..reading.. > 0-92 61968 0/0/1 R 538060 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/2 R 538060 0 0.0 0.00 0.01 ? ? ..reading.. > 0-92 61968 0/0/71 R 538146 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/31 R 538146 0 0.0 0.00 0.01 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 R 1287665833 0 0.0 0.00 0.00 ? ? ..reading.. > 0-92 61968 0/0/0 K 1287665833 0 0.0 0.00 0.00 these ..reading.. are always showing even after i restart. Do you have any idea how to remove this ? and where it comes from ?

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  • Load thumbnail image into PictureBox from directory

    - by zaidwaqi
    Hi, I use the following code to get thumbnail of image in Resources, and display on Picturebox. Image tmp = (System.Drawing.Image)myManager.GetObject(tempImage); cfgPassPicture[m].Image = tmp.GetThumbnailImage(40, 40, new System.Drawing.Image.GetThumbnailImageAbort(ThumbnailCallback), System.IntPtr.Zero); How do I do this for images in directory (instead of resources), given only the URL? I can load image into PictureBox via ImageLocation property, but not sure how to use Image property of PictureBox for this. Thanks

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  • Java: Detecting image format, resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • Java: Detecting image formate - resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • Resize image on upload php

    - by blasteralfred
    Hi, I have a php script for image upload as below <?php $LibID = $_POST[name]; define ("MAX_SIZE","10000"); function getExtension($str) { $i = strrpos($str,"."); if (!$i) { return ""; } $l = strlen($str) - $i; $ext = substr($str,$i+1,$l); return $ext; } $errors=0; $image=$_FILES['image']['name']; if ($image) { $filename = stripslashes($_FILES['image']['name']); $extension = getExtension($filename); $extension = strtolower($extension); if (($extension != "jpg") && ($extension != "jpeg")) { echo '<h1>Unknown extension!</h1>'; $errors=1; exit(); } else { $size=filesize($_FILES['image']['tmp_name']); if ($size > MAX_SIZE*1024) { echo '<h1>You have exceeded the size limit!</h1>'; $errors=1; exit(); } $image_name=$LibID.'.'.$extension; $newname="uimages/".$image_name; $copied = copy($_FILES['image']['tmp_name'], $newname); if (!$copied) { echo '<h1>image upload unsuccessfull!</h1>'; $errors=1; exit(); }}} ?> which uploads the image file to a folder "uimages" in the root. I have made changes in the html file for the compact display of the image by defining "max-height" and "max-width". But i want to resize the image file on upload. The image file may have a maximum width of 100px and maximum height of 150px. The image proportions must be constrained. That is, the image may be smaller than the above dimensions, but, it should not exceed the limit. How can I make this possible?? Thanks in advance :) blasteralfred..

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