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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • How to compare if string has a enter key in the end using jquery/javascript?

    - by user144842
    I have a string value from a user input box. I have to figure out if last char is a enter key (line feed). Thats the code. Here I am checking if last char has a whitespace. Now I also have to check if last char is enter key (carriage return or line feed). How can i do this? var txt = $get("<%= txtUserText.ClientID %>"); if (txt.value.substring(txt.value.length -1) !== ' ' || <checkifLastCharIsEnterKey>) //my code to take action **I don't think i need a keypress or keyup event because this above piece of code is not invoked at the time of user input.

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  • How do you optimize database performance when providing results for autocomplete/iterative search?

    - by Howiecamp
    Note: In this question I'm using the term "autocomplete" (or "iterative search") to refer to returning search-as-you-type results, e.g. like Google Search gives you. Also my question is not specific to web applications vs. fat client apps. How are SQL SELECT queries normally constructed to provide decent performance for this type of query, especially over arbitrarily large data sets? In the case where the search will only query based on the first n characters (easiest case) am I still issuing a new SELECT result FROM sometable WHERE entry LIKE... on each keypress. Even with various forms of caching this seems like it might result in poor performance. In cases where you want your search string to return results with prefix matches, substring matches, etc. it's an even more difficult problem. Looking at a case of searching a list of contacts, you might return results that match FirstName + LastName, LastName + FirstName, or any other substring.

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  • Passing the "enter key" event to flash player in an ATL Window?

    - by Adam Naylor
    I have a Flash player (flash9.ocx) embedded in an ATL window and have coded functionality into the swf to respond to the return/enter key being pressed. Works fine from the standalone swf player but as soon as its played from within my embedded player it doesn't execute. It's as if my window is getting in the way somehow? Is there any way to pass the keypress through to the player? FYI, there isn't anything to weird in place on the form. Thanks!

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  • How do I attach an event handler to the document or window in GWT?

    - by Raph Levien
    In a GWT app centered around a canvas, I'm having trouble keeping focus directed in the right place - particularly for keyboard shortcuts. For now, I've wrapped the canvas in a FocusPanel, but that causes the canvas to not respond to the RequiresResize protocol, because FocusPanel does not plumb that. A second (related, I think) problem is that the FocusPanel is not getting Ctrl-A keypress events at all (tested on Mac Chrome). I can get Ctrl-Z and other keys (such as arrows) just fine. In a pure JavaScript world, I think the best answer to this would be to attach mouse and key handlers to the document or window object (I'm not positive which is better). However, I don't see an obvious way to do this in GWT - in particular, the Document and Window classes lack methods for attaching these kind of event handlers? Anyone know how to do it, or, perhaps, to solve the more general problem of keeping focus on an appropriate widget able to handle keyboard shortcuts?

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  • Actionscript 2 call function from variable

    - by NebNeb
    How can i call a function form a variable. var upfunction = init; //or var upfunction = init(); I have tried the above code and it does not work. I want to be able to call that variable from a keypress and change the variables function. For example. function init(){ //Do whatever } function init2(){ //Do another thing } var upfunction = init(); if (Key.getCode() == Key.UP) { upfunction; } Then later doing upfunction = init2(); That way i could change the function without having much code. Sorry if this is a noob question but all i do is copy and paste code i have found.

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  • CDateTimeCtrl - preventing 'focus' change when setting date

    - by WalderFrey
    I'd like to use a CDateTimeCtrl to allow the user to select a non-weekend date. So, if the user increments the day (via a keypress) - and the resulting day is found to fall on a weekend - then the control should skip forward to the following Monday (don't let issues about month changes distract you, it's not relevant). Usually it's not a problem: when I handle the DTN_DATETIMECHANGE notification I can check the new date/time and if it's found to be a weekend then I can call SetTime on the control to update the date. However, if I set the style to DTS_SHOWNONE, this call to SetTime causes the control to shift the input 'focus' (term used loosely) to the 'none' checkbox, e.g. away from the day field. This prevents the user from using keyboard input to continue incrementing the date unless they subsequently use the right arrow key to reset the 'focus', which is just nasty. I would dearly like to prevent this focus shift from occurring. Is it even possible?

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  • Restricting numeric input javascript problem

    - by neitony
    I'm trying to figure out why my javascript code is not restricting numeric input. Here's the code below: (function(){ if(window.addEventListener) window.addEventListener("load",init,false); else if(window.attachEvent) window.attachEvent("onload",init); function init() { var keytest = document.getElementById("keytest"); function numericinput(event) { var e = event || window.event; var key = e.charcode || e.keyCode; var regex =/^\d+\.?\d{4}$/; key = String.fromCharCode(key); if (!regex.test(key)) { alert("something"); //if(e.preventDefault) e.preventDefault(); //if(e.returnValue) e.returnValue = false; //return false; } else { //return true; alert("something else"); } } if(keytest.addEventListener) keytest.addEventListener("keypress",numericinput,false); else { keytest.onkeypress = numericinput(); } } })();

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  • How can I send keypresses to a running process object?

    - by Waffles
    I am trying to make C# launch an application (in this case open office), and start sending that application keypresses such that it would appear as though someone is typing. So ideally, I would be able to send a running open office process the keypress for the letter "d", and open office would then type d on the paper. Can anyone give me direction as per how to go about this? I have tried to do the following: p = new Process(); p.StartInfo.UseShellExecute = true; p.StartInfo.CreateNoWindow = false; p.StartInfo.FileName = processNames.executableName; p.Start(); p.StandardInput.Write("hello"); But that doesn't get me the desired effect - I don't see the text typed out in open office.

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  • Object reference not set to an instance of an object

    - by Ste
    I have this function that create runtime textbox: int i = 0; private TextBox[] addressBox = new TextBox[100]; private void appendNewTab() { addressBox[i] = new TextBox(); addressBox[i].KeyPress += new KeyPressEventHandler(this.addressBox_KeyPress); i++; } void addressBox_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == (char)13) { MessageBox.Show(addressBox[i].Text); } } but i have Object reference not set to an instance of an object here MessageBox.Show(addressBox[i].Text); any suggestion?

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  • embedded wpf textbox does not accept input

    - by pro3carp3
    I put a wpf textbox inside a combobox to allow the user to enter a custom setting. I can read the keypress in the keydown event, but the text in the textbox does not change. What am I missing? <ComboBoxItem Name="GridSizeCustom"> <StackPanel Height="30" Orientation="Horizontal"> <TextBlock Text="Grid Size (8 - 200)" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="0" /> <TextBox Name="GridSizeBox" KeyDown="test" Width="50" /> </StackPanel> </ComboBoxItem> I step through this event handler when I press a key, but no change to the textbox text: public void test(Object sender, KeyboardEventArgs e) { int x = 0; } Any help is appreciated. Thanks.

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  • Imbedded wpf textbox does not accept input

    - by pro3carp3
    I put a wpf textbox inside a combobox to allow the user to enter a custom setting. I can read the keypress in the keydown event, but the text in the textbox does not change. What am I missing? <ComboBoxItem Name="GridSizeCustom"> <StackPanel Height="30" Orientation="Horizontal"> <TextBlock Text="Grid Size (8 - 200)" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="0" /> <TextBox Name="GridSizeBox" KeyDown="test" Width="50" /> </StackPanel> </ComboBoxItem> I step through this event handler when I press a key, but no change to the textbox text: public void test(Object sender, KeyboardEventArgs e) { int x = 0; } Any help is appreciated. Thanks.

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  • Disable form submission via Enter key on only _some fields

    - by justSteve
    I want to retain the conventional 'form submits when i press Enter' behavior because users are familiar with. But by reflex, they often hit enter when they finish with a text input box - but before they are actually done with the complete form. I'd like to hijack the Enter key only when then focus is on a certain class of input. Looking Related Questions this looks like what I'm looking for: if (document.addEventListener) { document.getElementById('strip').addEventListener('keypress',HandleKeyPress,false); } else { document.getElementById('strip').onkeypress = HandleKeyPress; } but the if (document.addEventListener) { is unfamiliar.

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  • javascript timer fires up on the first key press

    - by pedrag
    I have a html page with a timer in it. I'm starting the timer with the keypress event, but i want it to execute only for the first key. I'm using a variable to catch the total keys in an other function which there were pressed and i have something like that: if(totaAttempts==1) start the timer, but with this solution the timer starts correctly, but is stomps when a key is pressed again. Any better ideas? Thanks in advance function setTime() { if (totalAttempts == 1) { ++totalSeconds; secondsLabel.innerHTML = pad(totalSeconds % 60); minutesLabel.innerHTML = pad(parseInt(totalSeconds / 60)); } } function pad(val) { var valString = val + ""; if (valString.length < 2) { return "0" + valString; } else { return valString; } }

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  • What is causing my spacebar to randomly stop working?

    - by Chris Billington
    A couple of times a day, I'll be typing something and realise I can't type spaces. Usually the cursor will flicker instead when I press the spacebar, and I can type all other letters as far as I can tell. If I'm in a terminal the cursor turns from a solid square to an empty square until I release the spacebar. For some reason, restarting compiz with alt-F2 compiz fixes it, until it next occurs. I can still copy and paste spaces from sources that already have them, and I can still insert spaces with ctrl-shift-u, 20, enter. This has been happening for a while, since before I upgraded to maverick, but it feels like its beceoming more frequent. There really doesn't seem to be any kind of a pattern to it. I'm using 64 bit ubuntu 10.10 on a system76 panp7 laptop. Any ideas how I might troubleshoot? EDIT: using xev, normally a spacebar registers as: KeyPress event, serial 36, synthetic NO, window 0x5600001, root 0x101, subw 0x0, time 26488647, (88,403), root:(748,458), state 0x10, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XmbLookupString gives 1 bytes: (20) " " XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x5600001, root 0x101, subw 0x0, time 26488729, (88,403), root:(748,458), state 0x10, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XFilterEvent returns: False But when it's stopped behaving a press of the spacebar instead gives the three events: FocusOut event, serial 36, synthetic NO, window 0x5600001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 36, synthetic NO, window 0x5600001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 36, synthetic NO, window 0x0, keys: 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FURTHER EDIT: Ok, so I think I've solved the problem, and by that I mean I now know which package to file a bug against. I have a hot corner which initiates a window picker, and I've customised the window picking so that left click goes to a window, right click closes one and spacebar zooms in on one. When I go to this hot corner, compiz must take control of my spacebar, and clearly isn't giving it back when I leave the window picker. So I'll be filing a bug against compiz. reported:here

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • How do I keep user input and rendering independent of the implementation environment?

    - by alex
    I'm writing a Tetris clone in JavaScript. I have a fair amount of experience in programming in general, but am rather new to game development. I want to separate the core game code from the code that would tie it to one environment, such as the browser. My quick thoughts led me to having the rendering and input functions external to my main game object. I could pass the current game state to the rendering method, which could render using canvas, elements, text, etc. I could also map input to certain game input events, such as move piece left, rotate piece clockwise, etc. I am having trouble designing how this should be implemented in my object. Should I pass references to functions that the main object will use to render and process user input? For example... var TetrisClone = function(renderer, inputUpdate) { this.renderer = renderer || function() {}; this.inputUpdate = input || function() {}; this.state = {}; }; TetrisClone.prototype = { update: function() { // Get user input via function passed to constructor. var inputEvents = this.inputUpdate(); // Update game state. // Render the current game state via function passed to constructor. this.renderer(this.state); } }; var renderer = function(state) { // Render blocks to browser page. } var inputEvents = {}; var charCodesToEvents = { 37: "move-piece-left" /* ... */ }; document.addEventListener("keypress", function(event) { inputEvents[event.which] = true; }); var inputUpdate = function() { var translatedEvents = [], event, translatedEvent; for (event in inputEvents) { if (inputEvents.hasOwnProperty(event)) { translatedEvent = charCodesToEvents[event]; translatedEvents.push(translatedEvent); } } inputEvents = {}; return translatedEvents; } var game = new TetrisClone(renderer, inputUpdate); Is this a good game design? How would you modify this to suit best practice in regard to making a game as platform/input independent as possible?

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  • Command prompt hangs/freezes/crashes sporadically

    - by Leonard Challis
    I'm finding it very difficult to Google this, I don't seem to be able to find anyone with the same issue and I don't know enough about the Windows operating system to troubleshoot. The machine(s) we are seeing the problem on are Windows 7 (professional) both 64bit and 32bit. The problem is with the command prompt freezing up, seemingly randomly. When it does freeze nothing will bring it back to life (i.e. keypress) and it's nothing to do with Quick Insert mode either. It doesn't seem to be when I run standard commands, such as cd, dir, etc, but when I run different programs from the command line. The annoying thing is that sometimes the prompt will freeze and at other times it won't, using the same program/command in the prompt. To add to the frustration, one of my colleagues who had the same problem seems to not have experienced it for a few days now (we're pretty heavy on the command line). It's not a VPN/RDP thing as suggested in other questions and forum posts, as I've seen this both locally and remotely. I thought it was to do with the return code signifying an error or some error state in the program, i.e.: C:\Users\leonardc>mysql -u lalala ERROR 1045 (28000): Access denied for user 'lalala'@'localhost' (using password: NO) but this isn't always the case either. In fact the above command hasn't crashed the shell before. Elevating the prompt to run as Administrator doesn't seem to have any bearing on the problem either. Disabling my anti-virus doesn't have an effect either. Update: I tried the same commands in PowerShell, but I still get the same problem, it will freeze at random times (more often than not, as with the command prompt, but not always). It's not the same as command prompt in the fact that one might work while the other doesn't, but then the next time I try run the same command in both it will suddenly be different again.

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  • Autohotkey script multiple functions

    - by Vince
    Is it possible to use this bottom script but add a second hotkey and function that goes with it. ;DoOver.ini ;[Settings] ;record={LCtrl}{F12} ;hotkey to start and stop recording ;playback={LCtrl}{F5} ;hotkey to start playback ;keydelay=10 ;ms to wait after sending a keypress ;windelay=100 ;ms to wait after activating a window ;movemouseafter=1 ;move the mouse to original pos after playback 1=yes 0=no [Settings] record={LCtrl}{F12} playback={LCtrl}{F5} keydelay=10 windelay=100 movemouseafter=1 macro={WinActive}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{LCTRL Down}{Right}{Right}{LCTRL Up}{LSHIFT Down}{End}{LSHIFT Up}{LCTRL Down}{c}{LCTRL Up}{MouseClick,L,236,116,1,0,D}{MouseClick,L,54,116,1,0,U}{LCTRL Down}{LCTRL Up}{MouseClick,L,474,64,1,0,D}{MouseClick,L,474,64,1,0,U}{MouseClick,L,451,77,1,0,D}{MouseClick,L,451,77,1,0,U}{MouseClick,L,44,225,1,0,D}{MouseClick,L,44,225,1,0,U} OR playback={LCtrl}{F7} keydelay=10 windelay=100 movemouseafter=1 macro={WinActive}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{Down}{LCTRL Down}{Right}{Right}{LCTRL Up}{LSHIFT Down}{End}{LSHIFT Up}{LCTRL Down}{c}{LCTRL Up}{MouseClick,L,236,116,1,0,D}{MouseClick,L,54,116,1,0,U}{LCTRL Down}{LCTRL Up}{MouseClick,L,474,64,1,0,D}{MouseClick,L,474,64,1,0,U}{MouseClick,L,451,77,1,0,D}{MouseClick,L,451,77,1,0,U}{MouseClick,L,44,225,1,0,D}{MouseClick,L,44,225,1,0,U} Maybe add something like what is printed in bold here. I know the coding isnt right here, but i think this is the best way to describe what I am looking for. Anybody?

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  • Some process/service/driver repeatedly presses F5

    - by VitalyB
    Hi everyone, I have the strangest problem that started 2 days ago (Windows7, 64bit). SOMETHING causes my F5 key to be constantly pressed. Rebooting helps, but only for a while, it keeps coming back to that. So far I've tried to disconnect and reconnect the keyboard (physically), however, disconnecting the keyboard doesn't actually do anything. Reconnecting it back again, causes the F5-pressing to stop, but not for very long (seconds/minutes). I'd really like to avoid a binary search for the programs (process closing/keyboard switching/etc) before I can, at the very least, identify the source of the keypress. Is there an application that can show me what is causing a key press? E.g is it the keyboard driver, or some process that executes SendKey repeatedly for reasons unknown. Thanks! P.S FYI, having F5 causes the strangest side effects. Task Manager refreshes very very quickly (as F5 is refresh), the desktop is constantly flickering and all the browsers stop working as they keep trying to refresh. I was lucky to find out what the heck is happening only because I started notepad and saw that current date/time started to appear constantly. If not that, I'd still be wondering.

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  • Custom keyboard map is causing issues with stuck keys

    - by Grumbel
    I have a Microsoft Ergonomic 4000 keyboard and I am running a custom keymap (dvorak with some stuff for umlauts): http://pingus.seul.org/~grumbel/tmp/md5/b054e11505c88e1bfc6ebd5da46bdb78-xmodmap_pke http://pingus.seul.org/~grumbel/tmp/md5/f5e42a5b8ba4a034c5945f719b3d2608-xmodmap_pm This used to work fine for years and it still does, except that I am now having issues with a stuck Mode_switch key. When I hit Control_R and Mode_switch at the same time (happens a lot by accident), the Mode_switch key gets into a 'stuck' state, all letters I type afterwards come out in their umlaut form as if Mode_switch is pressed. I can unstuck the Mode_switch by again hitting Control_R and Mode_switch at the same time, but that leaves Gnome in a broken state where it doesn't react to my Gnome keyboard shortcuts any longer. The key presses themselves are still registered by the window manager as one can see changes in the applications (cursor in Gnome Terminal will turn into an unfilled rect, as if the application lost focus), but don't trigger the bound action. Does anybody have a clue what could be causing this? Or does anybody has an idea how I could debug this? xev doesn't seem to help here, as it is reporting normal KeyPress/KeyRelease events, even when the key is stuck. Also the Gnome key bindings don't get reported at all when its in the 'broken' state. I assume they are captured by the window manager before they even reach xev. I am using Ubuntu 10.04 with Gnome and Metacity, I have disabled all OpenGL related effects, so Compiz shouldn't interfere. Some general info on which applications are involved in Gnomes key binding handling would be helpful as well, as I assume its metacity, but restarting metacity doesn't fix the issue.

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  • Arch Linux: How to handle patches which only you will use?

    - by user12932
    I'm using freerdp together with xmonad and it has been giving me a lot of trouble. The super key (or "windows key") is my mod key in xmonad and it has been interfering with my freerdp usage rather annoyingly. Whenever I switched workspaces (or did anything else in xmonad involving the super key), windows (controlled by the freerdp instance in focus) registered a keypress as well. This event combined with the loss of focus got the super key stuck in windows indefinitely: the press of the keys d and r would first show my desktop, then open the run dialog (as if I was pressing the windows key constantly). I've tried several versions of freerdp, but all exhibited this annoying behavior. So I resorted to patching freerdp myself to just ignore the left super key on my keyboard. I love free software for a lot of reasons (especially the ability to alter things like this myself), however I still find it annoying to patch and rebuild freerdp on all version (and dependency) changes. How do you deal with situations like this? Is there even a "right way" to resolve this issue?

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  • Would a USB hub work in reverse?

    - by Tim
    Imagine for a moment with a 4 port USB hub. Normally how this would work is the hub has one plug that goes to the computer, then 4 ports that you can plug in other things to (thumb drive, keyboard, mouse etc). I am wondering if I can use it in reverse. So I would have 1 keyboard going in to the hub, and then plug in male to male usb cables from the 4 ports to 4 different PCs, my aim is that when a key is pressed on the keyboard all 4 PCs will receive it as if the keyboard were plugged in to them. Does anyone know if this would work? And if not does anyone have any ideas how I could get the same effect? EDIT: So I am looking for more of a KVM switch type device rather than a USB hub. However all of the KVM switches I've found use some sort of mechanism to select which computer you'll be using. (some are physical switches / buttons, others do it via software "automatically" some how) However I need to have 1 keyboard hooked up to 2 computers and when I press a key on the keyboard I want the keypress to be sent to both computers simultaneously, not to one or the other. Does anyone know if KVMs with this feature exist?

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  • Azure Mobile Services: what files does it consist of?

    - by svdoever
    Azure Mobile Services is a platform that provides a small set of functionality consisting of authentication, custom data tables, custom API’s, scheduling scripts and push notifications to be used as the back-end of a mobile application or if you want, any application or web site. As described in my previous post Azure Mobile Services: lessons learned the documentation on what can be used in the custom scripts is a bit minimalistic. The list below of all files the complete Azure Mobile Services platform consists of ca shed some light on what is available in the platform. In following posts I will provide more detailed information on what we can conclude from this list of files. Below are the available files as available in the Azure Mobile Services platform. The bold files are files that describe your data model, api scripts, scheduler scripts and table scripts. Those are the files you configure/construct to provide the “configuration”/implementation of you mobile service. The files are located in a folder like C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\wwwroot. One file is missing in the list below and that is the event log file C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\LogFiles\eventlog.xml where your messages written with for example console.log() and exception catched by the system are written. 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  • Restricting Input in HTML Textboxes to Numeric Values

    - by Rick Strahl
    Ok, here’s a fairly basic one – how to force a textbox to accept only numeric input. Somebody asked me this today on a support call so I did a few quick lookups online and found the solutions listed rather unsatisfying. The main problem with most of the examples I could dig up was that they only include numeric values, but that provides a rather lame user experience. You need to still allow basic operational keys for a textbox – navigation keys, backspace and delete, tab/shift tab and the Enter key - to work or else the textbox will feel very different than a standard text box. Yes there are plug-ins that allow masked input easily enough but most are fixed width which is difficult to do with plain number input. So I took a few minutes to write a small reusable plug-in that handles this scenario. Imagine you have a couple of textboxes on a form like this: <div class="containercontent"> <div class="label">Enter a number:</div> <input type="text" name="txtNumber1" id="txtNumber1" value="" class="numberinput" /> <div class="label">Enter a number:</div> <input type="text" name="txtNumber2" id="txtNumber2" value="" class="numberinput" /> </div> and you want to restrict input to numbers. Here’s a small .forceNumeric() jQuery plug-in that does what I like to see in this case: [Updated thanks to Elijah Manor for a couple of small tweaks for additional keys to check for] <script type="text/javascript"> $(document).ready(function () { $(".numberinput").forceNumeric(); }); // forceNumeric() plug-in implementation jQuery.fn.forceNumeric = function () { return this.each(function () { $(this).keydown(function (e) { var key = e.which || e.keyCode; if (!e.shiftKey && !e.altKey && !e.ctrlKey && // numbers key >= 48 && key <= 57 || // Numeric keypad key >= 96 && key <= 105 || // comma, period and minus key == 190 || key == 188 || key == 109 || // Backspace and Tab and Enter key == 8 || key == 9 || key == 13 || // Home and End key == 35 || key == 36 || // left and right arrows key == 37 || key == 39 || // Del and Ins key == 46 || key == 45) return true; return false; }); }); } </script> With the plug-in in place in your page or an external .js file you can now simply use a selector to apply it: $(".numberinput").forceNumeric(); The plug-in basically goes through each selected element and hooks up a keydown() event handler. When a key is pressed the handler is fired and the keyCode of the event object is sent. Recall that jQuery normalizes the JavaScript Event object between browsers. The code basically white-lists a few key codes and rejects all others. It returns true to indicate the keypress is to go through or false to eat the keystroke and not process it which effectively removes it. Simple and low tech, and it works without too much change of typical text box behavior.© Rick Strahl, West Wind Technologies, 2005-2011Posted in JavaScript  jQuery  HTML  

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